Brakner

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  1. Quote:
    Originally Posted by LiQiuD View Post
    I took Aid Self for the Res, since no one else in our group will have a res.

    Thanks.
    You can buy a Temp Power: Resuscitator from Wentworths for like 10,000 inf. I have one on half my characters and its good for 10 charges.
  2. Quote:
    Originally Posted by Frogfather View Post
    what the heck does it matter if youre not getting your 5% unslotted def bonus?
    5%? try 10% for a crab and its 15.75% defense slotted in a 60' radius. thats huge. Its almost as much as a bubbler or FF Gen and 3 x the radius too. Plus with 2 End IO's its only 0.11/s which is not much more than Combat Jumping and half as much as the Leadership Maneuvers.
  3. here, I took yours and modified it. I whipped this together really fast so it is open to modifying to suit your taste. For sets , just throw Red Fortunes in def shields and Titanium Coatings in res shields. Or if you dont want to worry about IO sets, just put 3 end and 3 res or def IO's or even SO's( for Healing Flames go 3 recharge, 3 healing ) don't put anymore than 3 IO's or SO's of a kind in a power.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Electrical Melee
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping

    Hero Profile:
    Level 1: Fire Shield -- Empty(A), Empty(3), Empty(3), Empty(34), Empty(37), Empty(45)
    Level 1: Charged Brawl -- Empty(A), Empty(7), Empty(15), Empty(33), Empty(40), Empty(48)
    Level 2: Blazing Aura -- Empty(A), Empty(5), Empty(5), Empty(17), Empty(17), Empty(46)
    Level 4: Jacobs Ladder -- Empty(A), Empty(7), Empty(15), Empty(34), Empty(40), Empty(46)
    Level 6: Hasten -- Empty(A), Empty(9), Empty(9)
    Level 8: Healing Flames -- Empty(A), Empty(11), Empty(11), Empty(25), Empty(25), Empty(46)
    Level 10: Hurdle -- Empty(A)
    Level 12: Plasma Shield -- Empty(A), Empty(13), Empty(13), Empty(34), Empty(37), Empty(45)
    Level 14: Super Speed -- Empty(A)
    Level 16: Health -- Empty(A), Empty(50), Empty(50)
    Level 18: Burn -- Empty(A), Empty(19), Empty(19), Empty(23), Empty(23), Empty(48)
    Level 20: Stamina -- Empty(A), Empty(21), Empty(21)
    Level 22: Taunt -- Empty(A), Empty(42)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- Empty(A), Empty(27), Empty(27), Empty(33), Empty(36), Empty(48)
    Level 28: Thunder Strike -- Empty(A), Empty(29), Empty(29), Empty(31), Empty(42), Empty(43)
    Level 30: Weave -- Empty(A), Empty(31), Empty(31), Empty(33), Empty(37), Empty(43)
    Level 32: Combat Jumping -- Empty(A)
    Level 35: Consume -- Empty(A), Empty(36), Empty(36)
    Level 38: Lightning Rod -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(43)
    Level 41: Fiery Embrace -- Empty(A), Empty(42), Empty(50)
    Level 44: Temperature Protection -- Empty(A), Empty(45)
    Level 47: Build Up -- Empty(A)
    Level 49: Rise of the Phoenix -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
  4. First you need Stamina with 4+ toggles. you wont be able to run them and attack without flooring your end. When i19 comes out, stamina will be inherant so you can respec then.

    You dont really need Aid Self if you take Healing Flames early. I would recommend Hasten - Healing Flames and Super Speed, then take Combat Jumping instead of Aid Self. With 3 recharge in Hasten and 3 recharge in Healing Flames it will come up every 13 - 15 seconds.

    You need Firery Embrace and Buildup for your AoE's or it will take forever to kill things.
  5. Quote:
    Originally Posted by Bloodspeaker View Post
    I generally put Assault and Tactics on all my MMs, and I have a lot: MM is my favorite AT. Maneuvers is too light on defense to be worth is IMO, and Vengeance only works on downed team mates, not pets.

