Alvan

Legend
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  1. Thanks everyone for tolerating with my suicidal tendencies, was fun
  2. Ice/Dev and AR/Ice are fun and interesting blasting combos.
    Ice/Dev a bit more destructice, AR/Ice a bit more defensive.
    Great fun both.
  3. Alvan

    Getting Bored ?

    Can I have your stuff?
  4. PvE always takes care of itself, so my point of view is from the PvP perspective.

    1) Superjump + Superspeed
    2) For PvE and team PvP PB + Vengeance is nice, but finding the pools for it is a bit harder as you will need Medicine and Fitness to manage in PvP.
    3) http://boards.cityofvillains.com/showfla...e=0#Post6783600

    ps. If you're interested, approximation of Omega Patient's (Fire/Ice/Mu) build without the IOs and HOs she has now.
  5. Jack Crowle 48 Grav/Rad/Primal Troller with Vengeance
    or
    Coldest War 50 Ice/Dev/Fire Blaster with Vengeance
    or
    Simulacrus 50 Inv/SS/Earth Tanker

    whichever you need
  6. When something is immune to the hold part, it is still affected by the slow movement part. If, in PvP he pops enough BFs to break the hold, he's still slowed annoyingly.

    edit: Also, in PvP, the dominator's biggest issue is the 10 (or was it 15) second suppression period after a hard control has worn off. Soft control like slows are unaffected by suppression.
  7. Roll a Domi for PvP. :P

    / you asked for an opinion, mine just isn't that useful.
  8. Pft, nothing like drawing an overconfident Eluded Scrapper into the AV group just for kicks
  9. I'd love to come, but I'll be on a flight to Paris on the 13th. Good luck on this, guys
  10. Alvan

    PvP-Video

    [ QUOTE ]
    Perma eluded PvP stalker vids always make me chuckle

    [/ QUOTE ]

    /qft
  11. [ QUOTE ]
    RP FTW

    [/ QUOTE ]

    I could imagine the RP PvP solution of balancing out the Epic Power Pools.

    "Ok, now, if I hit you with my PP hold, it's actually power boosted, as my character is a defender at heart, so your character will be held twice as long - use a stopwatch, k?"

    "Ok, but you have to remember I'm the last princess of Arachnos, so you will have to run into the mobs to represent the minions I will hurl at you, if I use my summon spiderlings -power."

    ...

    sorry, tired and suffering from a summer flu :P
  12. Alvan

    Getting Bored ?

    *shakes head in disbelief*

    You, my friend, are a troll.

    Or have no idea what Balance means.
  13. [ QUOTE ]
    First of all, I'd drop jump kick for combat jumping. Mobility > a crappy attack anywhere.

    [/ QUOTE ]

    But dude, he has CJ already...
  14. [ QUOTE ]
    1.Ask yourself, how does a Inv and Ice tanker survive Psi clock and sortlike AV/GM's? Only fire can heal (but psi does -recharge). Bunch of purple, bunch of greens, few orange and wedding ring.. thats how i faced all psi mobs so far (EE can give a lovely healthboost so u hardly get 1 shotted), and rely on a healer.

    [/ QUOTE ]

    Just have to reply to this even if it's a bit off the original topic - a good trick to tanking psi AVs with an Inv is to use your ranged immob from your epic, taunt, a corner and aid self/dull pain creatively. (ie immob the *******, taunt, move behind corner, heal, immob, corner, taunt, corner, heal ...)
  15. Pft. Blizzard is a ToHitDebuff, not an attack. Silly people... You use it to prepare your moving into the mob so you can tank them.

  16. Alvan

    Getting Bored ?

    [ QUOTE ]
    Stop. Talking. To. Him.

    [/ QUOTE ]

    But... but ... my postcount.
  17. Alvan

    Getting Bored ?

    You're missing the point - to use your sale example, you should be saying: "Oh, this tv isn't for me. I want one that's widescreen and is perhaps black" instead of "Oh, this tv isn't for me". Give constructive criticism, something to build on, not just say "This is not good." and expect someone else to figure out what you want.
  18. [ QUOTE ]
    AR beats fire on aoe's Specialy with /ice

    [/ QUOTE ]

    Quoted for truth and AR/Ice supremacy.
  19. Alvan

    DM/SR

    The plan is to level this up with some alternative build, collecting rares on the way, then respec into this at 50 and start grinding to get everything in place.

    (Also I have some of the more expensive rares already waiting on my main's Auction House storage..)
  20. Alvan

    DM/SR

    Could basically drop one Set IO from ToF and put in a -ToHit without losing all that juicy Recharge buff from the Set.. . will have to update the build with that.
  21. Alvan

    Getting Bored ?

    Here's a tip.

    I took a forced break of three or so weeks because my computer broke. Went to the cabin in the woods, drank fresh spring water straight from the spring, swam in the lake, ate grilled food, spent time with good friends.

    Surprisingly, now that I'm back in the game, I don't feel bored at all. Taking distance helps a lot.

    [ QUOTE ]
    Litle content updates and if there is a big one ( sorta then, but i mean Acution House ). People have figured it out in 3 days. And so the bordem hits again.

    [/ QUOTE ]

    I think this is a bit of a wrong way to approach things. I know I had my main character fully IO'd in a few weeks after the launch, but "figuring out" IOs and Auction Houses meant that now I have plans for builds that are based around getting Sets, providing me new-found interest for a whole levels 1 to 50 run, and then some as I won't probably get full sets until I've been 50 on the character for a while.

    New missions -updates like Striga, Croatoa, Hollows and Faultline actually last way shorter time than the IO update will. But even those are actually great fun and I've been finding myself looking forward the Striga Arc on most of my characters when I hit the level, even if that's been in the game for ages and ages.

