Elite Bosses and Arch-Villains in Dark Astoria


Agent White

 

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Originally Posted by UberGuy View Post
Perhaps you might see how I would consider this a significant failure of communication of intent.
I won't disagree with that, but communication of intent has always been a hit-or-miss proposition around here. But I also know that there was a huge amount of debate as to the appropriateness of ending the DA arcs with another iTrial, debate which would have been rendered moot if the stated intent had been to create content capable of providing a challenge for full teams of tricked out 50+3s.

Would it have been nice to have the option for carnivores to set difficulty wherever they want? I guess so, but based on what I've seen -- and I'm sure Arcanaville will correct me if I'm mistaken -- it looks like the downgraded EBs are completely different entities from the DA EBs. I don't know if the tech exists for them to completely change entities based on difficulty, as opposed to scaling them up or down, but if it exists it wasn't used. Maybe the next set of content -- which is likely to be almost entirely iTrial oriented, to move the War of the Incarnates toward its conclusion -- will consider such options.

I've expressed my appreciation for what they gave us in DA. You've expressed your disappointment in the same. The devs have noted both our opinions. I'm not sure what more there is to be said about it.


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Posted

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Originally Posted by UberGuy View Post
Perhaps it should occur to you that it very much matters, or no one would be talking about it. Given the entirety of how it was presented is fundamental to why the "vegetarian" analogy did not make sense. If the steak eaters were being told that a vegetarian-only menu was being assembled, then they wouldn't have been asking for quality meat as part of it. They were never told that, and now we have a statement after the fact, saying "oh, yeah, that was the point all along."

And again I raise the point that creating content that's specifically easy for the sake of soloists and "small teams" (easier in certain ways than the rest of the 40+ game [35+ in CoV content]), is in stark contrast to the way Incarnate Content has been tied up until now with over-the-top challenges found in iTrials. Saying DA was "non-trial" as opposed to "solo-centric" was compatible with that presentation, because "non-trial" does not imply anything about being easier than other non-trial content, while saying "yeah, we avoided AVs for the sake of soloists" very much does.

Perhaps you might see how I would consider this a significant failure of communication of intent.

Ok, yeah I see where you're coming from now. I'm sure once I actually get to run the new stuff I'll have a clearer perspective on the whole topic.


 

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Originally Posted by Dr. Aeon View Post
The goal of Dark Astoria was to provide challenging content for solo players and small teams; upgrading these EB’s to be AV’s that scale down, at this point in development, has the risk of causing a number issues that could hamper this experience, which is something we want to avoid.
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Originally Posted by Arcanaville View Post
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Irrespective of whether it happens in other instances, scaling EBs up has issues. Scaling *upward* always has issues, because things designed to be a particular rank tend to be more intrinsically powerful, separate from the rank scaling... That's not a good idea on its face. Is it worth creating that one problem to solve the alternate problem of the content in DA not scaling to larger or more powerful teams? Not in my opinion...

It sounds a bit to me like they need some sort of EB+ that is designed to be scaled up.

Say, add extra HP, some small resists, and a small damage buff for each extra person on the team. The EB+ is tougher than a regular EB, but doesn't give AV level rewards. But don't go further than that.

Don't increase debuffs or secondary effects, and don't push the total resistance to anything over 85% or so. You want to increase difficulty, not completely shut a team down.

You *might* increase the mez protection a bit, but probably not more than say +2 total for a full team. Just enough to require a bit of mez stacking.

The difficulty settings could affect this. Higher level difficulty results in a higher level EB+. Extra spawn (x2 to x8) results in an EB+ with the HP and resists and damage for that number of people. "Allow AVs" gives +2 to level, up to a maximum of 4 counting other level increases. But still no AV rewards.

Just thinking out loud here...


