Mastermind Weirdnesses


Bright

 

Posted

I've noticed two strange things while playing with my Ninja and Zombie Masterminds (on the Liberty and Union live servers, respectively-) over the last couple of days...

First, there's been a lot of odd "teleporting" behavior with both my henchmen and the goons they're fighting... It's difficult to describe, but the avatar in question will start to move at Position A, vanish, instantly re-appear at Position B (which is occasionally under the floor or otherwise inside the map geometry based on the position of the targeting box), then vanish again before finally popping back in at Position C, which seems to be where they were heading when they started to move.

This is a very recent development. Prior to earlier in the week, I'd never seen either set of henchmen or their targets bounce around like that. I also haven't noticed that particular oddness in the enemy spawns when playing any other characters.

The second issue is one that's been affecting Lore pets for several weeks, but only came to my attention with the Masterminds recently... When you switch their stance or issue positional commands (either via drop-down, click or macro-) the graphics on the pet window don't change to reflect that status. They seem to be perpetually stuck displaying as "Passive/Follow", no matter what their actual orders are.

That's a relatively minor bug, I know.... But it's a bit annoying not to be able to see who you've set to what at a glance.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

This might be linked to the server goofing up, since the last update people have issues with 'stuck on activating clickies' and sometimes entirely vanishing buff/debuff icons.

In short, this more likely due some serverside issues then MM pets itself.


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Posted

Quote:
Originally Posted by SinergyX_EU View Post
This might be linked to the server goofing up, since the last update people have issues with 'stuck on activating clickies' and sometimes entirely vanishing buff/debuff icons.

In short, this more likely due some serverside issues then MM pets itself.
I wondered if that might be the case... I also had some buff bar issues with the Bride's zombies yesterday. (If their Thermal shield icons ever started flashing inside a mission, they would continue to flash even after I renewed the shields. 'Also annoying, that. o_0)


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

Quote:
Originally Posted by SinergyX_EU View Post
This might be linked to the server goofing up, since the last update people have issues with 'stuck on activating clickies' and sometimes entirely vanishing buff/debuff icons.

In short, this more likely due some serverside issues then MM pets itself.
I've been seeing the teleporting effects in general combat when using knockback powers (eg. Crane Kick). They've been doing some clever things to reduce lag recently, and I think this is a result of getting too clever for their own good.


 

Posted

Quote:
Originally Posted by Bright View Post
First, there's been a lot of odd "teleporting" behavior with both my henchmen and the goons they're fighting... It's difficult to describe, but the avatar in question will start to move at Position A, vanish, instantly re-appear at Position B (which is occasionally under the floor or otherwise inside the map geometry based on the position of the targeting box), then vanish again before finally popping back in at Position C, which seems to be where they were heading when they started to move.
/off-topic Suddenly I'm imagining a Weeping Angels-esque primary set for Masterminds...


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
/off-topic Suddenly I'm imagining a Weeping Angels-esque primary set for Masterminds...
I could go for that.


@Brightfires - @Talisander
That chick what plays the bird-things...