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Doesn't the cave map with the lava pits where you fight Tyrant to free Statesman exist under unique maps in AE? Isn't there a throne in that final room?
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I haven't completely lost the desire to make this a back piece.
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The topic of the thread is solo content. Stay on topic and cease being an ***.
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Quote:Takes a team to start those, doesn't it?
Heck, now that notice of the well gives 40 threads on conversion, they just provided the WST as a pretty valid incarnate advancement path. -
Can anyone log into it? I was zoning between PI and Talos and the application died.
Any further attempts to log in that character shows the same error: "Character Melcor is still logging out. Please wait a second, then try again."
Logged in my main, opened a stuck petition, ran a lambda, got no response, tried logging in Melcor again, same issue. -
Quote:And thus the multiple threads on the topic.Ah I see now. There is technically a solo way to do it, but it's prohibitively long and expensive in terms of inf. I was under the impression that to unlock everything past Alpha, you absolutely had to do the trials. I just looked them up on the Wiki and see now that you can technically purchase even the unlocks with threads and inf. I say technically because from what I'm seeing of the conversion costs and time required, you'd have to be freakin' nuts to do it that way.
Yeah........that sucks.
Fully incarnated with tier 4s in everything within a month easily on teams versus a path that ... as you put it, is freaking nuts and would involve so much time that you might get done before the servers are shut down but you'll have to work pretty hard at it. -
Quote:You can get shards soloing paper missions. If memory serves, I was getting around 8 an hour ripping through them at full tilt at +0/x8/yes/yes difficulty.
To my knowledge with the current setup of the Incarnate system, a soloist literally cannot progress through it at all beyond the Alpha slot.
We'll say 5 hours of that. Per day.
Of the 40 shards, once a day you can swap 10 shards for 10 threads. For the other 30, you get cut in half.
25 threads a day. 5 common pieces every 4 days. You can extrapolate from there what it would take to unlock the 4 incarnate buffs and craft even tier 3 pieces. It's a loooooonnng farkin ride.
Or just run 3-4 incarnate trials a night (that's only 2 hours a night) for 9 days or so. -
Quote:I did completely neglect to consider those that wish to spread the IO/Purple love around. I have two characters with purples and only BZB gets the hardcore love. Every other character I have will get the unique IOs, maybe some sets, but purples aren't on the menu and what they do get won't show up for the most part until they hit 50. So far, BZB is also the only character to get incarnate buffed.i did mention farming and such for a reason, steel is not generally talking about people at your level of hardcore-ness and i was mentioning that while exceptions like yourself exist, im not seeing a more casual solist like mirai or myself getting a full purple set, or even a number of complete kinetic combats/numis/luck of the gamblers any time soon. but how many allts do you have, how many have you seriously io'd out, my point was that while it was theoretically possible for soloists to achieve io parity before, they had to work a great deal harder, and for those like sam who have a good number of alts, getting a significant number to parity with what dedicated teamers can accomplish with the additional benefits of tf drops, higher kill rates, and additional merits, your post does not really refute that. i had forgotten a-merits, those help for non purple recipies, but still i was saying that there never was full parity between a teamer and a casual solists real likely power levels, unless they play long hours, have insane luck or have frigging spread sheets going, like some-devil i know.
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Quote:While it wasn't AS easy to get purpled and IOed out while solo, it was nowhere near the gap that currently exists for incarnate buffs. I farmed and paid inflated prices for my build, yes, but was able to do so by what I did solo in game. I was done with that first build in what I felt was a properly comparable time to the time spent by my team-minded brother.one other thing i have to address, soloist could achieve the same amount of power technically as teamers during the io era(back when hamis buffed more, teamers had a distinct advantage unless they had a teaming alt or a sg sugardaddy to give them ho's) it was not as easy, several recipes were locked behind running tfs, so you had to either be fantastically lucky with a boss(they had a low drop rate), or got preternaturally lucky and got a full purple set from drops,you had to farm, or you had to buy them at inflated rates from the market. none of those were particularly "fun-speed" for a dedicated solist, a teamer always had a distinct advantage, and if you had a good number of alts you wanted to power up, it really became significantly difficult to run at parity with a teamer for a non farmer/marketeer. so while your statement was technically correct, you would be hard pressed to say it was realistic for a good portion of players who would be dedicatedly soloing because of shyness, time or system issues.