    Generally speaking, I manage to fit them in at levels 28 and 30. Since I forgo all but (at most) one personal attack, as a solo pull power, making the room at some point between 1 and 30 isn't hard.
    Maneuvers is still 4.13% defense for all your pets, it stacks nicely with Shadowfall and Steamy Mist's 5.95% for 10% total. Or Enforcers and Prot Bots 15.83% Def for 20%.

    Every little bit counts
  6. Quote:
    Originally Posted by Bloodspeaker View Post
    Give it up. Build fascists are never going to change. Besides, if I get kicked from a team because I don't have a specific power, the leader of the team has saved me the trouble of figuring out what an idiot they are the hard way. Everybody wins.

    So your needs to create a “theme” character is more important than the overall well being of the group? In the CoH I play, most people ask for VEAT’s for the 60’ toggles for the team buffs not their AoE, if I wanted just AoE I would advertize for a blaster or corrupter. You’re being just as much of a “ I play my way” nazi as he is for wanting the “key” powers from a specific class.

    If I advertize for a /Rad its because of EF, RA and LR not because they add a nice tint of green to the team. What happens if we only have one debuffer on the team and we find out the /Rad we chose is playing a theme character with no toggles or LR. We then die 15 times because we cannot make a dent in the GM’s regen, how is this fair for the team?
  7. Quote:
    Originally Posted by Kiwi View Post
    My guess is that since EATs are unlocked at 20 now people are getting to level 20 and making "Epic" SoA and not realising that their TT's are actually usefull (Well, Maneuvers is... Leadership not so much since people should slot for enough accuracy anyway)
    Actually I have all 3 on my Crab now. Maneuvers and Asault are a given, Tactics was just ok untill I placed a Gaussian's: Chance for Buildup, now its amazing. It goes off quite a bit
  8. Quote:
    Originally Posted by beyeajus View Post
    Got my new Thug/FF to lvl 8, emailed myself an achille's heel proc for my Punks, checked with P-wiki first to make sure I could slot it, affirmative.

    Yet, it will not go in there! Do we all know about this already? I haven't played thugs in a while...

    Dont use P-Wiki for slotting, so not sure. Mids and game show only pet damage and knockback sets so thats what I have always used. Achilles proc go in the Enforcers.

    Thugs = 4 x BM, Soulbound Acc/Damm/Rch, Chance for Buildup

    Enforcer = 4 x BM, Achilles Heel, ToLG: Chance for Neg Damage

    Bruiser = 4 X BM, Sov 10% Res, Call +5% Def
  9. Quote:
    Originally Posted by Ironblade View Post
    It sounds like the supergroup color settings are changing it. Are you in SG mode? If so, go to the SG color selection screen and see what costume parts are checked for SG colors.
    I never thought of that , I will check when I get home. thanks
  10. Not matter what color I change it to in the tailor, when I exit the screen my hair is black. On the character select screen it is showing as whiite, on the tailor screen it is showing as white but in game it is black. Its not my machine because I logged into a second account and looked ate me from another character, its black.

    I have tried resseting the character to a completely different costume, I have tried new heads, new hair, non human, nothing. Is this a known bug?
  11. Quote:
    Originally Posted by IronLung1169 View Post
    To answer the question regarding great archtype mob busters:

    1. Tanks are the best - the right tank can agro an entire room and live to talk about it
    2. Well built Controllers are great mob busters but need some help from their pets
    3. Although it pains me to say it, Scrapers are good with some agro control and beefed up IO defense sets (I'm just not a scraper fan)
    4. Avoid Defenders and Blasters at all cost
    Huh? 2. 3 and 4 are utter crap, you're talking through your ***. if you don't have facts to back it up please don't pollute new or returning players with this garbage.
  12. Quote:
    Originally Posted by nytflyr View Post
    that's the way it was laid out to me, I said, I'm missing a large chunk of the time, they said doesn't matter the debuff is still going into effect.
    You are missing what? The target (enemy) or the friendly in the heal radius? If you are missing the target (enemy) it does sqaut, if you are missing the friendly in the heal radius then it doesn't matter since the boss/target/AV/EB is still eating the -regen from being hit.

