Make your own build!


Aggelakis

 

Posted

What is Mids'?

Mids', or Mids' Hero Designer, is a player made program that lets you make a build, slot that build with enhancements, and see the stats of said build. It is an incredibly effective and useful tool in planning your characters ahead of time.

How to use Mids' effectively

I’ve often had people ask for help on making a Mids' build, when it struck me—I’ve never seen a guide put together on how to make your own before. It’s like the old saying, give a man a build, and you help him for the day—teach that man how to build, and you’ve set him up for life. Ok, I may have paraphrased that one a little. And so, here are a couple tips, warnings, and my thoughts when I make a characters build. I welcome any veteran builders constructive advice and tips to this thread, to further increase this compilation of advice for newbie mids builders.

1. General building advice (You are here)
2. High End Builds
3. Advanced Mids' Options
4. Mids' Video Tutorial by Hyperstrike
5. Glossary of Useful Terms
6. Common Questions


Before you begin:

Before you start any build, you have to ask yourself a couple questions:

1. What is my budget? In other words, just how much are you willing to spend? What you may be able to pull off sometimes depends on that question, and it is very important.
2. What would this specific character that I want to build benefit the most from? This is an important question because not all characters need the same things, and in fact some will suffer if you try to build them all the same.
3. With the answer to question #2 in mind, what are my primary goals for this build, and what would be some good secondary goals to try to meet?

Now, these concepts can be foreign to first timers, so let me help you find the answers for yourselves by giving you examples. Let’s start off with #1.


Your budget

I have a good friend that takes a couple minutes every day to purchase and flip items on the market for a profit. Doing this takes him very little time and he is able to afford more or less anything he needs on a build. Myself? I don’t have the patience for such things, though ironically I don’t mind grinding farm maps for an hour for some tickets and cash. Regardless, not everyone has money at his or her disposal, and if you’re on a small budget you should keep your builds realistic to that budget. It’s all well and good to make an awesome purpled out build, but if you’ll never be able to afford it then it’s useless to you. Besides, most characters truly don’t need that level of IO’s, and doing so can often be a waste of money. One thing I’d like anyone new to character building to take away from this guide is this: contrary to popular belief, purple does not always equal better. The only time purple sets are superior are for when you character needs heavy recharge bonuses, both at 50 and at lower levels. Incidentally, the proc’s (Chance to fire IO’s) that purple sets have are also quite useful on some powers. Regardless, if you can’t afford it, a reasonable replacement can be found for it in your build, and it will have more or less the same effectiveness.


Your specific character

Ok, so you’re ready to make a build for your character. Great! Before you start, however, you need to figure out what it is your character actually needs. You need a plan. If you don’t have a plan, then you probably aren’t building your character efficiently. (If build efficiency doesn’t matter to you, I honestly have no idea why you’ve read this far.) So, take a look at your powers. This part can be tricky, so let me ask you this—what is the difference between a cold domination/Ice defender and a dual blade/willpower scrapper? What is the difference between a /regen scrapper and a /invuln scrapper? Look at the powers each of them has, very carefully.

The answer lies in performance. The difference between the Cold Dom defender and the DB/WP scrapper is recharge times. The former has several strong abilities with loooong recharge times, and the latter doesn’t—in fact, the latter doesn’t really even need recharge, unless you want to chase the elusive max DPS chain. It’s the same with the /regen scrapper and /invuln scrapper. Let’s take a look at the abilities, shall we?

Cold Domination:

Heat Loss: Heat Loss drains the heat from your enemies and transfers that energy to your allies in the form of endurance. All foes near the selected target may experience a heat loss, which will drain their endurance, slow them, and reduce their damage resistance. Recharge time: 6 minutes.

Sleet: Summons a Sleet Storm at a targeted location. Sleet deals minimal cold damage to anything that passes through the storm. It also slows the affected foes and severely reduces their defense and resistance to damage. Many foes may even slip and fall trying to escape the storm. Recharge time: 1 minute.

Benumb: Numbs a single target to its very core. Benumb reduces the target's core body temperature, dramatically weakening him. A benumbed target's damage and regeneration rate are greatly reduced. Additionally, the affected target's secondary power effects are all weakened. The target's powers' effects like heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more, are all weakened. Recharge time: 2 minutes.

These are all moderate to extremely long recharge powers that you want up as much as possible. Why? Because those are powers that you want to either stack, or keep perma on some of the tougher foes in the game. Now, look at that dual blader’s powers. He has no such attacks that need to be kept up like that, and indeed his animation times are somewhat long, so you’ll generally always have something up if you have most of the attacks. Now, maybe you’re saying “Yeah but that’s a debuffer compared to a scrapper, that’s not a fair comparison.” You forget, I compared the /regen to /invulnerability. Let’s take a look at that now.

Regeneration

Instant Healing: When you activate this power, you can regenerate your health at an astounding rate. This boost to your regeneration rate lasts about a minute and takes a long time to recharge once used. Recharge time: Roughly ten minutes.

Moment of Glory: When you activate this power, you gain Resistance and Defense to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Knockback, Sleep, Disorient, Immobilization, and Hold effects. Recharge time: Long. Duration: Very Short.

Dull Pain: Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge time: Six minutes.

Reconstruction: Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while. Recharge: One minute.

