Bloodspeaker

Legend
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  1. Quote:
    Originally Posted by TroyHickman View Post
    It's true. It's a corruption of the ancient Babylonian phrase "trooi hicchmahn," which means "your junk is showing."
    Based, of course, on the much older Sumerian phrase "utu'urai ehek hamaan", meaning "wow, that's pretty darn small..."
  2. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Edit: And also, your thread title is confusing. Alignment Merit roll, pulling PVP IO's? What? Seemed to me like you were referring to the "random roll" at first.
    I was so tired when I first read it, I was trying to figure out what Accelerate Metabolism had to do with it.
  3. All of the existing Mastermind pets.
  4. Quote:
    Originally Posted by Schismatrix View Post
    And there was at least one time i was on a team and we started pounding on him and he promptly ran up the hill straight into the Arbiter drones.
    It's because of THIS annoying trait that I've often referred to him as the "Ghost of Deathsurge", who's pulled the same idiotic stunt on me as well. I've soloed both of them down to about 20-25% health on my necro/dark mm, only to have both of them panic and charge the nearest drone.

    Personally, I still count both as "soloed... to death", given that neither was going to somehow turn the tables on me, but it irks me nonetheless.
  5. Quote:
    Originally Posted by PatrickAT View Post
    He'll also despawn if someone exits a mission door nearby, via the mechanic that auto-kills mobs so people exiting missions will not emerge into surprise mobs. Saw this happen to Scrapyard twice in the same place in the graveyard just this past week.
    On the other hand, I've exited missions in his vicinity several times, and had him kill me before I could finish zoning, so this is, at best, not always true.
  6. Quote:
    Originally Posted by Agent White View Post
    Ok, not just me then. If that's working as intended then that's crap. So basically, you really want to have a team prepared before he even spawns to make sure you have as much time as possible. That's really really lame, especially since his badge actually unlocks a contact. :P
    Not to mention his defeat (badge) being a prerequisite for the Born in Battle accolade...
  7. Quote:
    Originally Posted by Gearsinger View Post
    I'm kinda looking forward to Death Shroud in Dark Assault. Of course, I intend to pair it with Plant, so melee should be pretty safe.

    I'm sitting on a name for a Dark/Psi dominator, too. Wanna test now, please!
    I've been doing the same (name camping) for my future Mind/Dark vampyri Dom.
  8. Quote:
    Originally Posted by Mordakar View Post
    Wormhole - Stun BEFORE teleport.
    Or aggro after...
  9. Quote:
    Originally Posted by Zombie Man View Post
    And please, don't pre-tint them. If I want them to be black black or white white or neon blue, let me do so. I don't want five indistinguishable shades of silver.
    But if they don't do it that way, how will we get them to match the Celestial Armor, or the DUST Cannon, or...

    Yes, what ZM said. Multiplied by a Sagan.
  10. Quote:
    Originally Posted by Lazarillo View Post
    Guess we know who's gonna die in the SSAs now.
    Lord Recluse...
  11. Quote:
    Originally Posted by MisterD View Post
    The sleep patch is one of the best powers in the game, and acts as a debuff as well as being able to sleep mobs while they are under attack.
    Another handy side effect with that power is that standing in the patch with one or more enemies procs a lot of +end at you.
  12. Bloodspeaker

    Spring Attack

    Is also a stupidly fun addition to an electric melee / shield defense character. An unstoppable juggernaut of annoying "bamf" attacks.

    Quote:
    Originally Posted by Hyperstrike View Post
    That said, I'm going to be mirroring this build onto my SS/Inv Brute. It ought to be absolutely terrifying. Run into a group, let them whack at me to build rage, then SA, FS and Judgement.
    Am already working on this for my SS/WP Brute. Only level 30, so no Foot Stomp, yet, but with Rise to the Challenge, standing there and letting mobs beat on him is already entertaining.
  13. Quote:
    Originally Posted by Asgardian_Blade View Post
    Well, I'd much rather have the individual costume pieces, not a transformation power... so - I'll be patient waiting for those *hint* *hint*
    I'd settle for just the chest-eyeball... although a floating Rularuu eye-for-a-head, or in the Think Tank "hat", would also make me happy.
  14. Really, really hoping these "HeroCons" become a habit again. Terribly depressed about having to miss this one.
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    I prefer to think of punching the ground causing an explosion shockwave which hurts people, as opposed to somehow sending destruction forward through the ground in a way that defies my suspension of disbelief.
    We can create characters that hurl cosmic/sound/brain/energy/lightning/fire/ice/thelistgoesonandon attacks... and you're worried about "suspension of disbelief"?..
  16. Quote:
    Originally Posted by Steampunkette View Post
    I want a Super Strength Judgement.

