Airhammer

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  1. My original version of airhammer is from two months after beta. He was a very good long distance single target blaster who could fight from ling range and could take down a boss very quickly. But with ED that ability was severly affected. Then he was able to stun a boss very well with his mag4 Total Focus and Power Boost.. that was nerfed..

    Now I want to rebuild him. I avoided a lot of the AoE attacks in my early build but now i think I should pick them up. I know how to use kb for my advantage and so it wont hinder a team.

    I still want the ability to fight at range all of my powers were slotted with 3 damage rands HO'sfrom the days of the 150-200 person hami raids.. I still want to keep some of this aspect.

    I am not overly concerned about getting everything out of an IO set nor am I focused on getting to a defense cap for range..

    I appreciate all who have good advice..

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    AirhammerRebuild: Level 50 Technology Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Flight
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), HO:Centri(5), HO:Centri(7)
    Level 1: Power Thrust -- Acc-I(A)
    Level 2: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(9), HO:Centri(11), HO:Centri(11)
    Level 4: Energy Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
    Level 6: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Acc/Dmg/EndRdx/Rchg(17), HO:Centri(19), HO:Centri(19), HO:Centri(21)
    Level 8: Sniper Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(21), Mantic-Acc/ActRdx/Rng(23), Mantic-Dmg/ActRdx/Rchg(23), HO:Centri(25), HO:Centri(25)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 12: Swift -- Flight-I(A), Flight-I(34), Flight-I(34)
    Level 14: Super Speed -- Run-I(A), Clrty-Stlth(29)
    Level 16: Health -- Heal-I(A)
    Level 18: Build Up -- RechRdx-I(A), RechRdx-I(29)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
    Level 22: Aim -- RechRdx-I(A), RechRdx-I(33)
    Level 24: Hover -- Flight-I(A), Flight-I(33), Flight-I(34)
    Level 26: Power Push -- Acc-I(A), HO:Centri(33), HO:Centri(37), HO:Centri(37)
    Level 28: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(45)
    Level 30: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), RechRdx-I(39)
    Level 32: Nova -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Dmg-I(42)
    Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
    Level 38: Total Focus -- Acc-I(A), HO:Nucle(43), HO:Perox(43), HO:Perox(45)
    Level 41: Personal Force Field -- DefBuff-I(A)
    Level 44: Repulsion Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46), RechRdx-I(48)
    Level 47: Temp Invulnerability -- RechRdx-I(A), ResDam-I(48), ResDam-I(48), ResDam-I(50)
    Level 49: Force of Nature -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------
    Set Bonus Totals:
    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 27.5% Enhancement(RechargeTime)
    • 41% Enhancement(Accuracy)
    • 108.4 HP (9%) HitPoints
    • MezResist(Immobilize) 4.4%
    • MezResist(Stun) 2.2%
    • 5% (0.08 End/sec) Recovery
    • 60% (3.02 HP/sec) Regeneration
    • 3.15% Resistance(Fire)
    • 3.15% Resistance(Cold)
  2. Not looking for a fire/kin or ice/kin. Was looking for feedback from people who has played Elec/Kin. My plan is to turn the Elec/kin corruptor hero side.
  3. I have the defender at level 50 and it is just plain terrible. I have other defenders that I like far better. The sad part is that I have an Elec/Elec blaster who obviously blasts better but can drain a mobs end just as well and even has three single target holds to boot. I believe part of the issue is that Power Sink is not available until level 47 in the defender build and combined with poor damage its just horrible.

    The corruptor while getting less from fulcrum shift would do more damage , have the advantage of Scourge, and if I go with Scirroco I would get power sink at level 41 which helps the ability to drain considerably earlier. Im not looking for a world beater. I was just trying to see if someone had experience with one.
  4. I made an Elec/Kin defender and he is just horrible. Its not so much the power selection as it is just how pitiful the defender damage is. It feels like I am taking down an oak tree with a pocket knife. I love the concept and I am wondering how is this combo on the villian side. I was thinking between the higher base damage and scourge it should be a more viable character.
  5. I just wish they would share some info beyond going rogue.
  6. I wish they woukld drop some details on this. Will it be available for Dominators ??? Will there be an Electric Ancillary pool ???
  7. I didnt even take an epic pool. i simply could not fit it in.
  8. Thanks that got the updater to actually run so hopefully it will work consistently now. I already made a trouble ticket so thanks a lot for the help. I know zero about macs
  9. I downloaded the Mac Client for my wife's new laptop and I have not been able to get the client to load more than twice.

