BenRGamer

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  1. Quote:
    Originally Posted by Oneirohero View Post
    I'd love to see all or even some of those ideas to be done when Power pool customisation gets a pass, but there's just one thing.


    Not a booster, please not a booster!
    Seconded,
  2. I think they should just do away with choosable titles altogether and just let you type your own up.
  3. Eh, my Resistance WM/SD Brute was pretty much done after I made him. Though I may switch out the Shield to a Vanguard shield to look more tech-y.
  4. Only tangentally related to this topic. But let us craft the Chain Gun from the last Praetorian Loyalist Resopncibility Arc in Imperial City!
  5. Quote:
    Originally Posted by HardRider View Post
    Its the same thing tbh...

    Controllers who can control pets is just like a MM with Kinetics as a secondary...completely Overpowered in this game
    Don't even mess with that can of worms.
  6. I don't think there should be a Brainwashing primary--but I do think that we should be able to change the skin/model of our pets.

    Maybe have a Skulls/Hellions/Trolls outfit for Thugs

    Maybe a Malta/PPD/Sky Raiders/Longbow outfit for Mercs

    Maybe a CoT/Banished Pantheon/Zombie Apocalypse outfit for Necro

    Maybe a Knives of Artemis/Tsoo outfit for Ninja

    Maybe a 5th Column Robot/Malta Robot/Clockwork outfit for Bots

    Maybe a CoT Demon outfit for Demons
  7. BenRGamer

    MM noob question

    Quote:
    Originally Posted by Little_Whorn View Post
    The ironic thing about this whole melee AI bug is that now all the ranged pets are getting screwed when before all of the melee pets were being screwed. Melee pets used to commonly sit at range and throw rocks (bruiser) or shoot arrows (genin). Having to use elaborate goto binds just to get the ninjas or bruiser to use their melee attacks was almost as frustrating as getting bots and mercs to fight at ranged now. Maybe there's an upside to the current AI behavior. Maybe the devs just want us to employ more melee minions. For example, I'm currently loving my Dark Servant who, with his chill of the night aura, now runs right up the enemies and wraps them in his dark embrace!
    The thing is, with melee pets, you could just manage them smarter. Tell them to go to melee and they'ed stay there.

    Now with this bug, all the pets go to melee all the time. This isn't ironic, it's still a bug. Say you wanted a ninja pet to stay at range and throw Exploding Shuriken... they can't, they'll always run to melee. It affects them just the same.
  8. BenRGamer

    AE in Bases

    I was thinking, iirc, you can get a pillar to do flashback missions in bases, right? Why not a computer to create/run AE missions too?
  9. It's a shame PPPs don't have good ST attacks, I'd love an extra pet. Probably would already be perma if you can get PA Perma.
  10. BenRGamer

    gamepad play

    You wouldn't have to code it so much as move the powers in the tray to where you want, pretty much.
  11. Provinceman

    The Imperial

    The Future Emperor Cole

    Take your pick.
  12. BenRGamer

    Event Fatigue

    Quote:
    Originally Posted by Shadow State View Post
    Unless I'm miss remembering, invasions turn off debt.
    Yeah, Invasions turn off debt. So not only do you not have to stop ToTing, get more groups than you normally would. See just how many you can take on and get all the XP you can without the risk of debt.
  13. I don't know if it's been suggested before, but I'd like to see the SpecOps backpack as an equipment option.

    As well as possibly a Raptor Pack and maybe a Goldbricker or Longbow jet pack. And a Zero-G Pack.

    Animated similarly to wings, where they'll activate on jumping as well as plain flight, if possible.
  14. Stop tempting the thread destroyer to post here!
  15. BenRGamer

    Event Fatigue

    Quote:
    Originally Posted by Bad_Influence View Post
    Zombie invasions are a serious nuisance when ToTing solo,
    Really? What's the worst that could happen, you knock on too many doors and the zombies attack as well and you die for no debt?
  16. Quote:
    Originally Posted by Remaugen View Post
    I am all for this! AND a Praetorian door in the Midnighter's club too!
    I didn't think you could even get to the midnighters until after lvl 25--well after most people leave Praetoria.
  17. Quote:
    Originally Posted by MajorDecoy View Post
    We're just arguing that it's worth the effort. That right now I can take all the powers from my primary and my secondary. I don't have to weigh the options and decide if I want to sacrifice offensive powers to improve my defense. I've even got room for the fighting pool.
    Not when there's several easier ways to achieve a similar affect--such as adding a new Power Pool, or more powers to existing pools, or push back EPPs to the mid-late 30's instead of 40, which I whole-heartedly support.
  18. Quote:
    Originally Posted by Santorican View Post
    Thats a lie, why would my emperor want the world to be harmed. He's only watching out for our best interests.
    You fool! Look what you've done!
  19. BenRGamer

    gamepad play

    Er... you already can with a bind text file.

    You can bind movement and camera control to joysticks, and gamepad buttons to slots on the power tray--could even take a page out of Sandolphan's MM Keybind guide and have multiple text files that can be cycled through a press of a button to go through the seperate trays.

    I did it with my gamepad, here's what I put.

