Rebirth, which version?
I go with the +HP because it is easier to get the healing badges with. It boosts the HP of the targets around you first, THEN heals (which count for badges).


Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
That's a neat aspect I didn't know about and surely hadn't even considered.
Absolutely no question... the +regen side is far superior. With the +HP you get a fixed HP boost that rapidly decays to negligible amounts. The +regen side starts out with Instant Healing level of regeneration and drops to roughly willpower levels for half it's duration finishing out with +200% at the tail end.
The Rebirth Radial tree is so startlingly superior to the Core tree that something really seems amiss in the design of the power. The Core tree doesn't even boost HP according to AT modifiers, it's a fixed amount for all AT's. You'll gain much more HP over the duration with the Radial thanks to it's regeneration.
As a point of clarification, unless things have changed the game does not count healing for badge purposes beyond an AT's base HP. An example of this is that as a tanker I only got credit for damage and others only got credit for healing me up to my base HP... the boosted HP from accolades and Dull Pain were ignored for those badges. This was extensively tested in the old damage farms where one character stands in lava while another has heal other on auto.
It's always possible this has changed but that's how it worked back prior to issue 9; I haven't checked it since.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
As a point of clarification, unless things have changed the game does not count healing for badge purposes beyond an AT's base HP. An example of this is that as a tanker I only got credit for damage and others only got credit for healing me up to my base HP... the boosted HP from accolades and Dull Pain were ignored for those badges. This was extensively tested in the old damage farms where one character stands in lava while another has heal other on auto.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Absolutely no question... the +regen side is far superior. With the +HP you get a fixed HP boost that rapidly decays to negligible amounts. The +regen side starts out with Instant Healing level of regeneration and drops to roughly willpower levels for half it's duration finishing out with +200% at the tail end.
The Rebirth Radial tree is so startlingly superior to the Core tree that something really seems amiss in the design of the power. The Core tree doesn't even boost HP according to AT modifiers, it's a fixed amount for all AT's. You'll gain much more HP over the duration with the Radial thanks to it's regeneration. |
Wow! Really? That's really, really good to know. Thank you. Looks like that makes the decision a lot easier.
Another thing that makes the +regen side superior is that a lot of ATs don't have all that much room for +HPs before they hit their HP caps. This is especially true if those affected have accolades and IO builds.
Blasters and Stalkers have the least distance to travel to their HP cap. The other squishies take a bit more to get there, but all have a relatively low cap. The other melee classes generally get the most benefit, provided they don't already have a +HP power available.
As has been said, the +regen side is so vastly superior I have to wonder about the thinking behind the design of Rebirth. I don't think there's any other incarnate power that has anywhere near that kind of disparity.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
If you're going for rebirth, any suggestions as to where the break point between going for the +Max HP variant and +Regen variant?
Obviously it will vary based on powersets and AT to some degree.
I specifically thought of the question while trying to decide which would work better for my /SR scrapper, who has a decently high regen already, but only by SR standards.. But it got me thinking what sort of rules you all use for determining the break point for other ATs and builds, too.