When I first started the game 18 months ago, the 2nd toon I rolled was an Ice/Thorns Dom. Glancing at Paragonwiki, I had thought that Thorntrops & Ice Slick would be funny.
Ran him for a little while on some SG teams, but started growing frustrated with him and focused on my brute. Now I feel like I have a much better handle on a lot of the mechanics of the game and am looking at burning a respec and putting some more time in on Little Doc.
There's a lot of random wonks in the build, mostly for my amusement. Perma-Dom is covered, about 6 seconds off of perma-Hasten (according to Mids). I'm not looking for the toon to be a bleeding-edge farmer, just something crazy fun and hopefully effective in both group and solo play.
Thoughts and/or suggestions would be most appreciated.
Little Doc: Level 50 Mutation Dominator Primary Power Set: Ice Control Secondary Power Set: Thorny Assault Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Ice Mastery
Villain Profile: Level 1: Block of Ice
(A) Entropic Chaos - Chance of Heal Self
(25) Gladiator's Javelin - Chance of Damage(Toxic)
(31) Lockdown - Chance for +2 Mag Hold
(34) Lockdown - Endurance/Recharge/Hold
(34) Entropic Chaos - Damage/Endurance
(46) Damage Increase IO
Level 1: Thorny Darts
(A) Achilles' Heel - Chance for Res Debuff
(23) Entropic Chaos - Chance of Heal Self
(25) Gladiator's Javelin - Chance of Damage(Toxic)
When I first started the game 18 months ago, the 2nd toon I rolled was an Ice/Thorns Dom. Glancing at Paragonwiki, I had thought that Thorntrops & Ice Slick would be funny.
Ran him for a little while on some SG teams, but started growing frustrated with him and focused on my brute. Now I feel like I have a much better handle on a lot of the mechanics of the game and am looking at burning a respec and putting some more time in on Little Doc.
There's a lot of random wonks in the build, mostly for my amusement. Perma-Dom is covered, about 6 seconds off of perma-Hasten (according to Mids). I'm not looking for the toon to be a bleeding-edge farmer, just something crazy fun and hopefully effective in both group and solo play.
Thoughts and/or suggestions would be most appreciated.
Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Little Doc: Level 50 Mutation Dominator
Primary Power Set: Ice Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Block of Ice
-  (A) Entropic Chaos - Chance of Heal Self
-  (25) Gladiator's Javelin - Chance of Damage(Toxic)
-  (31) Lockdown - Chance for +2 Mag Hold
-  (34) Lockdown - Endurance/Recharge/Hold
-  (34) Entropic Chaos - Damage/Endurance
-  (46) Damage Increase IO
Level 1: Thorny Darts-  (A) Achilles' Heel - Chance for Res Debuff
-  (23) Entropic Chaos - Chance of Heal Self
-  (25) Gladiator's Javelin - Chance of Damage(Toxic)
-  (31) Apocalypse - Chance of Damage(Negative)
-  (31) Damage Increase IO
Level 2: Skewer-  (A) Achilles' Heel - Chance for Res Debuff
-  (5) Hecatomb - Chance of Damage(Negative)
-  (13) Hecatomb - Damage/Endurance
-  (15) Hecatomb - Damage
-  (15) Hecatomb - Damage/Recharge
-  (17) Hecatomb - Accuracy/Damage/Recharge
Level 4: Fling Thorns-  (A) Achilles' Heel - Chance for Res Debuff
-  (17) Ragnarok - Damage/Endurance
-  (19) Ragnarok - Damage
-  (21) Ragnarok - Damage/Recharge
-  (21) Ragnarok - Accuracy/Damage/Recharge
-  (23) Ragnarok - Chance for Knockdown
Level 6: Arctic Air-  (A) Coercive Persuasion - Contagious Confusion
-  (7) Coercive Persuasion - Confused
