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Posts
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News just in! Exclusive photo of the Failtanic:
Here's another one, to reinforce the need for more /e facepalm:
Quote:DAMN YOU!
Still...kudos for getting through ALL the decent facepalms
After reading the OP, I was unable to resist in a heavy smiting of google face-palmery. I felt the dire need to illustrate how foolish the concept of scrappers-with-guns is.
They might as well add chickens to the game, and, give them guns. Could be the new epic archetype. Except the chickens also have eggs that they can use as artillery, and, to taunt you with. Bu-cawk!
Quote:There are no words to express how incredibly un-thought out this idea is, so Sam the American Eagle will do it for me: -
To the OP - suggesting stuff is good and I welcome that.
However, melee archetypes fight, in, well, melee. As in arms length. Not ranged.
If you really want to play ranged and with weapons, try a blaster, defender, corrupter, mastermind or spider.
I notice you really seem to want defense as a secondary. If so, roll a spider (villain epic) they have nice defense powers to boot.
If however you continue to insist on scrappers with guns, then I will agree with Techbot Alpha, and raise the facepalm, in that this thread will need even more facepalm.
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I like this and have wanted something like this for ages. I've always wished that I could call a contact if I had done at least 3 missions for them.
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So today, I was on a mission to get the 'oberation oscillthruster'.
I've retrieved this doohicky many times before, but never had an idea what it is. This bothered me.
So I imagined what it was, and the imagined images were perverse. This bothered me more.
So then I nervously googled it. I was unable to find any images of it, however, I did get 7 search results with minor trivia about the item, yet nothing describing what it really looks like.
Then a thought occurred to me. I must share this in a post, and stir others up to question other odd mission items from CoH/V and see what the community finds.
So here are the rules.
- Name the item
- The item must have reference in game
- Post a picture/s of what you *thought* it would look like
- Mention or link, any facts, or images, that you have found on the interwebs about said item.
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So here goes.
1. Item: Oberation Oscillthruster
2. Reference: Item in a police scanner mission see image)
3. What I imagined it looked like:
4. What I found on the web:
From this source: http://paragonwiki.com/wiki/Ingame_References
"Rescue Dr. Priddy - The text states that you must rescue Dr. Priddy who is developing the "Oberation Oscillthruster". This is a reference to the movie The Adventures of Buckaroo Banzai Across the 8th Dimension. Ellen Barkin plays the character "Penny Priddy". In the movie Dr. Buckaroo Banzai is developing the "Oscillation Overthruster"."
I then searched for this movie on the net, to find out what the oscillation overthruster looks like. Sadly I can't find the full movie anywhere.
But, I did find this delightful trailer for it, which some of you will enjoy watching.
Link here to the trailer: http://www.imdb.com/video/screenplay/vi3869508889/
The Adventures of Buckaroo Banzai Across the 8th Dimension!
(often shortened to Buckaroo Banzai) is an American science fiction film that has reached cult film status. It was released in 1984, directed and produced by W. D. Richter, and concerns the efforts of the multi-talented Dr. Buckaroo Banzai (Peter Weller), a physicist, neurosurgeon, Samurai, rock musician, Jet Car driver, and comic book hero, to save the world by defeating a band of inter-dimensional aliens called Red Lectroids from Planet 10. The film is a cross between the action/adventure and science-fiction movie genres, and also includes elements of comedy, satire, and romance. It is also made to feel like one in a series of movies, by the use of ongoing allusions to other characters, adventures and events.
The cast includes Peter Weller, John Lithgow, Ellen Barkin, Jeff Goldblum, Christopher Lloyd and Lewis Smith.
For more facts about the movie: http://en.wikipedia.org/wiki/The_Adv..._8th_Dimension
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Tag! Who is next?
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Quote:This. I agree with all that you said Aliana.*snippet*
We're not going to be getting new blood and we'll keep stagnant until the low level content (specially hero side) gets a revamp.