    Why does this take so many replies and we still cant get a straight answer? This has to be ESL. ( which in that case is fine )
  13. Quote:
    Originally Posted by plainguy View Post
    I started noticing when I didn't run WoC my endurance recovery was much better. Or I should say when WoC would drop I started noticing that my Endurance recovery was much better.

    There where time when all I could do was use burst as I waited for my endurance to get back up. I wasn't getting hit much but it was tough at times. End result missions took longer then needed at times.

    This is what I use, I call him Procfender

    I put an achilles and a Chance for Buildup in burst since it cycles fast, I use it as a lead in for a BU Full Auto. I went with full Red Fortunes for the ranged defense bonus ( 41% range def ). I also went with Posi in everything for the 6.25% rech and the Chance for Energy proc. Nothing makes you go giggity giggity more when your BU Full Auto procs too

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Traps
    Secondary Power Set: Assault Rifle
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Caltrops
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (45) Impeded Swiftness - Chance of Damage(Smashing)
    Level 1: Burst
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (7) Decimation - Damage/Recharge
    • (17) Decimation - Chance of Build Up
    • (25) Decimation - Accuracy/Damage/Recharge
    • (42) Achilles' Heel - Chance for Res Debuff
    Level 2: Slug
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Damage/Recharge
    • (17) Thunderstrike - Accuracy/Damage/Recharge
    • (25) Thunderstrike - Accuracy/Damage/Endurance
    • (42) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Buckshot
    • (A) Positron's Blast - Accuracy/Damage
    • (5) Positron's Blast - Damage/Recharge
    • (5) Positron's Blast - Damage/Range
    • (19) Positron's Blast - Accuracy/Damage/Endurance
    • (34) Positron's Blast - Chance of Damage(Energy)
    • (37) Range IO
    Level 6: Acid Mortar
    • (A) Accuracy IO
    • (13) Achilles' Heel - Chance for Res Debuff
    • (15) Touch of Lady Grey - Chance for Negative Damage
    • (15) Devastation - Chance of Hold
    • (23) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 8: Force Field Generator
    • (A) Red Fortune - Defense/Endurance
    • (9) Red Fortune - Defense/Recharge
    • (9) Red Fortune - Endurance/Recharge
    • (43) Red Fortune - Defense
    • (43) Red Fortune - Defense/Endurance/Recharge
    • (46) Red Fortune - Endurance
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Poison Trap
    • (A) Neuronic Shutdown - Chance of Damage(Psionic)
    • (13) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (19) Lockdown - Chance for +2 Mag Hold
    • (23) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Run Speed IO
    Level 16: Hurdle
    • (A) Jumping IO
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Miracle - +Recovery
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Seeker Drones
    • (A) Accuracy IO
    Level 26: Trip Mine
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 28: Flamethrower
    • (A) Positron's Blast - Accuracy/Damage
    • (29) Positron's Blast - Damage/Recharge
    • (29) Positron's Blast - Damage/Range
    • (31) Positron's Blast - Accuracy/Damage/Endurance
    • (31) Positron's Blast - Chance of Damage(Energy)
    • (37) Range IO
    Level 30: Assault
    • (A) Endurance Reduction IO
    • (46) Endurance Reduction IO
    Level 32: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (33) Red Fortune - Defense/Recharge
    • (33) Red Fortune - Defense/Endurance/Recharge
    • (33) Red Fortune - Defense
    • (34) Red Fortune - Endurance
    • (43) Red Fortune - Endurance/Recharge
    Level 35: Ignite
    • (A) Positron's Blast - Accuracy/Damage
    • (36) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Damage/Range
    • (36) Positron's Blast - Accuracy/Damage/Endurance
    • (37) Positron's Blast - Chance of Damage(Energy)
    Level 38: Full Auto
    • (A) Positron's Blast - Accuracy/Damage
    • (39) Positron's Blast - Damage/Range
    • (39) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Accuracy/Damage/Endurance
    • (40) Positron's Blast - Chance of Damage(Energy)
    • (40) Recharge Reduction IO
    Level 41: Web Grenade
    • (A) Accuracy IO
    Level 44: Dark Consumption
    • (A) Efficacy Adaptor - EndMod/Recharge
    • (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (50) Efficacy Adaptor - Accuracy/Recharge
    Level 47: Dark Embrace
    • (A) Titanium Coating - Resistance/Endurance
    • (48) Titanium Coating - Resistance/Endurance/Recharge
    • (48) Titanium Coating - Resistance
    • (48) Steadfast Protection - Resistance/+Def 3%
    • (50) Steadfast Protection - Knockback Protection
    Level 49: Vengeance
    • (A) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance
    Level 6: Ninja Run
  14. If you cannot find him just reset the map., I have had to do it a few times to find the cop. Same problem with the "destroy the weapons" one after you talk to the stealthed guy. Weapons dont spawn, so I reset it and the 3rd time they did.
  15. Quote:
    Originally Posted by JohnnyKilowatt View Post
    On most point-blank area of effect attacks, I try to slot IO sets to capitalize on the set bonuses. On damage auras, however, I've found the sets with desirable set bonuses just don't give me as much endurance reduction as I'd like (but lots of recharge they don't need).

