Psychic/Poison Corruptor viable?


BattleWraith

 

Posted

Okay, I know I'm not the most popular person in the PvP forum, mostly because I tend to piss people off on my rare visits.

But I'm asking an honest question this time.

I rolled up a Psychic/Poison Corruptor for general game play, and I'm wondering about the combo in PvP. I've found some new players on Pinnacle interested in PvP, so I've been sharing what I know with them (I'm not as good or knowledgeable as most of you, but I'm not a complete noob either)

I already know the basics of putting together a PvP build: as much HP as possible, as much KB protection as possible, don't bother with AoE attacks, use procs when you can, have SS/SJ, etc., so I don't really need advice in that regard.

What I am looking for is specific advice for this combination. Last I checked, Psychic Blast was still considered pretty decent for Defenders, so I figured it was safe to assume it would be at least decent when you add a little more damage and Scourge.

I'm hoping someone who has tried this combo will be willing to share their knowledge regarding it.

As of right now, I'm assuming that I will want to have Envenom and Weaken from Poison, and maybe take the hold and slap some procs into it. Anything else worthwhile in Poison, or is that about it?

Also, I'm guessing I want at least Mental Blast, Will Domination, and TK Blast from Psychic. Do I want to skip the rest of it, or are there other things I'll want from it as well? Or would I want to replace Mental Blast with Subdue?

My skill level is average to slightly above, and I'm unlikely to sink a lot of money into a build unless I end up getting a drop that sells for a lot. Will this combo work out decently for me for the occasional PvPing I do on a not-ridiculous budget, or would I need to spend a lot to make it worth it?

Thanks in advance for any answers I get


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

zone or team two different areas to concentrate on - zone you want the aura thingy to protect against as - team you want to build like a rad psi - debuff and dmg with an emphasis on accuracy the rest you got - ss/sj kb and hp.


 

Posted

well-built poisons are expensive.
look elsewhere.


 

Posted

Quote:
Originally Posted by Jaso View Post
zone or team two different areas to concentrate on - zone you want the aura thingy to protect against as - team you want to build like a rad psi - debuff and dmg with an emphasis on accuracy the rest you got - ss/sj kb and hp.
Cool, thanks for the info.

Also, I'm willing to put a few hundred million in it. By "not-ridiculous" I was referring to the 20 billion+ builds I've seen on occasion. I just don't PvP frequently enough to justify that kind of expense.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

The more self-reliant you want to be, the more expensive the build will be. I don't know what the scene on Pinnacle is like but you can probably get away with a cheap build if you are going to be teaming with friends. Use devastations instead of Glad Javs and gradually swap them out as you get drops. Get as much kb protection as you can, but if you can't get 41 don't let that stop you. Just try to improve the build as you go.

My friend's league build has:
mental blast, tk blast, and will dom. alkaloid, envenom, weaken, paralytic poison, and poison gas (mainly to slot +hp set bonuses)
spead, leaping, leadership, concealment
soul mastery epic (so soul storm as a 4th attack)


www.battlewraith.deviantart.com

 

Posted

Psy/Poison can definitely be viable in PvP, we've even seen 8v8 lineups based around them that did fairly well. As far as the ridiculous cost goes, the idea of needing a super expensive build to PvP is mostly not true. For casual zone play in particular, you just need a build that you can afford and that does what you need it to do. If you were interested in getting into arena PvP in any fashion you would certainly want to consider more expensive builds, but for zone PvP or any other casual PvP you can usually get off with 1.5-2 bil depending on the toon.

You CAN make cheaper builds then that, but you will notice a big difference between a 2-3 bil build and a 500 mil-1 bil build. Most of the uber expensive parts of the better builds is from Procs and some of the more luxurious PvP sets.

For powers, I think the things that you absolutely need are similar to what Slan above me said...
from Psy: Mental Blast (or Subdue, up to you), TK Blast, Will dom
from Poison: Alkaloid, Evenom, Weaken
Pool Powers: Speed, Leaping, Leadership, Concealment
Soul: Dark Embrace, Power Boost, Soul Storm
or
Psy Mastery: Mind over Body, Dominate, Telekinesis

That will leave you with some extra powers that you will probably just want to choose based around what set bonuses you want.

The advantage of soul is power boost mostly, it gives your debuffs a huge boost. Psy mastery just gives you Dominate, which can be a fairly high damage ranged attack, and Telekinesis (not sure if you know much about TK, but it can be pretty useful). Soul Storm also has it's fair share of uses depending on how you slot it.


@TheKatalyst
My **** is bleeding.

 

Posted

I'd say Poison Trap could be a fun trick against stalkers. Maybe not so much on zones, but still.


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

I think a discussion we should get into is the games way of calculating scourge and delayed damage.

Some argue that this makes psi a bad choice.

I am biased because I do have a psi/poison, and of course, after incarnating and accolades I want the choice to be good. However If it is a bad choice we can help someone not make that mistake.

My 2 cents, the whole not getting scourge argument is overstated because when psi does scourge it is crazy and hard to account for by opponents.


I am PL in RL.

Freedom- Magnet Man, Hott Sauce, Stand-Up Comic

 

Posted

Quote:
Originally Posted by Sinistar6000 View Post
I think a discussion we should get into is the games way of calculating scourge and delayed damage.

Some argue that this makes psi a bad choice.

I am biased because I do have a psi/poison, and of course, after incarnating and accolades I want the choice to be good. However If it is a bad choice we can help someone not make that mistake.

My 2 cents, the whole not getting scourge argument is overstated because when psi does scourge it is crazy and hard to account for by opponents.
It's true the way scourge works can make Psy less predictable, but that goes both ways. If you activate your attack chain before scourge range, then it doesn't do much good, but if you activate it after, even if they heal above scourge range, they will still have the scourge range value of when the attacks were activated, which can screw people over pretty bad.

It's a good combo, we've seen it in practice and it's been effective, and this is coming from one of those people who originally thought it was going to be pretty mediocre.


@TheKatalyst
My **** is bleeding.