The difference between regen and invulnerability is massive. Put simply, regen needs as much recharge as possible to survive, because it’s only defensive abilities (worth mentioning) are reactionary ones. In other words, if you get hit, and your heal is still recharging, you may run into trouble. Invulnerability, on the other hand, is a toggle on and forget armor set. The only power that you could argue a serious benefit from recharge is Dull Pain, and even that is merely icing compared to necessity.

So what is it you do when you don’t need ample amounts of recharge, as in cold domination and regenerations case? There are other options. Building your characters defense is a very good choice. Building your maximum HP cap. Working on your inherent accuracy. There are others—you just need to look at your character and see what sets you need to make it all it can be. Moreover, you aren’t limited to just a two dimensional “choose X or Y to build for” build. Indeed, you can, on certain builds and budgets, cover multiple fronts and make a monster of a character.


Your Goals

Now that you have an idea in mind for what your character needs, you need to find out what enhancements have the set bonuses you need. If you go in the options of Mids', it will have a set bonus finder, which will let you look up any enhancements that have the bonus you are looking for. Keep in mind to try to work on a secondary objective as well.


When to build for Defense

One of the most common things to build for, defense helps you not get hit. Naturally, it's a very nice thing to build for, and most characters can only benefit from it. So, when should you build for it and what should you build for? That depends. The first question you have to ask yourself is if your characters' powers give it any sort of defense to build on. If the answer is yes, you'll typically want to build upon that defense, rather than trying to start from scratch on a different defense type. In other words, if your character majors in typed defense (Smashing, Lethal, Energy, etc), it's generally unwise to focus on giving it positional defense (Ranged, AoE, Melee). And vice versa. If your character has no defense inherent in it's powers, does it get a patron or epic pool power which can give it defense? If so, you can build upon that. If the answer to all of those questions were no, you have one last question to answer. Will you be spending most of your time in close combat with your enemies? If yes, I would recommend trying to build for some defense, if you can without hurting your build. If all those answers are no, I wouldn't worry too much about defense. And for more information on defense (and how it works), please see the Glossary of Useful Terms.

Softcapping for Newbies (and why those IOs are so expensive!)

Softcapping one’s defense is popular, but how does one go about it? As I’ve said elsewhere in this guide, you should build upon what you have. There are two main categories that are covered by those who have inherent defense—Positional and Typed. For example, /Shield and /Super Reflexes scrappers use positional defense, as does Widows and Soldiers of Arachnos. Powersets that use Typed defenses include Willpower, Invulnerability, and Ice. There are others, but you get the idea. To see what type of defense your character uses, simply check your combat attributes in game.

Before we begin

There are powers you can take to stack up your defense. Such powers include pool powers such as Combat Jumping, Weave, and Maneuvers. There are also epic pool powers (depending on your AT) that boost defense. Blasters and Controllers (among other AT’s) have access to these, and examples range from Scorpion Shield (Mace Mastery) to Frozen Armor (Ice Mastery) and Rock Armor (Stone Mastery).

The useful IO’s

Now, what to use? Well, what you can use to softcap depends largely on your powersets and AT. There are many, many IO’s that boost defense, and proper use of frankenslotting is sometimes needed to get the best result. That said, here are some of the most popular choices:

Unique IO’s:
Steadfast Protections Res/Def IO gives you 3% defense to everything, as does it’s slightly more expensive cousin, Gladiator’s Armor.

Melee attacks:
For typed defense users, you’ll generally want to use kinetic combats on melee attacks to improve your SL defense, as it’s the best way to get a lot in a few slots. For positional defense users, Touch of Death gives good melee defense, and Mako’s Bite gives good ranged defense. For all the numbers, see here.

PBAoE’s:
For typed defense users, Eradication gives excellent energy and negative energy defense. It also gives Ranged and AoE defense. Obliteration gives good melee defense (and adequate SL defense). For your other options, see here.

Ranged:
In terms of defense, your only useful option here is thunderstrike, which gives excellent ranged and energy/negative defense. For the rest, see here.


You’ll forgive me if I don’t go over the other myriad sets, such as immobilizes, holds, pet damage, confuse, fear, tohit buffs, and so on and so forth. You can see all of those sets here.



Layered Mitigation

If your character already has a fair bit of defense on it's build, it's useful to focus on other ways of making it sturdier. For example, if you have resistance shields in a patron/epic pool you can acquire. Having defense is great, but all enemies get lucky shots, and resistance can lower the damage of those lucky hits. Resistance isn't the only way to mitigate damage, either. Self heals, such as pseudo Dull Pain powers that give you +Max HP (that are found in certain epic pools), or even Aid Self help keep you alive. Note that taking Aid Self and using it in battle is inadvisable unless you are at or approaching the softcap for whatever damage type you are currently facing.


When to build for recharge

Most characters benefit from recharge, but in particular, those with long recharging powers benefit the most. There are times when it is inadvisable to build too much, however, and that is when your character has endurance management issues. Fortunately, there are ways to mitigate most, if not all, endurance issues--you just have to be willing to pay for that extra performance. Invention enhancements such as Numina's Regeneration/Recovery, Miracles: +Recovery, Performance Shifter IOs, and building up some recovery set bonuses here and there go a long way to solving any sort of endurance problem. And if that fails, you can acquire the Cardiac Alpha and/or Ageless Destiny power.


