Snake caves smoothing gone?


 

Posted

Is it just me, or are the caves in Mercy Island, pretty much every single map that has Snakes on it, lacking a LOT of smoothing? The ground sometimes goes square, as do a lot of the rocks on the cieling and walls.
Running at full graphics with everything cranked up so...is it just a tad broken?

Examples;

Square roof;



Square floor;


Quote:
Originally Posted by Zwillinger View Post
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Originally Posted by Captain_Photon View Post
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Posted

Ongoing issue, known bug.


 

Posted

I thought this "known issue" was fixed with issue 15's release. I know at least some of the edges in some areas were smoothed out then.


 

Posted

There was a case of the hill in Talos (I think) losing its smoothing, until people said something, and then (I think) WarWitch battered it back into obedience. *shrug*


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Golden_Avariel View Post
I thought this "known issue" was fixed with issue 15's release. I know at least some of the edges in some areas were smoothed out then.
Some outdoor smoothing was fixed, but in turn broke caves. We had a thread about it a while ago comparing pictures from test and live. I don't feel like looking for it now, but they SHOULD be aware of it. I believe BaB posted in the thread.


 

Posted

Ok this is good to know. I was beginning to think my graphics card was dieing. I'd made some new low level villains recently and all the snake caves had rocks all chunky shaped like gem stones (as in the OP's post/screenshots).


Quote:
Originally Posted by Forbin_Project
I was thrilled with the Science pack cuz I finally got payback on the creepy guy that kept trying to ERP with my tween heroine, by hitting the costume change and turning into a 10' tall monstrous escaped prisoner and telling him, "You gots a real purty mouf, now bendover and squeal like a pig fo yo daddy, cuz you my little puppy now!" Haven't seen him since.

 

Posted

Quote:
Originally Posted by Master-Blade View Post
Some outdoor smoothing was fixed, but in turn broke caves. We had a thread about it a while ago comparing pictures from test and live. I don't feel like looking for it now, but they SHOULD be aware of it. I believe BaB posted in the thread.
Quote:
Originally Posted by CaffeineAddict View Post
Ok this is good to know. I was beginning to think my graphics card was dieing. I'd made some new low level villains recently and all the snake caves had rocks all chunky shaped like gem stones (as in the OP's post/screenshots).
Here are the pictures I took comparing the Live version to the Test version on the same computer, with the same preferences, at the same places, at the same times (before the "Talos fix"):

Live before the fix:

(Click for larger images)


Test, including the Talos fix (currently seen on Live):

(Click for larger images)


btw, it's ANY caves. Those second pictures were taken at an entrance to The Hollows.