No ifs, buts, or maybes. There's a ton of really cool stuff in this game, but trial accounts just never get to see it, ever. Level 14 limit, somewhat limited access to communication channels, and no access to Architect (directly). A person trying this game gets dumped in Atlas/Galaxy after the tutorial (the tutorials are absolutely fine), with a contact in their list and a message about visiting it, to start a series of dull, pointless, repetitive missions, not to talk about boring fedex, "go talk to my uncle" and similar stuff that follows. It's old, outdated content.
CoV's better, but by a slim margin. Not much pointless travel, but a better start.
We need to grab new players as soon as they set foot in the newbie zone. Really, really need this. If resources are a problem, Architect is the solution. Host a contest for "best low level arc for all origins", or directly go and plunder the arcs that are already highly rated there (out of sight of the newbie, and inaccessible directly to the trialer IIRC) and throw the contacts to the open world. Give the new guy a varied arc with a gripping story, with cool custom enemies and whatnot. Rock them off their socks!
We have, IMO, the best looking combat of the MMO space that I know of. The new guy needs to see this!
In the past, I have found new players in Galaxy, on trial accounts. I met one the other day and showed him how to find the yellow line, travel across zones, where hazard zones are, etc. He had no idea that he could leave Galaxy and was very excited. He was level 5 when I found him, and he was running after me trying to catch up and talk to me in local chat, asking for help etc. So I did. I also showed him Atlas Park, and he was "OMG" over how many people were in atlas (I don't think he had seen any or many players in Galaxy when I found him). Someone put speed boost on him and he went nuts (in a good way).
Had I not been there in galaxy (hunting xmas present glowies), he would have continued to run about solo, slowly killing mobs on the street and not been able to see team chat, high level missions, power variations etc. Sure he might have found the train or another player eventually, maybe, if he stuck it out.
My point is, trial accounts are only good up to level 14. It doesn't take long to hit 14 now with the new xp boost, and the player getting bored/frustrated fast. And trial accounts have a lot of difficulty meeting other players due to the limitations on chat. I understand *why* there are limitations, but I feel they are in need of changing.
Maybe allow trial accounts to get up to level 25? Also let them reply to tells (so they can join teams).
The best selling point for CoH in my opinion, is the social teaming. This can make the game a lot of fun for those that enjoy company. If we can get new players onto teams with less difficulty, that will help to get them want to subscribe -
Quote:Things to keep me interested would include:*snippet*
What do YOU think this game needs to change/update to make you want to come back to it/stay?
- Revamp Boomtown. Add shops, a hospital, a trainer. Make it a low-level coop zone. Villains could enter from the sewer tunnels on the boom map. (dirty villains). Add some contacts there with new missions and some repeatables.
- Add mini zone events unique to each *city* zone (if they don't already exist). Steel Canyon, Skyway, Talos, IP and Kings Row already have mini events (with building fires, troll raves, ghost ship and paladin construction respectively). But it would be fun to have something similar added to the other zones. And I'm not talking about giant monsters for that matter. It could be a bank robber fleeing through the zone that you can catch, or a wandering mini-plague of embalmed abominations; a stampede of robots; a large gang of damned bosses trying to summon a demon EB under a timer; a lost hero NPC that needs escorting to a signature trainer in the zone; a massive riot of skulls trying to attack the hospital (because the nurses will never treat them); a runaway giant donut in faultline that needs destroying; etc. I'm sure others can think up better ideas than mine too
- Add more easter eggs to the existing zones. These are fun to find (for me anyhow).
- Add 2 new complete *power pools. *gasp*. Could include a new travel power also.
- Add 1 new patron pool and 1 new epic pool.
- Improve the functionality of bases (this has been brought up many times before). Heck, give bases a choice of a new contact that can be put inside it. Then a sg member can talk to him, and grab a unique mission for his team. Even put a mission door inside the base. I'd also like an interface inside bases for the auction house.
- Fix the cathedral of pain trial already and put it back in the game. Then sg's can finally do base raids again. (Although I'm not sure how pathing issues will work with all the stacking).
