Elite Bosses and Arch-Villains in Dark Astoria
Honest question - are these the normal AVs scaled down, or are these versions specifically built as EBs? Not any new NPCs, but old ones like Reichsman and Requiem. I'm wondering about the trickiness with purple triangles for downgraded AVs. In my fight against those two on my Ice/Time troller - who barely had Alpha slotted, let alone anything else - I was able to lock Reichsman down. I was pretty thankful for this, especially after I'd run out of purples.
(ah, I see now that J_B has mentioned Reichsman, too)
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I went from "omg it's Blue Steel" to "what" when he fell in five seconds to a team of ice/energy and fire/energy blasters and an ice/empath controller.
Seriously, make enemy signature Heroes and Archvillains their status again instead of permanent Elite Bosses in Dark Astoria. The difficulty setting is there for people who don't want to fight Heroes and AVs anyway.
Regarding allied Heroes and Archvillains having Boss-class HP, however, is nothing new - it's been done a lot of times for balance, which is very reasonable. Black Scorpion in Mender Silo's Strike Force, however, needs to be bumped up from having Pet-class HP to Boss-class HP. :3
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Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
While I do not agree with Johnny's stance on this one, I can certainly understand why he feels the way he does.
When the Incarnate content first started up, many of us asked for a solo/small team option. The amount of venom and ridicule that was then heaped upon us for daring to do so was some of the worst behavior I have ever seen on these boards. Now that the Devs have actually given us what we asked for, people are fussing about it being too easy for large teams.
It's pretty easy to see why Johnny feels the way he does. I can't really blame him. Do I agree with it? No, not really. Let the big teams have AV's if they want 'em, I don't really care. But I'd hardly call Johnny's reaction illogical or crazy. Kick a puppy enough and eventually he's going to bite you.

Honest question - are these the normal AVs scaled down, or are these versions specifically built as EBs? Not any new NPCs, but old ones like Reichsman and Requiem. I'm wondering about the trickiness with purple triangles for downgraded AVs. In my fight against those two on my Ice/Time troller - who barely had Alpha slotted, let alone anything else - I was able to lock Reichsman down. I was pretty thankful for this, especially after I'd run out of purples.
(ah, I see now that J_B has mentioned Reichsman, too) |
haven't run the arcs yet, but from what I'm reading here it would seem that these are in fact EB versions.
Now earlier someone mentioned enemy scale
an EB is 5x harder than a boss, and an Av is 10X harder than an EB, or whatever numbers were used. What wasn't accounted for is the rank a Scaled AV. lets say that a Scaled Av is 5x harder than an EB.
there are some builds that have problems with regular EB's. There are some builds solo AV's. There are quite a few stat differences between a normal EB and a scaled AV. Since part of DA's design goals was to create a solo path for Incarnating your character it makes sense to use normal EB's in the content simply because of the difficulty difference between a Normal EB and a scaled AV.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Then you'd likely would never finish Max's mission with Black Scorpion, because on the STF he's a level 54 AV.
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He should be an EB if you set him that way, or an AV if you set him that way.
The same with Reichsman. The one in the Kahn/Barracuda TFs is empowered by his dimensional power sucking device. The one in a mission need not have insane-o HP as an AV.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
But that is not its design goal. Its design goal is to create a path which is not iTrials. That's a path you can solo. EBs are apparently assumed to be soloable. AVs that can be turned into EBs are therefore soloable. That remains a path you can solo. There is no issue here.
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You're ignoring the fact that AVs that are turned into EBs are different from normal EBs.
A scaled down Back Alley Brawler has the same difficulty as a Minotaur right?
A scaled down Back Alley Brawler has the same difficulty as a Minotaur right?
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While /Rad is very nice for soloing, Mind/Rad is doing very little to protect me against EBs with Purple Triangles of Doom. I can't meaningfully debuff their toHit, attack rate, or run speed, because the PToD give full-time, high resists to all that. Mind lacks an immobilize, so I can't get containment. I'm not using Shivans or Signature Summons or Backup Radios.
And I'm soloing them on +2.
So I'm not some wildly tricked out IO build, and I'm certainly not Incarnate. No level shifts, no Interface DoT, no Destiny buffs. And I'm soloing +2 EBs with a Mind/Rad. My Inspiration tray is my friend.
Sometimes I even die.
But even when I die, the ultimate outcome isn't really in doubt.
So, no, I really don't have much concern about getting these guys as EBs, even with PToDs. I really don't.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Fair point, however I think an SO only build(though I doubt there are many of those still around) would have a much harder time and DA has to be built with those in mind.
And Yes I know SO builds can solo EBs, I'm just trying to find a mechanical reason why DA uses EBs instead of Scaled AVs.
I also just remembered an old bug from some of the RWZ arcs where Sefu would spawn as a full AV instead of scaling down. Whiel that bug was fixed maybe the Devs wanted to avoid the potential for such a thing to occur again in the DA content.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Thanks for the well-thought out response! I'll just respond to yours since you address most of the things others have pointed out as well.
I agree. The thing is that the masses of 'them' aren't a challenge, can't stand against me as it is. They just melt away.
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I did that arc (all of them actually) on a brute/corruptor duo. We were +3 so we made them +3. We were already at x8 cause that's standard for us. We skipped the whole Malta part and knocked out the Praetorian because we didn't want the help (that was actually in character for my partners character too, since he was running the arc). Despite all the in story warnings over how hard it would be, it wasn't. Fun? yes. There were a lot of people to smack around and it was new, so it was fun. But challenging? No, not at all. I didn't even notice the EB at the end was an EB untill I encountered another one in a later mission. Anticlimactic? Yes. Very. |

