Blaster Secondary Sets: Kinetic, Gravity, & MA


Adeon Hawkwood

 

Posted

Alrighty. This here is the latest in a long list of suggestions I have put on this forum, the earliest of which can be found in my sig. Due to Maelstrom, Everyone has been begging for MA to be ported to Blaster seconds, and I have always wanted to see Kinetic and Gravity Manips. So here we go. Comments/Suggestions are welcome.

Kinetic Manipulation:
Blaster Secondary

1: Inertia: Ranged (Foe Immob, -DMG, -SPD)

2: Body Blow: Melee (Moderate DMG[Smashing/Energy], Foe Stun, -DMG)

4: Accelerate: Click (Self +DMG, +ToHit, +SPD)

10: Smashing Blow: Melee (High DMG[Smashing/Energy], Foe Stun, -DMG)

16: Transferrence: Ranged (Foe -End, Self +End)

20: Focused Burst: Ranged[Short] (High DMG[Smashing/Energy], Foe Knockdown, -

DMG)

28: Increase Efficieny: Click (Self +End)

35: Repulse: Melee[PBAoE] (Foe Knockback)

38: Concentrated Strike: Melee (Extreme DMG[Energy/Smashing], Foe -DMG, Stun)

Gravity Manipulation:
Blaster Secondary

1: Crush: Ranged (Minor DMG[Smashing], Foe Immob, -Fly, -SPD)

2: Lift: Melee (Moderate DMG[Smashing], Foe Knockup, -Fly)

4: Graviton Field: Toggle[PBAoE] (Foe -SPD, -Fly, -Jump, -Recharge, -End)

10: Graviton Wave: Melee[Cone] (Moderate DMG[Smashing], Foe Immob, -SPD, -Fly,

-Jump)

16: Build Up: (Self +DMG, +ToHit)

20: Throw: Ranged (High DMG[Smashing], Foe Knockback)

28: Gravity Distortion: Melee (Moderate DoT[Smashing], Foe Hold, -Fly, -SPD)

35: Reduce Weight: Click (Self +End, +SPD)

38: Propel: Ranged (Extreme DMG[Smash], Foe Knockback)

Martial Arts:
Blaster Secondary
*I yanked a couple of powers from Street Justice, for some variety. Please don't yell at me.*

1: Bola Throw: Ranged (Foe Immobilize, Knockdown, -SPD)

2: Storm Kick: Melee (Moderate DMG[Smashing])

4: Cobra Strike: Melee (Minor DMG [Smashing], Foe Stun)

10: Crocodile Sweep: Melee[Cone] (Moderate DMG[Smashing], Knockdown)

16: Focus Chi: Click (Self +DMG, +ToHit)

20: Spirit of the Jaguar: Toggle (Self +DEF, +Stealth, +Movement Speed)

28: Smoke Bomb: PBAoE (Foe Stun, -To Hit)

35: Eagle's Claw: Melee (Extreme DMG[Smashing], Foe Stun)

38: Blinding Powder: Ranged Cone (Foe -To Hit, Confuse, -Perception)


Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.

 

Posted

Quote:
Originally Posted by Kirsten View Post
Kinetic Manipulation
The selection of Kinetic Melee powers looks good, the addition of Recharge to the Build Up clone is a nice twist but probably necessitates moving the power to later in the set (it depends a bit on the exact numbers though).

Regarding Transfusion I would be VERY surprised if the devs gave Blasters a self heal in their secondary. I could see a +regen version of it working however. I think the set as a whole could use some extra damage mitigation however, I'd probably switch Repulse for something else, I'm not sure what.

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Gravity Manipulation
Throw seems somewhat out of place for a Blaster secondary, I'd probably replace it with a melee range stun/hold. I think Propel should probably also be made melee range.

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Martial Arts
This has come up a few times before and I really, really doubt we'll see MA ported in that manner. Blaster secondaries have always been a mix of melee attacks with survivability powers (mostly drawn from Armor and Control sets). I REALLY doubt the devs would go and make a pure melee Blaster secondary at this time. I figure if we ever do get a MA based Blaster secondary it will probably contain some MA attacks mixed with some other utility/control powers.

There are a few possible inspirations for filling in those other powers (these aren't the only possibilities, just the ones I like). The first is Trick Arrow, it's somewhat concept limited but the first 5 powers in it that could work well for a Blaster secondary (although several would need significant nerfing). Traps is another possibility although the key powers in it (Web Grenade and Caltrops) are already available to Blasters. The final option is to give it a Ninja theme, Smoke Flash and Blinding Powder (form Ninjitsu) could both be modified to be Blaster suitable (I'd probably make Smoke flash a mag 2 stun rather than a placate) and I can see a few other possibilities that would fit with the theme (such as a Stealth power and Caltrops).


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
This has come up a few times before and I really, really doubt we'll see MA ported in that manner. Blaster secondaries have always been a mix of melee attacks with survivability powers (mostly drawn from Armor and Control sets). I REALLY doubt the devs would go and make a pure melee Blaster secondary at this time. I figure if we ever do get a MA based Blaster secondary it will probably contain some MA attacks mixed with some other utility/control powers.