    It ran the first time and then it wouldnt restart. I had to force quit several times.

    I rebooted and then it worked again.

    When I tried today to run the game again I had to force quit several times and it would not run.

    I know nothing about Mac's this is new for me and I need all the help I can get.
  10. Here is my build.. He has about 34.5 percent melee defense which works wonders but it aint cheap. But he can tear through a mob. Mine is based off a nice build someone on the forums made.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shrapnel: Level 50 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed

    Hero Profile:
    Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9)
    Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Rchg(19), Dct'dW-Heal(21), RechRdx-I(21)
    Level 6: Combat Jumping -- Krma-ResKB(A)
    Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(23), Thundr-Dmg/EndRdx/Rchg(23), Thundr-Acc/Dmg/EndRdx(25)
    Level 10: Swift -- Run-I(A)
    Level 12: Super Jump -- Jump-I(A)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
    Level 16: Plasma Shield -- S'fstPrt-ResDam/Def+(A), ResDam-I(27), ResDam-I(27), EndRdx-I(29)
    Level 18: Boxing -- Acc-I(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
    Level 22: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(31), M'Strk-Dmg/EndRdx(33), M'Strk-Acc/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(33), M'Strk-Acc/Dmg/EndRdx(34)
    Level 24: Blazing Aura -- M'Strk-Dmg/Rchg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/Dmg(34), M'Strk-Acc/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36), M'Strk-Acc/Dmg/EndRdx(36)
    Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
    Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
    Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
    Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45)
    Level 38: Consume -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(43), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-%Dam(50)
    Level 41: Build Up -- RechRdx-I(A)
    Level 44: Fiery Embrace -- RechRdx-I(A)
    Level 47: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
    Level 49: Rise of the Phoenix -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 16.8% Defense(Smashing)
    • 16.8% Defense(Lethal)
    • 4.88% Defense(Fire)
    • 4.88% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 26.8% Defense(Melee)
    • 8% Defense(Ranged)
    • 6.75% Defense(AoE)
    • 4% Enhancement(Heal)
    • 31.3% Enhancement(RechargeTime)
    • 52% Enhancement(Accuracy)
    • 9% FlySpeed
    • 60.2 HP (4.5%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 4.95%
    • MezResist(Sleep) 3.3%
    • MezResist(Stun) 12.1%
    • MezResist(Terrorized) 2.2%
    • 7% (0.12 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    • 4.73% Resistance(Fire)
    • 4.73% Resistance(Cold)
    • 9% RunSpeed



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  11. Quote:
    Originally Posted by False_Fiction_EU View Post
    Why should you want the KB removed from WH? It just makes sense that a spawn is KBed after being sucked and tossed by WH. WH is not an AoE TP foe.

    Partially because it would make the mechanic of the power less annoying. However I simply hover above the mob and tp them straight down while applying crushing field to hold them in place. Makes a psuedo hold..
  12. I will admit I dont want Propel to summon a thing. Thats part of the problem a lot of the time is WASTED generating and image and then firing it. I would have made propel something simply. Amr held forward like Cosmic Burst a small singularity would shoot out and the effect would be a mag 3 Stun. simple quick and USEFUL...

    I would also make Dimension SHift go away.. and make it.. WORMHOLE.. thats right.. I would move Wormhole to level 12.. you can even keep the name Dimension Shift if you want..

    Then I would create a NEW Power at level 26 that I call Black Hole Slam.. I would make it something like the Omega Maneuver Nuke.. A small rift is space that taunts ( effectively pulling mobs toward it ) and then when it reaches critical mass explodes for some smashing and energy damage( with some kind of small secondary effect, -res something )


    For me that would do two things.. make Gravity a faster set with Propel Changes and make it a slightly more offensive set that still can have some decent control factors mixed in..