- Revamp the shadow shard. Turn it into another coop zone. Review & modify the existing TF's in the shard, they are already painfully long, boring and frustrating. Add a new contact or 2 with some new missions. And a new, fun, TF in the shard would be great.
- Fix the known bugs. I'm talking about bugs that have been known for years. Like the epic lag on the ITF, on the map with the computers. Fix the seer marino mission marker already. I'm sure there are others but by golly these 2 annoy me.
- Add a new villain epic archtype and a new hero archtype.
- Add a new mission arc to every level 50 contact in game.
- Add a new taskforce to cimerora (gasp) so there is another TF to do there other than ITF!
- Revamp mission maps. All the existing maps have a set layout, and most vets know the exact layout of them and where all the mobs will gather. Take these maps and make more variations, so that when you walk in, you are not sure what to expect. Eg. Office maps -- make some of the closed doors to be open with new hallways instead and existing hallways closed or going to a different location. You could be on ground floor, find what is normally a closed door open, go in there, up a flight of stairs, which then puts you on the next floor, down a narrow corridor with ambushes in side cul-de-sacs, down a flight of stairs to the ground floor, where you are in another hallway and can see through the office window to your team mates who are on the other side on ground floor. "Dude how did you get over there?". Hehe. Making the maps as random as possible and mixing up all the doorways with new halls/entry points would be great. (For me anyhow).
- Add new mission maps. Including new map types. Currently we have a bunch, including office, tech, arachnos, etc. It can't hurt to spice things up a little bit by adding a brand new type of map. Also adding a couple of new maps to the existing types would be wonderful.
- Modify mission mob spawn points. Add more spawn locations. Move some of the existing ones. Add more clever mob locations to up the challenge for missions (like the ambush corridor on the office map tile set).
- Modify enemy mob behaviour. Instead of being all huddled up like retarded, easy to kill sheep (which I refer to as sheeple). Whilst some farmers will probably hate this idea, it will liven things up a lot for me. Reduce the number of sheeple mobs on maps. Change them so more of the mobs move about their spawn point and are not clustered up like sitting ducks. Have 50% of the mobs patrol outwards further from their spawn point. After say, 5 minutes or so, have any (non-aggrod) mobs march across the map to patrol a new part of the map.
- Add more ambush triggers. Ambushes *can* make missions a lot more fun and challenging. I recommend it be done with care, and the use of some triggers.
- Add some new enemy groups to the game.
- Modify existing enemy groups, by adding 1 or 2 new critters to them.
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Ok this is good to know. I was beginning to think my graphics card was dieing. I'd made some new low level villains recently and all the snake caves had rocks all chunky shaped like gem stones (as in the OP's post/screenshots).
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Quote:I've experienced this bug also, on the mission you mention Zaran.This map is used in the last mission of the "The Strange Case of Benjamin Decker" arc as well. And yes, I have seen all the weird issues with the geometry appearing and disappearing. I had just assumed it was my suystem though.
Z
I was doing flashback arcs and chose the arc "The Strange Case of Benjamin Decker".
The bug is specific to the exact same map and end room as what Leandro specified in his OP.
Here are some screenies of what I saw.
This room is very buggy graphics-wise.
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Quote:I've never seen any ads for CoH/V on the internet. But then I don't read webcomics or regular comics for that matter. But it is nice to know that they do stick some ads up somewhere on the interwebs.I see web advertisements pretty often. Prior to Issue 14 and the release of the CoH Architect Edition box, I'd see them maybe once every couple months. Now I see them at least once every few days as ad banners on various webcomics.
Quote:Why does everyone think that a TV commercial is suddenly going to double the number of subscribers? Seriously, who watches TV anymore and doesn't fast-forward past the commercials on their DVR?
But they could at least advertise in something like computer magazines (I'm an aussie & read the australian pc mags and never seen anything about coh in them ever).
They could also advertise on their sibling games websites. Like Aion, guild wars, lineage, etc.
And they could also advertise in the computer game stores here (in australia). All I see in those stores are big banners about WoW and the latest FoTM game.
