Does /Shield changes animations for StJ just like it does for KM?
My only StJ is /shield... so I guess I hadn't thought of it. But my animations have looked like other people's animations as far as I've noticed.

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I read recently (I think from one of the Ustream chats) that part of what makes StJ special and why we had to pay extra for it is that they apparently tried something new with the animations that are supposed to make it "flow" better when it switches between StJ powers and other powers. I'd presume that would account for things like flowing into the animations for shield powers as well.
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I read recently (I think from one of the Ustream chats) that part of what makes StJ special and why we had to pay extra for it is that they apparently tried something new with the animations that are supposed to make it "flow" better when it switches between StJ powers and other powers. I'd presume that would account for things like flowing into the animations for shield powers as well.
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FWIW, I have 2 SJ chars, one with shield and one without, and the animations appear to be identical (though I haven't gotten high enough to see every power yet).
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Alternate Animations for shield are made to look as much as possible as their non-shield originals. So there isn't, usually, much difference to see.
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I know that KM/Shield cuts the floating hand waves because character only use one hand...
But StJ uses more fluid but contundent animations so I bet we cant see a big difference.
But StJ uses more fluid but contundent animations so I bet we cant see a big difference.
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Google tells me there's a Spanish word, contundente:
Translation of CONTUNDENTE. 1. : blunt <un objeto contundente : a blunt instrument>. 2. : forceful, convincing.
Is that what you mean?
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Just that, wanted to roll a /Shield scrapper with StJ but I love the animations, so I dont want them changed because of the shield.