Question about type vs. positional defense
You've got it right. Note that generally, building for typed will still get you some positional, and vice versa; because sets that give one give half of the bonus for the other. Don't work very hard to get rid of that .
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Thanks! Definitely. Just had about 3 sets that gave more of a positional bonus than type bonus. Switching them to sets that gave more of a type bonus and moving a couple of slots around on defensive powers got me roughly an extra 11% on lethal and smashing, an extra 6.5% on Psionic, and an extra 4-5% on the other types. Feel a LOT better about my survivability now, lol.
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Clarification: you always use the highest applicable defense, whether that is typed or positional. *Which* type applies is not literally the same thing as the damage the power does. Its *usually* so, but not always. Every attack has attack typing associated with it, and it is *that* which is checked against defense.
Re-working some builds on toons after returning to the game from a long lay-off and just want to make sure I'm understanding something correctly. On any particular type of attack, the highest defensive rating between the type and positional ratings will apply, correct? So if it's a lethal damage ranged attack and my lethal defense is 25% and my ranged defense is 15%, then I'll have a 25% defense to the attack.
I have a tank that has all significantly higher type defenses as opposed to positional defenses. So I should re-work set bonuses to drop any positional defense bonuses and maximize type defensive bonuses since my positional defenses aren't even applying, is that right? |
Fireball is an AoE that does Fire and Smashing damage. Its actual attack types are Fire and AoE. Notice that its *not* typed Smashing_Attack even though it does smashing damage. This kind of thing is unusual, but does happen. On the other hand, Fire Sword does lethal and fire damage, and it is typed Fire_Attack, Lethal_Attack, Melee_Attack. In this case, you get to use the best of all three: whichever is higher, fire, lethal, or melee defense will be the one you use.
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Has anyone ever compiled a list of most or all of the powers that don't have all of their possible associated types flagged? I've heard the Fire Ball example before and I've also heard that there are some psi attacks that aren't flagged with a position at all. I'd love to know exactly how many such occurrences there are of this.
...Fireball is an AoE that does Fire and Smashing damage. Its actual attack types are Fire and AoE. Notice that its *not* typed Smashing_Attack even though it does smashing damage. This kind of thing is unusual, but does happen...
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I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
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Off and on, I've been working on one for the devs, but its been on the back burner while I've been working on some other stuff for a while. Honestly, I think if I make such a list the first thing the devs are going to try to do is change at least most of them to be consistent.
Has anyone ever compiled a list of most or all of the powers that don't have all of their possible associated types flagged? I've heard the Fire Ball example before and I've also heard that there are some psi attacks that aren't flagged with a position at all. I'd love to know exactly how many such occurrences there are of this.
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Off and on, I've been working on one for the devs, but its been on the back burner while I've been working on some other stuff for a while. Honestly, I think if I make such a list the first thing the devs are going to try to do is change at least most of them to be consistent.
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You say that like such a result is a bad thing. I'll admit that having to do the work might be a bad thing, but I can't see anything bad about that result...
Granted, I've only thought about it for about 20 secs....
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It's a bad thing if they decide to make things consistent by removing tags instead of adding them. I can also see it being a nerf to some powers that currently have ONLY a "type" flag instead of a "positional" flag... Blind comes immediately to mind there being "Psi" only. There's a few others, if memory serves I think all of them are Psi attacks.
You say that like such a result is a bad thing. I'll admit that having to do the work might be a bad thing, but I can't see anything bad about that result...
Granted, I've only thought about it for about 20 secs.... |
Of course while it would be a nerf to those player powers it would be a buff to defense characters facing mobs like Carnie Master Illusionists. All in all even though I've several characters who would be negatively affected I think the tags should be added... it seems like an oversight that they haven't been there all along.
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The ones I know of off the top of my head are Fireball, the Dark Miasma Fear (only typed Negitive Energy), and Mind Control (All Psi, no positionals)
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
I hadn't known the bit about Fearsome Stare, although I have 2 level 50 dark miasma characters. Interesting, I'd known that the power was very effective but hadn't realized it was bypassing most defenses.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Re-working some builds on toons after returning to the game from a long lay-off and just want to make sure I'm understanding something correctly. On any particular type of attack, the highest defensive rating between the type and positional ratings will apply, correct? So if it's a lethal damage ranged attack and my lethal defense is 25% and my ranged defense is 15%, then I'll have a 25% defense to the attack.
I have a tank that has all significantly higher type defenses as opposed to positional defenses. So I should re-work set bonuses to drop any positional defense bonuses and maximize type defensive bonuses since my positional defenses aren't even applying, is that right?