    Some sort of ground-pound cone or PBAoE. Something big and violent for characters that don't -have- lightning, fire, cold, and so forth as powers but who also shouldn't be making superfast jump-kicks around an area.

    -Rachel-
    That general question went unanswered when I asked for just such a thing during one of the u-streams past.
  17. Not sure if anyone mentioned this specifically, too tired at the moment to go over the other responses in detail, but:

    Quote:
    Originally Posted by Lancer0607 View Post
    Mastermind Primary Set: Animal Control
    Level 6 - Animal Training: You can train your animals so that they are better hunters, wolves will get a confuse resistance and recharge rate increase. lions will get a stealth ability as well as a stealth strike ability, and bears will gain a resistance bonus to all damage as well as increased damage.
    With regard to pet recharge rate increases, this is currently not workable do to a long standing issue with pet AI. In short, when pets USED to be able to benefit from +recharge, they ended up spamming the snot out of their fastes-recharging attack, to the exclusion of anything else.
  18. Quote:
    Originally Posted by MisterD View Post
    You have not logged in for a week? You are going to unsub? Gee, that sounds like..what IS the word..a bit of a tantrum! And you know what, a childish tantrum sure does fix something..I bet it made him feel better.
    Nope, just don't see the point in spending money on something that isn't using it to improve the state of the game. If I wanted to throw a tantrum, I'd have demanded the game be fixed right NOW!!!

    Which is, after all, exactly what he did...
  19. Soloed several GMs with my pre-Incarnate Necro/Dark MM: Eochai, Jack in Irons, Paladin (two at once), Kraken, Adamastor, Babbage, Ghost of Scrapyard (eventually) and Deathsurge (eventually - also a 'runner').

    There's a lot of -regen, -damage and -to hit on the target, some def and a LOT of healing to my side
  20. Quote:
    Originally Posted by Nos482 View Post
    I really hope you have a plan how to fix that crap! And better quick!! Like... NOW!!!!
    Spoken like a true 10-year-old.

    Seriously, I can certainly understand the annoyance; I'm there myself. But a childish tantrum fixes nothing, folks.

    I haven't bothered logging into the game for a week, now. I'm not logging in until things are sufficiently fixed. If the situation persists to my subscription date, I'm unsubbing until things are fixed. Simple equation, really.
  21. Quote:
    Originally Posted by Schismatrix View Post
    Would that also be the reason some of us are seeing very odd ragdolling of enemies? Things like heads and torsos twisting 180 when defeated and constant spasming and writhing until they fade out. Don't get me wrong, it is sort of funny, but it makes enemies look like they're made out of half inflated garbage bags about to blow away on a breeze.
    Ragdoll physics testing for the new Cirque du Yoga enemy group...
  22. Quote:
    Originally Posted by Scene_EU View Post
    had a bizarre one last night whilst running a hero tip mission in PI. I forget the title of the mission, but its the one where you have to destroy the carnie masks and then save Jason and his soul.

    Anyway I'm in the offices section just wiping out a group of carnies (No Vanessa DeVores in the goups I might add - running at x4 on my MM), and I hadn't yet destroyed the box of masks, when all of a sudden I get a windows error message pop up (alt-tabbing me) saying that the game detected that I was playing on the QA Server etc etc (forget the actual wording).

    So I click the "Okay" button and promptly get zoned out of the mission, where upon the game crashes before I manage to load back into PI.
    u got pwned u l337 h4xx0r!!!

    Or something like that, I guess.

    Personally, I'm not logging back into CoH til they fix their latest lolpatch. I have bugged at least one new (to me) bug every time I've played since it went live. Honestly, when I want to beta test things, I log into the beta server...
  23. Being mad about "unannounced" down-time is still ridiculous, since they openly retain the right to do so, at need.

    I continue to remain pissed about the "uptime" that has followed...