Consume, End Drain Immunity
Can you even get immunity? I thought it capped at 95%. At least, my recovery resistance in combat attributes caps at 95% on my elec/ tank.
In any case, the difference between 90% end drain resistance and full immunity should be academic in any situation I can think of.
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Endurance drain is not the same as debuffed recovery. 100% endurance drain resistance would mean your endurance cannot be drained, period (see: those jerkhole Sappers).
Can you even get immunity? I thought it capped at 95%. At least, my recovery resistance in combat attributes caps at 95% on my elec/ tank.
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I'm not sure where the OP is getting these numbers though because according to City of Data, Consume only grants 50% resistance to endurance drains, and even if you make it perma the effect doesn't stack from same caster. Of course I'm also not sure what sort of character this is on, but what characters can stack Consume with something else to reach 100% end drain resistance (if indeed it doesn't cap)?
At any rate, I tend to agree with Hopeling, I can't imagine a situation where that 10% would make any difference, save for a small handful of extreme edge cases.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
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Endurance Modification enhancers increase the amount of resistance you get. So if you have 100% endurance modification it grants 100% resistance.
Endurance drain is not the same as debuffed recovery. 100% endurance drain resistance would mean your endurance cannot be drained, period (see: those jerkhole Sappers).
I'm not sure where the OP is getting these numbers though because according to City of Data, Consume only grants 50% resistance to endurance drains, and even if you make it perma the effect doesn't stack from same caster. Of course I'm also not sure what sort of character this is on, but what characters can stack Consume with something else to reach 100% end drain resistance (if indeed it doesn't cap)? At any rate, I tend to agree with Hopeling, I can't imagine a situation where that 10% would make any difference, save for a small handful of extreme edge cases. |
As far as I know, this isn't true. I don't remember EndMod boosting the resistance.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Mids thinks the resistance is unaffected by endmod, but in-game detailed info appears to disagree: my Blaster's Consume says it gives 73.85% resistance with 47.7% endmod. So presumably, with overslotting or an endmod alpha, you could reach +100% enhancement, for full immunity.
Still, I really can't think of any plausible situation where 100% end drain resistance would save you, but 90% wouldn't.
I suppose if you were fighting a mob full of just Sappers, or had several spawns of Carnies all bunched together and they all died at the same time, you might be in trouble without full immunity. (Of course, in the case of Carnies, they're all dead by the time this happens, so who cares.)
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
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A couple years ago my Katana/Dark Armor Scrapper and DM/Elec Brute would take on Malta and Carnies preferentially. They weren't slotted for increased drain resistance and never paid any particular attention to the Sappers and dying Carnies because even at the standard level of end drain resistance they were a non issue. Capping it probably won't do much but very slightly increase your total DPS in a mission with end drain heavy enemies.
Still, I really can't think of any plausible situation where 100% end drain resistance would save you, but 90% wouldn't.
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Still, i fully support achieving various edge cases of extreme performance even if it's almost never, ever relevant in actual play, so i think Ultimus should go for it.

Dr. Todt's theme.
i make stuff...
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Yeah Mids is wrong, I solo on +8 and I can jump into a group of Malta and Sappers cannot drain me.
Mids thinks the resistance is unaffected by endmod, but in-game detailed info appears to disagree: my Blaster's Consume says it gives 73.85% resistance with 47.7% endmod. So presumably, with overslotting or an endmod alpha, you could reach +100% enhancement, for full immunity.
Still, I really can't think of any plausible situation where 100% end drain resistance would save you, but 90% wouldn't. |
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Let's see... ~69% end drain resistance for DA at 50 and ~103% for Elec at 50 on Scrappers/Brutes. Since my Scrapper running Dark Armor could pretty much ignore Sappers (and DA is supposed to be end heavy) then you should have no issues either even with less than 100% resistance.
Yeah Mids is wrong, I solo on +8 and I can jump into a group of Malta and Sappers cannot drain me.
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That said, i still see no reason not to go for it.
Dr. Todt's theme.
i make stuff...
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Guess I'm wrong then. It's been a few years since I played a Fiery Aura character.
Mids thinks the resistance is unaffected by endmod, but in-game detailed info appears to disagree: my Blaster's Consume says it gives 73.85% resistance with 47.7% endmod. So presumably, with overslotting or an endmod alpha, you could reach +100% enhancement, for full immunity.
Still, I really can't think of any plausible situation where 100% end drain resistance would save you, but 90% wouldn't. |
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I have been debating about dropping slots from Consume to put elsewhere in my build, however, I am curious if there would be a big difference from going from Endurance Drain immunity to say something like 90%?
Not sure how this would pan out against Mu's and Sappers and such. Any thoughts?