Poison Trap: Reduced this power's interrupt time from 4 to 2 seconds. This power now deals minor damage over time, will hold foes instead of put them to sleep and will reduce the affected targets' recovery while they're within the poison gas. This power now accepts Hold enhancements and IO Sets and Damage enhancements and Melee AoE IO Sets and can no longer accept sleep enhancements and IO sets. Additionally, this power no longer has an interrupt time.
So..the interrupt time, as per the first line, has been reduced. Goody. Now check the last line. Hmmm...the interrupt it no longer has, is reduced? Say what?
To quote the i21 info..
Poison Trap: Reduced this power's interrupt time from 4 to 2 seconds. This power now deals minor damage over time, will hold foes instead of put them to sleep and will reduce the affected targets' recovery while they're within the poison gas. This power now accepts Hold enhancements and IO Sets and Damage enhancements and Melee AoE IO Sets and can no longer accept sleep enhancements and IO sets. Additionally, this power no longer has an interrupt time.
So..the interrupt time, as per the first line, has been reduced. Goody. Now check the last line. Hmmm...the interrupt it no longer has, is reduced? Say what?