Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. Zombie Man

    lordyofboardys

    Quote:
    Originally Posted by DumpleBerry View Post
    If it ever said anything, it said it a long time ago.
    More than likely in a restricted forum (probably Mod/Dev only).
  2. Zombie Man

    lordyofboardys

    Quote:
    Originally Posted by DumpleBerry View Post
    BodyinBasement has one post.
    What does it say?
  3. Zombie Man

    lordyofboardys

    Funny how long ago The Television was registered but only posted recently.

    Maybe they make their posting devs lurk first before posting.... sort of like a cautionary tale, or a Scared Straight program.
  4. Zombie Man

    Propel

    Menu > Options > Graphics Tab > Advanced Graphics Settings Section > Particle Physics Quality > Low

    That will reduce the number of physics objects like shell casings, exploding debris, and propel items that are drawn at the same time.

    If you have the Wedding Pack, throw rose petals or confetti. The new, smaller bits will cause the older, bigger bits to disappear.
  5. Zombie Man

    Inf Cap

    Quote:
    Originally Posted by Donna_ View Post
    Any ideas with the cost of some IO's actually hitting the 2000 mil inf cap that this could be raised to something else???
    Good idea, then we can start using scientific notation to express our inf., like:

    "I just bought a PvP Recipe for 3.4569E11 influence!"
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    You know, there are days when I wish I could flip a switch and wipe people's memories. Then maybe the ED deconstructions will finally stop, but even then it feels like the spectre of that thing is so strong it would punch through causality just for the sake of reminding people.
    It's slowed down a bit. Mostly because most of the rabid ED-haters who constantly brought it up have left for CO.

    And I have a feeling we'll see a rise in ED references in a few months when they come back....
  7. Quote:
    Originally Posted by Cazelfax View Post
    Honestly, devs, if you want to just kinda steal whatever you can use from The Other Superhero MMO's™ character creator, I live near their building. Something could be... arranged.
    We already did steal something from the Other Superhero MMO's character creator... it's called "JLove."

    I think they lured him away with a trail of shiny things.
  8. Have you tried the US url: http://www.cityofheroes.com/en.html ?

    Funny thing is that the US site doesn't have the flags to chose the localization (and if you want to read the US site, it's spelled with a 'z' ). So, I went to the NCSoft site (http://us.ncsoft.com/en/), chose the drop down localization menu for English-GB (http://eu.ncsoft.com/en-gb/) then chose City of Heroes (http://eu.ncsoft.com/en-gb/city-of-heroes/), then chose Official CoH Game Site at bottom (http://eu.cityofheroes.com/en/) and saw the EU site with the flags up top.

    Clicking on the US flag brought me to the US version (http://www.cityofheroes.com/en.html).

    Maybe it's not NCSoft doing that but the EU overlords?
  9. Zombie Man

    Phishing for CoH

    Quote:
    Originally Posted by Ravenswing View Post
    I had my first ever phishing email for NCSoft today. Fairly crude, no finesse. Still, isn't it nice to know someone cares?

    http://boards.cityofheroes.com/annou...php?f=601&a=23

    Remember, children, your account security is largely down to you.
    fixt
  10. Zombie Man

    stf yellow tower

    Quote:
    Originally Posted by Kahlan_ View Post
    Does the yellow tower on the STF give recluse psi defense? (In particular I'm thinking about mesmerize)
    According to City of Data:

    coh.redtomax.com/data/powers/power.php?id=V_Arachnos.Protective_Generator.Dispe rsion_Bubble_Real

    It's Defense to Melee, AoE, Ranged, and "All Types."

    But we've seen in the past how "All Types" sometimes doesn't include Toxic or Psi, so... I don't know.
  11. Quote:
    Originally Posted by Nitra View Post
    Have had the same problem and they way I got around it is to log off and log back in, it's a glitch and that seemed to work give it a try and it will save you from having to buy salvage
    Quote:
    Originally Posted by Clave_Dark_5 View Post
    You can also (I hear) go to another AE building in another zone.
    Logging off and on, or, switching zones both create a 'character reset' which can clear up these types of glitches.
  12. Soloing Hickman's set to no bosses is extremely easy, at least, that was my experience on a Defender.
  13. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    CoX actually uses OpenGL, so it doesn't require any particular version of Direct X.
    The 2D UI and sound uses DX9.
  14. Quote:
    Originally Posted by TRTerror View Post
    Yeah taking over a minute per spawn for even level family isnt that hot .
    The question of the thread is a good farming Defender, not the best farming power set from any AT. You're not going to get any Defender being able to farm like a Fire/Kin.
  15. Quote:
    Originally Posted by Fire_Away View Post
    Everybody scram. It's the color police. Leave it to the forums...BTW this from Wikipedia on the definition of violet "may refer to a shade of purple, that is, a mixture of red and blue light...".

