Elite Bosses and Arch-Villains in Dark Astoria


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Originally Posted by _Psi_ View Post
Now, me? I'd like to actually get more powerful than get a handicap like having my enemies be underpowered.
Then you'd likely would never finish Max's mission with Black Scorpion, because on the STF he's a level 54 AV. That is what he is when he's not "underpowered". Or the mission with Reichsman and Requiem, the former would be like Statesman from the LRSF.



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Posted

Honest question - are these the normal AVs scaled down, or are these versions specifically built as EBs? Not any new NPCs, but old ones like Reichsman and Requiem. I'm wondering about the trickiness with purple triangles for downgraded AVs. In my fight against those two on my Ice/Time troller - who barely had Alpha slotted, let alone anything else - I was able to lock Reichsman down. I was pretty thankful for this, especially after I'd run out of purples.

(ah, I see now that J_B has mentioned Reichsman, too)


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Posted

I went from "omg it's Blue Steel" to "what" when he fell in five seconds to a team of ice/energy and fire/energy blasters and an ice/empath controller.

Seriously, make enemy signature Heroes and Archvillains their status again instead of permanent Elite Bosses in Dark Astoria. The difficulty setting is there for people who don't want to fight Heroes and AVs anyway.

Regarding allied Heroes and Archvillains having Boss-class HP, however, is nothing new - it's been done a lot of times for balance, which is very reasonable. Black Scorpion in Mender Silo's Strike Force, however, needs to be bumped up from having Pet-class HP to Boss-class HP. :3


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Posted

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Originally Posted by Johnny_Butane View Post
Then you'd likely would never finish Max's mission with Black Scorpion, because on the STF he's a level 54 AV. That is what he is when he's not "underpowered". Or the mission with Reichsman and Requiem, the former would be like Statesman from the LRSF.
Maybe not, but I'd like to at least have the option to try. Bring 'em on! I'll put up a much better fight than I could have done before I was an Incarnate. If they're too tough, oh well, I'll have to make use of the EB option that we already have, just as I do everywhere else in the game.


 

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While I do not agree with Johnny's stance on this one, I can certainly understand why he feels the way he does.

When the Incarnate content first started up, many of us asked for a solo/small team option. The amount of venom and ridicule that was then heaped upon us for daring to do so was some of the worst behavior I have ever seen on these boards. Now that the Devs have actually given us what we asked for, people are fussing about it being too easy for large teams.

It's pretty easy to see why Johnny feels the way he does. I can't really blame him. Do I agree with it? No, not really. Let the big teams have AV's if they want 'em, I don't really care. But I'd hardly call Johnny's reaction illogical or crazy. Kick a puppy enough and eventually he's going to bite you.


 

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Originally Posted by gec72 View Post
Honest question - are these the normal AVs scaled down, or are these versions specifically built as EBs? Not any new NPCs, but old ones like Reichsman and Requiem. I'm wondering about the trickiness with purple triangles for downgraded AVs. In my fight against those two on my Ice/Time troller - who barely had Alpha slotted, let alone anything else - I was able to lock Reichsman down. I was pretty thankful for this, especially after I'd run out of purples.

(ah, I see now that J_B has mentioned Reichsman, too)

haven't run the arcs yet, but from what I'm reading here it would seem that these are in fact EB versions.

Now earlier someone mentioned enemy scale

an EB is 5x harder than a boss, and an Av is 10X harder than an EB, or whatever numbers were used. What wasn't accounted for is the rank a Scaled AV. lets say that a Scaled Av is 5x harder than an EB.

there are some builds that have problems with regular EB's. There are some builds solo AV's. There are quite a few stat differences between a normal EB and a scaled AV. Since part of DA's design goals was to create a solo path for Incarnating your character it makes sense to use normal EB's in the content simply because of the difficulty difference between a Normal EB and a scaled AV.