When to build for other things

There are many other things to build for, but fortunately building for the above will inadvertently net you some of those things. Increasing your HP cap is particularly nice, and I recommend aiming for those set bonuses whenever you can. Having a bit more inherent accuracy is nice on builds that get no +tohit boost from any other means. I've already mentioned recovery on the previous section. Regeneration is nice on melee characters (especially those that already have powers that increase self regeneration), but on other characters it is less helpful. If your character is particularly slow, you can dig around for +movement bonuses (I'm looking at you, stone tanks). There are a few other goals, you just have to ask yourself if your character needs it, and what you can do accomplish those goals.


Traps to watch out for

When building your character, there are certain pitfalls that most newbie builders run into. For example, building without a plan. Let’s say you throw a bunch of Aegis resist shields onto your scrapper, and some Crushing Impact’s and Mako’s Bite, and random other enhancements. They give good stats and have nice set bonuses, right? The problem with building without keeping track of what bonuses you’re putting on, however, is that they can end up being wasted. If you’re building for defense, you need to make sure you’re focused on what you’re trying to build. Putting a little AoE defense here, some melee defense there, isn’t helpful if you don’t build for it. To avoid this problem, try setting a primary goal for yourself. Say you want to focus on getting the ranged softcap for defense. After you are able to build for that, see if you can play around with the build to tease out some more defense of another type without removing what you already have.

This brings me to the second pitfall that even moderately experienced character builders can run into—only using full sets. Set bonuses are fine, but if it isn’t something you’re actively building for, you need to be focused on maximizing your effectiveness for the minimum amount of slots you can. You have a limited amount of slots, and if you 6 slot a power that can be maximized in 4 just because it has a nifty toxic resist or defense bonus you aren’t building for, you are wasting slots that can be put to more use elsewhere. Therefore, if you don’t need those extra set bonuses, the best choice is to Frankenslot. Frankenslotting is an appropriately named term for when you take IO’s from different sets, and put them in the same power to maximize enhancement effectiveness. For example, the acc/rech from multi-strike and obliteration, along with dam/end and dam/end/acc goes a long way in reaching the Enhancement Diversification level of your average PBAoE attack. For those who aren’t familiar with the term, Enhancement Diversification is the point at which your gains from slotting enhancements starts to taper off, and becomes less effective with every additional enhancement of that nature.

Speaking of set bonuses, another thing to watch out for is the Rule of Five. The rule of five is called that because you can only put up to 5 of the same set bonuses on a single character, and any further identical bonuses do not count. This rule can be tricky, because there are similar bonuses in certain IOs that are exclusive to each other, and thus do not add up when the rule of five is being factored. To find out if you are breaking the rule of five, when you finish your build on mids, check out your active bonuses tab to ensure that there are no errors in your build. If you have red text at the top of that tab, you have gone over your limit, and scrolling down will tell you exactly where that error is. Once you find that error, it is a simple matter of seeing what you can do to replace the set with a different one (or frankenslot it to improve the effectiveness, if you don't need other bonuses from other sets), and you can do this with any of the powers that use the set that is breaking the rule of five.


Know what to build for

Say you’re on a character that has no inherent defenses to speak of. A dark, fire, or elec armor character, or a non-melee type of character. While it is possible in some cases to build for the softcap in melee/ranged/AoE defense in those characters, your build will generally be gimped in doing so. By gimped, I mean that your stats (such as accuracy, damage, endurance cost) will suffer from choosing set bonuses over making sure your powers are effective. The best way is to find balance in the two, and if you don’t your build can suffer. So, in those situations, if you wish to build defense on a defenseless character (pun intended), the best way to do so is by focusing on one aspect of defense. Smashing/Lethal defense is the most common type of damage in the game, and it is generally the most useful to build for. Another good choice is ranged defense, especially if you’re on a character that has several single target ranged attacks, as thunderstrike is quite useful in building for ranged/energy defense.


Exemplaring

Many people wait until their final levels to finalize their build. I myself generally do this, in fact. When slotting their builds, some people restrict their choices to level 50's for many reasons. Enhancement values, for one, are obviously higher at level 50. Another reason I have seen is as mundane as wanting to have all of their pretty powers showing 50 because it makes them feel better. Whatever your reason, keep in mind that you will lose any set bonuses you have accrued from your enhancements if you go over three levels under their levels.

For example, say you join a Numina Task Force, which exemplars you to level 40. Bam. You no longer have a softcap to all your defenses, and many other sets you've built for are now gone. (Note that Purple, PVP, SBE, and ATO set bonuses are not affected by what level you exemplar down to.) Even if your enhancements aren't all at 50, keep in mind which set bonuses you'll lose as you start dipping under the levels of your highest leveled enhancements. Take the same TF, different enhancements. For the sake of argument, you have one attack slotted with Mako's Bite that has the following levels: 34, 37, 42, 47, 50, 50. This person must have slotted as he leveled up! Anyhow, you'd only be able to keep the first 3 set bonuses out of that set.

How do you get around this, then? By slotting enhancements that are lower levels, of course. The general "optimum" enhancement level to slot your IO sets is 30/35, because that is the point where higher percentages in enhancement values stop making any real difference thanks to enhancement diversification. Incidently, that is part of the reason level 35 IO's are so expensive on Wentworths, and level 50 ones are so cheap. (The other reason being supply.) What's more, what little enhancement value you lose because of this can be regained by using enhancement boosters, which can be gained via veteran rewards or through various ways on the paragon market.


