Which power sets need the most help?


Arcanaville

 

Posted

Although most of this discussion has included numbers to backup the claims that some or most powersets or powers need substantial amount of work, it is an actual fact that these sets are not unbalanced or underperformed but lack of "gimmicks" which seems to be COHs craze as of late, since a few issues ago newer powersets have got a gimmick to make it stand out from the rest, hence why these old sets are being outdated and unused, energy melee will always be the ST damage king, but instead of "fixing" the set, they should ultimately add a gimmick, maybe even given the stun magnitude a notch better, of course even by todays standards these sets perform pretty good still and will probably never need a touch of paint, but i'll go one further and say that no matter how we may complain it may never ever be sorted, as they are probably the way they are as intended.
If they ever did touch up the sets, i would love to see energy melee get some kind of energy absorption damage power like the more damage you dish out the better your accuracy and defense get, i dont know thats just an idea in my head.
They said that they are so backdated up to a year full of content that you are looking at a more of a 85% more proliferation sets than any one set being redone or worked on.


 

Posted

Arcanaville - Just cuz your wording confused me a little, are you saying changing a click to a toggle or the other way around is a violation of the cottage rule or is allowed by it?


-Hesh

38 FF/Sonic Def
35 Ill/Storm
35 DM/Regen
1 pan of fresh brownies/gallon of milk

 

Posted

I did not look through all 9 pages before posting this... but

Mind Control:

Telekinesis - The way it is now it is easily the best situational hold out of all the troller sets, but being situational doesnt make it a reliable power.

- Since Mezmerize and Dominate "foreshadowed" Mass Hypnosis and Total Domination Levitate could be the same for TK.. meaning TK could become a Targeted AOE version of Levitate or instead of Levitating the mob it could be a Targeted AOE knockdown doing dmg

- TK could be a DoT immob as well doing smashing dmg

- I always thought TK would be a mass hold that levitated a group similar to the way the CoT do the rituals on victims keeping its toggle effect though

Basically TK could be revamped to be team friendly and more reliable rather than being a situational power hopefully making it more offensive since Mind doesnt get a pet.

I also don't see why Mind lacks a pet.. Why? Mass Confusion, since IO's, Can really be replaced by an "Astral ___" (something) since Confuse with the purp confuse proc can function as a AOE confuse anyway

Why does Total Domination not do dmg?


 

Posted

Quote:
Originally Posted by Psiphon View Post
I'd like the devs to add a chance for all attacks to crit when targeting drone is running, this would work thematically and increase damage.
Let us pray this NEVER happens...


 

Posted

Quote:
Originally Posted by Synesence View Post
Let us pray this NEVER happens...
What issue would you have with this?


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by Hesh View Post
Arcanaville - Just cuz your wording confused me a little, are you saying changing a click to a toggle or the other way around is a violation of the cottage rule or is allowed by it?
That would violate the cottage rule.

"not change the execution mechanics of a power"

But never forget this:
"without a balance-significant reason for doing so that cannot be satisfied in any other practical way"

For example, changing Instant Healing to a click broke the cottage rule because of a balance issue and there wasn't another practical way to solve that issue.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Psiphon View Post
What issue would you have with this?
You want criticals when Blasters can already stack damage with Defiance? Isn't that a bit too much?


 

Posted

Quote:
Originally Posted by StratoNexus View Post
That would violate the cottage rule.

"not change the execution mechanics of a power"

But never forget this:
"without a balance-significant reason for doing so that cannot be satisfied in any other practical way"

For example, changing Instant Healing to a click broke the cottage rule because of a balance issue and there wasn't another practical way to solve that issue.
Thanks for clarification, I actually had IH as the specific example in my mind that raised the question.


-Hesh

38 FF/Sonic Def
35 Ill/Storm
35 DM/Regen
1 pan of fresh brownies/gallon of milk

 

Posted

Quote:
Originally Posted by Hesh View Post
Arcanaville - Just cuz your wording confused me a little, are you saying changing a click to a toggle or the other way around is a violation of the cottage rule or is allowed by it?
Stratonexus has it correct but I would word it differently: changing a click to a toggle is the sort of change the cottage rule says never to do unless there is a balance-significant change that is required and there appears to be no other way to effect that change within the parameters the devs are making the change in. So changing it doesn't so much violate the cottage rule as force the dev making the change to justify why it *doesn't* violate the rule, by providing a reason why the change is necessary.

