What is a game feature that you never knew existed?


4_Thirty_5

 

Posted

Quote:
Originally Posted by Laevateinn View Post
I didn't even know there was a camera shake feature.
Menu->Options->Controls, near the bottom of the list:

Enable Camera Shake - Enabled/Disabled

Enabled - allow certain effects to "shake" the camera (simulates ground shaking)
Disabled - never "shake" the camera

http://wiki.cohtitan.com/wiki/Options#Mouse_Options




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Originally Posted by Samuel_Tow View Post
You're right, I remember that now that you mention it. The City of Hero update is what brought us robes and jackets, the so-called "anime-inspired" costume pieces which caused small minds to rant and rave in protest.

I still think the Click-to-Move feature has to have come out later, though. That came with the Free Camera Movement which detaches character orientation from the camera and includes the /cameraturn slash command. I remember playing with those for the very first time on a low-level villain, one of the first I had, which has to have been somewhere around CoV's launch.

I recall trying to use camera rotation instead of mouse look to look around, and then binding my character to turn the camera when he started moving so it'd be more like in Prince of Persia (or how White/Black Dwarves move) but that never worked.

I don't know, I could have my timing wrong.

*edit*
You are absolutely correct. According to ParagonWiki, click to move was part of I4.
The ease of movement and targetting and ability to customize the UI in this game is extremely helpful for me. I know there are great games out there that use a manual targetting system, but I can't play them. With partial paralysis of my hands, nerve damage, arthritis, and fibromyalgia it's the ease of this game that allows me to play so well that my teammates notice nothing at all and I'm sought after on my server for itrials and Mo runs. I am proud that I'm able to play so well and keep up with even the leet speed players. My hands barely move except for when I type. I use a combination of mouse movement, targetting through the team menu, autotargetting, and 1-0 keys.

I've even taught my 65 year old mother, who is even more physically limited to play in a fashion. She autofollows me and uses the 1-0 keys to attack. That's it.

This game is accessible to the impaired and I love it. Never change it.


Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
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Posted

I genuinely appreciate the sentiment, but I can't really see how it relates to my post that you quoted, which mostly just discusses when click to move was introduced and whether it was at the same time as free camera movement.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I genuinely appreciate the sentiment, but I can't really see how it relates to my post that you quoted, which mostly just discusses when click to move was introduced and whether it was at the same time as free camera movement.
I find click-to-move very helpful. Sorry, I was expanding from there on my train of thought of just how convenient that and the other ease of movement and targeting features are.


Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
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Posted

A few things in this thread were new to me, so this is helpful. I have nothing recent to share but here's something small:

AE missions designed by you are saved on your local system. For me on Windows Vista the path is C:\Program Files (x86)\City of Heroes\Missions

Each mission is given the .storyarc postfix. But, you can read and revise the file by right clicking and hitting Open With >> Notepad. You can then edit the file in plain text. You can use this to:

  • Copy missions whose design is in progress to another computer
  • Make small changes to the mission
  • Copy elements of the mission over and over (I find this very useful for cloning ambushes and patrols for example, note tahat to make this part work correctly, you must change the DetailName for each event to be different from each other, eg Patrol1, Patrol2, Patrol3, etc)
One way I used this is to type **fill in** in all required simple text fields when first creating the mission. Then I go into the text file and edit them all directly using a much simpler interface and the Find tool.

You have to republish the mission for it to go live (editing the local copy doesnt make it live).


WARNING: Before editing any mission directly, save a backup of it. A small typo could wreck the whole file.


 

Posted

Quote:
Originally Posted by Steele_Magnolia View Post
I find click-to-move very helpful. Sorry, I was expanding from there on my train of thought of just how convenient that and the other ease of movement and targeting features are.
Ah, gotcha! I'm glad you enjoy the feature, then


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Indiramourning View Post
Yes it does.
Thanks!


 

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Originally Posted by Sigium View Post
I did not know you could just /ah to bring up the Auction House
wait whut?

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Originally Posted by CoolWhip View Post
A feature the I use all of the time that most either don't know about or have forgotten is the Empowerment table. I can't tell you how many players try to correct me when I say I need to craft a quick empowerment by saying "they're enhancements".

My all time favorite empowerments are the Increase Attack Rate (20% recharge boost), Grant Invisibility (the name is misleading as it gives you stealth rather than allowing you to stealth team mates), and Knockback Protection (in the early levels before acrobatics is available or for when you need to put off taking it for a while).

The best part is that they last for an hour
You can only craft these in a Base no?

Quote:
Originally Posted by Canine View Post
It's better (and worse) than that.

Z, by default will cancel any queued powers, so if you suddenly really REALLY don't want to use the power you've got queued, then slap Z and assuming you're in time, it won't activate.

However...

It will also un-auto any auto powers you may have. Had Hasten on auto-fire? Not any more.

Nowadays, to drop out of combat stance, I just hit Esc twice. I don't use auto-fire powers much, but when I do, I want them to stay auto-fire, like mez protection on my Shield/SR toons.
Oh wow...I've been owned so many times because I wad an idjit and clicked the wrong button! This is awesome!

Quote:
Originally Posted by Coyote_Seven View Post
The escape button also does that. The escape button also deselects any friend or foe you have targeted, if any. I think it will also remove any power queue you currently have.
Layered cake of awesome!



 

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Originally Posted by IanTheM1 View Post
In addition to this, right clicking on glowies and choosing the Interact option has a larger active range than the normal left click hand cursor.
Using Interact also allows you to use a glowie while dead. Very useful if you misjudge how close the enemies are and get nuked when the click drops your stealth.