Things to keep in mind

 Say you have a Dark Melee/Fire Armor scrapper. Naturally, fire armor has no defenses, and it could really benefit from them. Unfortunately, it’s prohibitively expensive to do so, and even then you also need to worry about recharge, because you’ll need Healing Flames up often (because fire armor doesn’t have the best resistances either). Scrappers get access to Shadow Meld (In Soul Mastery—Ghost Widows Patron pool power choices), however, which is a long recharge defense click power. If you build for lots of recharge and a moderate portion of defense in your set bonuses, you can build a fire armor scrapper that’s softcapped to all defenses for half of the time, with a heal that is up every 10 seconds.

 Defenders, corrupters, and blasters generally benefit from lots of recharge, but if you build for that, you usually have to forgo building for defense, right? Wrong. While it is true that you have to make sure you pick sets such as decimation for recharge bonuses over thunderstrike for defense, they have access to powers such as Scorpion Shield in the patron pool ancillary powers, which give a hefty boost to defense. From there, it’s a short bit of work to softcap, or at least reach 32.5% defense (so that one small luck inspiration softcaps you) in smashing/lethal, with a bit of defense in energy as well.

 This isn’t as straightforward in terms of slotting a build well, but it’s important to keep in mind build synergy when you make a new character. For example, Fire controllers are excellent at melee range, because they have hot feet and a pbaoe hold. As such, it’s prudent to pair it off with a secondary that works well with being in melee range, which is why /rad is such a popular choice for them, because of choking cloud. Flavor of the Month powerset combos aren’t magically chosen—they’re chosen because the two sets complement each other well. And when you get powersets that synergize well, it’s important to keep in mind where and how you’ll be fighting, so that you know how to build your characters build effectively.

 Set Mules. Set mules are powers that you take not because you need them or plan to use them, but because you have an extra power selection you don’t need to use, and there is a power that you can take to get a useful set bonus from. Be careful when picking up set mules, though, as you don’t want to forgo a power that could possibly be of more use to you. For example, I generally try to fit in grant invisibility and invisibility into high recharge builds so I can use them to mule a Luck of the Gambler: +Recharge IO. Another good example would be to mule the Rectified Reticule set in Tactics for SL defense. Tough can also be a set mule for Steadfast Resistance: Res/Def, which will give you 3% defense to everything.

 If you have Ninja or Beast Run, you can typically put off taking a travel power, or even not take one at all! I have several characters without travel powers, and they get to taskforce and normal missions before most of the team does. I still, however, recommend getting either Combat Jumping or Hover, as you can put a –kb IO and/or LotG: +recharge in those.

 Concept does not have to take the backseat to your build. If you have to have X power, or you cannot have Y power, do not fret! You can build your character however you want, and it will still be a welcome addition to any team worth playing with.


 

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High End Builds

1. General building advice
2. High End Builds (You are here)
3. Advanced Mids' Options
4. Mids' Video Tutorial by Hyperstrike
5. Glossary of Useful Terms
6. Common Questions


Now, earlier I said that purples are not the be all and end all to enhancements (I’m paraphrasing), and I stand by that. That said, however, I will reiterate that they do have their uses and are indeed helpful in maximizing your builds’ potential. Smart slotting will help you not only easily have great inherent recharge, but leave you free to work on maximizing your defense (or other build goals) as well. PVP IO’s are also useful in such endeavors, but are incredibly more expensive than purples. So the questions are, how do you afford these, and how do you slot them smartly?

Fortunately, I don't have to answer the former, as this is a Mids' guide and not a money-making one. That said, there are plenty of guides out there right now that will answer that particular question, so feel free to hunt those out. What I will answer is the latter question.


Slotting Smartly for High End Builds

First of all, if you're going to be slotting purples, make sure your build actually needs it. I said earlier that they're great for recharge, and they are. If your character isn't being built for recharge, you're likely wasting your money if you're looking into buying the entire set. If, however, you are building for recharge, start looking at your build.


Things to keep in mind

Purple enhancements have higher enhancement values than normal enhancements. As such, you want to place them on powers that will get the most use out of them. For example, which would be better to put an Armageddon set on; Burn, or Foot Stomp? Take a look at the two powers.

The answer is Foot Stomp. Why? Because Burn can only hit 5 targets at a time, max, while Foot Stomp can hit many more and thus get greater use from those enhancements. Here is another example: Dark Nova Emanation vs Unchain Essence. The answer can be debateable, depending on how you build your warshade, but for the sake of the arguement let's assume you're playing a Tri-Form. Dark Nova Emanation would be the better choice, because not only does it have more chances to be used (it's base recharge is 16 seconds compared to Unchain Essences 240 seconds) but it can be used at lower levels.

Speaking of getting the most use of your purple set, keep in mind that if you slot a power that you get at level 40+ with a purple set, while you will keep the set bonuses no matter what level you exemp to, the shiny purple enhanced power will not. So keep that in mind, and decide which power would benefit the most.