I have walked into EB Games (an aussie retailer where I originally bought CoH from years ago); and asked the sales clerk if they had the latest edition of the boxed game sometime last year, and they said "what is city of heroes?". .... They also don't sell game time cards for CoH here in australia at all. Not a single shop here will sell them. They got discontinued about 2 years ago. You can't even get them to order them in. So any kiddy who wants to play (by buying one with his pocket money) is unable to do so.
I'm wondering if marketing is following Eric Cartman's marketing example, from the episode when he bought his own theme park, and used the "You can't play here" method to make it popular. All in all, from what I've seen, it's looking pretty dismal marketing wise. -
Quote:This is why I should not post when I am tired. *sigh*. I had run a couple of zones through my head and went 'yeah most of them have monsters' then generalised. My bad. Nit pickerNot true. There are no monsters (or equivalents) in Steel Canyon, Skyway City, Faultline, Talos Island, Brickstown or Founder's Falls.
Also, I find that the zones with other events in them (steel, talos, skyway etc) do not have monsters as a result. (Except for when babbage spawns related to the taskforce in skyway). I should have specified that :P
Quote:Steel and Skyway do have zone events (fires and troll raves, as you mentioned), and Talos shares the Ghost Ship with Indy Port, but there are neither zone events nor monsters in Faultline, Bricks or Founder's.
Quote:Redside doesn't have any monsters or zone events in St. Martial.
Also when you attack him, a lot of his friends appear from stealth.
Quote:Also, Peregrine Island doesn't have any sort of event-type monster, but they do have "Monster Island" off to the northwest of Portal Court. I don't count that personally, since they're off on their own island and never attack the city.
I've also seen some interesting player behaviour in PI where certain tanks have taunted a monster over to portal corp to stomp about on castle.
Not that it is an event, but I always enjoy killing them.
Quote:(Note that Trial Zones, such as Terra Volta and Eden, are not supposed to have zone monsters by design.) -
Quote:Some zones do have mini events going on (but that depends on your definition of a mini event I guess).*snip*
There should be micro events going on all the time to give reason why Paragon City needs heroes and why the Rogue Isles is where villain conspire to do evil! The occasional monster or Rikti and zombie invasions is just not enough.
For example:
- Steel canyon -- building fires. You can get 3 badges from these and temp power (fire extinguishers of various sizes).
- Skyway -- has a troll rave. With 2 badges. Lots of supatrolls and raving trolls. You can also collect a 3rd badge for defeating boss trolls.
- Talos & Independance port sometimes gets a visit from the ghost ship (big green glowing ship) with lots of ghosts that also give a badge.
- Kings row -- clockwork go insane and try to build their paladin. By insane I mean hundreds of the little suckers. Stop them and you'll get a badge.
- There are heaps of giant monsters in just about every zone red/blue side except for the starter zones (ie. none in galaxy, Atlas, mercy, port oakes). All the other non-hazard zones have a monster in them, and some of the hazard zones also have a monster.
If you get bored however after doing these just once, then adding new content isn't going to last long to feed your needs for that matter.
However, I do like the idea of more micro events. The more new stuff added the better, at least for those of us who do not get bored just by doing it once :P -
Quote:Similar to what Dispari said...*snip*
RWZ is basically one of my favorite zones, since it has content for both heroes and villains, a task force, a zone event, and plenty of story arcs to do for a wide range of people. It's an example of a great overhaul that went over really well, and the model to which future revamps should be done.
I have been wishing for ages, that the devs would revamp Boomtown, and, turn it into a low-level coop zone. -
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Here's 2 other oddities/facts:
- You can run through mesh fences (the see through ones) if you have superspeed. Run into the fence, you'll stop. Then continue forward. Voila, you have run through it, and not even been diced into tiny bits.
- When inside an office map, if there are enemies above you (eg a multi-level floor, on a ramp above), you can spot them easy even when they are not in line of sight. Just look upwards, and there will be shadows moving about on the ceiling above you. This only works for enemies on the same floor as you.