 

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Originally Posted by GlassGoblin View Post
I won't disagree with that, but communication of intent has always been a hit-or-miss proposition around here. But I also know that there was a huge amount of debate as to the appropriateness of ending the DA arcs with another iTrial, debate which would have been rendered moot if the stated intent had been to create content capable of providing a challenge for full teams of tricked out 50+3s.
I do want to note that I was strongly opposed the way the DA arc initially required one to complete the DD trial. It didn't make sense to me given the awareness that people who quite reasonably could have no level shifts at all would end up channeled into the most level-shifted trial we have had to date. Honestly, that it was like that is even more perplexing in retrospect given Dr. Aeon's clarifying statement of intent for DA's design.

Quote:
Would it have been nice to have the option for carnivores to set difficulty wherever they want? I guess so, but based on what I've seen -- and I'm sure Arcanaville will correct me if I'm mistaken -- it looks like the downgraded EBs are completely different entities from the DA EBs. I don't know if the tech exists for them to completely change entities based on difficulty, as opposed to scaling them up or down, but if it exists it wasn't used. Maybe the next set of content -- which is likely to be almost entirely iTrial oriented, to move the War of the Incarnates toward its conclusion -- will consider such options.
I'm not sure they're completely different, but they definitely wouldn't be identical. The most likely change seems to me that they would end up with the PToD. There may be other considerations I'm not aware of, but that's the one that seems most certain. Even PToD aren't strictly mandatory, but if the AV versions had it, I'm pretty sure the "downgraded" EB versions would have to. I'm not aware of tech that can sub in a completely different entity based on difficulty. I think what it does is basically change their AT mods from the "AV AT" to the "EB AT".


Blue
American Steele: 50 BS/Inv
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Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
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Posted

I would very much like the eb's to scale up to AV level as well when appropriate.


"I accidently killed Synapse, do we need to restart the mission?" - The Oldest One on Lord Recluses Strike Force

 

Posted

Excuse my poor english because I'm a french player, from Vigilance.
First I'm waiting for a CC for french people who can't tell their opinion to NC's team, like me, because they/ we don't speak english very well .... and our opinions are as important as US players ...

Second, in rapport of this thread : fight an AV in mission is optionnal ! I would like fight a really AV with a team, not an Elite in a mission.
So why don't change the system for players who cry that an AV is too difficult !!! An Elite can be down for a solo player, or with any help. So let us fight an AV if we want !!!
Like I said, it's optionnal !!!!

Please give us Mot (and all others DA metas) as an AV, instead of a ridiculous Elite Boss !!!
And people who find the Elite so difficult, invite people and stop crying !!!!

Remember the nerf of the Keyes trial !!!! Now it's to easy because of too many people who prefer crying instead of learn to master this trial !!!!


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Posted

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Originally Posted by Dr. Aeon View Post
Hey guys!

We have been reading people’s feedback regarding the EB’s in Dark Astoria. Right now, we’re planning on leaving them the same. The goal of Dark Astoria was to provide challenging content for solo players and small teams; upgrading these EB’s to be AV’s that scale down, at this point in development, has the risk of causing a number issues that could hamper this experience, which is something we want to avoid. However, we are taking the feedback into consideration for future arcs, so please continue to give us your opinions about this. Thanks!

Dr. Aeon
Well said Dr. Aeon. WTG devs for hitting the "sweet spot" for solo and small team incarnate content... just like many of us asked. It feels good actually being an incarnate (as opposed to say getting hit by a rock by some punk civilian and dropping like a stone). Nice to see you recognize that not everyone has a min/max build out of the gate and can go to DA and have fun. I believe you (you guys are the experts and there is no reason not to) that an AV "scale down" could cause problems with my solo play experience this time. Keep up the good work.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

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Originally Posted by UberGuy View Post

So on a difficulty scale of 1-10, I have a choice between 1 and 11.

I now question the validity of everything that has been used to defend all the exceptional challenge mechanics included in the iTrials. If Dark Astoria is aimed at being gentle on soloists, how is exceptional difficulty (by CoH standards) justified on iTrials?
Because they are trials.

yeah it was stupid answer when folks claiming that Keyes and the rest shouldn't be reduced in difficulty to promote more team play then and it's stupid answer now.