Ah, set bonuses. They are nice, but just because (most) purple's set bonuses are great for recharge doesn't mean that that is the only reason to slot them. I mentioned above that they have a higher enhancement value, yes? Well, if you are frankenslotting and are crunched for getting the most out of a power that does multiple things (Siphon Life is a prime example here, as it both heals and does major damage), you can slot a purple or two in there to help hit ED levels.

Purple Procs. They are better than normal invention procs because they not only have a higher chance to hit and are more effective, but like all purple IOs, they scale down to the lowest level you can use that power on! Well, technically, purple IOs scale down to any level, but we are talking about procs, and you can't use a proc if you can't use the power. Here are a few purple procs:

  • Unbreakable Contraint (Hold Set): 33% chance for heavy smashing damage.
  • Armageddon (PBAoE Set): 33% chance for heavy fire damage.
  • Ragnarok (Targeted AoE): 20% chance for knockdown.
  • Apocalypse (Ranged Set): 33% chance for heavy negative energy damage.
  • Hecatomb (Melee Set): 33% chance for heavy negative energy damage.
  • Gravitational Anchor (Immobilize Set): 20% chance for an 8 second Mag 2 hold.
  • Soulbound Allegiance (Pet set): 17% chance for build up.
If you have the money, consider PVP IO's. The proc's alone are argueably more useful in the PVE game than they could be in PVP, and are definitely worth picking up if you can. Here are a few of them:
  • Javelin Volley (Targeted AoE set): A 20% chance for moderate lethal damage.
  • Fury of the Gladiator (PBAoE Set): 20% chance for a 20% resistance(all) debuff.
  • Gladiator's Armor (Resist Set): TP Protection and 3% defense(all)
  • Gladiator's Strike (Melee set): 20% chance for moderate smashing damage
  • Panacea (Heal Set): 20% chance for hitpoints/endurance
  • Gladiators Javelin (Ranged Set): 20% chance for moderate Toxic damage.
  • Gladiators Net (Hold Set): 20% chance for moderate Lethal damage.
  • Shield Wall (Defense Set): +Resistance(Teleport), 3% resist(all)
Note that these are only the PvE bonuses. They are all quite strong, and like purples, also work at whatever level you exemp to.


Tips and Tricks:

There are many clever things you can do with wisely placed purples/PVP IOs aside from getting awesome bonus sets and stat bonuses in fewer slots. For example:

You can put Gravitational Anchors: chance for hold in a targeted AoE immobilize set to turn it into a group hold. You're nearly guarenteed to have a couple enemies held in each mob you use the immobilize on.

You can create a buzzsaw build. A buzzsaw build is a build in which you put several procs on very quick recharging powers, in an effort to do more damage with a few quick attacks than they would normally otherwise do. Aside from the obvious damage procs, a good IO to have in a buzzsaw build, if applicable, is the achilles heel chance for resistance debuff, which gives you a 20% chance for -20% resistance to the enemy you use it on. It is much more common and easy to get than the PVP version of that proc.

Somewhat similar to a buzzsaw power, you can load procs into aura powers, such as sticking the Unbreakable Constraints' chance for smashing damage into choking cloud along with a Lockdown: chance for hold. There are other procs you can fit into that power as well, but be sure you don't neglect the enhancement values of the power you load procs into.

You can slot the confuse purple sets (Coercive Persuasion) proc into a single target confuse, which has a 33% chance to to fire off a mag 3 confuse on the entire mob.



There are many different ways to use purple and PVP enhancements to their upmost, all it takes is smart slotting and the right build. As always, veteran Mids' builders, feel free to share any ideas and tips on this thread for any who might read it.


 

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Quote:
Originally Posted by Dechs Kaison View Post
This is a hundred million times needed for new players.

I will be linking this guide in the future. Lots.
Thanks Dechs. I hope it can be of use to anyone looking to make their own builds.


 

Posted

How about a "Cheat Sheet" section!

- Click the circle at the end of the power bar to turn a toggle or click power on and off.
- ALT+L-CLICK on a power bar or L-click a power name in the lefthand list to remove a power from your build.
- SHIFT+L-CLICK or double-click a slot to remove it from a power.
- Middle-Mouse-Button click an empty slot to automatically slot another of the last enhancement that you used (this includes the next IO from an IO set!)
- Hit + and - with the enhancement picker window is open to boost and degrade enhancements.
- Hit numbers with the enhancement picker window is open to select a different level IO than default.
- Even if it's not lit up, you can still click a power to place it in the earliest level power slot available (individual power's level restrictions still apply)
- Drag and drop powers by clicking and holding, then moving the mouse. Powers can be moved before their level restriction -- they will turn red in the power list when out of order.
- ALT+W (Window menu) -> ALT+R (Recipe Viewer) to get a shopping list of all the enhancements, recipes, and salvage used in your build (incarnate powers not included).
- Double-click "Accolades", "Incarnate", and "Temp Pwrs" buttons to open up a selection window to turn on and off various powers that belong to these systems.
- Powers that can stack or get better/worse based on number of enemies/allies hit have a green bar that can be adjusted under the power description; i.e. Dark Regeneration can hit up to 10 enemies, so drag the bar to the right to see the heal numbers based on more enemies hit.
- The respec helper (Window > In-Game Respec Helper > x) opens a window that stays on top of all other windows to help you select powers and place slots in the correct order while you're respecing or leveling up.
- Options > Configuration > Exemping & Base Values > Base ToHit. A player has a 75% base chance to hit an even-level critter. The base chance to hit higher level critters is lower, and goes lower each level up: +1 is 65%, +2 is 56%, etc. (table). Change this number if you regularly fight enemies of more than even-level to get a more accurate view of your final hit chance.