    Primary.txt
    joy3 +up
    joy4 powexecslot 1
    joy1 powexecslot 2
    joy2 powexecslot 3
    joypad_down powexecslot 4
    joypad_left powexecslot 5
    joypad_up powexecslot 6
    joypad_right powexecslot 7
    joy8 powexecslot 8
    joy7 powexecslot 9
    joystick1_up +forward
    joystick1_left +left
    joystick1_right +right
    joystick1_down +backward
    joystick2_up +lookup
    joystick2_down +lookdown
    joystick2_left +turnleft
    joystick2_right +turnright
    joy9 target_custom_next enemy
    joy11 target_custom_next friend
    joy12 target_custom_prev friend
    joy5 bind_load_file c:\covbinds\secondary.txt
    joy6 map

    Secondary.txt
    joy3 +up
    joy4 powexecaltslot 1
    joy1 powexecaltslot 2
    joy2 powexecaltslot 3
    joypad_down powexecaltslot 4
    joypad_left powexecaltslot 5
    joypad_up powexecaltslot 6
    joypad_right powexecaltslot 7
    joy8 powexecaltslot 8
    joy7 powexecaltslot 9
    joystick1_up +forward
    joystick1_left +left
    joystick1_right +right
    joystick1_down +backward
    joystick2_up +lookup
    joystick2_down +lookdown
    joystick2_left +turnleft
    joystick2_right +turnright
    joy9 target_custom_next enemy
    joy11 target_custom_next friend
    joy12 target_custom_prev friend
    joy5 bind_load_file c:\covbinds\primary.txt
    joy6 map

    Only thing you can't do is click the mouse through the gamepad, which is kinda annoying.
  20. Quote:
    Originally Posted by Vel_Overload View Post
    Stealth: Placate. Same as Stalkers although with a higher endurance cost and high recharge.
    Why give concealment placate? I get the reasoning, but it would only be useful to Stalkers, power pools are supposed to be generally useful.

    Quote:
    Originally Posted by Vel_Overload View Post
    Fighting: Quivering Palm. Low Damage stun attack. Mag 3 for x seconds.
    Don't know about a hold/stun, that may be a little bit too powerful unless it's like the origin power Taser's hold or something.

    Quote:
    Originally Posted by Vel_Overload View Post
    Flight: Bombardment. Strike an enemy causing AoE damage. High Smash damage. grounds flying targets.
    Possible, but I don't think any other power pool is an AoE.

    Quote:
    Originally Posted by Vel_Overload View Post
    Medicine: Stimpack. Boost an ally's damage, damage resistance and recharge by X% for y seconds. At the end your ally loses 10% of their endurance.
    Possible, but it can't be too much, and should probably be more like -15-20% endurance.

    Quote:
    Originally Posted by Vel_Overload View Post
    Leadership: Synergy. Very High endurance toggle that boosts all nearby ally's recharge by X%. Very High as in: over 1.5 before endurance reductions.
    Still think a power like this needs a downside as a pool power different than just high end--Hasten has a minor crash, even.

    Quote:
    Originally Posted by Vel_Overload View Post
    Presence: Poker Face. Toggle. Masks your feelings towards your enemies. Gives 1.0 mag protection against Holds, Immobs and Stuns.
    Could be alright.

    Quote:
    Originally Posted by Vel_Overload View Post
    Speed: Double Time. Instantly allow the use of a single power regardless of recharge (certain powers would be exempt of course.) That power costs twice the endurance and has it's recharge doubled after use.
    Difficult to code and likely unbalanced... wouldn't work.

    Quote:
    Originally Posted by Vel_Overload View Post
    Super Jump: Slam. Slam the ground causing a large AoE Knockdown and Stun. Long Cooldown and endurance cost.
    Possible, again, would be the first AoE attack in the power pool, too.

    Quote:
    Originally Posted by Vel_Overload View Post
    Teleport: Spacial Tether. Instantly teleport to your target, who's within the same zone. Moderate Recharge. Accuracy counts towards enemies, based off of Ranged and Psionic Defense.
    I still think it should be relatively short ranged, but being able to TP to your target would be really useful. It could be like the Sorcerer's teleport from the Tsoo--TP without visual contact.
  21. No. Too much work for too little reward. It's not efficient enough to be applicable at this stage in the games life. If they ever have plans to release a CoH2, then that's where this type suggestion should be.

    You can't just implement a change so massive (it would require alot more work than simply animations that can be reused from power to power--it'd require coming up with the powers, beta testing, implementing, reworking the level system, making sure it's balanced across all of the ATs, and, yes, the animations, etc)

    Say the game has oh, I dunno, 50-60 unique powesets. That's 150-180 new powers if they just added 3, over 4x what was in the Going Rogue expansion.

    Not. Gonna. Happen.
  22. Nah. The other guy did give me a good idea, though. Turn parry into a -tohit debuff.

    Edit: It still fills it's role of added defense, but only against the target and not everyone.
  23. Again, not possible. They'd have to add new powers to each unique powerset.

    As I pointed out, for Brute Primaries alone, if they added three new powers to each powerset... that would equal 33 powers. That's for one AT, and only their primaries. That's enough to fill out 3 powersets.

    Not. Gonna. Happen.
  24. I could possibly see 'Swap Ammo' happen for the powers IN a given EPP, but even then it's doubtful--would feel too gimmicky.