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Quote:Here's an easy method if you want to visually identify them (without having to click on them).Yeah, this one annoyed me. I've yet to find a good way to sort Marcones from Mooks when hunting for Gangbuster on PO.
Marcone Capo's are fashionably challenged, and only wear 2 different costumes. How very sad. However, only the marcone capo's wear these 2 specific costumes, so they are easy to spot from the other riff-raff.
If he is wearing a white suit and is bald: = marcone capo.
If he is wearing a black suit & white hat: = marcone capo.
Another tell tale sign is the leadership buff swirling around him (I think it might be assault). -
Do not assume, that just because you are tired of the events, that *people* in general also feel the same.
I personally love this years winter event, they actually made something new by adding the winter realm instance. And it's a lot of fun, and a great way to earn a load of candy canes with some very easy and fast merits to boot.
I'm also glad they extended it -- as I was away on holidays for most of the event, and had grumbled that I was going to miss out on most of it. I finally got back from holidays, and its still on! So I had a blast catching the end of the event and joining in the fun.
I've done several winter lord and winter realm teams in the last couple of days, was very easy to get teams for it. And I'm a glowie addict -- have been madly clicking glowies inbetween doing missions and other content.
Whilst you might be bored with the events, like someone else said, new players want to have a go at it too, so they need just as much as a chance as the vets. And then some of us, who are altaholics, like to roll our new alts and get them into the event fun as well (for various reasons).
Don't get me wrong -- new content is always welcome.
But I feel you are being rather harsh on the winter event, when they actually added something NEW content wise to this years. -
Any blaster that goes FOOM, FREEEEEM, KABLAMM, WHOOOSHKAH or BLAMMO.
As for primaries & secondariesthese are my blasters and why I find them fun:
- Rad/Fire: has many AoEs of doom :3
- Energy/Devices: all that KB strangely synergises with her devices (i set up bombs/trap them, then KB and they are dead)
- Archery/energy: because rain of arrows with BU + Power Boost + boost range = awesome
- Assault rifle/energy: as above, except with full auto
- Fire/ice: I superspeed into a group, ice patch flips em, chilling embrace slows em' down, build up + aim, drop rain of fire, then FOOM inferno.
- Elec/elec/elec: its a theme thing, plus its fun draining mobs dry of their blue bars.
- Sonic/mind: several cones and added control
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I think this song suits it much better.
It's full of crazy and fun.
http://www.youtube.com/watch?v=x0cJnVeiMrw
Teehehehehehee -
Quote:I agree with I found it almost impossible to do (and I had respecced my 2nd build with superspeed, combat jumping, and slotted them both with level 50 enhancers and swift/hurdle and also slotted those along with sprint).Does anyone else find this thing absolutely infuriating? I mean, I can't get the Gold Medal without Speed Boost, but when I have Speed Boost I just lose control!
Any tips, pointers etc to share? :S
I even had random players put speed boost on me.
After many attempts and several temper tantrums, I still was unable to achieve gold (on the expert ski/luge tube slope thing).
Then, someone gave me some pointers:
When skiing the expert slope, don't constantly press the sideways/turn buttons, this slows you down. Instead, quickly tap them to turn then release and just continue going forward. The less you move about and the longer you stay on the ground, the faster you will go.
*edit* also, staying in the middle of the tube is best. Bump/touch the sides and you slow down.
Following this, I finally got the gold medal. /e victory.
Also, having inertial reduction (the kinetic jump buff) helps quite a bit. -
That was brilliant!
Awesome video you made, and I laughed a lot -
Quote:Why not just ask for a Hamidon Mastermind set and be done with it?
Ehhh eee heee hehehe tee heeee hehehee
*must... not... retort... to... BaBs*
Ack! It must be done!!
Ok folks you heard it here first! BaBs is making a Hamidon MM set!
i.e. he said the words *ask* and *hamidon* and *mastermind* so there ya go!. (Yes, I am goofing about and in a larikin mood today. And very bored. And probably foolish.)
