Defender Traps


CatAstrophy

 

Posted

Traps for defenders just feels really mediocre to me compared to mastermind traps and corruptor traps. Since much of traps are psuedo pets, is it possible that defender traps are not superior to the other versions like they should be?

Just curious.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I saw the thread title and thought: "Thinking that you have to keep the team alive" is a pretty common one.

But seriously? Defender traps do get superior values.
Ok, just wondering. The devs have messed up in the past when doing ports due to psuedo pets not getting AT values.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Plus MasterMind traps have to deal with Detonate which is not the best power. Killing pets is not a good sign.


 

Posted

Quote:
Originally Posted by Vexen777 View Post
Plus MasterMind traps have to deal with Detonate which is not the best power. Killing pets is not a good sign.
Timebomb is worse.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
Timebomb is worse.
Detonate at least gives me an @!% button. Either if I'm about to die, or the pet is about to die with no heal that is going to come in time to save it.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Either way, we all go boom.


 

Posted

Quote:
Originally Posted by Vexen777 View Post
Either way, we all go boom.
Sorry, was in a hurry and had taco bell for dinner


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

The only significant thing Defender Traps has over Corruptor Traps is:
--6.6% higher -res on Acid Mortar and stronger -tohit and -dmg on Seeker Drones. The higher -rchg on webnade is insignificant.
--3.3% higher base def on FFG, makes softcapping wayyyy easier, and softcapping to all positions a much bigger possibility.

Web Grenade(effectively), Caltrops, Triage Beacon, Poison Trap are the same.

Trip Mine and Time bomb are better on Corrs, though you shouldn't be taking Time Bomb anyways.

So basically better seekers, acid mortar, and easier softcapping for Defenders, better trip mines and more damage from their primary for Corrs.

I'd take the corr any day of the week unless I was specifically going for softcap to everything.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
The only significant thing Defender Traps has over Corruptor Traps is:
--6.6% higher -res on Acid Mortar and stronger -tohit and -dmg on Seeker Drones. The higher -rchg on webnade is insignificant.
--3.3% higher base def on FFG, makes softcapping wayyyy easier, and softcapping to all positions a much bigger possibility.

Web Grenade(effectively), Caltrops, Triage Beacon, Poison Trap are the same.

Trip Mine and Time bomb are better on Corrs, though you shouldn't be taking Time Bomb anyways.

So basically better seekers, acid mortar, and easier softcapping for Defenders, better trip mines and more damage from their primary for Corrs.

I'd take the corr any day of the week unless I was specifically going for softcap to everything.
Yeah I knew it wasn't my imagination. Defender traps are meh.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Have 2 traps defenders, and they are both great, but different strokes for different folks.

Anyway, should this be better suited in Archetypes & Powers General Discussion?


"If you want to win you must not lose."
"Easiest way to turn defeat into a victory is to put on the enemy's uniform"
"Better strategic retreat than dishonorable defeat"
- Il Numero Uno (The Number One)