-  (7) Coercive Persuasion - Confused/Recharge
-  (11) Coercive Persuasion - Accuracy/Confused/Recharge
-  (11) Coercive Persuasion - Accuracy/Recharge
-  (13) Coercive Persuasion - Confused/Endurance
Level 8: Hasten-  (A) Recharge Reduction IO
-  (9) Recharge Reduction IO
-  (9) Recharge Reduction IO
Level 10: Maneuvers-  (A) Luck of the Gambler - Recharge Speed
-  (50) Luck of the Gambler - Defense/Endurance
Level 12: Ice Slick-  (A) Recharge Reduction IO
Level 14: Boxing-  (A) Kinetic Combat - Accuracy/Damage
-  (43) Kinetic Combat - Damage/Endurance
-  (43) Kinetic Combat - Damage/Recharge
-  (46) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Aim-  (A) Recharge Reduction IO
Level 18: Tough-  (A) Steadfast Protection - Resistance/+Def 3%
-  (19) Gladiator's Armor - TP Protection +3% Def (All)
Level 20: Weave-  (A) Luck of the Gambler - Recharge Speed
Level 22: Tactics-  (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Combat Jumping-  (A) Luck of the Gambler - Recharge Speed
-  (43) Winter's Gift - Slow Resistance (20%)
Level 26: Glacier-  (A) Unbreakable Constraint - Chance for Smashing Damage
-  (27) Unbreakable Constraint - Endurance/Hold
-  (27) Unbreakable Constraint - Hold/Recharge
-  (29) Unbreakable Constraint - Accuracy/Hold/Recharge
-  (29) Unbreakable Constraint - Hold
Level 28: Thorntrops-  (A) Javelin Volley - Damage/Endurance/Recharge
-  (34) Javelin Volley - Damage/Recharge
-  (37) Javelin Volley - Accuracy/Damage
-  (40) Javelin Volley - Accuracy/Damage/End/Rech
-  (42) Javelin Volley - Chance of Damage(Lethal)
Level 30: Assault-  (A) Endurance Reduction IO
Level 32: Jack Frost-  (A) Soulbound Allegiance - Chance for Build Up
-  (33) Soulbound Allegiance - Damage
-  (33) Soulbound Allegiance - Damage/Endurance
-  (33) Soulbound Allegiance - Damage/Recharge
Level 35: Sleet-  (A) Achilles' Heel - Chance for Res Debuff
-  (36) Javelin Volley - Damage/Recharge
-  (36) Javelin Volley - Accuracy/Damage/End/Rech
-  (36) Javelin Volley - Accuracy/Damage
-  (37) Javelin Volley - Chance of Damage(Lethal)
-  (37) Javelin Volley - Damage/Endurance/Recharge
Level 38: Ripper-  (A) Achilles' Heel - Chance for Res Debuff
-  (39) Armageddon - Chance for Fire Damage
-  (39) Armageddon - Damage/Endurance
-  (39) Armageddon - Damage
-  (40) Armageddon - Damage/Recharge
-  (40) Armageddon - Accuracy/Damage/Recharge
Level 41: Frozen Armor-  (A) Luck of the Gambler - Recharge Speed
-  (42) Luck of the Gambler - Defense
-  (42) Luck of the Gambler - Defense/Endurance
Level 44: Ice Storm-  (A) Javelin Volley - Chance of Damage(Lethal)
-  (45) Javelin Volley - Accuracy/Damage/End/Rech
-  (45) Javelin Volley - Accuracy/Damage
-  (45) Javelin Volley - Damage/Recharge
-  (46) Javelin Volley - Damage/Endurance/Recharge
Level 47: Thorn Barrage-  (A) Apocalypse - Damage/Endurance
-  (48) Apocalypse - Damage
-  (48) Apocalypse - Damage/Recharge
-  (48) Apocalypse - Accuracy/Damage/Recharge
-  (50) Gladiator's Javelin - Chance of Damage(Toxic)
-  (50) Entropic Chaos - Chance of Heal Self
Level 49: Vengeance-  (A) Luck of the Gambler - Recharge Speed
Level 50: Cardiac Core Paragon------------
Level 1: Brawl
-  (A) Empty
Level 1: DominationLevel 1: Sprint
-  (A) Empty
Level 2: Rest-  (A) Empty
Level 4: Ninja RunLevel 2: Swift
-  (A) Empty
Level 2: Health-  (A) Numina's Convalescence - +Regeneration/+Recovery
-  (3) Miracle - +Recovery
Level 2: Hurdle-  (A) Empty
Level 2: Stamina