    [ QUOTE ]
    Basicly, my suggestion is get some new stuff in the game to prefend bordem for more players and not me.

    [/ QUOTE ]

    But quoting you, wouldn't that new content be "figured out in 3 days", leaving us with the same problem over again.

    Could be that CoX isn't the game for you or that you've been just focusing on it too much, causing things to feel a bit too much of a grind. Especially with the two Double Exp weekends this close to each other, that might easilly be the case.
  22. Alvan

    Hey posers!

    Yay! Great to have you back, man.
  23. Alvan

    DM/SR

    Thanks for the tips...

    With sets I'll now be getting a 38 second recharge for soul drain (which has 30 second duration), 8 second downtime to hasten and about 60 second recharge to Dark consumption. Did some toying around with the sets and stuff.

    Also, getting a +45% or better defense versus all positions, which should make things a bit more bearable in PvE.

    And yeah, it will cost an arm and a leg to get all that stuff

    New improved version here:

    Hero Plan by Mids' Hero Designer 1,20
    http://www.honourableunited.org.uk/mhd.php

    Beach Lion: Level 50 Mutation Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(43), T'Death-Acc/Dmg/EndRdx:40(43), T'Death-Dmg/Rchg:40(46), T'Death-Dmg/EndRdx:40(46), T'Death-Acc/Dmg:40(46)
    Level 1: Focused Fighting -- RedFtn-Def:53(A), RedFtn-Def/EndRdx/Rchg:53(5), RedFtn-Def/Rchg:53(5), GftotA-Run+:40(7), RedFtn-Def/EndRdx:53(17), RedFtn-EndRdx:53(45)
    Level 2: Shadow Maul -- Sciroc-Acc/Dmg:53(A), Sciroc-Dmg/EndRdx:53(19), Sciroc-Acc/Dmg/EndRdx:53(19), Sciroc-Dmg/Rchg:53(40), Sciroc-Dam%:53(40), Sciroc-Acc/Rchg:53(42)
    Level 4: Focused Senses -- RedFtn-Def:53(A), RedFtn-EndRdx:53(7), RedFtn-Def/EndRdx/Rchg:53(9), GftotA-Run+:40(9), RedFtn-Def/Rchg:53(17), RedFtn-Def/EndRdx:53(45)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(15)
    Level 8: Swift -- Run-I:50(A), Run-I:50(11), Run-I:50(13)
    Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(11)
    Level 12: Siphon Life -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx:40(25), T'Death-Dmg/Rchg:40(25), T'Death-Acc/Dmg/EndRdx:40(37), T'Death-Acc/Dmg:40(37), T'Death-Dmg/EndRdx/Rchg:40(39)
    Level 14: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:53(15)
    Level 16: Combat Jumping -- GftotA-Run+:40(A), LkGmblr-Rchg+:53(23)
    Level 18: Boxing -- Mako-Dam%:53(A)
    Level 20: Quickness -- Run-I:50(A), Run-I:50(21), Run-I:50(21)
    Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(23)
    Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A)
    Level 26: Soul Drain -- Sciroc-Acc/Dmg:53(A), Sciroc-Dmg/Rchg:53(27), Sciroc-Acc/Dmg/EndRdx:53(27), Sciroc-Dmg/EndRdx:53(31), Sciroc-Acc/Rchg:53(43)
    Level 28: Touch of Fear -- Abys-Dam%:53(A), Abys-Acc/Fear/Rchg:53(29), Abys-Fear/Rng:53(29), Abys-Acc/EndRdx:53(31), Abys-Acc/Rchg:53(34), Abys-EndRdx/Fear:53(37)
    Level 30: Dark Consumption -- Sciroc-Acc/Rchg:53(A), Sciroc-Dmg/Rchg:53(31)
    Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(33), C'ngImp-Dmg/Rchg:53(33), C'ngImp-Acc/Dmg/Rchg:53(33), C'ngImp-Acc/Dmg/EndRdx:53(34), C'ngImp-Dmg/EndRdx/Rchg:53(34)
    Level 35: Evasion -- RedFtn-Def:53(A), RedFtn-EndRdx:53(36), RedFtn-Def/EndRdx/Rchg:53(36), RedFtn-EndRdx/Rchg:53(36), RedFtn-Def/Rchg:53(48), RedFtn-Def/EndRdx:53(50)
    Level 38: Weave -- LkGmblr-Rchg+:53(A), LkGmblr-Def/EndRdx/Rchg:53(39), LkGmblr-Def/EndRdx:53(39), LkGmblr-Def:53(40)
    Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
    Level 44: Dodge -- LkGmblr-Rchg+:53(A), GftotA-Run+:40(45)
    Level 47: Agile -- LkGmblr-Rchg+:53(A), LkGmblr-Def/Rchg:53(48), LkGmblr-Def:53(48), LkGmblr-Def/EndRdx:53(50)
    Level 49: Lucky -- LkGmblr-Rchg+:53(A), GftotA-Run+:40(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- HO:Micro(A), HO:Micro(3), HO:Micro(3)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+11% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+6,13% Defense(Psionic)[*]+9,25% Defense(Melee)[*]+5,5% Defense(Ranged)[*]+9,25% Defense(AoE)[*]+52% Enhancement(Accuracy)[*]+63,8% Enhancement(RechargeTime)[*]+2,75% Enhancement(Terrorized)[*]+99,4 (8,25%) HitPoints[*]+MezResist(Held) (Mag 5,5%)[*]+MezResist(Immobilize) (Mag 14,3%)[*]+50% Regeneration[*]+3,78% Resistance(Fire)[*]+3,78% Resistance(Cold)[*]+6,25% Resistance(Negative)[*]+5,63% Resistance(Psionic)[*]+37,5% RunSpeed[/list]


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