    In any event, now that at least one post has been uncovered color me thoroughly intrigued.
    Color police... pft.

    The color judge is here. That is magenta. The html coding says so. You can think of it as a purplish pink, that is, a light red with a smidge of blue.
  16. Quote:
    Originally Posted by Dispari View Post
    Would you take away the Vanguard, Roman, and upcoming Clockwork pieces? Because it doesn't seem to me like we aren't getting pieces because they don't want us to look like NPCs. They don't seem totally opposed to giving us some pieces, or even complete sets. It appears totally random/arbitrary that we get some pieces and not others.
    It's not that arbitrary.

    Prior to Paragon Studios, costumes that were made for NPCs, groups and signature NPCs, were made for the NPC skeleton, which differs from the PC skeleton (placement of nodes, e.g., on which you 'hang' the costume, which is why NPCs can have back packs and we can't.... yet). Costumes made for NPCs were not made to stretch according to sliders and were not made to be mix and match with other costume pieces, so, no worries about clipping issues.

    Thus, none of these 'legacy' NPC pieces can be translated into PC costumes. To make PC versions, the costumes would have to be re-created from scratch.

    Besides this technological block for transferring NPC costumes to PCs, there was a in-game role-playing stance on the part of the Devs (most likely Jack) that players are heroes apart from those factions and not members of them (despite the fact that many RPers loved to use being part of an existing faction as part of their back story).

    When Paragon Studios was created, Positron had the stance, "give the players what they want." And so, there was a stated policy that from here on out, when new costumes are made for NPC groups, they will *try* to make them in such a way that they actually can be made portable to PCs. Thus, we have Vanguard and Roman Costumes, and soon, P.Clockwork pieces. So, the devs came through on this pledge.

    However, they have made it clear that signature NPCs will retain some pieces unique to that NPC which the players will not get. So, despite the mistake of including Imperious and Daedalus in the picture of new Roman Costumes, Imperious' cape and both of their helms are not available for players. No Sister Airlia's flowing loin cloth. (But we did get all those model's hair styles.)

    So, in summary: The costumes of Legacy NPCs are off the table since they would have to be recreated from scratch and the time to do that is time away from giving us other new pieces. New factions have the possibility to also provide new costume pieces for player use. Signature costume pieces unique to an NPC are always unusable by PCs.




    Quote:
    Originally Posted by PhantomRanger View Post
    The best resistance member is one that is close to the enemy. This could very well be Raymond Keyes.
    The guy in the pic has skin -- dark skin -- and is a weapon user. Antimatter would have Caucasian skin if he had any skin (Primal Keyes got his body back, which doesn't mean Praetorian Keyes got his body back) and is Rad/Rad like Positron. Also, the legacy version of Antimatter already in the game does not have Tron-like glow-lines.
  17. Quote:
    Originally Posted by Wavicle View Post
    Let's look at it this way.



    If Power Thrust is a good power (and I think people generally consider it a pretty decent power), then Gale is amazing because it's ranged, cone Power Thrust.

    With a very few exceptions (RPD and Jab come to mind) the first secondary powers are quite good and important.
    Have you seen the other powers that come after Gale? Having more KB that does no appreciable damage is not a glaring hole in that set that needs to be filled by Gale.

    Low level Controllers do so little damage and get no Containment bonus damage from knocked down foes, that skipping Gale to pick up an extra attack is huge for survivability.

    Besides, Nemesis Staff is better: KB + high damage.
  18. Quote:
    Originally Posted by MondoCool View Post
    The first power taking enforcement is there for a reason.
    Quote:
    Originally Posted by Fleeting Whisper View Post
    Also, I can't come up with a single T1 secondary power that I would consider a bad power pick. I know some might disagree with things like Punch or Gale, but I honestly can't think of a single T1 secondary I don't find useful.
    It's all about Gale.

    Freakin' Gale.


    Anyway, so, your first T1 secondary keeps you more alive than taking T1 and T2 of your primary, eh? <rolls eyes>

    Does it keep you more alive when you're level 30 and respec and still have to take it?
  19. Have you exhausted everything the wiki has to offer, including the complete Tutorial text plus player tutorials?

    paragonwiki.com/wiki/Category:Mission_Architect
  20. Quote:
    Originally Posted by Dark_Respite View Post
    Start ATLAS SHRUGGED. By the time you're done, you'll join the Anarchists.
    fixt
  21. Quote:
    Originally Posted by bAss_ackwards View Post
    Of course a zombie would give this sort of advice.
    It'll be valentine's day soon...

  22. Spawn size is base the difficulty setting or number of players on the team whichever is higher.

    If you set yourself to 8x and there are 8 on the team you will *not* get spawn size for 16.