Here is the *almost* official new Hamidon Mastermind set, being developed by BaBs*, and to be released with issue 17!
(*soon as I figure out how to use mind control on BaBs)
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Note that all pets were modified to similar mastermind levels of HP, resistance, defense, regen and rank.
Also note, that there is no pet upgrade available to this set, other than the mutation injection.
Hamidon Summoning
Tier1 Power: Flora Summoning
You summon 4 minions of foliage to do your bidding. You have full mastermind control over these pets.
Bladegrass, Razorvine, Blackrose, and Deathblossom.
Tier2 Power: Summon Eminator
You summon one random eminator, at a fixed location. The recharge time is very long & cannot be reduced. The eminator is targetable and may be destroyed by your enemy. The eminator will be one of the 4 types:
Cairn, Fungi, Quartz, and, Tree of Life
Tier3 Power: Summon Deathcap
You summon 1 fungal pet to do your bidding. You have full mastermind control over this pet.
Deathcap
Tier4 Power: Summon Mitochondria
You randomly summon one mitochondria to assist you, which lasts for 3 minutes. The mito is unable to move and will remain at its spawned location. The mito cannot be controlled, but it will attack any nearby enemies. The recharge is very long & cannot be reduced. It will be any one of the 3 available mitos:
Mending, Antibodies, and Electrolyte.
Tier5 Power: Summon Underling Shards
You summon 4 underling shards, which will last for 3 minutes before disintegrating. They cannot be controlled, but they will attack any nearby enemies. The recharge time is very long & cannot be reduced.
This power will summon one of each:
Geode, Quartz, Sardonyx, and Guardian.
Tier6 Power: Summon Herders
You summon 2 Herders. They will spawn in hidden form (tree form) and if used carefully, can be used as a trap against your enemy.
They cannot be controlled, but they will attack any nearby enemies. They will only hang around for 5 minutes (similar to gang war). The recharge is very long.
Herder, and, hidden tree form.
Tier7 Power: Summon Swarm Plague
You call forth a large plague of swarms, 6 in total, which last for 5 minutes. (Similar to gang war). They cannot be controlled, but they will attack any nearby enemies. The recharge is very long & cannot be reduced.
Tier8 Power: Summon Greater Devoured
You call forth a greater devoured to do your bidding. You have full mastermind control over this pet only whilst it is in it's original form.
Tier9 Power: Mutation Injection
You inject your Greater Devoured pet with a special buff, the Mutation Injection, which temporarily mutates the pet into an advanced form.
The first injection will mutate the pet into an primary mutation, that will last a total of 3 minutes, with a cool down of 30 minutes.
Should this pet still be alive at the end of the 30 minutes, you may inject him again, for a secondary mutation, which also lasts 3 minutes, with a 30 minute cool down.
And there is a final tertiary mutation, should the pet still be alive, again with a duration of 3 minutes and 30 minute cool down.
If the pet dies at any stage, you may only resummon him in the initial Greater Devoured form and it will have lost all buffs, and have to wait for the mutation injection to be recharged before able to advance in state.
The 3 Mutation Injection forms are as follows:
Primary Mutation
Your pet mutates into the same genetic state as Terra
Secondary Mutation
Your pet mutates into the same genetic state as Pyriss.
Tertiary Mutation
You dangerously mutate your pet further, but one of the scientists in the lab mixed up your supply of chemicals, and you are not sure which end result it will be. Apparently there is a 50% chance of either of...:
Jurassik, or, Back Alley Brawler
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End note - nothing official here. Just silliness, and dreams.
And, now I'm a teeny bit paranoid... next time I log in game, and go to level/train up in Galaxy, that the trainer there might actually foot-stomp my toon into next week!
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Ok, so I officially have inside news from a spy at PlayNC who got one of the staff drunk enough to spill the beans on the full kit and kaboodle that is Demon Summoning.
They have broken away from traditional AT power models (including the standard mastermind build) and come up with something totally awe-inspiring and freaking ossim.
Juicy details as follows...:
Note that all pets were modified to similar mastermind levels of HP, resistance, defense, regen and rank.
