Mission Difficulty


Garrott

 

Posted

Hi all, pretend I didn't start playing in May of 2004 for a second...

With the difficulty options a player can up his level of difficulty by +1, +2, +3 etc and that seems self evident if you are level 32, then it will boost the foes to level 33, 34, 35 respectively.

The 'choose how many heroes I am equivalent to' +1, +2, +3 increases the headcount in the mission groups accordingly when you solo.

Now the 'nut' of the matter: when I am on a team with a scrapper or some other enthusiastic type, I will get a tell that says don't just raise it to +2 because we already have 2 on the team and effectively it won't increase the number of foes in groups. Or if the team consists of three heroes/villains, they say +3 won't increase the number of foes in groups.

In my wacky way of thinking, on a team of three if I select +3 for how many heroes I am equal too, we will get groups with +3 for me and +2 more for the two teammates on the team. Am I off on this, or am I ignorant of the mechanics?

I don't mind challenges. I adjust the difficulty usually to fit our fighting skill so that we are challenged as much as we are not in missions-prior to the end boss, which should always make a team work.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
Hi all, pretend I didn't start playing in May of 2004 for a second...

With the difficulty options a player can up his level of difficulty by +1, +2, +3 etc and that seems self evident if you are level 32, then it will boost the foes to level 33, 34, 35 respectively.

The 'choose how many heroes I am equivalent to' +1, +2, +3 increases the headcount in the mission groups accordingly when you solo.

Now the 'nut' of the matter: when I am on a team with a scrapper or some other enthusiastic type, I will get a tell that says don't just raise it to +2 because we already have 2 on the team and effectively it won't increase the number of foes in groups. Or if the team consists of three heroes/villains, they say +3 won't increase the number of foes in groups.

In my wacky way of thinking, on a team of three if I select +3 for how many heroes I am equal too, we will get groups with +3 for me and +2 more for the two teammates on the team. Am I off on this, or am I ignorant of the mechanics?

I don't mind challenges. I adjust the difficulty usually to fit our fighting skill so that we are challenged as much as we are not in missions-prior to the end boss, which should always make a team work.
The number of heroes being equivilant of works like this, the number of heroes on the team OR the number set in the difficulty slider, whichever is higher.

Team 2 Diff 3 --> Mission set for 3
Team 4 Diff 3 --> Mission set for 4
Team 8 OR Diff 8 --> Mission set for 8

Hope that helps.


Arc 52555: Tower of Darkness
Arc 139668: Bob's Crazy Car Dealership

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Spawn size is base the difficulty setting or number of players on the team whichever is higher.

If you set yourself to 8x and there are 8 on the team you will *not* get spawn size for 16.
Darn. I would've hoped to get a mission set for 64 (8x8). Muahaha!.


Ninus Lvl 50 Bots/Dark/SM Mastermind Badges: 1384 @Ninus on Global
Put an Ebil MasterMind in the Obal Office: It wont be the first time
Campaigning for Global Global Ignore Champion since 2009!