CBeet

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  1. I shall offer my characters as guests, so Commander Beet, Efranof, Lord Darvek and Spruk. I'll make a new one if you want, two slots left on Union (unless some people have no slots left and we do this on test?)
  2. CBeet

    Random sketches

    It's good, like the expression

    As for constructive critisism, the shoulders could be closer together, and the legs should be longer. Other then that, nice picture
  3. CBeet

    RP powers list

    This thread is to post powers that your character has which arn't/cannot be included in the primary/secondary/pool powers. I'm posting this as I am just curious to find out what people's RP chars can do, and while we're at it how about posting what your chars extra-pool would be (like statesman has the Statesman set). Now to get the ball rolling..

    Commander Beet, his normal in-game powers make him an energy/devices blaster, but he also knows many forms of martial arts, can use many forms of technology and is stronger then he looks. His Commander Beet pool would be;

    Throw Mine, an AoE ranged attacks that does the same damage as Trip Mine

    Crane Kick, same as the Scrapper version

    Crippling Axe Kick, same as the Scrapper version.

    Power Mastery, this is a toggle which increases the amount of energy/neg. energy damage Beet and his team-mates inflict, and also grants a large defence and resistance to energy/neg. energy for Beet and his team-mates.


    Efranof, his normal in-game powers make him a katana/dark armour Scrapper, but he also has knowledge of using various other melee weaponry, explosives and martial arts. He also has many vials of chemicals in his posession which can cause different effects. He also has control over people's fear, by either intensifying them, taking them away or giving them new fears. His Efranof Pool would be;

    Grenade, a ranged AoE attack that does high damage and large knockback

    Inner Rage, Efranof would loose his temper, this is a click which causes a fear effect to all enemies with Melee range, it also gives +damage +acc +criticalchance to Ef for 10 seconds

    Chemical Warfare, Efranof throws several vials on the ground where they break, this is a PBAoE de/buff, it would give allies around him mez protection, heal them, +damage +accuracy +recharge for 30 seconds. It would give enemies around him -damage -accuracy -perception, 25% chance to hold and -resistance to secondary effects.

    The Power of Fear, this would be a single target melee attack that causes extreme psycic DoT, a long lasting fear, large -tohit, 25% chance to hold instead of fear and give Efranof a small +damage +accuracy buff, but also a small -recovery debuff.


    Your turn
  4. 1. Supergroup Base

    2. City Zones (Galaxy Girl, Pocket D ect.)

    3. Chat Channel (Supergroup, Team ect.)

    4. Forums

    5. Arena
  5. CBeet

    my collection

    New epic AT - Elementalist;

    The idea for this is an AT which is made along the lines of
    people who are in tune with nature and the elements (like Druids/Mages). The primary would involve element practise and the secondary would be of nature magics. NOTE: The names of the powers are to only describe what they would do, the animation and name could change to suit the actual powerset.


    Primary:


    Flame Elementalist;

    Flares
    Ring of Fire
    Scorch
    Char
    Combustion
    Fire Blast
    Smoke
    Breath of Fire
    Fireball
    Fire Shield
    Firey Embrace
    Incinerate
    Rise of the Phoenix
    Inferno


    Cold Elementalist;

    Ice Bolt
    Chillblain
    Frost
    Block of Ice
    Shiver
    Ice Blast
    Ice Patch
    Breath of Ice
    Freezing Touch
    Ice Storm
    Frozen Armour
    Build Up
    Hibernate
    Blizzard


    Earth Elementalist:

    Stone Fists
    Stone Skin
    Stone Prison
    Fossilize
    Salt Crystals
    Stone Mallet
    Heavy Mallet
    Stone Armour
    Hurl Boulder
    Brimstone Armour
    Build Up
    Crystal Armour
    Seismic Smash
    Animate Stone


    Forces Elementalist;

    Charged Bolts
    Crush
    Snow Storm
    Gravity Distortion
    Lightning Blast
    Freezing Rain
    Hurricane
    Tesla Cage
    Crane Kick
    Focus Chi
    Voltaic Sentinel
    Lightning Storm
    Power Boost


    The secondary powerset would focus on the users power insead of the worldly powers of nature. Basically, it's a self and team buffing set with a few debuffs.

