Critique my build (BS/WP)


Hopeling

 

Posted

It took some work, but a friend from my SG helped me, can anyone here help me make any needed changes before I use up a respec please?

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Blaze: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Willpower
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack

  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (3) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (9) Crushing Impact - Damage/Recharge: Level 50
  • (17) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (36) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (36) Achilles' Heel - Chance for Res Debuff: Level 20
Level 1: High Pain Tolerance
  • (A) Impervium Armor - Resistance/Endurance: Level 40
  • (3) Impervium Armor - Resistance/Recharge: Level 40
  • (7) Impervium Armor - Resistance: Level 40
  • (7) Impervium Armor - Psionic Resistance: Level 40
  • (40) Healing IO: Level 50
Level 2: Slice
  • (A) Obliteration - Damage: Level 50
  • (5) Obliteration - Accuracy/Recharge: Level 50
  • (9) Obliteration - Damage/Recharge: Level 50
  • (17) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Achilles' Heel - Chance for Res Debuff: Level 20
Level 4: Fast Healing
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (5) Numina's Convalescence - Heal: Level 50
Level 6: Recall Friend
  • (A) Range IO: Level 50
Level 8: Mind Over Body
  • (A) Impervium Armor - Resistance/Endurance: Level 40
  • (11) Impervium Armor - Resistance/Recharge: Level 40
  • (11) Impervium Armor - Resistance: Level 40
  • (15) Impervium Armor - Psionic Resistance: Level 40
  • (21) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (15) Endurance Reduction IO: Level 50
Level 12: Parry
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (13) Crushing Impact - Damage/Recharge: Level 50
  • (13) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (29) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (31) Luck of the Gambler - Defense: Level 50
  • (40) Luck of the Gambler - Recharge Speed: Level 50
Level 14: Fly
  • (A) Flight Speed IO: Level 50
Level 16: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 18: Rise to the Challenge
  • (A) HamiO:Golgi Exposure
  • (19) HamiO:Golgi Exposure
  • (19) HamiO:Golgi Exposure
Level 20: Quick Recovery
  • (A) Performance Shifter - Chance for +End: Level 50
  • (21) Performance Shifter - EndMod: Level 50
  • (45) Performance Shifter - EndMod/Accuracy: Level 50
Level 22: Teleport
  • (A) Time & Space Manipulation - Endurance: Level 50
  • (23) Time & Space Manipulation - Range: Level 50
  • (23) Time & Space Manipulation - +Stealth: Level 50
Level 24: Whirling Sword
  • (A) Obliteration - Damage: Level 50
  • (25) Obliteration - Accuracy/Recharge: Level 50
  • (25) Obliteration - Damage/Recharge: Level 50
  • (31) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Achilles' Heel - Chance for Res Debuff: Level 20
Level 26: Disembowel
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (27) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (27) Crushing Impact - Damage/Recharge: Level 50
  • (31) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (34) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (39) Achilles' Heel - Chance for Res Debuff: Level 20
Level 28: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50
Level 30: Long Range Teleport
  • (A) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
Level 32: Head Splitter
  • (A) Obliteration - Damage: Level 50
  • (33) Obliteration - Accuracy/Recharge: Level 50
  • (33) Obliteration - Damage/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Achilles' Heel - Chance for Res Debuff: Level 20
Level 35: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed: Level 30
  • (42) Luck of the Gambler - Defense/Endurance: Level 50
  • (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (46) Luck of the Gambler - Endurance/Recharge: Level 50
Level 38: Focused Accuracy
  • (A) HamiO:Cytoskeleton Exposure
  • (42) HamiO:Cytoskeleton Exposure
Level 41: Physical Perfection
  • (A) Performance Shifter - Chance for +End: Level 50
  • (42) Performance Shifter - EndMod: Level 50
  • (48) Regenerative Tissue - +Regeneration: Level 30
Level 44: Aid Other
  • (A) Interrupt Reduction IO: Level 50
  • (45) Numina's Convalescence - Heal/Recharge: Level 50
  • (45) Doctored Wounds - Heal/Recharge: Level 50
Level 47: Aid Self
  • (A) Interrupt Reduction IO: Level 50
  • (48) Numina's Convalescence - Heal/Recharge: Level 50
  • (50) Doctored Wounds - Heal/Recharge: Level 50
  • (50) Harmonized Healing - Heal/Recharge: Level 40
Level 49: Resuscitate
  • (A) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery: Level 40
  • (50) Miracle - Heal: Level 40
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (46) Performance Shifter - EndMod: Level 50
  • (48) Performance Shifter - EndMod/Recharge: Level 50
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 5.5% Defense(Melee)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 5.5% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 4.5% Max End
  • 57% Enhancement(Accuracy)
  • 47.5% Enhancement(RechargeTime)
  • 20% FlySpeed
  • 155.6 HP (11.62%) HitPoints
  • 20% JumpHeight
  • 20% JumpSpeed
  • MezResist(Immobilize) 6.6%
  • MezResist(Stun) 6.6%
  • 10% (0.17 End/sec) Recovery
  • 40% (2.23 HP/sec) Regeneration
  • 6% Resistance(Psionic)
  • 20% RunSpeed