 

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Originally Posted by Lycantropus View Post
But therein lay the argument between the 'group' content and the 'solo/small-team' content.
But this is a non-argument, because solo/small-team content is allowed to contain AVs throughout the rest of the game.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by DMystic View Post
Since part of DA's design goals was to create a solo path for Incarnating your character
But that is not its design goal. Its design goal is to create a path which is not iTrials. That's a path you can solo. EBs are apparently assumed to be soloable. AVs that can be turned into EBs are therefore soloable. That remains a path you can solo. There is no issue here.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Then you'd likely would never finish Max's mission with Black Scorpion, because on the STF he's a level 54 AV.
In a mission, there's no reason for him to be hard-coded at level 54. He should be your level, plus any increases set in your mission difficulty.

He should be an EB if you set him that way, or an AV if you set him that way.

The same with Reichsman. The one in the Kahn/Barracuda TFs is empowered by his dimensional power sucking device. The one in a mission need not have insane-o HP as an AV.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by UberGuy View Post
But that is not its design goal. Its design goal is to create a path which is not iTrials. That's a path you can solo. EBs are apparently assumed to be soloable. AVs that can be turned into EBs are therefore soloable. That remains a path you can solo. There is no issue here.
I said that it's a part of the design goals, plural not singular.

You're ignoring the fact that AVs that are turned into EBs are different from normal EBs.

A scaled down Back Alley Brawler has the same difficulty as a Minotaur right?


 

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Originally Posted by Johnny_Butane View Post
Sure thing. Just wait five years like and endure a cavalcade of trolling and insults like I have.
Or, y'know. We could ask for it now and cut out the middle man. If it's all the same to you.


 

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Originally Posted by DMystic View Post
A scaled down Back Alley Brawler has the same difficulty as a Minotaur right?
Nope. (I know you knew that answer.) However, I don't see that as a significant issue overall. Let me put that in perspective. I am in the process of leveling up an old Mind/Rad Controller heroside. She's currently 44. She's got very limited IOs, being mostly equipped with commons and cheap "frankenslotted" stuff in her mezzes. There are lots of AVs in the hero-side level 40+ story arcs, which I'm downgrading to EBs because I'm soloing.

While /Rad is very nice for soloing, Mind/Rad is doing very little to protect me against EBs with Purple Triangles of Doom. I can't meaningfully debuff their toHit, attack rate, or run speed, because the PToD give full-time, high resists to all that. Mind lacks an immobilize, so I can't get containment. I'm not using Shivans or Signature Summons or Backup Radios.

And I'm soloing them on +2.

So I'm not some wildly tricked out IO build, and I'm certainly not Incarnate. No level shifts, no Interface DoT, no Destiny buffs. And I'm soloing +2 EBs with a Mind/Rad. My Inspiration tray is my friend.

Sometimes I even die.

But even when I die, the ultimate outcome isn't really in doubt.

So, no, I really don't have much concern about getting these guys as EBs, even with PToDs. I really don't.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Fair point, however I think an SO only build(though I doubt there are many of those still around) would have a much harder time and DA has to be built with those in mind.

And Yes I know SO builds can solo EBs, I'm just trying to find a mechanical reason why DA uses EBs instead of Scaled AVs.

I also just remembered an old bug from some of the RWZ arcs where Sefu would spawn as a full AV instead of scaling down. Whiel that bug was fixed maybe the Devs wanted to avoid the potential for such a thing to occur again in the DA content.


 

Posted

Quote:
Originally Posted by DMystic View Post
I also just remembered an old bug from some of the RWZ arcs where Sefu would spawn as a full AV instead of scaling down. Whiel that bug was fixed maybe the Devs wanted to avoid the potential for such a thing to occur again in the DA content.
That would certainly suck. It doesn't seem to me like something they'd go to these levels to avoid, though. He's the only example of that I know of.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Thanks for the well-thought out response! I'll just respond to yours since you address most of the things others have pointed out as well.