Also note, that there is no pet upgrade available to this set, other than demon mastery.
Demon Summoning
Tier1 Power: Hordeling summoning (you get 3 adorable pets)
Lasher, Hurler, and Beserker.
Tier2 Power: Summon Random Crystal
You randomly summon ONE out of Pain, Vitality and Health crystals.
Tier3 Power: Summon Harbingers of Batzul (2 of)
Tier4 Power: Summon Magical Barrier
You summon a magical barrier at a fixed location. Should you or one of your team mates fall in battle, they may ressurect by choice inside the magical barrier (instead of going to hospital). However the first to use it will need to break out also.
Tier5 Power: Summon Hell Frost (1 of, at higher levels will be 2 of)
Tier6 Power: Summon Succubus
Tier7 Power: Summon Envoy of Shadows
Tier8 Power: Summon Blade Prince
Tier9 Power: Demon Mastery
You cast this power on only ONE of your demon pets, and they are granted a mastery bar (similar to the brutes fury bar).
Should your demon fill his mastery bar (approximately 30 minutes of battle), he will transform into his respective master form, for a total duration of 5 minutes.
If the pet dies before transforming, the buff is lost. After 5 minutes of transformation, the pet vanishes and will need to be resummoned.
Demon Master specific transformations:
Hordelings and Harbingers - transform into Batzul
Hell Frosts - transform into Caleb
Succubus - transforms into Lilitu
Envoy of Shadows - transforms into Baphomet
Blade Prince - transforms into 8 Minor Shadows
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*DISCLAIMER* all information is top secret, 50% of is wishful thinking, and the other 50% is completely dreamed up.
I just figured I'd throw something out there to feed the need for the ever impatient/hungry crowd that are dieing to know what is demon summoning going to look like.
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Quote:Ah yes, my bad there. This was my experience back before the change to the domination buff. Whilst this is my main villain toon, and my first 50, I don't play her all that much these days in grandville. She tends to only get involved in special events, the odd badge hunt, an ITF/cuda TF these days.Umm.....you do realize that doms now have blasterly damage, yes? The only villain with higher damage than doms (out of the gate) are stalkers.
I haven't tested her ability against an arachnoid boss since the changes... but I'll test it when I'm back home next (currently on holidays). -
Situational mobs I dislike, when & why:
- rikti drones - when I am a stalker. Ugh...
- arachnoids - my level 50 plant/thorn dom can *barely* kill an arachnoid boss after a 10 minute epic 1-on-1 battle. Also, fighting arachnoids in Warburg with the pvp changes is painful (compared to outside of pvp)
- The Envoy of Shadows. He has a nasty AoE black cloud DoT of doom. I hate him. He made my scrapper cry.
- Gold brickers - level 10ish, on a team of 8. Brute runs in and says "herding"!... brute flops face first on the floor in front of the first mob, surrounded by 3 groups of brickers who are all lawling.
- Mary McCromber - when the melee folk on team dont have kb protection in their primary/secondary. Scrapper says "Oh dont worry I have a KB IO slotted". Then I watch said scrapper spending more time on his back than a bangkok ******.
- Boss turrets in the Silver Mantis strike force - this happened a month ago - there were 2 BOSS turrets on EVERY corner on top of that sky raider oil rig, along with lieut turrets and popup turrets nearby. It was a bloody mess.
- Wyvern - I only hate them on large inexperienced teams. It's like running naked into a hedgehog convention and kicking all the hedgehogs.
- DE eminators - my first scrapper was /SR. (I ended up deleting her) Quartz eminators would see her die ridiculously fast.
The first time I did that aura mission in creys folly, I thought "oh look at me on my rad defender I'll kick their tushes" and charged into a big group of 8 swarms. Bad move.
Sting x8. Ok killed 1. Ugh powers not recharged, k I'll wait.
OW! Ok now I'm half health, I'll use radiant aura.
Sting x7 (plus stack). WTF still recharging? Hah I'll use AM!