There are a few possible inspirations for filling in those other powers (these aren't the only possibilities, just the ones I like). The first is Trick Arrow, it's somewhat concept limited but the first 5 powers in it that could work well for a Blaster secondary (although several would need significant nerfing). Traps is another possibility although the key powers in it (Web Grenade and Caltrops) are already available to Blasters. The final option is to give it a Ninja theme, Smoke Flash and Blinding Powder (form Ninjitsu) could both be modified to be Blaster suitable (I'd probably make Smoke flash a mag 2 stun rather than a placate) and I can see a few other possibilities that would fit with the theme (such as a Stealth power and Caltrops).
One thing for certain - the Tier One power MUST be replaced. As I understand it, having a melee-ranged Tier One is one of the issues the Devs had (have?) with Energy Manipulation, and how it works with Defiance in its current form. They certainly aren't going to invite more issues by creating a new Manipulation set with a melee Tier One.

I certainly agree with the idea of using Ninjutsu to fill out a 'Martial Arts' manipulation set. But at most it should only have four melee 'attacks' - and one of those should probably be a Stun Clone (like the original Cobra Strike.) There should be at least a couple of self buffs, and, of course, the Tier One immobilize (that I have no idea how to implement for such a set.)

So... maybe:

"Martial Arts"

1: Unknown Power: Ranged (Minor DMG[???], Foe Immobilize)

2: Storm Kick: Melee (Moderate DMG[Smashing])

4: Focus Chi: Click (Self +DMG, +ToHit)

10: Sweeping Cross: Melee[Cone] (Moderate DMG[Smashing], Foe Stun)

16: Smoke Bomb: PBAoE (Foe Stun, -To Hit)

20: Cobra Strike: Melee (Minor DMG [Smashing], Foe Stun)

28: Blinding Powder: Ranged Cone (Foe -To Hit, Confuse, -Perception)

35: Battle Focus: Click (Self +Special)

38: Eagle's Claw: Melee (Extreme DMG[Smashing], Foe Stun)

Smoke Bomb is a bit different than the traditional Smoke Flash... I'd go with it being a Mag 2 stun with a short durration, and a moderate-to-low Ti Hit Debuff with a longer durration.

And what is 'Battle Focus' supposed to be?

Well, just some thoughts...


-This Space Intentionally Left Blank.-

 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
One thing for certain - the Tier One power MUST be replaced. As I understand it, having a melee-ranged Tier One is one of the issues the Devs had (have?) with Energy Manipulation, and how it works with Defiance in its current form. They certainly aren't going to invite more issues by creating a new Manipulation set with a melee Tier One.
Hmm... I hadn't heard that before although it's certainly reasonable. Personally I always felt that a ranged immobilize is a LOT more useful to a low level blaster than a melee knockback. Low level enemies tend to have more melee attacks than ranged attacks so being able to immobilize them helps a lot.

For a MA/Ninja style set I'd imagine something along the lines of a Tanglefoot Bag form Dungeons and Dragons. I'm not sure what to call it but essentially a thematic cross between Web Grenade, Entangling Arrow and possibly Entangle (from plant control)

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And what is 'Battle Focus' supposed to be?
I believe it's supposed to be a Power Boost clone. Honestly I can't say I care for it in the set. I'd probably replace it with a Cloaking Device clone and rearrange powers a bit giving the following (I also gave Sweeping Cross a name more in keeping with the MA theme, I think the power type fits, and MA doesn't have an AoE cone):

1: Tanglefoot Bag: Ranged (Foe Immobilize, -Rech, -SPD)

2: Storm Kick: Melee (Moderate DMG[Smashing])

4: Cobra Strike: Melee (Minor DMG [Smashing], Foe Stun)

10: Crocodile Sweep: Melee[Cone] (Moderate DMG[Smashing], Knockdown) (I envision this as a sort of low, sweeping kick)

16: Focus Chi: Click (Self +DMG, +ToHit)

20: Spirit of the Jaguar: +DEF, +Stealth, +Movement Speed (essentially a Cloaking Device clone with a bit of movement speed added both for flavor and because I think CD is underpowered)

28: Smoke Bomb: PBAoE (Foe Stun, -To Hit)

35: Eagle's Claw: Melee (Extreme DMG[Smashing], Foe Stun)

38: Blinding Powder: Ranged Cone (Foe -To Hit, Confuse, -Perception)


 

Posted

I find Power Thrust to be far more useful than a ranged immobilise.
Early levels: toss that boss, then knock him out before he gets up!
Later levels: toss that boss and then stun him before he gets up!

It is annoying to get held or immobilised and not be able to use it (although being stunned and using it is a lot of fun, doing the drunk walk..) but the increased protection of knockback over immobilise more than makes up for it.

I wouldn't mind Martial Arts getting something similar for its Tier 1 power as a point of difference. But then again, with Energy Manipulation as the current stand in for unarmed combat, it would be nice to have options.
So, yeah, I guess bolas or web grenade works.


 

Posted

Quote:
Originally Posted by Dr Harmony View Post
So, yeah, I guess bolas or web grenade works.
Ooh... bolas, I like that.


 

Posted

If Martial Arts existed as a blaster secondary I would SO roll a Sonic/MA blaster named Kicking and Screaming.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

martial arts blaster secondary primary power:

shruiken.

duuuuuuuhhh ;D and there's two kinds, exploding and not. make a third power a cone, or give it an added effect like "exploding web shruiken" or stun shruiken or something. :shrug: