EM/Nin advice.
	This is my build. I use it in iTrials and PvP. The def isn't that high. But I've never experienced much of a problem since I can run God Mode most of the time. 
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Em Nin: Level 50 Science Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Energy Punch -- Amaze-EndRdx/Stun(A), Amaze-ToHitDeb%(3), Amaze-Stun/Rchg(3), Amaze-Acc/Stun/Rchg(5), Amaze-Acc/Rchg(5)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Ninja Reflexes -- LkGmblr-Rchg+(A), SW-Def(7), SW-Def/EndRdx(7), SW-Def/Rchg(9), SW-EndRdx/Rchg(9), SW-Def/EndRdx/Rchg(11)
Level 4: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13), Ksmt-ToHit+(15), Krma-ResKB(15)
Level 6: Bone Smasher -- GS-Acc/Dmg(A), GS-Dam/Rech(17), GS-Dam/End/Rech(17), GS-Acc/End/Rech(19), GS-Acc/Dmg/End/Rech(19), GS-%Dam(21)
Level 8: Assassin's Strike -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(23), Hectmb-Dam%(25)
Level 10: Build Up -- RechRdx-I(A), RechRdx-I(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 14: Super Speed -- Clrty-RunSpd(A), Clrty-EndRdx(25), Clrty-Stlth(29)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(31)
Level 18: Placate -- RechRdx-I(A)
Level 20: Kuji-In Sha -- Panac-Heal(A), Panac-Heal/EndRedux(31), Panac-EndRdx/Rchg(33), Panac-Heal/Rchg(33), Panac-Heal/EndRedux/Rchg(33), GA-3defTpProc(34)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
Level 26: Energy Transfer -- GS-Acc/Dmg/End/Rech(A), GS-Dam/Rech(34), GS-Acc/Dmg(36), GS-Dam/End/Rech(36), GS-Acc/End/Rech(36), GS-%Dam(37)
Level 28: Stealth -- SW-Def(A), SW-Def/EndRdx(37), SW-Def/Rchg(37), SW-EndRdx/Rchg(39), SW-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(50)
Level 30: Caltrops -- RechRdx-I(A)
Level 32: Total Focus -- GS-Acc/Dmg(A), GS-Dam/Rech(40), GS-Dam/End/Rech(40), GS-Acc/End/Rech(40), GS-Acc/Dmg/End/Rech(42), GS-%Dam(42)
Level 35: Blinding Powder -- CoPers-Conf/EndRdx(A), CoPers-Conf/Rchg(42), CoPers-Acc/Conf/Rchg(43), CoPers-Acc/Rchg(43), CoPers-Conf%(43), CoPers-Conf(45)
Level 38: Kuji-In Retsu -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/Rchg(45), LkGmblr-EndRdx/Rchg(45)
Level 41: Spirit Shark -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(46), Apoc-Dmg/Rchg(46), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(48)
Level 44: Hibernate -- Heal-I(A)
Level 47: Acrobatics -- EndRdx-I(A)
Level 49: Spirit Shark Jaws -- HO:Nucle(A)
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
Level 50: Musculature Radial Paragon 
------------
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(39), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), Efficacy-Acc/Rchg(50), Efficacy-EndMod/Acc(50)
------------
Set Bonus Totals:
- 20.5% DamageBuff(Smashing)
- 20.5% DamageBuff(Lethal)
- 20.5% DamageBuff(Fire)
- 20.5% DamageBuff(Cold)
- 20.5% DamageBuff(Energy)
- 20.5% DamageBuff(Negative)
- 20.5% DamageBuff(Toxic)
- 20.5% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Ranged)
- 3% Defense(AoE)
- 90% Enhancement(RechargeTime)
- 60% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 194.3 HP (16.14%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 2.2%
- 23.5% (0.39 End/sec) Recovery
- 66% (3.31 HP/sec) Regeneration
- 5.67% Resistance(Smashing)
- 5.67% Resistance(Lethal)
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 3.78% Resistance(Energy)
- 3.78% Resistance(Negative)
Kill the enemy. Take their souls. Drink their blood.
	Thanks, that's a very nice build! 
But I don't have the billions for that  the max I'll do eventually is add a Purple set to one of my attacks (I can also use 3 nucleolus/3 procs on AS since nucleolus are chepish - 30 mil - but idk if the procs are worth in a pve build in AS). Plus I'm done with the PvPs, I liked it better on my squishies and they were obsolete in i13 (because of their powersets - holds, slows, etc, made useless).
 the max I'll do eventually is add a Purple set to one of my attacks (I can also use 3 nucleolus/3 procs on AS since nucleolus are chepish - 30 mil - but idk if the procs are worth in a pve build in AS). Plus I'm done with the PvPs, I liked it better on my squishies and they were obsolete in i13 (because of their powersets - holds, slows, etc, made useless).
Plus I want to fit in fireball for some AoE and because it's broken and crits 100% from hide (who knows when it will get fixed but even then it's the best epic AoE for Stalkers right?)
Hmm I don't use Placate that often so if I'm able to get more AoE def and keep the recharge I'll leave it with the base slot.
        
| Plus I'm done with the PvPs, I liked it better on my squishies and they were obsolete in i13 (because of their powersets - holds, slows, etc, made useless). | 
| But she'll be my main villain from now on so I wanna respec her into a PvP build and need suggestions because I haven't done a /nin build in a long time. | 
 
        | it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness. | 
| You may want to edit the OP, then, since it says this: Since priorities shift drastically between PvE and PvP builds, I can see where things may be a bit off.  | 
That's what I get from posting after some serious iTrial business
 
        
	Ok so while nobody helps me (which is okay because I'm finding it hard to keep these numbers I got for rech/etc without purple sets except for the confuse one, and also cap AoE, which is the only shortcoming I see - Heavenly's build is great but is 100 billion and has no AoE but it's a PvP build, like mine is currently but without sharkz because I stopped PvPing in i13), I can't decide on the Destiny Slot.
Got her to T4 Agility which is lovely (33% rech/20% def/33% endmod/33% movement, the radial branch), got my lore pets (Polar Lights, high-defense ranged pets that are also subtle and have assault), with Vorpal (yes subtle again and I'm very mobile so I like cones, smashing is not that resisted so I find Vorpal pretty good) and Diamagnetic interface (because everyone and their momma has Reactive and if I were to change Stalkers I'd up the AS debuff and throw other debuffs like the Rogues in other games, although I know the numbers on -tohit and -regen aren't that hot).
But I can't decide on Destiny. I don't have end problems and I'm okay with the recharge, even now that she doesn't have the same base global rech as the build I posted. I was thinking about Barrier Radial (+def/+res and you can rez somebody, even two somebodies), my only other incarnate was easy, I went Spiritual/Ageless/Reactive because he's a SS/Fire Broot nonstop carnage machine, but I wonder if there's another Destiny that would be helpful to me and the team? Rebirth also looks good (especially for +maxhp with the upcoming changes) and I don't understand exactly what Incandescence radial does with so many effects it seems to have.
Thanks!
        
	Well, I'd pretend to help but I don't have Mid's on this computer and don't have the set bonuses memorized beyond "Scirocco's Dervish @ 5 and Blessing of the Zephyr @ 3" - neither of which really help your build since you're tight on slots and have no PBAoEs.  
        
| it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness. | 
	Lol that's okay Siolfir, you know, I like /Nin so much that it's not impossible that I'll make a third reroll of my ELM lol (ELM/Regen, now /EA) - although I do want to test the new EA IOed up. And the Stalker forums are kinda slow anyway  - you already helped because my OP actually made Heavenly think I was after a PvP build.
 - you already helped because my OP actually made Heavenly think I was after a PvP build.
Have you incarnated any Stalker? I got most of what I mentioned for concept and because they're useful for me, but I have serious doubts on Destiny... My current build has 45% melee / 50% ranged / crap AoE (and stamina lol) and she already does well enough with 1 small luck or external buffs so I'm thinking Barrier may not be optimal (and for some weird reason my Stalker received lots of Fortitudes on all the iTrials, I felt so special).
People tell me that Rebirth is not that hot on the +HP branch, and since I want to get one that can be useful on most iTrials I'm considering Rebirth +regen or even Incandescence - would be perfect for a Stalker when things go south. Well maybe basic Incandescence and getting Rebirth to T3/T4.
        
	I don't even have an Alpha slotted on any of my Stalkers. 
Then again, the characters that I have any incarnate powers slotted are as follows:
EM/Elec Brute: (all t3) spiritual alpha, ion, spectral (for the 75% DoT), storm elementals (for theme), rebirth (for +regen)
Rad/Kin Corr: t3 spiritual, t3 void, t3 diamagnetic
SS/FA Brute: t3 musculature, t3 pyronic
Ice/Rad Corr: t3 cardiac, t1 cryonic
Sonic/Cold Corr: t3 spiritual, t2 cryonic
Fire/Fire Dom: t1 pyronic (not even an alpha!)
I also just got the t3 destiny on the EM/Elec Brute and haven't really gotten a chance to use it (the slot unlocked during a TPN trial ran just before I logged her off and the power was already built), but I chose it for the silly levels of +regen to plug any gaps that Energize doesn't.
You could always try Ageless?
        
| it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness. | 
	I havent incarnate any of my stalkers either and EM/Nin was my first villain when COV went live.  Here's a build I was thinking about doing.  It has 2 purple sets in it, the confuse and melee one.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Fox Die 3: Level 50 Magic Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Energy Punch -- Empty(A)
Level 1: Hide -- Ksmt-ToHit+(A), LkGmblr-Rchg+(36)
Level 2: Bone Smasher -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 4: Ninja Reflexes -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), LkGmblr-Rchg+(17)
Level 6: Assassin's Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 10: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(40), EndRdx-I(46)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(21)
Level 14: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(25), LkGmblr-Rchg+(36)
Level 16: Kuji-In Rin -- EndRdx-I(A)
Level 18: Hover -- Zephyr-ResKB(A), Zephyr-Travel(19), Zephyr-Travel/EndRdx(19)
Level 20: Kuji-In Sha -- S'fstPrt-ResDam/Def+(A), Numna-Heal(36), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(42)
Level 22: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 26: Energy Transfer -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(29), Hectmb-Dam%(29), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 30: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel(31), Zephyr-Travel/EndRdx(31)
Level 32: Total Focus -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(37), CoPers-Acc/Conf/Rchg(39), CoPers-Acc/Rchg(39), CoPers-Conf/EndRdx(39), CoPers-Conf%(40)
Level 38: Kuji-In Retsu -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(46), RechRdx-I(46)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Afterburner -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50), Zephyr-Travel(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
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Iron Crane - Inv/SS Tanker (Champion)
Fox Die - EM/Nin Stalker (Infinity)
Azure Hunter - Arc/Ene Blaster (Infinity)
@tyxavier
"Consider the unparalleled advantage, of a natural disaster thats impossible to manage."
Couldn't play more these days, but people are telling me to get Clarion for teh squishies. But I think I'm going rebirth because I like the big fat heal/regen to help on trials. Although I'd certainly go Ageless on many toons if I get to incarnate more of them (like my end hog plant/storm, recharge hungry corrs) because it's so damn good.
| I havent incarnate any of my stalkers either and EM/Nin was my first villain when COV went live.  Here's a build I was thinking about doing.  It has 2 purple sets in it, the confuse and melee one. | 
 (EA on brutes/scraps is a cakewalk, even negative, since the cloak gives more def than Hide - the only hole is psi but with ranged/psi at 20-25% I end up with, it's good enough).
 (EA on brutes/scraps is a cakewalk, even negative, since the cloak gives more def than Hide - the only hole is psi but with ranged/psi at 20-25% I end up with, it's good enough).
        
Ok so tonight I decided to Incarnate my first villain, EM/Nin, and decided that she still plays like a boss (meaning, I still like to play her lol, even on iTrials I found myself doing well after I got to 50+1 despite some corpse blasting). Got her T3 Agility and stuff. Even after the nerf, Heroststats showed I did 50% more damage per minute with ET than with TF
Thing is, her build has stamina and other shenaningans like Acro, 3 KB IOs, Stealth, Stealth IO, ya know the PvP stuffs. But she'll be my main villain from now on so I wanna respec her into a PvE build and need suggestions because I haven't done a /nin build in a long time.
I kinda like this one, but this one I just did is not capped on AoE, in fact far from, AoE is kind of a big deal on iTrials compared to the rest of the game. So... Help please? I don't need that much recharge if I can get AoE to like, 40% before Hide. Thanks!
(the HOs in Maneuvers are what I have for her in Stealth right now so I kept them).
EDIT: I'd also like your opinion on what to get on the other incarnate stuff, my other incarnate is all damage (SS/Fire with Spiritual, Ageless, Reactive, Pyronic, carnie pets just for Forge, he's more of an agricultural tool) - I don't need ageless in the build, maybe Barrier if I can't get the defense much higher. And I like Vorpal for theme but I don't know hoe good it is as in, if I can hit the target cap like Ion or Void - I'm good with cones btw but I don't know Vorpal's range.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Stalkat: Level 50 Magic Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Villain Profile:
Level 1: Energy Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Hide -- Ksmt-ToHit+(A)
Level 2: Bone Smasher -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Ninja Reflexes -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Rchg+(15)
Level 6: Danger Sense -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(17), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Rchg+(19)
Level 8: Assassin's Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 10: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-Rchg(23)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(42)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Maneuvers -- HO:Cyto(A), HO:Cyto(25), LkGmblr-Rchg+(25)
Level 20: Kuji-In Sha -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal(29), Dct'dW-Rchg(29), S'fstPrt-ResDam/Def+(31)
Level 22: Caltrops -- Slow-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 26: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 28: Super Jump -- Zephyr-ResKB(A)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 32: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42), Mako-Acc/EndRdx/Rchg(42)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(37), CoPers-Conf%(37)
Level 38: Kuji-In Retsu -- Winter-ResSlow(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals: