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  1. Would you mind explaining why I need so muck KB protection. I have heard that many times before that I need like -41 but why isn't -10 enough?
  2. Well the main reason for acrobatics was the resistance to holds.
  3. Quote:
    Originally Posted by Capa_Devans View Post
    This. My own most recent idiot team mate experience was being told that my stalker isn't really helpful on a Master of Barracuda SF attempt. *Other members of the team explained what the Stalker AT can do on that TF before I typed a longer version of lrn2plyno0b.

    My main is a stalker. I can one shot stuff way above anyone else, I stand and fight like a scrapper. I've got the two Mo badges I've attempted so far so she isn't squishy. My AoE isn't half bad because she's DB/WP. (I love the combos on stalker DB.) Oh and my stealth laughs hysterically at other ATs; like Widows.

    The problem is NOT the stalkers (usually). It's people who don't know how to play WITH stalkers. Being in front of the brute is not a stalker being bad, it's them getting into position for build up/assassin strike. If they time the strike so the brute has the aggro this is NOT a problem. Don't use a Chief Mentalist/sapper/illusionist/ring mistress as an anchor because I guarantee he's going to be die first.

    It doesn't matter if you have soft capped/aoe heavy/hp capped/purpled out <insert at here> if your team doesn't understand your capabilities. That is the 'problem' with stalkers; teams don't team enough with them to see them well-played.

