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Posts
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Joined
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Would you mind explaining why I need so muck KB protection. I have heard that many times before that I need like -41 but why isn't -10 enough?
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Well the main reason for acrobatics was the resistance to holds.
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Quote:Amen to that. It's all about how the player utilizes their toon's abilities.This. My own most recent idiot team mate experience was being told that my stalker isn't really helpful on a Master of Barracuda SF attempt.
*Other members of the team explained what the Stalker AT can do on that TF before I typed a longer version of lrn2plyno0b.
My main is a stalker. I can one shot stuff way above anyone else, I stand and fight like a scrapper. I've got the two Mo badges I've attempted so far so she isn't squishy. My AoE isn't half bad because she's DB/WP. (I love the combos on stalker DB.) Oh and my stealth laughs hysterically at other ATs; like Widows.
The problem is NOT the stalkers (usually). It's people who don't know how to play WITH stalkers. Being in front of the brute is not a stalker being bad, it's them getting into position for build up/assassin strike. If they time the strike so the brute has the aggro this is NOT a problem. Don't use a Chief Mentalist/sapper/illusionist/ring mistress as an anchor because I guarantee he's going to be die first.
It doesn't matter if you have soft capped/aoe heavy/hp capped/purpled out <insert at here> if your team doesn't understand your capabilities. That is the 'problem' with stalkers; teams don't team enough with them to see them well-played.
Another shout out for the 'I'm not you school' too. I've got pretty much all ATs covered when I want to play a scrapper or a corr or a controller, I will. When I'm on my stalker, I want to play her. If you don't like to play stalkers or don't know how to play them, well that's fine. But don't tell me the AT I'm playing is useless because you don't like them. I pay my money and I make my choice. You don't have to agree with it, but you should respect it. -
My apologies for originally posting the wrong Mids up there for those who saw it. And I am not really planning on pvping much with this build either I might just join a team or whatever to farm heroes but thats about it.
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Just created this build on Mids. I think this build has great potential. Any ideas would be great. As someone else said before tough love is the best love
. So if it sucks tell me. Still trying to master the use of set bonuses. This is just going off of what I have heard like maximizing the use of procs and Knockback redox.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Mental Blast- (A) Devastation - Accuracy/Damage
- (33) Devastation - Damage/Endurance
- (34) Devastation - Damage/Recharge
- (34) Devastation - Accuracy/Damage/Recharge
- (34) Apocalypse - Chance of Damage(Negative)
- (40) Entropic Chaos - Chance of Heal Self
- (A) Kinetic Crash - Accuracy/Damage/Knockback
- (3) Kinetic Crash - Damage/Endurance/Knockback
- (9) Kinetic Crash - Damage/Knockback
- (42) Kinetic Crash - Accuracy/Knockback
- (42) Kinetic Crash - Recharge/Knockback
- (46) Kinetic Crash - Recharge/Endurance
- (A) Decimation - Accuracy/Damage/Recharge
- (3) Decimation - Accuracy/Endurance/Recharge
- (19) Decimation - Damage/Endurance
- (37) Decimation - Accuracy/Damage
- (37) Decimation - Chance of Build Up
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (5) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (5) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Adjusted Targeting - Recharge
- (43) Adjusted Targeting - To Hit Buff/Recharge
- (A) Rectified Reticle - Increased Perception
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Devastation - Accuracy/Damage
- (17) Devastation - Damage/Endurance
- (17) Devastation - Damage/Recharge
- (29) Devastation - Accuracy/Damage/Recharge
- (40) Fortunata Hypnosis - Chance for Placate
- (50) Fortunata Hypnosis - Sleep
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Devastation - Accuracy/Damage
- (13) Devastation - Damage/Endurance
- (13) Devastation - Damage/Recharge
- (15) Devastation - Accuracy/Damage/Recharge
- (15) Calibrated Accuracy - Accuracy/Interrupt
- (43) Sting of the Manticore - Chance of Damage(Toxic)
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (25) Celerity - +Stealth
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (23) Efficacy Adaptor - EndMod
- (23) Efficacy Adaptor - EndMod/Recharge
- (A) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Endurance
- (40) Blessing of the Zephyr - Knockback Reduction (4 points)
- (42) Karma - Knockback Protection
- (A) Winter's Gift - Slow Resistance (20%)
- (29) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Endurance Reduction IO
- (27) Knockback Distance IO
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (A) Karma - Knockback Protection
- (A) Devastation - Accuracy/Damage
- (36) Devastation - Damage/Endurance
- (36) Devastation - Damage/Recharge
- (36) Devastation - Accuracy/Damage/Recharge
- (37) Entropic Chaos - Chance of Heal Self
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Call of the Sandman - Chance of Heal Self