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Originally Posted by TrueMetal View Post
I agree. The thing is that the masses of 'them' aren't a challenge, can't stand against me as it is. They just melt away.
That, for me, is depending on which character I'm playing at the time, and difficulty settings. I have a few 'tricked out' 50's that don't do so well against the Talons and all their debuffs. Only one I didn't have any trouble with them on was my MM.

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I did that arc (all of them actually) on a brute/corruptor duo. We were +3 so we made them +3. We were already at x8 cause that's standard for us. We skipped the whole Malta part and knocked out the Praetorian because we didn't want the help (that was actually in character for my partners character too, since he was running the arc). Despite all the in story warnings over how hard it would be, it wasn't. Fun? yes. There were a lot of people to smack around and it was new, so it was fun. But challenging? No, not at all. I didn't even notice the EB at the end was an EB untill I encountered another one in a later mission. Anticlimactic? Yes. Very.
Well I soloed the arc with my namesake (level 50+3 Scrapper) at +4 X1 w/bosses (I just wanted to have some challenge but not too much because I was more into the story) and did the same thing, so it's very do-able. That Cimeroran missions was a PITA though.

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And that's the point I'm trying to make. I just want to have the option to make it more challenging. It doesn't take anything away from the current situation. You can still put your difficulty at -1 and carve a path through greys while cackling maniacally if you like.

No I wouldn't. I couldn't care less what they're called or what rank they have. That's not the point at all. I just want something to fight that doesn't melt when I look at it funny. It's anticlimactic and boring. Having a lot of them at once just makes it less boring. They still die at about the same speed.

Have a mob of AV's try to overcome me! Now you're thinking!
Well they came close with those mobs of bosses (all with Unstoppable) in the Cimmeroran mission. Now those were some fights LOL.

That might be part of the disconnect for me. I fight with bosses on. If they were all lt's instead, I could see it being a lot more anticlimactic. I also admit they might could pad out the EB's with a little more HP to draw the fight out a bit, but otherwise, I find them appropriate adversaries.

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CoH has always been about a large groups of enemies. And standing as a few against many. That's nothing new. The game if full of those events. The final fight in the first and third mission, lag hill, the final mission, all of it actually, the end battle of the LGTF, Assault on the Malta base in LRSF, Eden Trial. All great events were a small group of us fights a massive horde of enemies AND some big baddies to anchor the whole thing on so the battle isn't over in seconds (/petpeeve maybe if people did less pulling and more mindless charging they'd experience it as such /petpeeve).
True, but with these missions there's more bosses and lt's regularly appearing in the groups. At my previously mentioned setting in the Cimeroran mission, the first mobs had like, 2 bosses, 3-4 lt's and 5-6 minions... at X1 w/bosses. I'm looking forward to seeing how big they get with my SG together running it.

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Great! Why are we even arguing?
We're not as far as I'm concerned. I'm really not that passionate about it to argue. Good conversation though.

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Oh right.

Again, this is so nonsensical.
I think there are very few people who want 'team specific' content just for the sake of it being team specific, or to spite the soloers or whatever.

The thing about the iTrials and that sort of gameplay is that it uses mechanics and sets challenges that simply cannot be done by a single (or very small group of) players. They REQUIRE the cooperation between a group of players. That is why people want and play those things. Because it's a different type of gameplay. If you made them into a single player version, hey whatever, but then they aren't trials anymore but simple missions (or arcs) just like the DA stuff. You'd have to take out the mechanics and tone down the challenges because they're physically impossible for a single player to complete.
The desire is not nonsensical. I understand that some of the group mechanics reqire more than one memeber to do, but I bet I could do a BAF with my SG (6-7 players) if it were scaled to fit those reqirements (and I'd be able to convince them to do it every once in a while- a lot of the SG is kind of insular hate 'PuGging' on the scale required of trials). I also think I should be able to try solo if I wanted, knowing I'd probably fail in the 'keep prisoners from escaping' phase. Of course, I understand the high likelyhood of failure for solo attempts but it might be possible for 2 players to do it, and for the same folk that want the challenge to fight AV's solo, why are players barred from even attempting a Manticore solo, for example? That's the only point I was making. One of the coolest things they did when they retired the old Positron TF was make it possible to run in Oroborous.