These are all I can think of off the top of my head, I can probably think of more helpful, lesser-known tidbits.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

This is a fine guide for how to build a character. But for the computer-stupid among us (ie, me), it doesn't show how to actually USE mids.


 

Posted

Quote:
Originally Posted by _eeek_ View Post
This is a fine guide for how to build a character. But for the computer-stupid among us (ie, me), it doesn't show how to actually USE mids.
Unfortunately, short of making a youtube video and/or skyping people through the process, there is little I can do to help people who need a more thorough walkthrough.

That said, I might be able to work something like that out. It would depend on how well it worked.


 

Posted

That's a great list, Agge! That kind of information is great to have.


 

Posted

Excellent guide and excellent follow up posts too.

A couple of tips from me for the new user:

- Keep your Window>Advanced Totals open and you can see your total Defence & Resist values change as you add slots and set bonusses. Sometimes you can spot that adding a +Defence enhancement in a power may only increase your overall defence by .5%. You can then ask yourself if that slot wouldn't be better spent elsewhere.

- Right clicking a power will "lock" it to the data window (bottom left) allowing you to make changes to your build and see how it affects that power. Building for perma Dull Pain? Lock Dull pain to the window as you build and you can see how the recharge time comes down to the duration. Once duration is longer than recharge - you've "perma"'d it. (Left or right clicking the "unlock" word in red on the data window will return you to normal)

-Turning on the "Incarnate" toggles will allow you to see the effect of your Alpha Slot (as well as others if you need them) on your powers. If you plan at running permanently at 50, then you can create a build around the bonusses from your Alpha slot. This also works well for Accolades that offer permanent bonusses. (just noticed Aggelakis mentioned this above)

Completely echo the advice above though about how useful it can be to plan your build in advance.

I tend to level up with the "this sounds fun" method, but also have an alternate build which is being built for IOs/sets. Not strictly a mids guide comment, more about the fact that you can plan and build a 50 while you're levelling using alternate builds.

Good stuff!!

-H


 

Posted

Advanced Mids’ options

1. General building advice
2. High End Builds
3. Advanced Mids' Options (You are here)
4. Mids' Video Tutorial by Hyperstrike
5. Glossary of Useful Terms
6. Common Questions


Courtesy of Aggelakis and The_Laughing_Man, I am compiling a list of advanced options to use while building your character in mids. There are many, many different things you can pull off with this program, so we probably won't be able to list them all and you'll likely find some things out on your own.


-Keep your Window>Advanced Totals open and you can see your total Defense & Resist values change as you add slots and set bonuses. Sometimes you can spot that adding a +Defense enhancement in a power may only increase your overall defense by .5%. You can then ask yourself if that slot wouldn't be better spent elsewhere.

- Right clicking a power will "lock" it to the data window (bottom left) allowing you to make changes to your build and see how it affects that power. Building for perma Dull Pain? Lock Dull pain to the window as you build and you can see how the recharge time comes down to the duration. Once duration is longer than recharge - you've "perma"'d it. (Left or right clicking the "unlock" word in red on the data window will return you to normal)

-Click the circle at the end of the power bar to turn a toggle or click power on and off. When slotting procs, keep in mind that some of them, notably Force Feedbacks: Chance for +Recharge and Gaussian’s: Chance for Build Up will affect your build and give you a false positive if the power is “active”. If you have the button active, it will give your stats the boost from the activated proc.

- ALT+L-CLICK on a power bar or L-click a power name in the lefthand list to remove a power from your build.

- SHIFT+L-CLICK or double-click a slot to remove it from a power.

- Middle-Mouse-Button click an empty slot to automatically slot another of the last enhancement that you used (this includes the next IO from an IO set!)

- Hit + and - with the enhancement picker window is open to boost and degrade enhancements.

- Hit numbers with the enhancement picker window is open to select a different level IO than default. Along with this, you can set the default level of any enhancements you place in your build via the options, so that you can tinker around with your levels to see how low you can place enhancements in level and still meet your build goals, such as softcap and recharge.

- Even if it's not lit up, you can still click a power to place it in the earliest level power slot available (individual power's level restrictions still apply)

- Drag and drop powers by clicking and holding, then moving the mouse. Powers can be moved before their level restriction -- they will turn red in the power list when out of order.

- ALT+W (Window menu) -> ALT+R (Recipe Viewer) to get a shopping list of all the enhancements, recipes, and salvage used in your build (incarnate powers not included). You can also find these by going through the options at the top of the screen.

- Double-click "Accolades", "Incarnate", and "Temp Powers" buttons to open up a selection window to turn on and off various powers that belong to these systems. I personally find that the alpha slot and accolade autos are invaluable when attempting to find our what your HP cap and the like really are when trying to maximize your stats. (Know that activating these may produce an inaccurate comparison in-game if you haven’t yet gotten those accolades/powers after finishing your build.)

