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Posts
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Quote:Someone mentioned that the Preatorian Hamidon is probably a giant Devoured.I understood it as Preatorian Hamidon being much, much more powerful than ours. The Devouring Earth have never overrun us so much that we'd feel the need to nuke them. I suspect that there may be a new end-game raid, to keep Preatorian Hami locked up wherever he is locked up in Preatorian Earth.
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I think we have to assume everything about the current Tyrant in-game is about to change. Look at the Reichsman, that guy is a powerhouse!
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Quote:Why accept it's existance when his minions are still kidnapping and converting innocent people into Devoured? Destroy Hami and the rest of the puppets fall soon their after.Our Hami just kinda sits in the hive and doesnt do anything unless you get to close and doesn't leave the zone ever, no threat really. The thing is fairly peaceful and only attacks things that get close so why bother.
It would seem pretoria Hami had a thrist for world domination. It had to be dealt with. -
Quote:I see what you did thereAnd with great power comes great responsibility - responsibility not to become a tyrant
I think the purpose of Coles Bio is to spark the kind of back and forth that you and I are about to start. Is it tyranny to expect absolute loyalty for absolute prosperity? -
Quote:If this were the case, we would simply call AE the End-Game-Content, but the Devs apparently don't see it that way.The fact is that CoH is now only limited by our own creative input.
The AE has seen to that.
If you truly want your character to live in their own comic, then we have the tools to write it to be exactly the kind of adventures that you think your character should be having.
I'm pretty sure that AVs and scenarios can be created that will be a challenge to any character that can be build in this game. -
I kinda think this guy might actually be a little more power than our Statesman.
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Quote:While I see where you coming from, I tend to see my characters as "Heroes-in-Training" and when they finally hit 50 they are the type of comic hero that would get their own comic, because they have come into their own. The only problem is that here, that's where the story ends (TFs and Badging excluded).Frankly, I enjoyed the fact that my characters were DONE. It gave me a sense of closure. I just know that this new thing, whatever it is, is going to attempt to make progress infinite, or at least such a pain in the *** that I'm never going to bother finishing even one, thus robbing me of my sense of closure unless I pretend it doesn't exist. And if I pretend a few more parts of the game don't exist I might as well stop playing altogether.
So, fear: kind of. Excitement: ZERO. Don't care about end game, never have, never will. Far as I'm concerned, "end game" is where the game ends and I start over. -
Quote:That's actually not true. While no current end game content *specifically* requires things like purple IOs, its never been true that level 50 content was content literally *all* level 50s could accomplish successfully. When the LRSF came out, the devs explicitly stated that while it wasn't intentionally designed to require any specific magic combination of capabilities, it was designed to require *high* levels of capabilities in general. Just because a random group of uncoordinated players couldn't finish it, even if they could *prove* it was mathematically impossible to complete in theory that didn't mean there was a problem with the strike force. It might have simply meant that the team in question was not sufficiently capable to overcome that particular challenge.
It is fairer to say that in City of Heroes, "challenging content" which includes level 50ish end game content has always been designed to not require any specific thing, but often requires some general level of power and ability to overcome. This basic premise of design was even considered to be true for things like Maria's AV-ladened arc. Those missions didn't require a tank, or require a healer, or require a debuffer, but it might have been either difficult or impossible for a team to complete if they literally lacked *all* of those types of tools. And that was considered working as intended.
The fact that some players have figured out how to do these things with increasingly less capability (but more skill) doesn't change that basic equation.
I'd be careful about overgeneralizing the "level 60" statement, especially if it was a colloquialism written by someone that didn't understand the full ramifications of what a hypothetical level 60 would actually be. But extrapolating from the current game system rules, a level 60 would, relative to a level 50, have about four more powers, 18 more slots, 8% more health, and 9% more base damage.
Now here you're implying something more than just the capability intrinsic in leveling. Level 40s are a little weaker than Level 50s, but the primary source of Level 40s being weaker than Level 50s against level 50 content is the purple patch. At -10, they are functioning at only 3% of their intrinsic strength. Or, another way of putting that is that Level 50s are more than 33 *times* stronger than Level 40s at taking on intrinsic Level 50 content.
I think its within the bounds of reasonable speculation to think that end game progression opportunities might make us 10% stronger in raw numbers and perhaps much stronger than that in certain very specific areas (for example, the Invention system practically oozes recharge buffs). But I doubt Castle is working on an endgame system in which we will eventually become 33 times better than base level 50s.
I believe that the best way to create end game character progress opportunities is to leverage the existing invention system and allow players to create better ways of using it. For example, the universal slots themselves could allow for all new types of universal inventions that allow for character progression capabilities that make more sense for level 50s than other characters. For example, level 50s don't level any more. So any balance constraint targeted primarily on leveling could be significantly relaxed for level 50s. I'm thinking here specifically about travel and endurance. Perhaps we'll have ways to buff our max travel caps (flight?). Perhaps we'll get access to powers with huge endurance costs, but with the ability to buff our endurance recovery to make them credible to use.
