Claws/SR Build


Bill Z Bubba

 

Posted

Is it good? Is it t3h sux?

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

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Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- Empty(A)
Level 1: Focused Fighting -- RedFtn-Def(A), RedFtn-EndRdx(33), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(36)
Level 2: Slash -- KntkC'bat-Knock%(A), T'Death-Dam%(3), T'Death-Dmg/Rchg(3), T'Death-Dmg/EndRdx(5), T'Death-Acc/Dmg(5), T'Death-Dmg/EndRdx/Rchg(17)
Level 4: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-Def/Rchg(37)
Level 6: Spin -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(7), Oblit-Dmg(7), Oblit-Dmg/Rchg(11), Oblit-%Dam(13), Oblit-Acc/Dmg/Rchg(15)
Level 8: Follow Up -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(9), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Dmg(11), Hectmb-Acc/Rchg(13), Hectmb-Dmg/Rchg(15)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/Rchg(39)
Level 18: Focus -- Apoc-Dam%(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(21), Apoc-Dmg(23)
Level 20: Quickness -- Run-I(A)
Level 22: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(48)
Level 24: Aid Other -- Empty(A)
Level 26: Eviscerate -- Armgdn-Dam%(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Dmg/EndRdx(27), Armgdn-Dmg/Rchg(29), Armgdn-Acc/Rchg(29), Armgdn-Dmg(31)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/Rchg(40)
Level 30: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal(31), Numna-Heal/EndRdx(31), Numna-Heal/EndRdx/Rchg(33), Mrcl-Heal/Rchg(33), Mrcl-Heal(48)
Level 32: Kick -- Empty(A)
Level 35: Evasion -- RedFtn-Def(A), RedFtn-EndRdx(43), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(40), ImpArm-ResDam/EndRdx(46), ImpArm-ResDam/Rchg(46), ImpArm-EndRdx/Rchg(46)
Level 41: Focused Accuracy -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/Rchg(42), GSFC-Build%(42), GSFC-ToHit(43), GSFC-ToHit/EndRdx(48)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Weave -- LkGmblr-Rchg+(A)
Level 49: Confront -- Zinger-Dam%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25), RgnTis-Regen+(25)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(17), P'Shift-End%(23), P'Shift-EndMod/Rchg(50), P'Shift-EndMod(50), P'Shift-EndMod/Acc(50)



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Posted

Softcapped? Check.
Plenty of recharge? Check.
Kinda low on the hit points. You planning to get the buff accolades?
Not over the set buff cap on anything.

Looks fine.


Be well, people of CoH.

 

Posted

Yeah, I am actually pretty close to this build right now...just need the purples :P I plan to do all the Accolades and the Incarnate stuff once I finish the enhancements.


 

Posted

6-slotting purple sets...meh that last bonus typically isnt worth the price

Also you might think about slotting an interrupt into aid-self


 

Posted

Solid build.

Things I'd look to improve

As Bill Z mentioned increased Max Health. More you have the greater ones passive regen. I'd like to see 25 hp/sec or greater passive regen and/or 1850+ Max Health. Higher Max Health also increases the range of health across which your scaling resistance occurs.

Net Endurance - I'd settle for 2.5+ end/sec and looking to be up around 3.0 end/sec, getting the Accolades will help here as well as with Max Health.

Tend to agree with tektronics that the 6th set bonus of most purple sets is probable better off used elsewhere. One potentially worth it is the 6th of Apocalypse for Psi defense. Combined with other +def(all or psi) such as Weave, Maneuvers and/or Elusive Mind it can help covering one of SR's notable defense holes.

FA is eating a ton of endurance, a Kismet +6% swapped in for one of the Red Fortune 6th slots could help you stay at 95%+ hit chance vs +4's cons (along with building more global accuracy). Being able to turn off FA and running it only when you really need the +To Hit would, along with accolades, make a significant difference in end consumption and net recovery.

I would use an Achilles -resist in Slash rather than the Kin Cmbt proc. I'd also likely drop 5 Hecatomb here rather than Follow Up. In Follow Up I like 3 Crushing Impact and 3 Mako's (or 3 Touch of Death and 3 Mako's depending on my other set bonuses) for more +max health and for better overall enhancement in Follow Up.

Edit: Oops not Armageddon but Apocalypse for +def(psi)