 

Posted

Quote:
Originally Posted by Canine View Post
Z, by default will cancel any queued powers, so if you suddenly really REALLY don't want to use the power you've got queued, then slap Z and assuming you're in time, it won't activate.

However...

It will also un-auto any auto powers you may have. Had Hasten on auto-fire? Not any more.
That's because Z is bound to "powexec_abort", which both unqueues and unautos. Just rebind Z to:

/bind z "powexec_unqueue"

It will unqueue without turning off your auto power.

I've had spacebar bound to this since 2004. It also brings your character out of the (IMO ridiculous) hunched combat pose, so I use it at the conclusion of every fight. I'm kind of OCD like that.


 

Posted

There's a Hero Corps Representative/Fortunata in every zone, and there's a map setting that makes them show up on your minimap. I always thought there was just the one of each, it's so much easier being able to quickly scale the difficulty up for grinding or down for tips/arcs.

Brawl doesn't use any endurance, which is perfect for low level filler attacks on a Brute to build fury.


 

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Originally Posted by Dr_Corvus View Post
I've had spacebar bound to this since 2004. It also brings your character out of the (IMO ridiculous) hunched combat pose, so I use it at the conclusion of every fight. I'm kind of OCD like that.
Speaking of this, here's a feature you didn't know existed:

The game has a bugged "fake combat mode" which you can accidentally get stuck in. Normally, out-of-combat mode has your character stand straight up and look around while combat mode has you hunched over. However, if you're in out-of-combat mode and use a Build Up type power (i.e. a power with that animation) it will put you in combat mode, but keep returning you to your idle stance. This looks very ugly and has the potential to cause your power animations to fail to play.

If you ever catch yourself jolting back to a gromless uninvolved posture in battle, the easiest solution is to hit Escape two or three times to cancel out of any combat mode, then be sure to use a legitimate attack to go back into the proper combat mode.

This only works for powersets with a "regular" activation sequence that doesn't put anything in or on your hands.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

6 years playing, just found out about a month ago that V + Click moves you to the location you click. Not that I care really, since I prefer WASD and clicking powers.


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Posted

Quote:
Originally Posted by Rajani Isa View Post
I want to say Issue 4. Definitely pre-CoV
May 4, 2005

My favorite google trick, using site:paragonwiki.com inurl:patch_notes to search through patch notes.


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Posted

Quote:
Originally Posted by AkuTenshiiZero View Post
6 years playing, just found out about a month ago that V + Click moves you to the location you click. Not that I care really, since I prefer WASD and clicking powers.
I'm going to try that, thanks.


Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
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Governments have fallen to the power of social media. Gaming companies can too.

 

Posted

/cleartrays command after a Respec, so useful...


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Posted

Quote:
Originally Posted by StarGeek View Post
May 4, 2005

My favorite google trick, using site:paragonwiki.com inurl:patch_notes to search through patch notes.
Didn't know the inurl trick. And I was right. I4.

I need out.
Quote:
Originally Posted by Steele_Magnolia View Post
I'm going to try that, thanks.
You can turn in on perma in the options menu (and in such cases, holding V suspends click to move).


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It was a while back but I had been playing for years before discovering that inspirations stack. up until then I had assumed you could only use one purple at a time, one orange, one red, etc...

I had assumed that because... no other games allowed for crazy stuff like that to stack!

Surely someone out there will discover this every once in a while.


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Posted

Quote:
Originally Posted by Neuronia View Post
/cleartrays command after a Respec, so useful...
I have done a handfull of respec this is a great thing I never knew

AV


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Posted

Quote:
Originally Posted by CoolWhip View Post
A feature the I use all of the time that most either don't know about or have forgotten is the Empowerment table. I can't tell you how many players try to correct me when I say I need to craft a quick empowerment by saying "they're enhancements".

My all time favorite empowerments are the Increase Attack Rate (20% recharge boost), Grant Invisibility (the name is misleading as it gives you stealth rather than allowing you to stealth team mates), and Knockback Protection (in the early levels before acrobatics is available or for when you need to put off taking it for a while).

The best part is that they last for an hour
This is a big reason I won't start a new character on a server that I don't have a Supergroup Base on anymore. End Drain Resistance is another excellent empowerment buff you can use.

Beware, though: don't use Grant Invisibility if you're soloing "rescue the hostage" missions (which show up in radio/newspaper a lot). You'll need to find a buddy to help or wait out the hour for it to expire.


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Originally Posted by Tater Todd View Post
You can only craft these in a Base no?
Correct. And you can only use the Empowerment Station in your own base. When they changed storage items so that only SG members could look inside them (Because there was an exploit that let visitors to your base steal from the bins), it also blocked visitors from using any other base items except the crafting table, and possibly the vault.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
Correct. And you can only use the Empowerment Station in your own base. When they changed storage items so that only SG members could look inside them (Because there was an exploit that let visitors to your base steal from the bins), it also blocked visitors from using any other base items except the crafting table, and possibly the vault.
Guests can use the IO crafting tables, the vault, and Teleporters.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by SoyLeyenda View Post
Beware, though: don't use Grant Invisibility if you're soloing "rescue the hostage" missions (which show up in radio/newspaper a lot). You'll need to find a buddy to help or wait out the hour for it to expire.
Actually, you can delete temporary powers that are effecting your character (such as empowerment station buffs) by right clicking on them in the powers menu. So if that stealth has become inconvenient, just delete it.


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Posted

You know, before coh went freedom you could type in /buycoh to take you directly to the login screen instantly. I used that daily, but the command was removed for the f2p model. Is there any equivalent in freedom?


 

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Quote:
Originally Posted by Snow Globe View Post
Guests can use the IO crafting tables, the vault, and Teleporters.
/em derp

Of course guests can use the porters. Not sure why that slipped my mind.


@Roderick