    So I've just been frankenslotting for accuracy, damage, and endurance. Usually four slotting with 2 acc/dam/end and 2 dam/end; it's a lot of bang for four slots, but not much set bonus wise.

    But lately I've started wondering if there isn't a better way to slot these, including some bonuses along the way. Am I missing any obvious slotting opportunities in damage auras?

    I've got an electric and a fire I'll be respecing anyway once Issue 19 is out, so now is a good time for me to brainstorm some new slotting ideas.

    Thanks!
    Sure Multi Srtikes are fine but if you have good end recovery from things like Miracle's and Numina's plus all your attacks and shields are slotted with 50% to 90% end reduction, it might be worth going 6 slot Oblits in your aura. The difference is only .17 end and you gain 3.5% melee Def, 9% acc and 5% global recharge.

    My Fire/Fire has 4 sets of Oblits and 4 shields and I rarely have end issues because I have a recovery of 189% ( 3.47/s ) if I do get into trouble thats what things like consume are for.
  16. Quote:
    Originally Posted by JuliusSeizure View Post
    Bots is the best, only because the tier 3 pet has huge amounts of -Regeneration in some of its plasma blasts. Damage type is mostly irrelevant when compared to -regeneration against an AV.
    Its mostly about the secondary when soloing AV's. Traps, Dark and Poisen are the 3 most taken because of the -regen, with poisen being a nasty AV killer.
  17. Quote:
    Originally Posted by Firewasp View Post
    Okay, how do you heal the pets with /traps? Five of your six pets are at 30% or less health and are about to die. What do you do to save them?
    Um soft capped pets? Who cares? If they do take damage a 3 slotted Aid Other if you have to.

    With bots/traps your tier 2 has a heal and with the bubbles and traps your pets are 45% + def, with Thugs same thing with their 2x Maneuvers. You are playing the reactive game...NEED TEH HEALZ! Try proactive? Both Def IO's slotted, Maneuvers, SM or SF, Bubbles, FF gen so on. If they dont get hit they dont need healing.....

    Maybe something like toe bombing with PT then Provoke? If they are choaking half the time and shooting you with your Bodyguard, 43% resist and 45% def you can giggle like a school girl and poke fun at their mothers....
  18. Quote:
    Originally Posted by AnElfCalledMack View Post
    Ah, another Fire/Fire. I knew there was more than just me and Grey Pilgrim.
    To funny . There are quite a few of us
  19. Quote:
    Originally Posted by Jibikao View Post
    The description shows that build up only lasts like 5s??

    Mmmm, even on Grave Knights, they may only use one more attack during 5s period?


    I am thinking Genins are the best choice. Genins cycle the most attacks of all pets. Jounins are better off with AH proc and Negative damage.


