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Originally Posted by Kathari
And while your /dark is using energy mastery to solve end issues
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Originally Posted by Kathari
Cloak of Fear starts off with 50 percent accuracy. When fighting purples, how many yellows do you have to eat before it hits?
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Originally Posted by Kathari
Oppressive Gloom damages you in order to work.
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Originally Posted by Kathari
Soul Transfer requires you to die.
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Originally Posted by Kathari
Cloak of Darkness stealths you and hides your costume, and is anti fury.
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Originally Posted by Kathari
Dark Regeneration is powerful, but recharge is SLOW and requires you to be in melee range of baddies to work.
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Not to mention, it deals -to hit. You don't *have* to take either mez aura for DA to be effective, though.
. cloak of fear gives a 7.6% to hit debuff, but one could replace it with taunt 6 slotted with Zingers. (I may have to try this on a scrap... once I get some other stuff finished up and provided I'm not working on some new staff toon)
(The smiley should indicate that for the joke it was.)
FWIW, my DA character has Theft of Essence slotted and on a lucky use sometimes gets away with his endurance bar basically staying in place--that's actually a pretty good thing given what Dark Regeneration would otherwise do to an endurance bar.