*AM*. Huh? Powers still recharging.
I ended up dieing, & learned a lesson about engaging large groups of swarms.
Quote:I hate Nemesis Comets.
If I'm on my Kin/Arch, I think they can target me as soon as I enter the mission.. when they're on the 3rd floor. -.-
Quote:In the mid 20's red side, slag beasts are awful if you are teamed. Solo I'll fight them no problem, but teamed they are the PUG killer. Awful awful awful.
Quote:Three mobs' AoE debuff attacks have indefensibly long durations, in my opinion: the Night Widows' Smoke Grenade, the PPD SWAT Equalizer's Glue Grenade, and the PPD Ghost's Flashbang Grenade. Is there any good game mechanics reason to have a debuff last that long?
Mobs I like:
I like the vanguard enemy just the way they are. They are much more deadly compared to other enemy groups, but that makes it fun for me. Instead of the usual "Sheeple" mission (mobs all grouped up like dumb, easy to kill sheep); vanguard step things up a notch, far from the standard easy mode of game play. Especially that map with the ambushes in it
I love mook hitmen, because they actually act like they have a bit of intelligence and not another sheeple. Whilst all the other gang members have gitted along like lil doggies into a herd being slaughtered, the hitmen sneak off, snipe, run, hide, sneak and snipe. It might take longer, but I like it.
Quote:Also, the rooftop snipers in Founders Fall. My poor level 30 blasters ... trying to unlock their origin-based stores...
Fuzzy distant memories of stuff I hated when I first signed up:
Synapse, in one of the patron arcs. He wiped my small team. So we filled the team to try to beat him. Synapse earned a badge that day from killing us villains at least 10 times each (I swear). I remember being facedown on the floor, and seeing him go wizzing all over the map like a hyperactive 2 year old that had been granted super powers, superspeed, quickness, lightning reflexes, speed boost, AM, 4 galons of red cordial, 20 galons of espresso, 2 cans of red bull and a hundred pixie sticks. I remember someone using a wakie, moving over to me, the coast was clear, no mobs in line of sight, and being rezzed. Then this blue blurr wizzed past and all of a sudden the floor was in my face again. I'm betting Positron told Synapse, that if he (synapse) could kill us until he got his villain pwnage badge, that he'd give him more sweet sweet candy. I hope synapses teeth fell out from cavities. I ended up abandoning that mission.
The first time I fought (red side) crey Plasma and Cryo scientists, I could have sworn they were bosses. I remember the plasma gun melting the 8 man team I was on in what seemed like a 10 second team wipe.
Paragon Protector Elites - first time I foolishly thought "oh another PP". Ruh roh. 2 of them ran up to me, one went "FOOOOOM" and the other "KABLAMMO". There was melted lycra with my front teeth stuck in it hanging from the ceiling. WTF was that? Crey gave PPs nukes? Now I love doing missions with them in it, to see which nuke they will asplode with next, and how many on team will survive it
Fun ways I counter that which many here seem to hate!
Zombies and other retarded AI:
If you have caltrops, throw them down. Watch the zombies run up, stand on them, go "owie my tootsies they hurt", then the zombie turns around, runs away 2 feet, then turns around, comes back, stands on the caltrops, and repeats this silly cycle.
If you have confuse, use it on embalmed abominations. You now have a mini pet nuke.
CoT/Ruin Mages/SpectralDemons:
My preference is to confuse the spectral demon first, then its -acc toggle is working for ME. Confuse the ruin mage and you get a free bubble. And its always a ball with madness mages if you time it right, you get a free fortitude buff My order of desired mezzing goes Confuse, Hold, Stun, KB, immob (depends what AT Im on). If the ruin mage gets earthquake down, make sure you have your jetpack on.
Tsoo sorcererors:
As above, same mez methods. Confuse the sorceror, you get free O2 boost and protection with hurricane. Pulling sorcs is easy, don't ever chase them (like SerialBeggar mentioned). Just hurt a minion, the sorc will pop right back, then blast/smack his lights out.