Thunderous Blast and End Crashes
Inferno works in a similar manner (drains zero endurance besides its cost if there's no enemies around).
Reason? *shrug* Variety? Balance?
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Rift - Faeblight - Bloodspeaker
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Obviously, I don't care about NCSoft's forum rules, now.
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I believe it also has the same chance to return endurance per enemy hit as other Electric Blast attacks. Not positive though.
I recently took Thunderous Blast on my Defender and noticed something weird about it compared to other crashing nukes. Most of the nukes do a -100% endurance drain which means that as long as you hit one enemy you are fully drianed. TB, however, drains 40 endurance (note, 40, not 40%) per enemy hit. Now in most cases this is functionally identical since if you hit 3 or more enemies it's a complete drain.
Anyway, I was surprised to see that it was implemented differently from the other nukes and was curious if anyone knew the reason for that? |
I do know I've seen my wife's Electric blaster hit 12 targets with it and have some endurance left over, which seems to indicate that it IS returning some endurance (since 12 targets is way more than enough to bottom out your end)
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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Well according to the power in game it doesn't have a chance to return end (none of the AoEs do for obvious balance reasons). That being said I've seen the same thing from time to time. I suspect that there's something weird in the code where removing absolute endurance is handled slightly differently from removing percentage endurance and if your recovery ticks at the right time it doesn't drain the latest "tick".
I believe it also has the same chance to return endurance per enemy hit as other Electric Blast attacks. Not positive though.
I do know I've seen my wife's Electric blaster hit 12 targets with it and have some endurance left over, which seems to indicate that it IS returning some endurance (since 12 targets is way more than enough to bottom out your end) |
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I suspect that Thunderous Blast draining less end per target than other nukes is due to Electric and it's thematic interaction with End drain.
I recently took Thunderous Blast on my Defender and noticed something weird about it compared to other crashing nukes. Most of the nukes do a -100% endurance drain which means that as long as you hit one enemy you are fully drianed. TB, however, drains 40 endurance (note, 40, not 40%) per enemy hit. Now in most cases this is functionally identical since if you hit 3 or more enemies it's a complete drain.
Anyway, I was surprised to see that it was implemented differently from the other nukes and was curious if anyone knew the reason for that? |
On the other side of the spectrum is Blizzard, which always drains your full bar of end even if it never lands a single tick of damage. (Because it's a pseudo-pet summon, it always "hits" even if there's not a single mob within miles.)
@Oathbound & @Oathbound Too


Does she have a Performance Shifter +end proc slotted? Those can go off while your bar is draining after a nuke and prevent you from bottoming out.
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I recently took Thunderous Blast on my Defender and noticed something weird about it compared to other crashing nukes. Most of the nukes do a -100% endurance drain which means that as long as you hit one enemy you are fully drianed. TB, however, drains 40 endurance (note, 40, not 40%) per enemy hit. Now in most cases this is functionally identical since if you hit 3 or more enemies it's a complete drain.
Anyway, I was surprised to see that it was implemented differently from the other nukes and was curious if anyone knew the reason for that?