    If you put Souldbound on zombies, they only have one melee attack that recharge 4s?
    Actually I just checked my Nec/Pain I took them out and replaced them with Sov +Resist and Edict +def from my Soul Extraction. This allowed me to put more rechareg in Soul Extraction and still keep all 4 pet Res/Def IO's slotted.

    I lied I now have SA Buildup in 4 MM's heh
  20. Quote:
    Originally Posted by Medyc View Post
    OK all, thanks, that helps a lot. For my necro, yes, Grave Knights are easily the best source of damage, and I assume it works for both knight equally so it would be like double the chances of a build up proc since there are 2 knights attacking at 17% each. Sounds like a no-brainer, particularly since they can crit with headsplitters. I cant wait to see a BU crit from them *evil grin*
    I would put Achilles -res and Touch of Lady Grey: Neg Damage in your Grave Knights and SA: Chance for Buildup in Zombies , but thats just me.

    I have SA: chance for buildup and either Dam/End or Dam/Rch on all my MMs ( 5 Total ) > It varies which pet I put them in but its usually the one that can't have anything else. For my Mercs I put it in Commando, for Thugs its in my tier 1 Thugs ( Enforcers have the same setup as Grave Knights , so do Soldiers and Spec-Ops for mercs ) Demons I put it in Demonlings.
  21. Quote:
    Originally Posted by Barata View Post
    And, for what it's worth again, I found out the command is "/release_pets", with an "s" at the end. The other one doesn't work, but that command does release them all so you can resummon obedient ones.
    Yep, I submitted this 6 weeks ago. Only thing you can do is /release_all and when they disapear off your pet window wait for them to reset ( do no resummon them ). Even though you can still see them standing beside you they are considered released ( orphaned ). After about 10 minutes you can then resummon them as normal, or zone after 10 minutes and they reapear as normal pets.

    What I have done to head this off is alway /release_all before you zone on trams or Ouro or out of a mission. I kmow its a pain but it saves being petless fot 10 minutes.
  22. Bodyguard on TF/SF is scary sometimes due to bad AI

    The problem with bodyguard mode on TF / SF’s is you have to be in Def/Follow and pets AI sometimes has brain farts. I cannot tell you how many times I have seen my Medic or Arsonist run half way across a room and punch a mob we haven’t even engaged yet. This is way before I even have a chance to click anything to get them back ( fast little buggers sometimes ).

    On TF/SF’s I find it much easier to keep pets passive and force focus fire a specific mob in the bunch we are attacking ( usually bosses ). This is infinitely safer and still allows your pets to AOE as they hit everything around the Boss. This also allows you more ability to buff / debuff as you don’t have to micro manage your pets every fight with GOTO’s and “rounding them up“.
  23. Quote:
    Originally Posted by Candlestick View Post
    ......

    wut

    Hurricane is so much better then a leadership power, it's not even close. It's not situational. Anyone who tells you Hurricane is situational doesn't know how to use it.

    Hurricane causes -35% To-Hit when 3 slotted with To-Hit debuffs. You know how much defense Maneuvers gives you 3 slotted? 4%.

    All you need to do is press the outside of the enemy mobs. Thats it. It's not hard.
    ^
    This


    People have no clue just how powerfull this is. All you have to do is touch them once, then backoff and the -tohit still applies. Add to this the 2 Def IO's and SM / Maneuvers and even level minions are hitting your demons on a 5%

    I cannot remember the last time I have had to use my piddly little heal since I use Hurricane 24/7 , they just cant hit my Demons.
  24. Did this patch not get applied last week? They seem to have dropped this whole patch and moved on to then next ( with a single fix in it ) Did it blow up or something?
  25. We had a CoP planned for tonight, we read this, we canceled. It is bad enough to spend 30 - 45 minutes organizing, 10 -20 getting everyone in sync for the 3 towers, the 50-50 crap shoot you get the Storm AV and have to bail. Then finally getting everyone focused on monsters - AV- monsters - AV all for 10 merits or a silly temp that goes away after a week. Thanks Devs for another Boomtown / Dark Astoria

    We decided to go back to MSTF and MLRSF , they are easier, less stressfull and way way bigger rewards for the effort.