And that's the point I'm trying to make. I just want to have the option to make it more challenging. It doesn't take anything away from the current situation. You can still put your difficulty at -1 and carve a path through greys while cackling maniacally if you like. No I wouldn't. I couldn't care less what they're called or what rank they have. That's not the point at all. I just want something to fight that doesn't melt when I look at it funny. It's anticlimactic and boring. Having a lot of them at once just makes it less boring. They still die at about the same speed. Have a mob of AV's try to overcome me! Now you're thinking! |
That might be part of the disconnect for me. I fight with bosses on. If they were all lt's instead, I could see it being a lot more anticlimactic. I also admit they might could pad out the EB's with a little more HP to draw the fight out a bit, but otherwise, I find them appropriate adversaries.
CoH has always been about a large groups of enemies. And standing as a few against many. That's nothing new. The game if full of those events. The final fight in the first and third mission, lag hill, the final mission, all of it actually, the end battle of the LGTF, Assault on the Malta base in LRSF, Eden Trial. All great events were a small group of us fights a massive horde of enemies AND some big baddies to anchor the whole thing on so the battle isn't over in seconds (/petpeeve maybe if people did less pulling and more mindless charging they'd experience it as such /petpeeve). |
Great! Why are we even arguing? |
Oh right. Again, this is so nonsensical. I think there are very few people who want 'team specific' content just for the sake of it being team specific, or to spite the soloers or whatever. The thing about the iTrials and that sort of gameplay is that it uses mechanics and sets challenges that simply cannot be done by a single (or very small group of) players. They REQUIRE the cooperation between a group of players. That is why people want and play those things. Because it's a different type of gameplay. If you made them into a single player version, hey whatever, but then they aren't trials anymore but simple missions (or arcs) just like the DA stuff. You'd have to take out the mechanics and tone down the challenges because they're physically impossible for a single player to complete. |
On the other hand, if they did it and it was easy to fail solo folks would complain about that too. Can't win for losing, I suppose.
While all the devs have to do to turn a 'solo mission' into 'group content' is, well, nothing at all! The game makes everything standard accessible for groups up to 8 people and scales stuff accordingly. Except in Dark Astoria were for some reason EBs don't scale up to AVs. |
From that perspective, it isn't as silly as folks are making it out to be. Nor do I think that would end teaming, or the desire to do them in big teams, as some people fear. If it did, that should be a red flag for a whole different reason though... But as easy as general team forming and communications are, I don't think lack of teaming has ever been an issue in this game unless folks work funky hours or are on low pop servers (and for them, this would be a big boon).
I just got off my 7th night shift in a row a couple of hours ago and haven't gone to bed yet. So if my post seems incoherent, I'm going to blame it on that. ![]() |

"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
Fair point, however I think an SO only build(though I doubt there are many of those still around) would have a much harder time and DA has to be built with those in mind.
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I could easily be wrong though, not sure where I read that or got that impression, and frankly am too lazy to look it up

However, it would really surprise me that someone would work at building themselves up in the Incarnate system and going through all those hoops crafting them, and NOT bother with IO's in some form or another as well...
"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
This seems like a no-brainer to me. Let the player (or team) choose whether to fight EBs or AVs. If the choice is in the players' hands they can make it as curbstompy or challenging as they want . . . well, except for Johnny because his tank will never be Superman.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
If the choice is in the players' hands they can make it as curbstompy or challenging as they want
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.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The choice is already in their hands. They can choose to run DA and fight EBs, or they can choose to join a trial. That's more choice than soloists get for their Incarnate possibilities.
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P.S. You still can't be Superman.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Do those EBs have the purple triangles of doom? If they don't, then please don't do anything to give them the PToD as EBs. That's my only concern on the topic.
They did not as far as I could tell. But a few come with level shifts towards the end.
popcorn.gif
My favourite part is when people started arguing with Johnny Butane like he had a say in the final decision.
Also his delicious whining.
In the room the women come and go
Talking of Michelangelo.
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