    Inner Power;

    Healing Aura
    Heal Other
    Siphon Power
    Personal Forcefield
    Absorb Pain
    Deflection Field
    Insulation Shield
    Accelerate Metabolism
    Dispersion Bubble
    Transference
    Adrenalin Boost
    Fulcrum Shift

    This would be the same for both heroes and villains, so far, Khelidians are mostly meant for natural or science origin, these would be for magic or mutation origin.

    Any and all feedback is welcome.
  6. Cool, your definatly getting better, like the style you used in the last two.
  7. CBeet

    Blackstar -tohit

    What are the numbers for the -tohit in the Dark Blast nuke Darkstar? Thanks in advance
  8. [ QUOTE ]
    [ QUOTE ]
    Web Grenade is only useful if the target doesn't have any Break Frees.

    [/ QUOTE ]You don't use web grenade for immob, you use it for -jump, -fly, -rech and -spd. Same for 'torps, except that they don't have -rech.

    [/ QUOTE ]

    It only does -fly -rech -spd. I would also suggest puting a range enhancement into Web Grenade so you can get rid of flying stalkers/brutes from a higher range. Two end redux in TD should do aswell.

    As said already, the end mods in your attacks wont make much of a difference, and even with all the tohit/accuracy buffs, you will need accuracies in your attacks, so swap the end mods for accuracy. Three ranges in LMR are too much I think, so swapping one or two of them for a recharge/damage/accuracy enhancements would be advised.

    Swapping one of the tohit buffs in Aim for a recharge would help aswell. Maybe slotting Charged Bolts for accuracy and range could help with turning it into a quick recharge hide dropper? Also, the extra slots in Health is too much AFAIK, only the one slot in it should do as the extra two only enhance the healing factor by a small amount.

    There's my thoughts on the build you posted, hope it wasn't all jibberish.
  9. [ QUOTE ]
    what, he... attacked, He a brutey? XD

    [/ QUOTE ]

    *cough* she.. *cough*
  10. [ QUOTE ]
    [ QUOTE ]
    and hasten almost stops that effect altogether, but only for a short amount of time.

    [/ QUOTE ]

    erm NOPE it doesn't....
    takes hasten & SB to get you back upto speed attack recharge wise in granite, personaly i'd prefer running round in the other armours to trying to use granite for fighting in, granites nice as a panic button or where you expect to be taking lots of nasty agro (cov side last misson on RSF to name one)

    [/ QUOTE ]

    Hence, almost.
  11. CBeet

    Meeeeeow!

    Brilliant *claps*

    Well done, your really improving, I look forward to any more artwork you come out with
  12. Alas the point of this thread is Brute vs Scrapper, so both have to be in melee range to do anything.
  13. [ QUOTE ]
    Another problem could be, that you are X/Stone. Stone lowers your attack speed, you won't be able to throw attacks like for example a X/Ele Brute.

    [/ QUOTE ]

    That only applies when your in Granite, and hasten almost stops that effect altogether, but only for a short amount of time.
  14. CBeet

    my collection

    New idea for a villain group which could also add content to the 30-40 stages on Heroes... The Toolbox!

    This villain group is entirely based around living objects, and all were made by someone who goes by the name of 'The Toolbox'. The story behind them is that The Toolbox is a mutant who has the ability to give objects a mind, and in the process be creating new life. He started out as a small time inventor, making things which were seemingly impossible, like clothing that would climb onto you so you wouldn't have to dress yourself, and pens that never ran out of ink.

    By the time he was in his mid thirties, The Toolbox was reaching the top of his career as an inventor, but complaints that the things he 'made' sometimes went out of control and did things, like refuse to do what they were supposed to, or physically attacking the people who bought them. In a few short months, he was out of buisness. After he went bankrupt, he disappeared from the face of the Earth, occasionally seen buying bits and bobs but never found.

    In present day Paragon City, he has returned with a vengence, trying to cause the bankrupt the main companies of Paragon, mainly Crey Industries and the buisnesses that provide heroes with equipment.

    And now, a short list of the kind of enemies you would face;

    Shop window dummy: The kind you see wearing clothes in shops, they would be armed with various weapons, similar to the Prisoners. The minions would be knives/axes/sledge hammers, the lieutenants would have a hand gun and a baseball bat, and the bosses would have automatic weapons and a knife. Small hitpoints, small reward for defeating them but they are in large numbers.