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Originally Posted by Armath View Post
QFT, and since devs said themselves that DA was designed and intended to be that way, i don't get it why they are still beating a dead horse...

There is so much content to cater to your likings, why wouldn't you let something different slip under the carpet just for a change? Why are you so intoxicated with the notion that everything has to revolve around your playstyle?
Amazingly this was the argument used against those who wanted solo and small teams content during the time that we were getting incarnate content for large teams.

I would say insert a troll face image here, but that would be too easy.


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Originally Posted by blueruckus View Post
Thought this was odd too. After running many DD trials, the Sentinel fight was pretty lackluster. I didn't expect an iTrial level fight, but I thought he would at least last longer than 5 seconds. Weird.

The Blue Steel fight was similar, but at least that one was comical. Didn't expect to see him and his heroic monologue at the end of that mission only to see him attempt to retreat after getting trounced.

I heard many others mention this EB issue over broadcast in DA too so it sounds like something is definitely wrong.
My lore pets pretty much handled these guys by themselves.


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Originally Posted by Golden Girl View Post
Dr. Aeon's just started a discussion thread for the topic of difficulty levels and challenges for different play styles.
You know, I take a lot of crap for speaking my mind on these forums, but consider how often something I say sparks an important discussion or dialogue with the devs.

Just sayin'.



.


 

Posted

Something you say, JB? I wouldn't go taking the credit for this all by yourself. There are more participants in this discussion than you.


I don't see the issue with letting teams scale up. It might be too late for Astoria, but at least Aeon has opened up discussion to improve on future additions.


 

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Originally Posted by QuarriosSoul View Post
Something you say, JB? I wouldn't go taking the credit for this all by yourself. There are more participants in this discussion than you.
Well...

Quote:
Originally Posted by Dr. Aeon View Post
Hey everyone!

I wanted to start a discussion between me, one of your loving mission designers, and you all, the loving people of the forums. The point is to discuss challenge in mission content and how to make things challenging for solo players, small teams, and large teams, without just turning on and off the AV button. That's not to say that we can't still turn on and off the AV button for future content, however. There was an excellent example in a previous thread of how to make things more interesting with a fight, which was that instead of the EB scaling up to an AV, the EB has more EB allies to make things interesting for a full team. I thought this was a great idea, and I’d love to hear more.

Unless I missed someone else's post, I was the one to bring up my hatred of the EB to AV mechanic in general in the thread and I made the suggestion about backup EBs. Also, in the past I've made numerous other posts on the topic and even PMs asking for the devs to consider alternatives to the EB to AV mechanic.

Quote:
Originally Posted by Johnny_Butane View Post
Additionally I hate the EB to AV mechanic. Some characters have no ****ing business ever being AVs. Arbiter Sands on the STF; he's a nobody in the grand scheme. I beat his head in solo back in Faultline. He's got no story or lore rationalization for suddenly popping up 8 times stronger than me.

A character who's roughly on peer with the player character shouldn't suddenly be able to take on 7 others. Instead of bloating them up to an AV, they should not have been used for a challenge in team content to begin with. Either give said character backup in the form of additional EBs, or have them subbed out by someone worthy of challenging eight heroes of any given level. In the case of Incarnate content, there should be very few individuals that fit the bill considering the smack down we lay on Reichsman, who as the dialogue states, is roughly on par with what Statesman used to be, meaning we're now AT that level or above.



.