As for the HO period... I was one of the evil punks that would show up during the hold phase. -
Softcapped? Check.
Plenty of recharge? Check.
Kinda low on the hit points. You planning to get the buff accolades?
Not over the set buff cap on anything.
Looks fine. -
Thought I'd revisit with some info since it's relevant:
Just ran a BAF, didn't have the lag issue during escape phase. Having made zero changes to my system, the only logical explanation is that the devs corrected their code side issue.
I also misremembered my hardware: I'm running an ati 5870, not 3870. -
You forgot the third group: those that do the trials now because the only other option isn't an option at all for non-immortals that can play 24 hours a day that will never touch the trials again if a solo path is offered. I'll probably decide to T4 my last three incarnate powers before my next break. I'll farm lambda to do it. Once that's done however, what point will I have to ever run it again?
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Have you tried lowering your particle count all the way down? Not only does that provide much eyeball relief but it has the secondary benefit of improving your overall system performance.
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Quote:That's the point, EG. If the devs are going to give us what we want eventually, why do they insist on dragging it out when they could have put in both the faster, easier path of trials along with the slower (but not idiotically slow,) harder solo path at the same time?
FYI: As I was writing this, I also put a post up on the DCUO forums arguing for solo content. I have no beef with solo content, or non-trial content or any of it. My point is to give the devs a break. What they're doing isn't as crazy or as mean-spirited or controlling as you all are making it out to be. Even if they are ultimately making a mistake, let's see what they do because over time they have always given us what we wanted eventually. -
How is it irrelevant? Because its difficulty would make it impossible to solo for 99% of the playerbase? Because it would be far more difficult to gather enough people willing to start it but not do it?
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Quote:I'm unsure why you keep stating this. I decide one day to lead a lambda. I felt that I had done it enough that it wouldn't be a big deal.
Soloing even if slower is almost always easier than any group option. Just the organizing makes it so.
Organizing it was nothing more than broadcasting, "Lambda starting, X spots left." Once full, we ran it. This is not more difficult than anything else in the game. It took X amount of time, yes, but that is all.
What about running it? I repeated the same instructions that I had seen other people use. I faceplanted once that trial. We finished in average time. Where's the "more difficult that soloing," EG?
Now compare it to me soloing the Lambda. Which would be more difficult again?
Please cease stating something that is so obviously untrue. -
Quote:I remember testing this when the new difficulty system was added.Mission difficulty in the past has effected mission reward bonus. I believe this was changed when the difficulty was able to be adjusted the way we have it now. Before when you could set it to Unyielding, Invincible etc...etc it did effect mission reward bonus, but it hasn't since the change.
How'd the old difficulty system work?
Base was +0/x1
Then +0/x2.
+1/x1
+1/x2
+2/x1
Does that sound right?
It makes sense to me that the devs would make the the mission completion bonus static because it would have been a pain to configure an appropriate scale for everything between +0/x1 and +4/x8. Also, the added XP from being able to change the virtual team size alone more than makes up for the loss in completion bonuses. -
Quote:Not even a little bit. But I have recently learned that powerleveling myself by soloing tweaked AE arcs isn't all that bad. Not something I'll do regularly, but it's been interesting watching this spines/fa scrapper progress.
Question. Do you find standing around while another player powerlevels you fun?
Quote:Many players will do that rather than actually play the game. People will always take the path that they perceive to be the one of least resistance even if it isn't the most fun.
Quote:But for a large subset of those folks, it has nothing to do with thinking the trials aren't fun. It's because soloing is easier, even if it's slower.
Quote:It's easy to beat up the devs because they "force us to play their way." Hell, I used to do it to. But that's part of their job. To save us from our own worst impulses for the betterment of the game.
Quote:Maybe. Some people might never have tried the trials were they not the de facto only means of advancing. They would have used whatever views they had about raiding, whatever excuse they could manufacture to just take the solo route exclusively. And they would have missed out on fun.