------------
Set Bonuses:
Crushing Impact
(Hack)
  • MezResist(Immobilize) 2.2%
  • 15.06 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Impervium Armor
(High Pain Tolerance)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
  • 3% Resistance(Psionic)
Obliteration
(Slice)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Numina's Convalescence
(Fast Healing)
  • 12% (0.67 HP/sec) Regeneration
Impervium Armor
(Mind Over Body)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
  • 3% Resistance(Psionic)
Steadfast Protection
(Mind Over Body)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Indomitable Will)
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Parry)
  • MezResist(Immobilize) 2.2%
  • 15.06 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
Luck of the Gambler
(Parry)
  • 10% (0.56 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Performance Shifter
(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
Time & Space Manipulation
(Teleport)
  • 8% (0.45 HP/sec) Regeneration
  • 20.08 HP (1.5%) HitPoints
Obliteration
(Whirling Sword)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Crushing Impact
(Disembowel)
  • MezResist(Immobilize) 2.2%
  • 15.06 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Obliteration
(Head Splitter)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Heightened Senses)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints




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Posted

I question the value of Medicine and Physical Perfection on a /WP. You'd get much more out of Fighting IMO.

It's also probably not necessary to put the Achilles proc in all your attacks (especially the AoEs), since it doesn't stack. You'd be better off replacing some of them with damage procs.


 

Posted

Quote:
Originally Posted by Hopeling View Post
I question the value of Medicine and Physical Perfection on a /WP. You'd get much more out of Fighting IMO.

It's also probably not necessary to put the Achilles proc in all your attacks (especially the AoEs), since it doesn't stack. You'd be better off replacing some of them with damage procs.
Medicine is more for RP, and I work with free players a lot so the rez is nice. Physical Perfection gave me spare accuracy/reduced end use, and wouldn't fighting force me to un-draw my weapon?

I'm fairly new at the IOs, any suggestions?


 

Posted

You can use the craftable temp res, and save a power, or 3. I craft the res, healing, recovery serum, backup radio, and power analyzer temps on every character since they came out.

At level 47, you should be in range of incarnate powers (45-50), I'd rather have rebirth than aid-self, considerably more mileage for the investment.

Here's a BS conversion of the (Kat) build I use. It's easier to give you this, than to give the 20+ ways and reasons I'd change your build. It boils down to Softcap ML/FCEN, Tactics is cheaper than FA, and Leaderships helps yourself while you help others.

You can cut the Hamis from DA and IW. But you need the Enzymes in the Maneuvers, Weave, and Heightened Senses in order to maintain soft-cap to FCEN. Softcap to ML/FCEN with 2 DA/Perry.

Add a PvP, and swap a couple of sets and the same basic build will softcap to ML/FCEN with 1 DA/Perry. I decided I'd live with the small loss of offense, use 2 DA/Perry, and save the 3 billion that last IO would cost.

I have a shadow meld version for soloing, but I've come to prefer the vengeance variant for teaming, which I do more of than soloing. My original build was the solo version, I had not expected to like the vengeance version so much. Just another pleasant surprise to playing sword/willpower. Regen is still my first love, but I'm really enjoying WP.

I use Spiritual Alpha T3/T4, Rebirth T3/T4, Reactive Radial Fire Dot T3/T4, Void Radial -damage T3/T4, Warworks Core T3/T4.

Clockwork are also a good choice for Lore, as are Cimerorans, and several others: http://boards.cityofheroes.com/showp...7&postcount=26

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!



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Posted

Quote:
Originally Posted by Linea_Alba View Post
You can use the craftable temp res, and save a power, or 3. I craft the res, healing, recovery serum, backup radio, and power analyzer temps on every character since they came out.

At level 47, you should be in range of incarnate powers (45-50), I'd rather have rebirth than aid-self, considerably more mileage for the investment.

Here's a BS conversion of the (Kat) build I use. It's easier to give you this, than to give the 20+ ways and reasons I'd change your build. It boils down to Softcap ML/FCEN, Tactics is cheaper than FA, and Leaderships helps yourself while you help others.

You can cut the Hamis from DA and IW. But you need the Enzymes in the Maneuvers, Weave, and Heightened Senses in order to maintain soft-cap to FCEN. Softcap to ML/FCEN with 2 DA/Perry.

Add a PvP, and swap a couple of sets and the same basic build will softcap to ML/FCEN with 1 DA/Perry. I decided I'd live with the small loss of offense, use 2 DA/Perry, and save the 3 billion that last IO would cost.

I have a shadow meld version for soloing, but I've come to prefer the vengeance variant for teaming, which I do more of than soloing. My original build was the solo version, I had not expected to like the vengeance version so much. Just another pleasant surprise to playing sword/willpower. Regen is still my first love, but I'm really enjoying WP.

I use Spiritual Alpha T3/T4, Rebirth T3/T4, Reactive Radial Fire Dot T3/T4, Void Radial -damage T3/T4, Warworks Core T3/T4.

Clockwork are also a good choice for Lore, as are Cimerorans, and several others: http://boards.cityofheroes.com/showp...7&postcount=26

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!



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I notice you've done completely away with travel powers, I was really enjoying my teleport. Also I'm not as worried about defense because I run with a tank constantly, I'm more concerned with pumping out pure damage.


 

Posted

Haven't used a travel power since i9.

The build as-is is capable of the top damage ST chain. For AoE you'll want to add in FS.

For damage, swap tactics for Flashing Steel. You lose to-hit, a tad in defense, perception and confusion protection, but gain more AoE. Add a PvP IO and you can re-cap defenses. Add a couple of purple sets to fix accuracy back up, and get the AoEs up more often.

If you really want more Offense, I'd say go with Sword/FA, Sword/Sheild, -> War Mace/Sheild <-, War Mace/FA, SS/FA.