    Now you can use Black Hole Slam as a opener and utilize Crushing Field better. You could hold that LT with Gravity Distortion. You can Blast and stun that other LT with new Propel. etc etc


    Thats my idea but it will never happen...
  13. Quote:
    Originally Posted by McBoo View Post
    I'm just hoping that Electric control will be available for dominators as well!


    >

    Me too I need a second dominator.
  14. As messed up as Grav is and it is probably one of the most complained about sets I have never seen a dev comment on improving it ever. Which is very sad IMO.
  15. Yes it actually does give them end instead of you.

    That Proc should be placed in stamina.
  16. I have an Arch/Devices that i enjoy a lot. But in all honesty I would never make another devices toon again...

    1)Gun Drone.. too much end.. too long to summon.. doesnt stay long at all for the end cost and time to summon

    2)Time Bomb stinks...

    3)Trip mines take too long to set up in teams and even solo. The set up time needs to be reduced.

    4)No build up. Targeting Drone should give a DAMAGE buff as well.

    5)The Smoke Grenade is meh


    oh yeah and Gravity sucks..
  17. Power Idea based off someone elses post...

    Gravity gets a new power..

    Black Hole Slam..

    Works Like Omega Manuever.. draws folks in then BOOM Smashing Damage to all in range (no knockback) maybe disorients minions...
  18. Hands down...

    Gravity Control. Its is a screwed up set with some a hard to manage power in Wormhole that tends to annot the team even when you do use it correctly. It has a completely useless power that almost NO ONE takes in a build called Dimension Shift (which has NOTHING to do with Gravity BTW). I has an extremely slow animating, annoyingly over the top animated power in Propel (really.. cars.. refrigerators...etc etc) that I guess they thought woulld be really cool.. except that its not cool when the power doesnt hit until the mob is already dead half of the time... It has no blend of hard and soft controls like Earth or Ice. Even thematically its not as good as it could be.. where is something really cool like Anti-Gravity field which makes foes float UP... with the animation from Ghost Widows hold (just the floating part not the little purple yellow things)

    The WARSHADE has better themed Gravity attacks.

    Liquefy sucks. It is about the MOST underwhelming defender Tier 9. and the fact it as no minus resistance effect on it to me is just mind boggling. Also I had the -res that I have to stick on a player. Thanks for making the poiwer USELESS when I solo.. Yeah the trick arrow can debuff a mob with a sonic arrow but the MASTER of Sound cannot debuff a mob without a some tank or scrapper.. yeah.. great..


    Gun Drone.. WHY does this power take SO LONG to animate and cost SO MUCH end to do so.. Come on people.. shorten the animation times and end cost for that power. Its way over the top...


    Oh and while i am on a roll.. can the MM Spec Ops pets get an AOE attack maybe ??? Like the one the medic DOESNT need.. oh and how about a Stealth Snipe so the stealth they have actually DOES something... oh and shorten the timer on the tear gas and flash grenades PLEASE....

    Rise of the Phoenix.... and for that matter Soul Transfer for tanks scraps and brutes... None of these powers should exist on a tank. A tank should have a power that helps them STAY ALIVE.. you know like all the OTHER sets... Not one that you use AFTER you die.. and certainly not one that needs a dead foe in range...

    Defender damage sucks..