    Another shout out for the 'I'm not you school' too. I've got pretty much all ATs covered when I want to play a scrapper or a corr or a controller, I will. When I'm on my stalker, I want to play her. If you don't like to play stalkers or don't know how to play them, well that's fine. But don't tell me the AT I'm playing is useless because you don't like them. I pay my money and I make my choice. You don't have to agree with it, but you should respect it.
    Amen to that. It's all about how the player utilizes their toon's abilities.
  4. My apologies for originally posting the wrong Mids up there for those who saw it. And I am not really planning on pvping much with this build either I might just join a team or whatever to farm heroes but thats about it.
  5. Just created this build on Mids. I think this build has great potential. Any ideas would be great. As someone else said before tough love is the best love . So if it sucks tell me. Still trying to master the use of set bonuses. This is just going off of what I have heard like maximizing the use of procs and Knockback redox.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Science Blaster
    Primary Power Set: Psychic Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery
    Hero Profile:
    Level 1: Mental Blast
    • (A) Devastation - Accuracy/Damage
    • (33) Devastation - Damage/Endurance
    • (34) Devastation - Damage/Recharge
    • (34) Devastation - Accuracy/Damage/Recharge
    • (34) Apocalypse - Chance of Damage(Negative)
    • (40) Entropic Chaos - Chance of Heal Self
    Level 1: Power Thrust
    • (A) Kinetic Crash - Accuracy/Damage/Knockback
    • (3) Kinetic Crash - Damage/Endurance/Knockback
    • (9) Kinetic Crash - Damage/Knockback
    • (42) Kinetic Crash - Accuracy/Knockback
    • (42) Kinetic Crash - Recharge/Knockback
    • (46) Kinetic Crash - Recharge/Endurance
    Level 2: Telekinetic Blast
    • (A) Decimation - Accuracy/Damage/Recharge
    • (3) Decimation - Accuracy/Endurance/Recharge
    • (19) Decimation - Damage/Endurance
    • (37) Decimation - Accuracy/Damage
    • (37) Decimation - Chance of Build Up
    Level 4: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (5) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (5) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (43) Adjusted Targeting - Recharge
    • (43) Adjusted Targeting - To Hit Buff/Recharge
    Level 6: Psychic Focus
    • (A) Rectified Reticle - Increased Perception
    • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 8: Will Domination
    • (A) Devastation - Accuracy/Damage
    • (17) Devastation - Damage/Endurance
    • (17) Devastation - Damage/Recharge
    • (29) Devastation - Accuracy/Damage/Recharge
    • (40) Fortunata Hypnosis - Chance for Placate
    • (50) Fortunata Hypnosis - Sleep
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Psionic Lance
    • (A) Devastation - Accuracy/Damage
    • (13) Devastation - Damage/Endurance
    • (13) Devastation - Damage/Recharge
    • (15) Devastation - Accuracy/Damage/Recharge
    • (15) Calibrated Accuracy - Accuracy/Interrupt
    • (43) Sting of the Manticore - Chance of Damage(Toxic)
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (25) Celerity - +Stealth
    Level 16: Hurdle
    • (A) Jumping IO
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Miracle - +Recovery
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (23) Efficacy Adaptor - EndMod
    • (23) Efficacy Adaptor - EndMod/Recharge
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense/Endurance
    • (40) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (42) Karma - Knockback Protection
    Level 24: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    • (29) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 26: Acrobatics
    • (A) Endurance Reduction IO
    • (27) Knockback Distance IO
    Level 28: Assault
    • (A) Endurance Reduction IO
    Level 30: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    Level 32: Vengeance
    • (A) Karma - Knockback Protection
    Level 35: Psionic Dart
    • (A) Devastation - Accuracy/Damage
    • (36) Devastation - Damage/Endurance
    • (36) Devastation - Damage/Recharge
    • (36) Devastation - Accuracy/Damage/Recharge
    • (37) Entropic Chaos - Chance of Heal Self
    Level 38: Boost Range
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 41: Flash Freeze
    • (A) Call of the Sandman - Chance of Heal Self
    Level 44: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Recharge
    • (46) Karma - Knockback Protection
    • (46) Steadfast Protection - Knockback Protection
    Level 47: Hoarfrost
    • (A) Numina's Convalescence - Heal
    • (48) Numina's Convalescence - Heal/Endurance
    • (48) Numina's Convalescence - Heal/Recharge
    • (48) Doctored Wounds - Recharge
    • (50) Doctored Wounds - Heal/Endurance
    Level 49: Hibernate
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 16.5% DamageBuff(Smashing)
    • 16.5% DamageBuff(Lethal)
    • 16.5% DamageBuff(Fire)
    • 16.5% DamageBuff(Cold)
    • 16.5% DamageBuff(Energy)
    • 16.5% DamageBuff(Negative)
    • 16.5% DamageBuff(Toxic)
    • 16.5% DamageBuff(Psionic)
    • 1.25% Defense(Smashing)
    • 1.25% Defense(Lethal)
    • 1.25% Defense(Fire)
    • 1.25% Defense(Cold)
    • 1.88% Defense(Energy)
    • 1.88% Defense(Negative)
    • 2.5% Defense(Melee)
    • 3.75% Defense(Ranged)
    • 2.5% Defense(AoE)
    • 2.25% Max End
    • 28.8% Enhancement(RechargeTime)
    • 9% Enhancement(Accuracy)
    • 20% FlySpeed
    • 275.6 HP (22.9%) HitPoints
    • 20% JumpHeight
    • 20% JumpSpeed
    • Knockback (Mag -31)
    • Knockup (Mag -31)
    • MezResist(Immobilize) 2.75%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 6.5% (0.11 End/sec) Recovery
    • 86% (4.33 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 2.5% Resistance(Smashing)
    • 23% RunSpeed
    ------------
    Set Bonuses:
    Devastation
    (Mental Blast)
    • 12% (0.6 HP/sec) Regeneration
    • 27.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Kinetic Crash
    (Power Thrust)
    • 3% RunSpeed
    • 2.5% Resistance(Smashing)
    • Knockback Protection (Mag -3)
    • 6% (0.3 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Decimation
    (Telekinetic Blast)
    • MezResist(Immobilize) 2.75%
    • 13.6 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.87%) HitPoints
    Adjusted Targeting
    (Build Up)
    • 2% DamageBuff(All)
    Rectified Reticle
    (Psychic Focus)
    • 20% Perception
    Gaussian's Synchronized Fire-Control
    (Psychic Focus)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.87%) HitPoints
    Devastation
    (Will Domination)
    • 12% (0.6 HP/sec) Regeneration
    • 27.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Fortunata Hypnosis
    (Will Domination)
    • 4% (0.07 End/sec) Recovery
    Devastation
    (Psionic Lance)
    • 12% (0.6 HP/sec) Regeneration
    • 27.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Blessing of the Zephyr
    (Super Speed)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • Knockback Protection (Mag -4)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.87%) HitPoints
    Efficacy Adaptor
    (Stamina)
    • 13.6 HP (1.12%) HitPoints
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.5 HP/sec) Regeneration
    • 13.6 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Combat Jumping)
    • Knockback Protection (Mag -4)
    Karma
    (Combat Jumping)
    • Knockback Protection (Mag -4)
    Winter's Gift
    (Super Jump)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Blessing of the Zephyr
    (Super Jump)
    • Knockback Protection (Mag -4)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Karma
    (Vengeance)
    • Knockback Protection (Mag -4)
    Devastation
    (Psionic Dart)
    • 12% (0.6 HP/sec) Regeneration
    • 27.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Luck of the Gambler
    (Frozen Armor)
    • 10% (0.5 HP/sec) Regeneration
    • 13.6 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Frozen Armor)
    • Knockback Protection (Mag -4)
    Steadfast Protection
    (Frozen Armor)
    • Knockback Protection (Mag -4)
    Numina's Convalescence
    (Hoarfrost)
    • 12% (0.6 HP/sec) Regeneration
    • 22.6 HP (1.87%) HitPoints
    Doctored Wounds
    (Hoarfrost)
    • MezResist(Terrorized) 2.2%

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  6. B SIP

    Stealth IO

    So would the stealth be activated when you have SS on? And always stay on when you have SS toggled?
  7. So I currently have a 50 elec/kin corr with the fighting power pool and thunderous blast, which was good enough for TFs, teaming, and solo. But I want to try something a little different so I created this build in Mids. Does it look good or decent? Still trying to master the art of set bonuses so any tips would be great.

