Originally Posted by Zandock
![]() Sorry, that's incorrect. You're even going to be charged for a set that is only cobbled together of existing powers and can only be used on a single AT now.
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Originally Posted by Zandock
![]() Sorry, that's incorrect. You're even going to be charged for a set that is only cobbled together of existing powers and can only be used on a single AT now.
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Sorry to sort of double post here, but Dark Assault, and Dark Affinity are pretty much just proliferated sets and as such free across the board like with Dark Manipulation last issue.
That is, of course, unless I'm horribly mistaken. I'm pretty sure I'm not, but you never know and all. |
Stuff that is honestly... not worth it, would of been included in the sub as free content.
Pre-Freedom, could you of seen the Circles of Thorn set, Fireman helmet, or even the Carnival of light set, released as a paid for extra? |
Multiply that by 5. You'll have a more accurate sub count pre-Freedom. Although, an MMO can certainly survive at 30k. Some plug along at 10k. They don't thrive, but the "death threshold" is much lower than 30k.
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Are you looking at raw income or profit? Taking into consideration multi-moth sub discounts? "RAF" time? etc, etc, etc.
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First, where did you get these figures? Second, again: IS THAT RAW INCOME OR PROFIT?
First, where did you get these figures? Second, again: IS THAT RAW INCOME OR PROFIT?
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Although going by the NCsoft financials, 150K would have been an amazing amount... with one slight problem...
150K active subs pre freedom would have actually had a higher income than they were showing. I would have been more inclined to say somewhere between 50k (extreme low ball estimate) to roughly 90K... it is hard to say due to how yearly subs work out, if the earnings included booster pack purchases (if they did, then there would have been fewer subs accounted for in the same amount of earnings, unless a booster pack just didnt sell a dime) etc etc |
They brought in $2,500,000 (roughly) for Q3... so roughly $800K/month
and at $15/month that equals 55,000 (ish) subscribers... so unless *every* single player was paying $5/month... there is no way that they were getting 150K subs pre freedom Q3 2010 = roughly $5,100,000 (Note: Going Rogue was also released in this quarter) Q4 2010 = roughly $2,900,000 Q1 2011 = roughly $2,700,000 Q2 2011 = roughly $2,400,000 This was taking into consideration *all* monies being taken, so I just went for the most expensive sub rate going (assuming all players, EU and US based are paying the same rate as well)... and that a player will not buy any boosters or character slots or server transfers... Even going for $10/month sub rate (which i believe is cheaper than you can actually get) you only hit roughly 80K players... ((edit, the numbers are from the Consolidated Sales Breakdown by game (excluding royalties)) so from what i can gather they are basically "all monies taken before costs".... Edit 2: Incase you are wondering Q1 = January - March, Q2 = April - June, Q3 = July - September, Q4 = October - December |
The numbers are available from NCsoft Quarterly reports (freely available from http://global.ncsoft.com/global/ir/quarterly.aspx )
And the numbers are "Net sales from the online games" so pure raw income. |
You realize that "net" means after all adjustments, right? ( http://dictionary.reference.com/browse/net Specifically the first "adverb" definition: "remaining after deductions, as for charges or expenses ( opposed to gross): net earnings." ) "Gross" is the raw figures before any adjustments... ( http://dictionary.reference.com/browse/gross "without deductions; total, as the amount of sales, salary, profit, etc., before taking deductions for expenses, taxes, or the like ( opposed to net): gross earnings; gross sales." )
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Sorry, that's incorrect. You're even going to be charged for a set that is only cobbled together of existing powers and can only be used on a single AT now.
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Now granted, since NCSoft (nor Paragon Studios) have *not* released actual subscriber numbers for several months, the only method we have for gauging as to how successful a game is via this method... |
Wrong.
VIPS get Dark Control, Dark Affinity, and Dark Assault for free. F2P players, will have to purchase them. And while I think giving F2P access is likely a good thing, I don't think there's anything wrong with Paragon Studios charging them for the new sets. |
Wrong.
VIPS get Dark Control, Dark Affinity, and Dark Assault for free. F2P players, will have to purchase them. And while I think giving F2P access is likely a good thing, I don't think there's anything wrong with Paragon Studios charging them for the new sets. |
If Paragon Studios was smart they would take whatever extra money CoH:Freedom has generated for them and apply that directly towards the development of a brand new sequel superhero MMO.
The current game is still fun and probably has a few more years of life left to it. But its long term future will require, at least at some point, a huge overhaul to keep it modern and relevant. The easiest way to do that will eventually be a brand new game that builds on the firm foundation of the current game. |
Ignoring the useless drama, this is what I feel would be the best use of any 'surplus'.
Granted I doubt there is a surplus with the amount of content we've been getting, unless they really just sat on this treasure chest for over a year+. Still, I'd hope they are looking to the future, as much as I love this game it can't last more than 5 more years on the current engine. |
I'm just hoping beast mastery doesn't cost 800 points, y'know seeing as it can only be used by one AT.
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The downside to this approach: Money. Paragon Studios would have to put up a sizable down payment on the contract upfront to get the production house to sign on. That money has to come from somewhere. And it'll most likely come from the subscription funds of ViPs and earnings of the market. I don't have numbers to equate to, but this could affect the quality of Game updates we get for a period of time. Anyone remember I15-Anniversary? We got 1 new Task Force, 1 new Strike Force, a dozen faces for the costume editor, and a hand full of Costume change emotes and that was about it. That could be the quality level of Issues we would get during the development cycle for CoH2.
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Also I'm not really sure how much money they could make from that. How many VIP and Premium players are there, and how many of them would be willing to pre-pay how much and how far in advance to have how many of their high level characters from the original game transferred to its sequel?
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I'm just hoping beast mastery doesn't cost 800 points, y'know seeing as it can only be used by one AT.
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Anyone who thinks that $2.5M net profit isn't enough to keep the servers on has no idea how cheap servers are.
The MMOData numbers are inconclusive because of when the numbers stopped being released, however at last report CoX was holding steady at approximately 125k subscribers for about two years. The only reason it seems like a downward trend at all is because of that spike from 2005 to 2006, soon after the release of City of Villains. Similar to how CoX reported double their normal profits after releasing Going Rogue.
Question: Besides the game not keeling over, what makes you think Freedom was a financial success? What little data I have available from after Freedom's launch (and public data is pretty scant and released on only a quarterly basis) suggests that there was pretty much no change in revenue at all after Freedom's launch.
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