In the case of instant healing the change was necessary to satisfy the devs' intent that the power not be used all the time without regard to its cost - they learned people don't balance endurance costs for toggles, they either reduce them to the point they don't matter or they get so high the toggle becomes too expensive to use at all.


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Posted

I don't get the hate for Electric Blast.

The tier 1 and 2 powers are among the best performers (tied with about 5 other sets), and ironically, for as much as Fire is touted as damage king, Flares and Fire Blast are actually WORSE than Charged/Lightning in terms of damage output (until you factor in the DoT)

If you look at the Mids' numbers for the sets, Electric is NOT as sub par on damage as everyone makes it out to be. In-game numbers back that up. If you actually take and use Voltaic Sentinel, I think you'd find that its damage is not as terrible as people claim.

IMO the only thing Electric Blast really needs is the ability to AIM Voltaic Sentinel at what you want it shooting at. As it currently stands, it is far too ADHD with its targeting. It's great when you're fighting one target, but it's all over the place if you're faced with a crowd.

Maybe bump up Short Circuit's damage a little bit too, and the set will be in good shape.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I don't get the hate for Electric Blast.

The tier 1 and 2 powers are among the best performers (tied with about 5 other sets), and ironically, for as much as Fire is touted as damage king, Flares and Fire Blast are actually WORSE than Charged/Lightning in terms of damage output (until you factor in the DoT)

If you look at the Mids' numbers for the sets, Electric is NOT as sub par on damage as everyone makes it out to be. In-game numbers back that up. If you actually take and use Voltaic Sentinel, I think you'd find that its damage is not as terrible as people claim.

IMO the only thing Electric Blast really needs is the ability to AIM Voltaic Sentinel at what you want it shooting at. As it currently stands, it is far too ADHD with its targeting. It's great when you're fighting one target, but it's all over the place if you're faced with a crowd.

Maybe bump up Short Circuit's damage a little bit too, and the set will be in good shape.

My biggest complaint with VS, and any other similar 60-second duration pets, is resummon. Not like Blasters don't have enough else to keep track of during a firefight but now they need an eye on their VS too?

Forget it. Make it less effective and make it perma but damageable like Singularity and I'll take it. Otherwise it's either a skip power for me or something I don't slot and throw into a mob to get them distracted.


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I don't get the hate for Electric Blast.

The tier 1 and 2 powers are among the best performers (tied with about 5 other sets), and ironically, for as much as Fire is touted as damage king, Flares and Fire Blast are actually WORSE than Charged/Lightning in terms of damage output (until you factor in the DoT)

If you look at the Mids' numbers for the sets, Electric is NOT as sub par on damage as everyone makes it out to be. In-game numbers back that up. If you actually take and use Voltaic Sentinel, I think you'd find that its damage is not as terrible as people claim.

IMO the only thing Electric Blast really needs is the ability to AIM Voltaic Sentinel at what you want it shooting at. As it currently stands, it is far too ADHD with its targeting. It's great when you're fighting one target, but it's all over the place if you're faced with a crowd.

Maybe bump up Short Circuit's damage a little bit too, and the set will be in good shape.
Except that most other sets have something electric blast doesn't: a third tier single target attack. One that usually is a high damage attack at that. So when you take into account an attack chain, electric will fall behind.

The make up for that is suppossedly short circuit and the high amount of end drain. But the pay off doesn't work without multiple applications. It's obvious that the original designer intended electric blast to be paired with electric manipulation.

The damage really only works out well if VS is working on a single target. Otherwise, its more of a liability for a blaster to use because it causes unintended aggro.

These are the reasons I posted earlier upthread about changing Tesla Cage into Tesla Bolt, making it a short ranged, high damage attack with a hold component.

Then make VS casted upon a target like Haunt. So it'd work on that one target until the target is defeated, then it'd switch off to a nearby target. It's not perfect, but at the least the player could decide which hard target to take down first.


 

Posted

Quote:
Originally Posted by Dr_Kit View Post
That said, I totally agree that the -KB makes ice slick useless and that stormies are a small percentage of ice controllers. Further ice/stormies who fight in melee range are rarer still. So if they change it I'll understand. I'll be depressed at losing such a fun toon, but I'll understand.

With the recent IO that changes KB to KD, I wonder if they could do the same thing to -KB. Add an IO "proc" that changes -KB to none 100% of the time in powers with -KB. Then folks could choose to slot it, and those who want no -KB can have it.