Personally, I'm thinking the best opportunities for end game challenges are to put a lot of the game effects into play that are "too annoying" to use prolifically at lower levels, and provide end game progression tools to defend against them or overcome them. Perhaps we'll see significant mez protection for squishies, but more mez in general. Perhaps we'll see more friendly fire problems with rescue missions, but also more powers to manipulate and protect friendly NPCs.
Disclaimer: I'm totally spitballing. I have no information about the endgame content being worked on and haven't asked the dev team about it at all. And honestly, the reason why I haven't is that if I do, I'm immediately prevented from publicly speculating on it or really offering public suggestions about it. Sometimes, its better not to know.
Honestly, it seems a really round-a-bout way to to give characters the perception of being more powerful and keep in mind, the Devs still believe that one should be able to play all the content without being dependant on the market to do so. Me personally, I could see our Epic/Patron power pools become something more akin to a third Power Set. With a few more powers, you would already have a full set and being the third set, it would be the least effective of the three. The trick is incorporating it without raising the level cap, but even that could be overcome simply by rewarding them like slottable temp powers. -
Quote:I believe Alpha stage has already started, and that some of you... Know what the Hell is going on... and you just sit on your butts laughing at all of us who just want some new info.
My interest isn't going anywhere, but my frustration level has already gone through the roof.
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Quote:Noone is trying to convince you to come aroun to PvP, but many would like to fight more "Specialized" characters in a more dynamic way. In my suggestion, heroes and villains won't cross each others path unless there is a specific reason for them to.Look, I don't want to get into this. Not yet again. Suffice it to say that there are more reasons than just "duel me" spam to levy against the idea, chief among which is I DO NOT WANT TO BE EXPOSED TO IT. I don't want potential adversaries running around, I don't want the potential to be exposed to a match, or even witness it. I know Arena invitations are currently possible in exactly this way, but I'd rather not bring any more attention to this. And even then, when matches do occur, they still take place where I can't see them.
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Hate to drag this thing back up, but I noticed the effect that thermal buffs had and thought the same effect could be applied to Grav.
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So really Going Rogue? Anything?
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"Really, just see the /duel argument on this one."
I don't know Sam, we already have this feature and I am not seeing the influx of /duel spams that everyone was predicting.
If (Huge IF) we were ever to do open PvP, I would want it to be a form of flaaged PvP where a villain has to actually commit a crime to trigger PvP. In this case, a villain robs a bank and the first hero to come within a certain range can be notified that he can stop him or not. If the hero declines, it notifies the next nearest hero and if the villain is part of a team, the system notifies the nearest team. No gang-squads, no /duel spams, and the villain is innocent until proven guilty. -
I would like this to be part of some sort of "Faction" system.
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I remember that day. It was like Independance day meets The Justice League!
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I didn't mean to stir up a hornets nets, I just wondered when we'd get a new screen shot or something.
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I thought we were supposed to get some new info this week? I guess that's a bust.
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Ya know, if Villains were doing somethng truely evil and heroes had to stop him, then I say PvP, but lets give the villain a fighting chance. If the hero's try to attack in-masse against a single villain, it should be propartionatly harder to do so. In the "Themed Zones", an ambushed villain (or Hero) should be able to call for reenforcements from NPCs. This feature should only work when there are a specific number of PC foes are within a certain radius around you.
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How does a We already have a fire immob and Controllers get it. If you really want to do something about Burn, add a slight (and I mean SLIGHT) DoT to anyone in the patch. Basically the patch is setting them on fire, and they will burn briefly.
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Quote:And you find my post hillarious??? Half of it was quoting you, so I guess I have to agree, a laugh riot! But seriously, there are those who find this game a way to relax and a frequent means of creative expression, sadly we must share the same cyberspace with those who are here to simply chew through content, get board, and ***** about it on the boards. And let me get this straight, you are actually doing this between two games at the same time??? Really? Are you sure you actually get out much? How can one person have the time to go threw ALL the content of multiple MMOs and then have enough time to hang around here to complain, and still find the time to have an actual life. I guess I really am just a casual player.I find this responce to be laughable. I mean really LAUGH OUTLOUD.
I do not play because I have done EVERYTHING that there is to do more than 10 times each. I have more maxed characters that have done ALL the badge contacts.
I pay because of VET REWARDS... and thats about it. Dont you understand I am just WAITING for new stuff to do... and apparently I can afford to just pay 15 bucks a month x's 2 for something we dont even use. Something we are hoping will be usable in the future. -
Why do you care? You've made it clear that "You don't play anymore", leading me to believe you pay $15 a month to come here on the boards to complain and that you consider MMO's a "borefest". This game has a steady playerbase and even after the rest of the competition comes online, will still be a steady source of income to NCsoft. This is an accomplishment that most MMO's strive for. -
Give Ninjas stealth that turns on only in passive mode.