- Powers that can stack or get better/worse based on number of enemies/allies hit have a green bar that can be adjusted under the power description; i.e. Dark Regeneration can hit up to 10 enemies, so drag the bar to the right to see the heal numbers based on more enemies hit. Toggle AoE powers such as Invincibility and Rise to the Challenge also use this option, and it is helpful to see how many enemies you need to reach X percentage.

- The respec helper (Window > In-Game Respec Helper > x) opens a window that stays on top of all other windows to help you select powers and place slots in the correct order while you're respecing or leveling up.

- Options > Configuration > Exemping & Base Values > Base ToHit. A player has a 75% base chance to hit an even-level critter. The base chance to hit higher level critters is lower, and goes lower each level up: +1 is 65%, +2 is 56%, etc. (table). Change this number if you regularly fight enemies of more than even-level to get a more accurate view of your final hit chance.

-Alternate enhancement comparison. The last tab in the window that shows you the stats of whatever power you are currently viewing will let you see the enhancement values of your current slotting, and will let you switch them out by double clicking and set a different IO set, so that you can switch between the two and see which one you like better.


 

Posted

Quick question. I've only used mids once (borrowed a friend's computer to do so since I'm on a Mac). But I tried for 30 minutes and couldn't figure out how to set accolades. there's a nice big button up top. but it did nothing. And I went through what I thought were every option in the navigation pretty systematically to try and figure out how to set specific accolades. Never did find out how.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by _eeek_ View Post
This is a fine guide for how to build a character. But for the computer-stupid among us (ie, me), it doesn't show how to actually USE mids.
Don't feel bad, I'm not computer stupid by any means, and I have issues actually using it.

The original post might as well be ancient Greek for all that I can understand how to build a character with MIDs.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Quick question. I've only used mids once (borrowed a friend's computer to do so since I'm on a Mac). But I tried for 30 minutes and couldn't figure out how to set accolades. there's a nice big button up top. but it did nothing. And I went through what I thought were every option in the navigation pretty systematically to try and figure out how to set specific accolades. Never did find out how.
Double click on the Accolade button, a window will open up and you can choose which Accolades to have on the character. They will all be turned on and off by single clicking on the button. The same is true for the Incarnate button right beside it.


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
----------------------

 

Posted

Quote:
Originally Posted by _eeek_ View Post
This is a fine guide for how to build a character. But for the computer-stupid among us (ie, me), it doesn't show how to actually USE mids.
You need to play around with it click the buttons and pull up the different menus and see. That is how I learned. It won't break it.

I will give this word of advice regarding mids. Make completely and absolutely sure if your making a PvE character that the button on top is set to PvE and not PvP. Otherwise your defense and resistance numbers will be completely screwy. I did that once and what I thought was a defense cap toon was not in PvE because my button was set to PvP.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Quick question. I've only used mids once (borrowed a friend's computer to do so since I'm on a Mac). But I tried for 30 minutes and couldn't figure out how to set accolades. there's a nice big button up top. but it did nothing. And I went through what I thought were every option in the navigation pretty systematically to try and figure out how to set specific accolades. Never did find out how.
Quote:
Originally Posted by Justice Blues View Post
Double click on the Accolade button, a window will open up and you can choose which Accolades to have on the character. They will all be turned on and off by single clicking on the button. The same is true for the Incarnate button right beside it.
*points* What he said.

Quote:
Originally Posted by Snow Globe View Post
Don't feel bad, I'm not computer stupid by any means, and I have issues actually using it.

The original post might as well be ancient Greek for all that I can understand how to build a character with MIDs.
You wouldn't be the only one. Some people only learn things by having it taught in a more personal matter, and that is nothing to be ashamed of.

Quote:
Originally Posted by plainguy View Post
You need to play around with it click the buttons and pull up the different menus and see. That is how I learned. It won't break it.

I will give this word of advice regarding mids. Make completely and absolutely sure if your making a PvE character that the button on top is set to PvE and not PvP. Otherwise your defense and resistance numbers will be completely screwy. I did that once and what I thought was a defense cap toon was not in PvE because my button was set to PvP.
Good advice! I taught myself as well, and picked up tricks as I saw builds that were above my skill level.


 

Posted

*Insert 3 minutes of maniacal laughter closing with a pathetic gasp*

I tried left click, right click, alt-left click, alt-right-click, control-left, control-right, function left, function-right...

I tried nearly every key on the keyboard as a hot key in every combination of control, alt and shift systematically.

I went through every menu option twice! twice!

you get the idea.

It never occurred to me the app would support double clicking.

I'll go hide in the corner now.

Actually, I can't I'm still at work dagnabbit.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Stone Daemon View Post
Unfortunately, short of making a youtube video and/or skyping people through the process, there is little I can do to help people who need a more thorough walkthrough.

That said, I might be able to work something like that out. It would depend on how well it worked.
How about this for a YouTube Video? Please pardon the rambling and mush-mouth. It was mainly done as a test and off the cuff.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
How about this for a YouTube Video? Please pardon the rambling and mush-mouth. It was mainly done as a test and off the cuff.
That works nicely, Hyper, thanks! I'll add that to the first post.


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
That works nicely, Hyper, thanks! I'll add that to the first post.
And I apologize again about the rambling and mush mouth. 2AM doing this. Not to mention I'm graced with a face for radio and a voice for silent film.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
And I apologize again about the rambling and mush mouth. 2AM doing this. Not to mention I'm graced with a face for radio and a voice for silent film.