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!
    Dr. Sycho Kin: Level 50 Science Corruptor
    Primary Power Set: Electrical Blast
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Lightning Bolt
    • (A) Devastation - Damage/Endurance
    • (31) Devastation - Damage/Recharge
    • (31) Devastation - Accuracy/Damage/Recharge
    • (31) Devastation - Accuracy/Damage
    Level 1: Transfusion
    • (A) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (5) Touch of the Nictus - Accuracy/Healing
    • (17) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (17) Touch of the Nictus - Healing
    • (43) Touch of the Nictus - Chance for Negative Energy Damage
    Level 2: Ball Lightning
    • (A) Positron's Blast - Accuracy/Damage/Endurance
    • (3) Positron's Blast - Accuracy/Damage
    • (3) Positron's Blast - Damage/Recharge
    • (34) Positron's Blast - Damage/Endurance
    • (37) Positron's Blast - Damage/Range
    • (48) Endurance Modification IO
    Level 4: Siphon Power
    • (A) Recharge Reduction IO
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Short Circuit
    • (A) Eradication - Chance for Energy Damage
    • (9) Eradication - Accuracy/Recharge
    • (9) Eradication - Damage
    • (15) Eradication - Damage/Recharge
    • (15) Eradication - Accuracy/Damage/Recharge
    • (27) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 10: Siphon Speed
    • (A) Impeded Swiftness - Damage/Slow
    • (11) Impeded Swiftness - Accuracy/Endurance
    • (11) Impeded Swiftness - Accuracy/Slow
    • (27) Impeded Swiftness - Range/Slow
    • (40) Impeded Swiftness - Chance of Damage(Smashing)
    • (43) Impeded Swiftness - Endurance/Recharge/Slow
    Level 12: Zapp
    • (A) Sting of the Manticore - Accuracy/Interrupt/Range
    • (13) Sting of the Manticore - Damage/Interrupt/Recharge
    • (13) Sting of the Manticore - Damage/Endurance/Recharge
    • (23) Sting of the Manticore - Damage/Endurance
    • (23) Sting of the Manticore - Accuracy/Damage
    • (29) Sting of the Manticore - Chance of Damage(Toxic)
    Level 14: Super Speed
    • (A) Run Speed IO
    Level 16: Hurdle
    • (A) Jumping IO
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Numina's Convalescence - Heal
    • (19) Miracle - +Recovery
    • (45) Miracle - Heal
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Accuracy
    • (21) Performance Shifter - Chance for +End
    Level 22: Speed Boost
    • (A) Endurance Modification IO
    • (43) Endurance Modification IO
    • (46) Run Speed IO
    • (46) Run Speed IO
    Level 24: Stealth
    • (A) Gift of the Ancients - Defense/Endurance
    • (25) Gift of the Ancients - Defense
    • (25) Gift of the Ancients - Run Speed +7.5%
    • (46) Luck of the Gambler - Recharge Speed
    Level 26: Combat Jumping
    • (A) Winter's Gift - Slow Resistance (20%)
    • (29) Luck of the Gambler - Recharge Speed
    Level 28: Super Jump
    • (A) Jumping IO
    Level 30: Acrobatics
    • (A) Endurance Reduction IO
    Level 32: Aim
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 35: Transference
    • (A) Performance Shifter - Chance for +End
    • (36) Performance Shifter - EndMod/Accuracy
    • (36) Performance Shifter - EndMod
    • (36) Performance Shifter - EndMod/Recharge
    • (37) Performance Shifter - Accuracy/Recharge
    • (37) Performance Shifter - EndMod/Accuracy/Recharge
    Level 38: Fulcrum Shift
    • (A) Accuracy IO
    • (39) Accuracy IO
    • (39) Accuracy IO
    • (39) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 41: Charged Armor
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (42) Aegis - Resistance/Endurance
    • (42) Aegis - Resistance
    • (42) Aegis - Psionic/Status Resistance
    • (48) Aegis - Resistance/Recharge
    • (48) Aegis - Resistance/Endurance/Recharge
    Level 44: Voltaic Sentinel
    • (A) Performance Shifter - Chance for +End
    • (45) Performance Shifter - EndMod
    • (45) Performance Shifter - EndMod/Recharge
    • (50) Performance Shifter - EndMod/Accuracy
    Level 47: Increase Density
    • (A) Impervium Armor - Psionic Resistance
    Level 49: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Scourge
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 5.5% Defense(Smashing)
    • 5.5% Defense(Lethal)
    • 12.1% Defense(Fire)
    • 12.1% Defense(Cold)
    • 8.31% Defense(Energy)
    • 8.31% Defense(Negative)
    • 3% Defense(Psionic)
    • 8% Defense(Melee)
    • 8.94% Defense(Ranged)
    • 16.4% Defense(AoE)
    • 4.05% Max End
    • 3% Enhancement(FlySpeed)
    • 36.3% Enhancement(RechargeTime)
    • 18% Enhancement(Accuracy)
    • 3% Enhancement(JumpSpeed)
    • 5% Enhancement(Heal)
    • 3% Enhancement(JumpHeight)
    • 3% Enhancement(RunSpeed)
    • 20% FlySpeed
    • 160.6 HP (15%) HitPoints
    • 20% JumpHeight
    • 20% JumpSpeed
    • MezResist(Held) 2.2%
    • MezResist(Immobilize) 2.2%
    • MezResist(Stun) 2.2%
    • 14.5% (0.24 End/sec) Recovery
    • 46% (2.06 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 4.08% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 3.75% Resistance(Negative)
    • 3.13% Resistance(Toxic)
    • 6% Resistance(Psionic)
    • 32.5% RunSpeed
    • 4.5% XPDebtProtection
    ------------
    Set Bonuses:
    Devastation
    (Lightning Bolt)
    • 12% (0.54 HP/sec) Regeneration
    • 24.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Touch of the Nictus
    (Transfusion)
    • 20.1 HP (1.87%) HitPoints
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 2.25% Max End
    • 3.75% Resistance(Negative)
    Positron's Blast
    (Ball Lightning)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Eradication
    (Short Circuit)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 24.1 HP (2.25%) HitPoints
    • 2% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Impeded Swiftness
    (Siphon Speed)
    • MezResist(Immobilize) 2.2%
    • 3% Enhancement(Slow)
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.2%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Sting of the Manticore
    (Zapp)
    • 12% (0.54 HP/sec) Regeneration
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    • 3% DamageBuff(All)
    • 7.5% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    Numina's Convalescence
    (Health)
    • 12% (0.54 HP/sec) Regeneration
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints
    Gift of the Ancients
    (Stealth)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 7.5% RunSpeed
    Luck of the Gambler
    (Stealth)
    • 7.5% Enhancement(RechargeTime)
    Winter's Gift
    (Combat Jumping)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Aim)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Performance Shifter
    (Transference)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Steadfast Protection
    (Charged Armor)
    • 3% Defense(All)
    Aegis
    (Charged Armor)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3% Resistance(Psionic)
    Performance Shifter
    (Voltaic Sentinel)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Impervium Armor
    (Increase Density)
    • 3% Resistance(Psionic)
    Luck of the Gambler
    (Grant Invisibility)
    • 10% (0.45 HP/sec) Regeneration
    • 12 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)