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Recharge
- (46) Karma - Knockback Protection
- (46) Steadfast Protection - Knockback Protection
- (A) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - Heal/Recharge
- (48) Doctored Wounds - Recharge
- (50) Doctored Wounds - Heal/Endurance
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
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Set Bonus Totals:- 16.5% DamageBuff(Smashing)
- 16.5% DamageBuff(Lethal)
- 16.5% DamageBuff(Fire)
- 16.5% DamageBuff(Cold)
- 16.5% DamageBuff(Energy)
- 16.5% DamageBuff(Negative)
- 16.5% DamageBuff(Toxic)
- 16.5% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 1.25% Defense(Fire)
- 1.25% Defense(Cold)
- 1.88% Defense(Energy)
- 1.88% Defense(Negative)
- 2.5% Defense(Melee)
- 3.75% Defense(Ranged)
- 2.5% Defense(AoE)
- 2.25% Max End
- 28.8% Enhancement(RechargeTime)
- 9% Enhancement(Accuracy)
- 20% FlySpeed
- 275.6 HP (22.9%) HitPoints
- 20% JumpHeight
- 20% JumpSpeed
- Knockback (Mag -31)
- Knockup (Mag -31)
- MezResist(Immobilize) 2.75%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 6.5% (0.11 End/sec) Recovery
- 86% (4.33 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.5% Resistance(Smashing)
- 23% RunSpeed
Set Bonuses:
Devastation
(Mental Blast)- 12% (0.6 HP/sec) Regeneration
- 27.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Power Thrust)- 3% RunSpeed
- 2.5% Resistance(Smashing)
- Knockback Protection (Mag -3)
- 6% (0.3 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Telekinetic Blast)- MezResist(Immobilize) 2.75%
- 13.6 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
(Build Up)- 2% DamageBuff(All)
(Psychic Focus)- 20% Perception
(Psychic Focus)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
(Will Domination)- 12% (0.6 HP/sec) Regeneration
- 27.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Will Domination)- 4% (0.07 End/sec) Recovery
(Psionic Lance)- 12% (0.6 HP/sec) Regeneration
- 27.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Super Speed)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback Protection (Mag -4)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
(Stamina)- 13.6 HP (1.12%) HitPoints
(Combat Jumping)- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- Knockback Protection (Mag -4)
(Combat Jumping)- Knockback Protection (Mag -4)
(Super Jump)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Super Jump)- Knockback Protection (Mag -4)
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Vengeance)- Knockback Protection (Mag -4)
(Psionic Dart)- 12% (0.6 HP/sec) Regeneration
- 27.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Frozen Armor)- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Frozen Armor)- Knockback Protection (Mag -4)
(Frozen Armor)- Knockback Protection (Mag -4)
(Hoarfrost)- 12% (0.6 HP/sec) Regeneration
- 22.6 HP (1.87%) HitPoints
(Hoarfrost)- MezResist(Terrorized) 2.2%
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So would the stealth be activated when you have SS on? And always stay on when you have SS toggled?
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So I currently have a 50 elec/kin corr with the fighting power pool and thunderous blast, which was good enough for TFs, teaming, and solo. But I want to try something a little different so I created this build in Mids. Does it look good or decent? Still trying to master the art of set bonuses so any tips would be great.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Dr. Sycho Kin: Level 50 Science Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Lightning Bolt- (A) Devastation - Damage/Endurance
- (31) Devastation - Damage/Recharge
- (31) Devastation - Accuracy/Damage/Recharge
- (31) Devastation - Accuracy/Damage
- (A) Touch of the Nictus - Accuracy/Endurance/Recharge
- (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (5) Touch of the Nictus - Accuracy/Healing
- (17) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (17) Touch of the Nictus - Healing
- (43) Touch of the Nictus - Chance for Negative Energy Damage
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (3) Positron's Blast - Accuracy/Damage
- (3) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Range
- (48) Endurance Modification IO
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Eradication - Chance for Energy Damage
- (9) Eradication - Accuracy/Recharge
- (9) Eradication - Damage
- (15) Eradication - Damage/Recharge
- (15) Eradication - Accuracy/Damage/Recharge
- (27) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Impeded Swiftness - Damage/Slow
- (11) Impeded Swiftness - Accuracy/Endurance
- (11) Impeded Swiftness - Accuracy/Slow
- (27) Impeded Swiftness - Range/Slow
- (40) Impeded Swiftness - Chance of Damage(Smashing)
- (43) Impeded Swiftness - Endurance/Recharge/Slow
- (A) Sting of the Manticore - Accuracy/Interrupt/Range
- (13) Sting of the Manticore - Damage/Interrupt/Recharge
- (13) Sting of the Manticore - Damage/Endurance/Recharge
- (23) Sting of the Manticore - Damage/Endurance
- (23) Sting of the Manticore - Accuracy/Damage
- (29) Sting of the Manticore - Chance of Damage(Toxic)
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (19) Miracle - +Recovery
- (45) Miracle - Heal
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - Chance for +End
- (A) Endurance Modification IO
- (43) Endurance Modification IO
- (46) Run Speed IO