Better than me going "Ummm.." every 30 seconds as I lose my train of thought


 

Posted

Glossary

1. General building advice
2. High End Builds
3. Advanced Mids' Options
4. Mids' Video Tutorial by Hyperstrike
5. Glossary of Useful Terms (You are here)
6. Common Questions


The following terms are either used in my guide, or are useful words for you to know in general in regards to Mids' and the game.

AoE: Area of Effect. This is a power that can affect multiple people and/or enemies. See also: PBAoE.

AT: Archetype—the role/class you play. There are several archetypes on each side of the game. Examples are Scrappers, Tanks, Brutes, Widows, and Masterminds.

ATO: Archtype Origin. A new brand of enhancements that can be slotted into a specific AT, usually on a damaging power. There are many new and special procs in these sets that are quite different compared to previous procs. They can be slotted at lower levels, and will scale up and down with you as you level/exemplar.

Beginners Luck: Beginner's Luck is the community's name for a scaling ToHit bonus for low-level characters that was added as part of Issue 12. Under Beginner's Luck, characters at Combat Level 1 get a +15% ToHit bonus — exactly enough to raise their chance of hitting equal-level PvE enemies to 90% from the standard 75%. This bonus steadily decreases as the character gains levels and eventually disappears after Combat Level 19.

Defense: An amount that determines whether or not you will get hit. While in Mids’, this value can be found in the Totals tab. There are two types of defense--Positional, and Typed. To get an idea of how defense works in this game, here is an example:

Example #1
An enemy shoots at you. Bullets are tagged as both lethal and ranged damage. The game will take your highest defense to those two vectors (lethal or ranged), and whichever is highest is the value that the game will use to determine whether or not you get hit.

Example #2
Let's say you are a willpower scrapper. You have all your positionals to around 20%, and your fire/cold defense is 40%. Up comes a fire demon who throws a fire blast at you. Since fire blast is a ranged attack, it will check your defenses for both ranged and fire. Since your fire defense is higher than your positional defense in this case, your fire defense is the value that will be used.

Example #3
You're an invulnerable tank fighting your Kryptonite: psychic enemies. While you have a softcap in Smashing/Lethal/Energy/Negative/Fire/Cold, you have absolutely nothing vs psychic damage. A psychic enemy comes up and takes a hit at you. Fortunately for you, this attack will be tagged as both melee and psychic, and while you have no psychic defense, you're at 30% for melee defense. You dodge.

Frankenslot: Using invention origins from different sets to maximize enhancement values and/or set bonuses without wasting excess slots.

HP Cap: Different for every AT, the HP cap determines the maximum value of hit points you can have on a given character. Remember: The higher your cap, the higher your regeneration rate.

Mezz: Status effects on an friend/foe that interrupts its freedom to do whatever it wants. Common examples are holds and stuns, but can apply to abilities that cause knockback as well.

Mitigation: Means by which (either actively or passively) your character can avoid death. Mitigation can refer to self heals, defense, resistance, or even attacks that cause knockback and/or other types of interruption in enemy attacks.

PBAoE: Point Blank Area of Effect. It means a power will originate from the caster and target multiple friends/foes within a certain radius. See also: AoE.

Perma: The word perma means that your power recharges by the time its duration of effect is over. In other words, the powers’ effect is permanent, as long as you click it every time it’s back up.

Positional Defense: Defense versus the three positions—Melee, Ranged, and AoE.

Proc: A special enhancement that has a chance to fire off a special effect. There are many different procs, and here is a list of them.

Resistance: An amount that reduces the strength of incoming damage. While in Mids’, this value can be found in the Totals tab. Different AT's have different resistance caps.

Rule of Five: You can only have five set bonuses of the same type. After the fifth, the new bonuses do not count.

SBE: Store Bought Enhancements. Enhancements that are bought off of the Paragon Market, they borrow the quality of a purple enhancement, in that they scale down to low levels so that you can keep their set bonuses.

Set Mule: A power taken to get a useful set bonus out of. For example; Taking the concealment set for Luck of the Gambler: +Recharge's when you have no intention on ever using those powers.

Softcap: Using the word softcap generally refers to the defense softcap. A defense softcap is the point in which you can literally not make your defenses any more efficient. The number for this can be found in the totals menu on mids, and is 45% for standard content. Enemies that have +tohit or higher base accuracy should be taken into account when deciding if you are softcapped against them. Basically, what it means to be softcapped is that the enemies have only a 5% chance to hit you.

ToHit: A type of bonus (or penalty) that raises (or lowers) the chance that an attack will hit by a fixed amount regardless of its current chance.

Toggle: A power that stays on when you activate it until you either deactivate it, run out of enough endurance to sustain it, or (in some cases) get placed under certain status effects.

Typed Defense: Defense versus the various types of damage. Damage types are Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, and Toxic. (You cannot build for toxic defense, but you can avoid it usually by building for Lethal.)


 

Posted

Quote:
Originally Posted by Aggelakis View Post
There are also options in the Window menu to open them from there. :x
Where? I really looked and I thought I went systematically through all of them and never saw accolades anywhere.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Where? I really looked and I thought I went systematically through all of them and never saw accolades anywhere.
Hyperstrikes video tutorial, IIRC, also opens up the accolade menu.