    Everyday items: You would be running/jumping/flying/teleporting down a road some day, then suddenly your attacked by a stop sign! These enemies could look like anything, but will attack you if you go near them. It could be a stop sign which uses the flat edge to cause smashing damage with a small chance to stun, or use the sharp edge to try and cut you in half for a high amount of lethal damage. Other possibilities could be trees, lamp posts, cars, dumpsters and parking meters.

    Living Metal: These would be the bosses which cause problems. They would look like a normal metal sculpture standing still next to the road, but when you walk past it it would stand up and attack you. Attacks would mostly be S/L, large amount of knockback/down and stuns.

    Living Statues: This could be a GM found in Brickstown. A living statue of Statesman which was built in celebration for him on a day where he single handedly stopped a large break out of villains (or something). The GM would be a 50 foot tall version of statesman with a concrete look, very high resistance to s/l/f/c/t/p but be weak against e/n. The attacks would include a large punch which would hit all infront of it in a cone and cause knockback, a double handed slam on the groun which would cause superior damage in an AoE, a foot stomp which would cause moderate damage to all around him and one where he picks up a car and throws it at someone, it explodes on impact causing s/f damage in an AoE. Badge for defeating it would be called Mason (unless there already is a badge called that).

    The Toolbox: He would be the AV at the end of a storyarc dealing with these guys. The mission would have to be an outdoor one in Brickstown where he has made a building come alive and has somehow made it change enough so it becomes a proper enemy. The look of the building would be thin and on top of two cars which allow it to move very fast (somewhere between fly and superspeed fast). It would use a brick arm made out of a chimney and the other would be power lines which lead to the house. The attacks would include a PBAoE where it spins around causing the cables to hit everyone doing energy/lethal damage with a small chance to hold, a single target smash using the arm, a hit to the ground for a cone attack, a charge attack where it drives forward causing extreme damage in a cone and a high amount of knockback. When it is defeated, the building will explode in an Inferno sort of animation, and also cause extreme damage to all in melee range (smashing damage)

    There could be many many more kinds of enemies to go in the group, but I'm just too tired to think of any more. Any and all feedback is welcome.
  15. Yeah, 850% is the brute damage cap, so using Energy Transfer or Seismic Smash or some high damaging power like that will do huge amounts of damage (with Energy Transfer and damage cap, you will proberbly one-hit most enemies anyway)
  16. CBeet

    my collection

    Good ideas there, and good point about the god modeish power.

    Righty, time for undead melee!

    Swipe: You swipe at the enemy with your hand, short recharge but minor damage, small amount of DoT afterwards.

    Maul: You try to maul your enemy with your hands. Moderate damage short recharge, same animation as Flurry.

    Zombie Sick: You are sick on the enemy. This is the same as the Vahzilok zombie's attack, high toxic DoT and -spd. Long recharge.

    Taunt: I think you know this one..

    Groan: You let out a horrible groan, which cause the weak minded to cower in fear, and the powerful to inspect. This is a PBAoE fear power, the fear only works on underlings and minions, all enemies that are higher have a minor taunt on them and they are compelled to come into melee range. Long recharge.

    Bite: You bite your enemy for a superior amount of damage. This does moderate lethal damage with a moderate toxic DoT afterwards, this also heals you for minor damage. This attack will only do minor damage against robots.

    Blood Thirst: You enter a blood thirst, attacking all in your way. This is a click power similar to rage but with different side effects. Your damage, accuracy and secondary effects are greatly boosted, but when it wares off you are left with lowered defence and resistance and are confused for 10 seconds. The confusion works like it would in PvP, meaning you might attack an ally instead of an enemy.

    Projectile Vomit: Your sick on somebody that you are unable to reach with your arms. This does moderate toxic DoT and has a long recharge. Secondary effects are -jump -spd and a small chance to stun.

    Rot: You infect all enemies around you with an unknown chemical which came from your rotting body. This is a PBAoE attack which does moderate Toxic DoT, has -spd and a long recharge.


    There's the two sets, got a few more ideas brewing so looks out!

    Any and all feedback is welcome.
  17. I admire you for coming up with this, and if there's room left on the team I will have to join you.

    I would suggest slotted attacks with 2 knockback, 2 damage, 2 accuracy, just so you have the knockback and damage output to go with it.

    If I can join I'll have to make a kin/en defender and keep Repel on all the time