StJ/WP/Soul Brute Build Help


BenRGamer

 

Posted

Since I've read that the Build Workshop subforum was kinda, uh, dead. I figured I'd ask this here.

I'm trying to softcap the S/L defense of this Street Justice/Willpower Brute, but I'm having trouble getting the last 10% in.

Can someone help me out?

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(34), Mocking-Acc/Rchg(42), Zinger-Acc/Rchg(46)
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+(A), Numna-Heal(3), RgnTis-Regen+(15)
Level 2: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(46)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(33), RctvArm-EndRdx/Rchg(37)
Level 6: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(37), Mocking-Acc/Rchg(37), Zinger-Acc/Rchg(40)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(19), Mocking-Acc/Rchg(23), Zinger-Acc/Rchg(40)
Level 10: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(11), Dct'dW-Heal(23)
Level 12: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13)
Level 14: Combat Readiness -- RechRdx-I(A), RechRdx-I(15)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Dct'dW-Heal/EndRdx(31), Mrcl-Heal/EndRdx(31)
Level 18: Spinning Strike -- Insult-Taunt/Rchg(A), Insult-Taunt(36), Insult-Dsrnt%(40), Det'tn-Acc/Dmg(42), AirB'st-Acc/Dmg(43), Posi-Acc/Dmg(43)
Level 20: Quick Recovery -- EndMod-I(A), P'Shift-End%(21), EndMod-I(21)
Level 22: Super Speed -- Run-I(A)
Level 24: Super Jump -- Jump-I(A)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(43), Mocking-Acc/Rchg(36), Zinger-Acc/Rchg(50)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), Mocking-Acc/Rchg(46), Zinger-Acc/Rchg(48)
Level 35: Gloom -- SipInsght-ToHitDeb(A)
Level 38: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 41: Darkest Night -- ToHitDeb-I(A), EndRdx-I(42)
Level 44: Summon Widow -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(45), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(45)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx(48)
Level 49: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(13), Dct'dW-Heal(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(11), EndMod-I(17)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 26.75% Defense(Smashing)
  • 26.75% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 17.69% Defense(Melee)
  • 3.63% Defense(Ranged)
  • 3% Defense(AoE)
  • 9% Enhancement(Accuracy)
  • 11.25% Enhancement(RechargeTime)
  • 146.2 HP (9.75%) HitPoints
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 17.35%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 1% (0.02 End/sec) Recovery
  • 78% (4.87 HP/sec) Regeneration
------------
Set Bonuses:
Kinetic Combat
(Initial Strike)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence
(High Pain Tolerance)
  • 12% (0.75 HP/sec) Regeneration
Obliteration
(Sweeping Cross)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Mind Over Body)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Heavy Blow)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Rib Cracker)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence
(Fast Healing)
  • 12% (0.75 HP/sec) Regeneration
Luck of the Gambler
(Indomitable Will)
  • 10% (0.62 HP/sec) Regeneration
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.75 HP/sec) Regeneration
Trimuphant Insult
(Spinning Strike)
  • 1% (0.02 End/sec) Recovery
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Kinetic Combat
(Shin Breaker)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Heightened Senses)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
Kinetic Combat
(Crushing Uppercut)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Kick)
  • MezResist(Immobilize) 2.75% (Exceeded 5 Bonus Cap)
  • 22.49 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee) (Exceeded 5 Bonus Cap)
Expedient Reinforcement
(Summon Widow)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Weave)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
Numina's Convalescence
(Health)
  • 12% (0.75 HP/sec) Regeneration