Invul EM, pls critique


Blue_Centurion

 

Posted

Been a year or so since I built a Tank. On my 3rd pencil sketch this guy came together. Now I'm just not sure if i'm on the right track. I have foregone chasing +health bonuses in favor of +Def and some Resists, but am unsure survival wise in high end content and Incarnate Trials if this is smart. Can anybody look this over and see if I went too far sideways? Thanks




Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Invul EM: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(3)
Level 1: Barrage -- SMotTanker-Acc/Dmg:50(A), SMotTanker-Rchg/Res%:50(45), SMotTanker-Dmg/EndRdx/Rchg:50(45), SMotTanker-Acc/Dmg/Rchg:50(46), SMotTanker-Acc/Dmg/EndRdx/Rchg:50(46)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(21)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-Heal:50(11), Dct'dW-Rchg:50(50)
Level 6: Resist Elements -- Aegis-Psi/Status:50(A), Aegis-ResDam:50(7), Aegis-ResDam/EndRdx:50(33)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(13)
Level 10: Boxing -- HO:Nucle(A)
Level 12: Resist Energies -- ImpSkn-Status:30(A), ImpSkn-ResDam/EndRdx:30(13), ImpSkn-ResDam/Rchg:30(40), ImpArm-ResPsi:40(40)
Level 14: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(15), RctvArm-ResDam:40(31)
Level 16: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(17), LkGmblr-Rchg+:50(17), Ksmt-ToHit+:30(21)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(19), LkGmblr-Rchg+:50(19)
Level 20: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(33), Mocking-Taunt/Rchg/Rng:50(34), Mocking-Acc/Rchg:50(34), Mocking-Taunt/Rng:50(34), Mocking-Rchg:50(40)
Level 22: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(23), LkGmblr-Def/EndRdx:50(23)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(25), LkGmblr-Rchg+:50(25), SW-ResDam/Re TP:50(29)
Level 26: Tough Hide -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(27), LkGmblr-Def/EndRdx:50(27)
Level 28: Whirling Hands -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(37), Erad-Dmg/Rchg:30(37), Erad-%Dam:30(42)
Level 30: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/EndRdx:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(43)
Level 32: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(33), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(43)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(48), C'ngImp-Dmg/Rchg:50(48), C'ngImp-Acc/Dmg/Rchg:50(48), C'ngImp-Acc/Dmg/EndRdx:50(50), C'ngImp-Dmg/EndRdx/Rchg:50(50)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Dmg/EndRdx/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(46)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- P'Shift-End%:50(A)
Level 47: Energy Torrent -- Empty(A)
Level 49: Fly -- Winter-ResSlow:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(29)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(42), EndMod-I:50(45)
------------
------------
Set Bonuses:
Steadfast Protection
(Resist Physical Damage)

  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gladiator's Armor
(Resist Physical Damage)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Superior Might of the Tanker
(Barrage)
  • 4% DamageBuff(All)
  • 56.22 HP (3%) HitPoints
  • 10% Enhancement(RechargeTime)
  • 2.52% Resistance(Toxic,Psionic)
Reactive Armor
(Temp Invulnerability)
  • MezResist(Immobilized) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Aegis
(Resist Elements)
  • 5% SpeedRunning
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Reactive Armor
(Unyielding)
  • MezResist(Immobilized) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Impervious Skin
(Resist Energies)
  • MezResist(Sleep) 2.2%
  • 28.11 HP (1.5%) HitPoints
  • Status Resistance 7.5%
Impervium Armor
(Resist Energies)
  • 3% Resistance(Psionic)
Reactive Armor
(Tough)
  • MezResist(Immobilized) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.08 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invincibility)
  • 10% (0.78 HP/sec) Regeneration
  • 21.08 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 21.08 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.78 HP/sec) Regeneration
  • 21.08 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Shield Wall
(Maneuvers)
  • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Luck of the Gambler
(Tough Hide)
  • 10% (0.78 HP/sec) Regeneration
  • 21.08 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Eradication
(Whirling Hands)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 42.17 HP (2.25%) HitPoints
Crushing Impact
(Bone Smasher)
  • MezResist(Immobilized) 2.2%
  • 21.08 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
  • 35.14 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Crushing Impact
(Energy Transfer)
  • MezResist(Immobilized) 2.2%
  • 21.08 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Crushing Impact
(Total Focus)
  • MezResist(Immobilized) 2.2%
  • 21.08 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Winter's Gift
(Fly)
  • 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
Performance Shifter
(Stamina)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning



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Posted

This would be closer to how I'd craft an Inv/EM tank. I personally don't think Maneuver's is worth the endurance cost, for what you get in return. Although I really like the Kismet unique, I don't think you'll need it on an Invuln. Tank.

If you see any generic IOs, or SOs in the build, ignore what level(s) they are. I didn't take the time to turn them all into lvl 50 IOs.

Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/

Click this DataLink to open the build!