 

Posted

Quote:
Originally Posted by Dr. Aeon View Post
We have been reading people’s feedback regarding the EB’s in Dark Astoria. Right now, we’re planning on leaving them the same. The goal of Dark Astoria was to provide challenging content for solo players and small teams; upgrading these EB’s to be AV’s that scale down, at this point in development, has the risk of causing a number issues that could hamper this experience, which is something we want to avoid. However, we are taking the feedback into consideration for future arcs, so please continue to give us your opinions about this. Thanks!
First of all, I really like the new DA zone, and feel that it (and the signature story arc) is some of the best new content I've seen in years. Things are actually *progressing*, and it makes the player feel really powerful.

It is also nice to see Incarnate content that is not exclusively trial-based, and I *really* hope that you'll end up providing more similar content in the future. Solo/small team (and "big team" too for that matter) content is, to me, far more interesting than multi-team trials.


However...
I'm not sure I agree with you here.

If you *only* upgrade these EBs to AVs without changing any of their powers, what would the possible issues that you mention be? If the difficulty is set to scale down AVs to EBs, teams up to 6(?) members would still fight them as EBs, and with the same powers as before.

Do 6-member teams qualify as "small" (i.e. are those what you're targetting)? Maybe more importantly, how many teams of 6+ would have issues with these AVs, especially if some of those team members would be partially Incarnated?

If the *only* impact of a change would be on teams of 6 and larger, it would seem to me that the benefit of giving other players the *option* of facing tougher opposition would be worth it. I know that I would have liked things to be a bit tougher when soloing, and I believe that many "small teams" would have also liked that option.


Also, it should be kept in mind that these 6+ member teams are *already* hitting brick walls in these arcs. There are a few bosses that already *are* AVs that scale down, so they would already be facing them as AVs. (has that presented any issues so far?). Notably, Diabolique is one of these AVs, and with her constant phasing/running, she's actually one of the tougher AVs to beat. If 6+ member teams are already supposed to be able to handle an AV Diabolique with phasing and PTODs, isn't it reasonable that they would also be able to handle say an AV Requiem *without* PTODs and special AV debuff resistances?

There seems to be a bit of a double standard there.



So...
Love what you've done with the place, but I'd like some more options.
Also: More content like this please.


 

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Originally Posted by Mirai View Post
Quote:
Originally Posted by Lucky666 View Post
Is this really such a huge request? I mean really most people that get incarnates get set bonuses and can solo AVs. Just give the people what they want paragon you've been so good about it in the past.
No, most people can't. Don't project your mad l77t skilz on the rest of us, please.
If people can solo AVs or not isn't really relevant though.
The more interesting question is: Can you and 5 of your friends handle an AV?


 

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Originally Posted by BellaStrega View Post
My problem would be if the EBs are then like other demoted EBs - that is, having AV resistances and purple triangles. I actually like the lack of such things in the DA arcs. Such a change could change things for everyone else.
Fortunately they wouldn't need to be. There are already AVs without PTODs and special AV debuff resistances.


 

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Originally Posted by GlassGoblin View Post
<food>
There are lots of people who prefer a diet with both meat *and* vegetables. Such people would not be catered to by either the pure-meat feast or the all-vegetable meal. They could eat from both meals, but would not be satisfied by either.

However, if the all-vegetable meal had the added *option* of being served a hamburger (or if you could get some salad with the pure-meat feast), those people would be able to get something that they enjoyed, while people could still eat pure-meat or all-vegetable if they so prefer.


The question is really this: Would giving the option of hamburgers spoil things for the vegetarians (other than on a "But eating meat is eeeeevil!"-basis)?


 

Posted

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Originally Posted by UberGuy View Post
So if I want to experience what I consider challenging content on characters I am pursuing Incarnates with, I must seek it only on iTrials, which require me to join oversized teams, face an abundance of special mechanics, and operate under a time limit. I cannot experience what I consider challenging non-raid Incarnate content, even as an option. If I don't want a raid, am left facing content that is, by many if not most standards, easier than what I would have faced as a non-incarnate level 50.

So on a difficulty scale of 1-10, I have a choice between 1 and 11.
This seems a bit weird to me too.


