Hi all,
my first ever 50 was an EM/EA stalker that has been sitting gathering dust - apart from some minor duties as a Crafting toon and recipe holder.
With the i22 changes Im looking at bringing him back into the action.
Is EM/EA worth while or should I just leave him and roll a new one?
EM_EA_Stalker: Level 50 Magic Stalker Primary Power Set: Energy Melee Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Body Mastery
Hi all,
my first ever 50 was an EM/EA stalker that has been sitting gathering dust - apart from some minor duties as a Crafting toon and recipe holder.
With the i22 changes Im looking at bringing him back into the action.
Is EM/EA worth while or should I just leave him and roll a new one?
Here is a proposed build:
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
EM_EA_Stalker: Level 50 Magic Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Barrage -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Acc/EndRdx/Rchg(31), Mako-Dmg/EndRdx(31), C'ngImp-Acc/Dmg(31)
Level 1: Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(11), Ksmt-ToHit+(21)
Level 2: Bone Smasher -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(33), Mako-Dmg/EndRdx(33), C'ngImp-Acc/Dmg(33), Mako-Acc/Dmg(34)
Level 4: Kinetic Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(9), LkGmblr-Rchg+(11)
Level 6: Assassin's Strike -- SStalkersG-Acc/Dmg(A), SStalkersG-Acc/Dmg/EndRdx/Rchg(15), SStalkersG-Acc/Dmg/Rchg(17), SStalkersG-Rchg/Hide%(17), SStalkersG-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(50)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Build%(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Power Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Rchg+(15)
Level 14: Placate -- RechRdx-I(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Kinetic Dampening -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/Rchg(19), Aegis-ResDam/EndRdx/Rchg(45), Aegis-Psi/Status(46)
Level 20: Boxing -- RzDz-Immob%(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(23), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx/Rchg(27), S'fstPrt-ResDam/Def+(29)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(25), LkGmblr-Rchg+(27)
Level 26: Recall Friend -- Winter-ResSlow(A)
Level 28: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(40)
Level 30: Energy Drain -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/EndRdx(40), P'Shift-EndMod/Rchg(40)
Level 32: Total Focus -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Dmg/EndRdx(37), C'ngImp-Acc/Dmg/EndRdx(37)
Level 35: Energize -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Rchg(36), Dct'dW-Heal(36), Dct'dW-Heal/EndRdx(37)
Level 38: Superior Conditioning -- P'Shift-End%(A)
Level 41: Physical Perfection -- RgnTis-Regen+(A), P'Shift-End%(42)
Level 44: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Hold%(45), Dev'n-Dmg/EndRdx(46)
Level 47: Disrupt -- Amaze-EndRdx/Stun(A), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(48), Amaze-ToHitDeb%(48)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), RedFtn-Def/EndRdx(50), S'dpty-Def/EndRdx(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Mrcl-Rcvry+(5), Mrcl-Heal(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(3), P'Shift-End%(5), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc/Rchg(46)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run