On the other hand, if they did it and it was easy to fail solo folks would complain about that too. Can't win for losing, I suppose.

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While all the devs have to do to turn a 'solo mission' into 'group content' is, well, nothing at all! The game makes everything standard accessible for groups up to 8 people and scales stuff accordingly. Except in Dark Astoria were for some reason EBs don't scale up to AVs.
The same could be said for... just about everything BUT the trials. Why are the TF/SF's required to have 4 or more? All it would take for solo attemps would, at the very most, allow for those AV's to be EB's (unless the player wanted AV's) and normal mission scaling would take care of everything else. Exact same argument (trials aside).

From that perspective, it isn't as silly as folks are making it out to be. Nor do I think that would end teaming, or the desire to do them in big teams, as some people fear. If it did, that should be a red flag for a whole different reason though... But as easy as general team forming and communications are, I don't think lack of teaming has ever been an issue in this game unless folks work funky hours or are on low pop servers (and for them, this would be a big boon).

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I just got off my 7th night shift in a row a couple of hours ago and haven't gone to bed yet. So if my post seems incoherent, I'm going to blame it on that.
Been there, done that (for about 2 months straight once... never again) and you came off quite coherent.


"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.

 

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Originally Posted by DMystic View Post
Fair point, however I think an SO only build(though I doubt there are many of those still around) would have a much harder time and DA has to be built with those in mind.
Actually I was given to understand that they attempted to balance the mobs around the idea of IO'd out Incarnate players?

I could easily be wrong though, not sure where I read that or got that impression, and frankly am too lazy to look it up

However, it would really surprise me that someone would work at building themselves up in the Incarnate system and going through all those hoops crafting them, and NOT bother with IO's in some form or another as well...


"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.

 

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Originally Posted by Lycantropus View Post
Actually I was given to understand that they attempted to balance the mobs around the idea of IO'd out Incarnate players?

I could easily be wrong though, not sure where I read that or got that impression, and frankly am too lazy to look it up
I'm someone that IOs 50s pretty heavily, and I'd be pretty surprised if that's the case. I've only ever seen players suggest that, not devs, and my personal opinion is that they're seeing the devs try to balance the content around the expectation of players having things like Destiny buffs and Judgement blasts. From my perspective, that would look a lot like the balancing of critters for the expectation of IOs.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

This seems like a no-brainer to me. Let the player (or team) choose whether to fight EBs or AVs. If the choice is in the players' hands they can make it as curbstompy or challenging as they want . . . well, except for Johnny because his tank will never be Superman.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

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Originally Posted by Bionic_Flea View Post
If the choice is in the players' hands they can make it as curbstompy or challenging as they want
The choice is already in their hands. They can choose to run DA and fight EBs, or they can choose to join a trial. That's more choice than soloists get for their Incarnate possibilities.



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Posted

Quote:
Originally Posted by Johnny_Butane View Post
The choice is already in their hands. They can choose to run DA and fight EBs, or they can choose to join a trial. That's more choice than soloists get for their Incarnate possibilities.
And again your true colors shine through. You will fight to take options away from other players because you're put out that the devs took options away from you.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
The choice is already in their hands. They can choose to run DA and fight EBs, or they can choose to join a trial. That's more choice than soloists get for their Incarnate possibilities.
So you want to limit player options in Dark Astoria to 1) EBs or 2) GTFO. I am proposing: 1) EBs solo, 2) EBs team, 3) AVs solo, and 4) AVs team.

P.S. You still can't be Superman.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Do those EBs have the purple triangles of doom? If they don't, then please don't do anything to give them the PToD as EBs. That's my only concern on the topic.


 

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They did not as far as I could tell. But a few come with level shifts towards the end.


 

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popcorn.gif

My favourite part is when people started arguing with Johnny Butane like he had a say in the final decision.

Also his delicious whining.


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