 

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Originally Posted by Stargazer View Post
The question is really this: Would giving the option of hamburgers spoil things for the vegetarians (other than on a "But eating meat is eeeeevil!"-basis)?
No, but the topic under discussion was the challenge level of the DA content and why it should or should not be changed to add bacon. I'm absolutely in favor of balanced nutrition (although my personal diet may be evidence to the contrary), but I'm not in favor of changing what we've been given right now.

Hopefully I'll see you in the officially designated thread for this discussion.


@Glass Goblin - Writer, brainstormer, storyteller, hero

Though nothing will drive them away
We can beat them, just for one day
We can be heroes, just for one day

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Because they are trials.

yeah it was stupid answer when folks claiming that Keyes and the rest shouldn't be reduced in difficulty to promote more team play then and it's stupid answer now.
Well, not only that, but we actually did have trials already, and they aren't really like the iTrials in difficulty except in having overall time limits. Even granting that some have special team-focused division-of-labor tasks, like the Sewer Trial, they still aren't equipped with things like foes hardcoded to be level 54 (before level shifts).

I mean, for goodness' sake, the hero respecs are trials.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

All I know is that if a single "super powerful" entity dies faster than a small spawn of minions, SOMETHING'S WRONG.


-STEELE =)


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Posted

Quote:
Originally Posted by Dr. Aeon View Post
Hey guys!

We have been reading people’s feedback regarding the EB’s in Dark Astoria. Right now, we’re planning on leaving them the same. The goal of Dark Astoria was to provide challenging content for solo players and small teams; upgrading these EB’s to be AV’s that scale down, at this point in development, has the risk of causing a number issues that could hamper this experience, which is something we want to avoid. However, we are taking the feedback into consideration for future arcs, so please continue to give us your opinions about this. Thanks!

Dr. Aeon
Yeah, in future arcs, I would not mind at all if there were AVs that scale down to EBs. When I'm taking on EBs with or without Purple Triangles of Doom, I don't really notice that much of a difference. Not to mention that there is a definite demographic that likes soloing AVs. These people should be allowed to have their cake and eat it too.

So yeah, if in a future arc where you're supposed to fight someone who is very large and in charge, having him as an AV that scales down to EB would feel just right. As I said, some of us barely notice the Purple Triangles.


 

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Originally Posted by Hopeling View Post
I'm kinda puzzled by this statement, because we've done quite a lot of that, actually. This thread clearly shows it's a largely subjective question, so I'm not sure how one could "prove" it in any useful sense, but several people (including myself) in this thread have presented reasons we think the absence of an AV option is detrimental to the DA experience, even for soloists and small teams specifically. At this point, asking "Why not?" is not attempting to shift the burden of proof. I've provided what I think are very good reasons. I'm asking what the reasons to the contrary are, and whether they outweigh the reasons I've provided. Which is again subjective, of course.
That its detrimental is not particularly relevant. If the point of DA and its content is that its explicitly intended to serve a specific purpose, and that specific purpose is to provide an avenue for solo and small team players to have an incarnate content environment explicitly targeted at them, them its irrelevant if its not hard enough for some people. What's relevant is whether the content servers its intended target well first. Everything else should be a distant second. To the extent that the devs have decided to target a lower level of difficulty as part of that design, I think any suggestion claiming that increasing that difficulty better serves other people is irrelevant, and any suggestion claiming that increasing that difficulty would have no impact on the target audience should not be taken seriously without an extremely persuasive argument to back it up. In the absence of that, I don't see the point in taking the risk in this specific case.

You don't have to prove that changing it will have no impact on its intended target audience. But that doesn't alter the fact that my statement to the devs is in the absence of such proof, they should err on the side of not taking the risk.


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Posted

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Originally Posted by Mazey View Post
The burden of proof is absolutely, 100%, on the people who say something shouldn't happen.
No, its not. As proof, suggest something to the devs and see if the burden of proof is on them to prove your suggestion should not be done. QED.


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