Quote:Now is that everyone? No. But if the devs believe(d) enough people need to be herded into the trials so that they would at least try them, I'm not going to begrudge them that. The solo option will come along in time.
The people that want to try out the trials will do so. Those that don't won't. There's not a damn thing the devs can do about that. So why bother "forcing" anything?
Every time the devs have attempted to force behavior, the attempt has failed. People should learn from their mistakes. -
Sorry, everyone... GG has already stated that everyone posting on these forums in favor of solo incarnate options are not "a lot" and therefore we'll never get what we want.
You see, it's been estimated that only around 5% of the player base posts here. (A figure I've never believed.) And I've only seen maybe 10% of the posting population speaking positively about the solo option. (Actually, it's been closer to 50 but play along with me here.) Supposedly we've still got somewhere around 100000 subscriptions active.
So.. 10% of 5% of 100000 equals... 500. That's not a lot of people. GG's right.
Unless, of course, it is actually closer to 50% of the population that solos and teams and would like incarnate pathing coming from both sides.
What's that you say? That it's far MORE likely that it's only a very tiny minority that has to be on a team 100% of the time they play? The the percentage of these people are likely to be on the same level as the people that refuse to join teams of any kind no matter what?
Wow. Imagine that.
The fact is that this statement is what I hear most: I team and solo as my time allows, as my friends are on, as my mood fits me. -
Siolfir, I asked Castle back when Dark Melee's Siphon Life was overhauled whether the Warshade clones would get the same treatment. The answer was a simple: No.
I also once asked him why Energy Blast: Power Push only did .26 damage versus Energy Assault: Power Push which does 1.64 damage.
The response, it seems to me, explains why the warshade powers weren't altered. He stated that they were different powers. Energy Blast's is a control power. Energy Assault's is a damage power.
The same holds true for the siphon life versus essence drain situation. DM's SL was turned into an attack that had a heal on it. Warshade powers remained heals that do a bit of damage.
Do I agree that they should have been left as is? Of course not. But that appears to be the reasoning behind it. -
Quote:To play devil's advocate for a moment, the answer is because everything else in the game works that way.I've yet to see any convincing argument for why the Trial/teaming path "has" to be "faster" than any solo path.
Or, for that matter, a convincing argument for why time-gating isn't an awful idea to start with.
You get to 50 faster on a team of 8. You finish TFs/Trials faster with a team of 8.
The team path should ALWAYS be faster than the solo path.
This doesn't mean that there shouldn't be a solo path. -
Quote:That sounds nice. There's a lot of us that want solo incarnate arcs.
Could I move to a new location? Absolutely however the joy of waking up and looking out my back deck at 100+ acres of meadows and woodlands and out my front door at another 100+ acres of primeval oak forest is a joy that broadband can't match. -
Quote:And yet you come back for more in a sad attempt to cover your BS. Nice rig. You still get lag in the BAF and you're still a liar. You can't avoid code side issues.And you bore me. Wallow in your misery and tell yourself whatever heinous things you imagine about me to make you feel more important, I don't care. I like how the game is going, I have for a long time, I'm not having these problems that seem to be destroying you, everyone I run across in game seems to be pretty cool and pleased, and I've got better things to do than to bicker pointlessly with you.
By the way, my box is an Intel Core i7-2600K quad-core hyperthreaded CPU, 16 GB DDR3 1600 RAM, an ATI Radeon HD 5800, and two G.SKILL Phoenix Pro 120 GB SSDs, all plugged into an ASUS Maximus IV Extreme mobo, connected to the Internet via a Comcast 22 Mbps Internet connection and running 64-bit Windows 7. When I'm running City of Heroes, I disable active virus scanning and try to keep background processes to a minimum. Try that. Maybe you won't be so quick to make impossible to justify assumptions about my gameplay experience.
While your attempts to overplay my statements are sad and pointless, much like your cog in a huge corporation job where you have no important decision making responsibilities, nothing about the developer decisions are destroying me or causing me misery. If I get annoyed, I simply walk away from the game. As I have before and will no doubt do so again.
It's a pleasant diversion to come back to from time to time. Much like our lovely conversations.