    Code:
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    |-------------------------------------------------------------------|
  8. B SIP

    PvP sets

    Boy do I feel your pain. I envy those who run around with 25 billion inf builds. I will pvp with you sometime with my cheap builds if you want somebody on your level
  9. B SIP

    Hami Raid

    You can sign my permadom (earth/psi) on just send me a message @Outaker on the game with the time and date.
    Or I have an elec/kin, ss/wp brute, widow, or a sonic/rad corr if you would prefer any if those.
  10. Well then thank you both. Was a little confused at first but now I'm good. Still am not getting the whole picture of the game but this was a start.
  11. I don't know because my previous build I was trying to focus on making sure I kept all my attack combos.
  12. [QUOTE=Lillika;3025664]My DB/SR Scrapper build. Capped all around without using tough/weave to get there so I could work in Aid Self AND Hasten.

    So how come you don't have a travel power?
  13. I have a lvl 50 scrapper that I recently stripped and just plan to start from scratch. Would like to have some tips/ideas on a new build. Really prefer not to spend billions on it so anything cheap would be great
  14. B SIP

    Farming Brute

    Would any of you mind posting a decent-good mids for an ss/wp?
  15. B SIP

    Bane Build

    Quote:
    Originally Posted by elemental23 View Post
    Guyver had this thing for building toon just for S/L Def. even if it ment you having no attack power, no acc., no rechg. to the point that you can't do crap by hey you got 46% Def and 6 sloted Kick.
    Ah. I used his permadom earth/psi build and it works pretty nice. But that's about it since none of the. Other ones really caught my eye.
  16. B SIP

    Bane Build

    Quote:
    Originally Posted by Terror1 View Post
    Dont ever use builds made by guyver.
    What is wrong with Guyver builds?
  17. Not really sure but probably fightclub more so. In the zone I will just team with others
  18. Not familiar with electric defense mainly but I hear its pretty good in pvp. So which would be better of the two for pvp and why? And if you want to send me your Mids that would be great too. Thank you
    P.S. this is for my brute