- (46) Run Speed IO
- (A) Gift of the Ancients - Defense/Endurance
- (25) Gift of the Ancients - Defense
- (25) Gift of the Ancients - Run Speed +7.5%
- (46) Luck of the Gambler - Recharge Speed
- (A) Winter's Gift - Slow Resistance (20%)
- (29) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Performance Shifter - Chance for +End
- (36) Performance Shifter - EndMod/Accuracy
- (36) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - Accuracy/Recharge
- (37) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Accuracy IO
- (39) Accuracy IO
- (39) Accuracy IO
- (39) Recharge Reduction IO
- (40) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Aegis - Resistance/Endurance
- (42) Aegis - Resistance
- (42) Aegis - Psionic/Status Resistance
- (48) Aegis - Resistance/Recharge
- (48) Aegis - Resistance/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (45) Performance Shifter - EndMod/Recharge
- (50) Performance Shifter - EndMod/Accuracy
- (A) Impervium Armor - Psionic Resistance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
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Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 12.1% Defense(Fire)
- 12.1% Defense(Cold)
- 8.31% Defense(Energy)
- 8.31% Defense(Negative)
- 3% Defense(Psionic)
- 8% Defense(Melee)
- 8.94% Defense(Ranged)
- 16.4% Defense(AoE)
- 4.05% Max End
- 3% Enhancement(FlySpeed)
- 36.3% Enhancement(RechargeTime)
- 18% Enhancement(Accuracy)
- 3% Enhancement(JumpSpeed)
- 5% Enhancement(Heal)
- 3% Enhancement(JumpHeight)
- 3% Enhancement(RunSpeed)
- 20% FlySpeed
- 160.6 HP (15%) HitPoints
- 20% JumpHeight
- 20% JumpSpeed
- MezResist(Held) 2.2%
- MezResist(Immobilize) 2.2%
- MezResist(Stun) 2.2%
- 14.5% (0.24 End/sec) Recovery
- 46% (2.06 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 4.08% Resistance(Fire)
- 1.58% Resistance(Cold)
- 3.75% Resistance(Negative)
- 3.13% Resistance(Toxic)
- 6% Resistance(Psionic)
- 32.5% RunSpeed
- 4.5% XPDebtProtection
Set Bonuses:
Devastation
(Lightning Bolt)- 12% (0.54 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Transfusion)- 20.1 HP (1.87%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 2.25% Max End
- 3.75% Resistance(Negative)
(Ball Lightning)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Short Circuit)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 24.1 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Siphon Speed)- MezResist(Immobilize) 2.2%
- 3% Enhancement(Slow)
- MezResist(Stun) 2.2%
- MezResist(Held) 2.2%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Zapp)- 12% (0.54 HP/sec) Regeneration
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
- 3% DamageBuff(All)
- 7.5% Enhancement(RechargeTime)
- 3.13% Resistance(Toxic)
(Health)- 12% (0.54 HP/sec) Regeneration
(Health)- 2.5% (0.04 End/sec) Recovery
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
(Stealth)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 7.5% RunSpeed
(Stealth)- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Aim)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Transference)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Charged Armor)- 3% Defense(All)
(Charged Armor)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3% Resistance(Psionic)
(Voltaic Sentinel)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Increase Density)- 3% Resistance(Psionic)
(Grant Invisibility)- 10% (0.45 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
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Boy do I feel your pain. I envy those who run around with 25 billion inf builds. I will pvp with you sometime with my cheap builds if you want somebody on your level
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You can sign my permadom (earth/psi) on just send me a message @Outaker on the game with the time and date.
Or I have an elec/kin, ss/wp brute, widow, or a sonic/rad corr if you would prefer any if those. -
Well then thank you both. Was a little confused at first but now I'm good. Still am not getting the whole picture of the game but this was a start.
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I don't know because my previous build I was trying to focus on making sure I kept all my attack combos.
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[QUOTE=Lillika;3025664]My DB/SR Scrapper build. Capped all around without using tough/weave to get there so I could work in Aid Self AND Hasten.
So how come you don't have a travel power? -
I have a lvl 50 scrapper that I recently stripped and just plan to start from scratch. Would like to have some tips/ideas on a new build. Really prefer not to spend billions on it so anything cheap would be great
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Would any of you mind posting a decent-good mids for an ss/wp?
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Ah. I used his permadom earth/psi build and it works pretty nice. But that's about it since none of the. Other ones really caught my eye.
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Not really sure but probably fightclub more so. In the zone I will just team with others
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Not familiar with electric defense mainly but I hear its pretty good in pvp. So which would be better of the two for pvp and why? And if you want to send me your Mids that would be great too. Thank you
P.S. this is for my brute