    ad last but not least

    VIGILANCE !!!!!!!!!!!!!!!!! ARG !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  19. Will I ever be able to make level 50 Tsoo ???!!!!!
  20. Here is my build. It is pretty close to perma PA if I have hasten and AM running. Works very well. I could squeeze some more recharge out of it but I feel I would have to sacrifice too much to do so. I am saving up some loot for the Apocalypse ser for Power Blast and I will probably eventually get a Luck of the Gambler in Superior Invisibility. I could stick a Basilisk Gaze into Blind and move those enhancements into Power Blast but I like the damage that Blind does.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Borealis: Level 50 Technology Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Blind -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37), HO:Perox(37)
    Level 1: Radiant Aura -- Heal-I(A), Heal-I(46), Heal-I(46)
    Level 2: Deceive -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(3), CoPers-Conf(3), CoPers-Conf/Rchg(9), CoPers-Conf%(11)
    Level 4: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7), Dmg-I(9)
    Level 6: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(11), BasGaze-Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(13), HO:Endo(15), RechRdx-I(15)
    Level 8: Swift -- Flight-I(A)
    Level 10: Radiation Infection -- HO:Enzym(A), HO:Enzym(17), HO:Enzym(17)
    Level 12: Hover -- Flight-I(A)
    Level 14: Fly -- Flight-I(A)
    Level 16: Health -- Heal-I(A)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), Dmg-I(21), RechRdx-I(23)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25), P'Shift-End%(50)
    Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(36)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(34)
    Level 26: Accelerate Metabolism -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod(27), Efficacy-Acc/Rchg(36), Efficacy-EndMod/EndRdx(45), Efficacy-EndMod/Acc(50)
    Level 28: Spectral Terror -- Abys-Acc/Rchg(A), Abys-Acc/EndRdx(29), Abys-Acc/Fear/Rchg(29), Abys-EndRdx/Fear(31), Abys-Dam%(31)
    Level 30: Superior Invisibility -- EndRdx-I(A), EndRdx-I(40)
    Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(34), Dmg-I(34)
    Level 35: Lingering Radiation -- Acc-I(A), RechRdx-I(40), RechRdx-I(43), RechRdx-I(43)
    Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), HO:Endo(40), RechRdx-I(46)
    Level 41: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Hold%(45)
    Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
    Level 47: Temp Invulnerability -- EndRdx-I(A), ResDam-I(48), ResDam-I(48), ResDam-I(48)
    Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    ------------
    Set Bonus Totals:
    • 15.5% DamageBuff(Smashing)
    • 15.5% DamageBuff(Lethal)
    • 15.5% DamageBuff(Fire)
    • 15.5% DamageBuff(Cold)
    • 15.5% DamageBuff(Energy)
    • 15.5% DamageBuff(Negative)
    • 15.5% DamageBuff(Toxic)
    • 15.5% DamageBuff(Psionic)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 3.75% Defense(Psionic)
    • 2.5% Defense(Ranged)
    • 4.5% Max End
    • 2.75% Enhancement(Terrorized)
    • 4% Enhancement(Confused)
    • 9% Enhancement(Accuracy)
    • 61.3% Enhancement(RechargeTime)
    • 76.3 HP (7.5%) HitPoints
    • MezResist(Confused) 5%
    • MezResist(Held) 8.3%
    • MezResist(Immobilize) 10.5%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 5%
    • 9.5% (0.16 End/sec) Recovery
    • 32% (1.36 HP/sec) Regeneration



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  21. Quote:
    Originally Posted by Hyperstrike View Post
    I'd go Katana/SR. Build for Acc/Recharge/End until SO's.
    Take Divine Avalanche as early as possible and slot it out fast.

    Once you hit SOs, it just becomes completely unfair to NPCs, even to +3 bosses.

    Also, Sprint+Swift+Quickness+Ninja Run will have you seriously debating whether or not you'll need a travel power. I know I'm considering respec'ing out of SJ right now.

    hmmm unsupressed movement... tasty... also more ninja themed...
  22. I want to take advantage of the new Ninja Super Booster pack because it finally has things I have always wanted to make.

    I have several options on the all " natural " Ninja themed character.

    Broadsword/Shield
    Broadsword/SR
    Katana/SR

    I kind of what to stay with these themes although I have given some thought to Willpower and just turning all the effects down to look more " natural ".

    I would like some thoughts from the people that have played these sets. I think I am laening a lil toward shield as I have a shield because there are lots of shield options.
  23. Personally I would LOVE to see more info regarding Elecrric Control and I hope it isnt just some rehashed set with different effects. I am expecting the typical single target and AoE immobilizes in Electric Fences and I assume there will be a pet and i hope its is more than a Voltaic Sentinel rehash.
  24. Im actually Elec/SS and I dont have Combat Jumping. I am not getting KB's I am getting occasionally Immobilized if the foes are +3 or more. Not always just every once in a while. I just noticed that the number was lower but then I forgot that it was a passive which is why it's value is so low.