Dark Astoria arcs left me unsatisfied.
The Phalanx being eaten could be added as a cutscene at the start of the Trial.
@Golden Girl
City of Heroes comics and artwork
| Alright, now that I've *actually* finished the arcs, it was satisfying.    I hated having to go to Cimerora, though, and the missions there were annoying. | 
 Blasphemy!!!! Cimerora and the Dream Doctor's Arcs were my favorites.
 Blasphemy!!!! Cimerora and the Dream Doctor's Arcs were my favorites.PS - How were the Saltines?
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MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
|  Blasphemy!!!! Cimerora and the Dream Doctor's Arcs were my favorites. | 
| PS - How were the Saltines? | 
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
| Pity the removal of said mission isn't that great an idea either, because now there's next to no explanation for how the Phalanx ended up in the Trial.  I think it would have been better to just shave the last little bit off the mission, the actual part that required the Trial, but it didn't turn out that way. | 
And here's what you missed: Nom Nom, part II.
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	They left it in the patch notes too 
 
I like the idea of mini-arcs that tie into Trials - one way of making sure players know it's team content would be to have big red warning text in the mission briefing, telling them that the arc would lead to a Trial, and was unable to be done solo, to avoid people starting it and then finding out that they couldn't complete it on their own.
        
@Golden Girl
City of Heroes comics and artwork
| I got fed up saving Marcus, I hate the layout of Cimerora which made an outdoor mission there annoying, and that last mission fighting groups of 8 bosses was so tedious I fell asleep and when I came back I just auto-completed it because I couldn't stand to start over from the beginning. | 
Oh, and my rogue disliked saving the Cimerorans in the burning town. What the heck does she care about them?
VIRTUE: Ms Pris - 50 scrapper, Brai Master - 50 tank, Candi Pain - 50 scrapper
VICTORY: Little Bertha - 50 blaster
| Sure there is; they thought they could save the day... and were wrong. | 
See the SSA.
The phalanx is useless. Which is where we come in.
 
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Some of the mission design decisions seem to be made with the purpose of padding out the arcs past a minimum amount of time they must take to throttling reward rates. Notice how the fist arc, usually regarded as the fastest one, has a lengthy conversation in the middle that really didn't need to go on as long as it did. And the following attack waves are spaced out quite a bit as well. And in the second arc, again a long cinematic with Scirocco on what would otherwise be a mission you could run to the end of and kill the boss. And the missions without these kinds of cinematics/conversations are the ones that have you hunting glowies or killing X number of named bosses. Pretty much all or most of the missions you can speed to the end of have conversations and cutscenes to lengthen them.
.
| When in this post WWD world have the FP been either successful or competent? | 
He has a what, zero percent success rate?
Define "success."
you could have it all
My empire of dirt
I will let you down
I will make you <3
	Most of the DA arcs were ok i think. 
Tub Ci's level shifts was a cool mechanic even if as a +3 EB he is pretty easy to walk over
I liked the small optional solo stories.
Majority of the gameplay sucked. Standard lead to, backtrack on on huge map and defeat x amount to succeed.
The tentacles suck almost as much as mole machines
        

And, hey! This way you're not *with* the team that fails miserably!
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.