Generic Inv/EM Tank: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(5)
Level 1: Barrage -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg(9)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(29), Mocking-Rchg(31)
Level 12: Boxing -- Empty(A)
Level 14: Fly -- EndRdx-I(A)
Level 16: Whirling Hands -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Dmg(31), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(37)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(33), HO:Cyto(34)
Level 20: Energy Punch -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(21), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), SMotTanker-Rchg/Res%(36)
Level 22: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(36), Aegis-ResDam/Rchg(36)
Level 24: Resist Physical Damage -- GA-3defTpProc(A)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(43)
Level 35: Energy Transfer -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(43), SMotTanker-Acc/Dmg/Rchg(45), SMotTanker-Dmg/EndRdx/Rchg(45), SMotTanker-Acc/Dmg/EndRdx/Rchg(45)
Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A), P'Shift-End%(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 2: Stamina -- EndMod(A), P'Shift-EndMod(15), P'Shift-End%(17)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
------------



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
Level 12: Boxing -- Empty(A)
Level 14: Fly -- EndRdx-I(A)
Level 16: Whirling Hands -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Dmg(31), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(37)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(33), HO:Cyto(34)
Level 20: Energy Punch -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(21), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), SMotTanker-Rchg/Res%(36)
If you Aren't going to use Boxing and you Are going to use Energy Punch, then why give Boxing any priority? Take Energy Punch early and move Boxing out to somewhere just before you need it.

I happen to like Leadership, so I had to sacrifice Energy Punch and make use of Boxing.

Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/

Click this DataLink to open the build!

Perfect Perry: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(11)
Level 1: Barrage -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 2: Dull Pain -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(3), Numna-Heal/Rchg(23), Numna-Heal/EndRdx/Rchg(23)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 6: Boxing -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(46)
Level 10: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(42), Mocking-Taunt/Rng(46), Mocking-Rchg(50)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(45)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Whirling Hands -- MotTanker-Acc/Dmg(A), MotTanker-Acc/Dmg/Rchg(17), MotTanker-Dmg/EndRdx/Rchg(17), MotTanker-Acc/Dmg/EndRdx/Rchg(19), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(34)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), LkGmblr-Rchg+(21), AdjTgt-ToHit(25)
Level 20: Assault -- EndRdx-I(A), EndRdx-I(25)
Level 22: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(45)
Level 24: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
Level 26: Tough Hide -- GftotA-Def(A), GftotA-Run+(29), LkGmblr-Def(33), LkGmblr-Rchg+(40)
Level 28: Resist Physical Damage -- ResDam-I(A), S'fstPrt-ResDam/Def+(43)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(40), RctvArm-EndRdx(42)
Level 32: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-Rchg(45)
Level 35: Energy Transfer -- F'dSmite-Acc/EndRdx/Rchg(A), F'dSmite-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(46)
Level 47: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(48), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Resist Elements -- Aegis-Psi/Status(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 0: The Atlas Medallion
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(27), Numna-Heal(27), Numna-Regen/Rcvry+(42)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(13), P'Shift-End%(13)
Level 1: Prestige Power Slide -- EndRdx-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
------------



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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.
Be Well!
Fireheart


 

Posted

Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Barrage -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), HO:Nucle(9)
Level 2: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(11), Aegis-ResDam/Rchg:50(11), GA-3defTpProc:50(13)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(19), HO:Nucle(21)
Level 6: Dull Pain -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(21), Dct'dW-Heal/Rchg:50(23), Dct'dW-Heal/EndRdx/Rchg:50(23)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(27), Mocking-Taunt/Rchg/Rng:50(29), Mocking-Acc/Rchg:50(29), Mocking-Taunt/Rng:50(31), Mocking-Rchg:50(31)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(33)
Level 14: Boxing -- Empty(A)
Level 16: Whirling Hands -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(33), Erad-Acc/Dmg/EndRdx/Rchg:30(33), C'ngBlow-Acc/Dmg:50(34), C'ngBlow-Dmg/EndRdx:50(34), C'ngBlow-Dmg/Rchg:50(34)
Level 18: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 20: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(36), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37)
Level 22: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(39)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx:50(40)
Level 28: Build Up -- HO:Membr(A), HO:Membr(40), HO:Membr(42)
Level 30: Fly -- Winter-ResSlow:50(A)
Level 32: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(42), Aegis-ResDam/Rchg:50(42)
Level 35: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(43), Aegis-ResDam/Rchg:50(43)
Level 38: Energy Transfer -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(43), C'ngImp-Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/EndRdx:50(45)
Level 41: Total Focus -- SMotTanker-Acc/Dmg:50(A), SMotTanker-Dmg/Rchg:50(46), SMotTanker-Acc/Dmg/Rchg:50(46), SMotTanker-Dmg/EndRdx/Rchg:50(46), SMotTanker-Acc/Dmg/EndRdx/Rchg:50(48)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(48), Thundr-Dmg/Rchg:50(48), Thundr-Acc/Dmg/Rchg:50(50), Thundr-Acc/Dmg/EndRdx:50(50), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 49: Physical Perfection -- P'Shift-End%:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(13), Mrcl-Rcvry+:40(15)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(15), EndMod-I:50(17)
------------



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Here's essentially what I'd do.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
This would be closer to how I'd craft an Inv/EM tank. I personally don't think Maneuver's is worth the endurance cost, for what you get in return. Although I really like the Kismet unique, I don't think you'll need it on an Invuln. Tank.
You are right about Maneuvers and Kismet, based on your build I tweaked mine and cut both out. Nice, thanks!


 

Posted

I'd used my Inv/DB build as a starting point, and didn't think to switch Boxing with Energy Punch. My Bad. (I don't have the tier 2 attack in the Inv/DB build)

Personally, I think Tactics is a bit redundant on an Invulnerable tank. Slotted the way I have it, two mobs in range gives you nearly the same amount of +to hit as you get from Tactics. That's without the extra power pick or the endurance cost. Using the Kismet unique alone gives you a touch less +to hit than the base Tactics, while only using one enhancement slot and no extra endurance. Combining my slotting with the Kismet Unique, you'd be getting over 9% to hit, with one in range. While not getting you the same +to hit as your slotted Tactics, it does give greater flexibility in the build. Again, personal preference.

As always, YMMV.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.