suppression of defense powers


Arcanaville

 

Posted

My question is specifically about Cloaking Device in the Devices secondary, although I'm guessing it applies to suppression of defense from other powers too.

Cloaking Device has a 1.75% +Def(All) (about 2.75% when slotted for defense), but suppresses when attacking:
- does it go to 0% def when attacking? The power description says you are still hard to see and still get some defense, but I've learned a long time ago that the descriptions often sound better than the numbers behind them.
- how long does the suppression last? i.e. if I stop attacking, how long before I get full Def(All) benefit again?


 

Posted

I went to RedTomax but wouldn't find my answer.
I did learn that you lose invisibility if hit (such as by an AoE, even though you weren't the target).

It also says your defense is suppressed when Attacked rather than when you are Attacking. not sure if that's useful info.

Still don't know if Suppressed means down to 0 despite the power description.

Self:

  • +15 StealthRadius for 0.75s
    Effect does not stack from same caster
  • +389 StealthRadiusPlayer for 0.75s
    Effect does not stack from same caster
    Suppressed when Attacked, for 10 seconds (Always)
    Suppressed when HitByFoe, for 10 seconds (Always)
    Suppressed when MissionObjectClick, for 10 seconds (Always)
  • +20 StealthRadius for 0.75s
    Effect does not stack from same caster
    Suppressed when Attacked, for 10 seconds (Always)
    Suppressed when HitByFoe, for 10 seconds (Always)
    Suppressed when MissionObjectClick, for 10 seconds (Always)
  • DEF(All Types, Melee, Ranged, AOE) +1.75% for 0.75s
    Effect does not stack from same caster
    Suppressed when Attacked, for 10 seconds (Always)
    Suppressed when MissionObjectClick, for 10 seconds (Always)
  • DEF(All Types, Melee, Ranged, AOE) +1.75% for 0.75s
    Effect does not stack from same caster
Target:
  • Translucency +0.1 for 0.75s [Non-resistable]
    Effect does not stack from same caster
    Suppressed when Attacked, for 10 seconds (Always)
    Suppressed when HitByFoe, for 10 seconds (Always)
    Suppressed when MissionObjectClick, for 10 seconds (Always)
  • Translucency +0.3 for 0.75s [Non-resistable]
    Effect does not stack from same caster


I also want to make sure that Cloak stealth will stack with +Stealth IO for "complete" invisibility, for example while looking for glowies (will suppress on click of course), since it says Cloak doesn't stack with some other stealth powers like shadow fall.


 

Posted

It suppresses when you attack, or when hit (them missing doesn't impact it, IIRC... Assassin Strike also won't suppress stealth powers if it misses- but it's really an exception).

The attributes that have the red text under them are the parts that suppress, so that means you always have +1.75% defense and +15 StealthRadius (also .3 transluency, but that's only cosmetic).

Cloaking Device will stack with the Stealth IO. The stealth IO will stack with all stealth powers (including Super Speed, which is mechanically equivalent to a stealth power). Also, Cloaking Device can stack with Shadow Fall if someone else is the one running SF and you're within the radius. Long as you don't run into any Snipers or other enemies with absurd +perception (such as Knives of Artemus or those freaking Rularuu Eye Balls that are the things of nightmares!), CD + Stealth IO should be enough (can't recall if EBs/AVs have higher perception...)

The suppression also lasts for 10 seconds, like the red text says.

ps. pancake


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
The attributes that have the red text under them are the parts that suppress, so that means you always have +1.75% defense
Really? I thought the defense from a stealth-type power was just flatly cut in half of whatever amount you had when you picked up aggro.


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Posted

Quote:
Originally Posted by SerialBeggar View Post
Really? I thought the defense from a stealth-type power was just flatly cut in half of whatever amount you had when you picked up aggro.
Suppression as a power effect mechanic turns an effect off completely. When the devs want a power to partially suppress, they give the power two effects that stack, one of which is set to suppress. And that is shown in the example in above:

  • DEF(All Types, Melee, Ranged, AOE) +1.75% for 0.75s
    Effect does not stack from same caster
    Suppressed when Attacked, for 10 seconds (Always)
    Suppressed when MissionObjectClick, for 10 seconds (Always)
  • DEF(All Types, Melee, Ranged, AOE) +1.75% for 0.75s
    Effect does not stack from same caster

1.75% suppresses, and the other 1.75% doesn't. Its half suppression only because the devs made it that way. They could have made it one quarter suppression, or 90% suppression, or whatever they wanted by simply rewriting those two effects of the power.


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Posted

Quote:
Originally Posted by SerialBeggar View Post
Really? I thought the defense from a stealth-type power was just flatly cut in half of whatever amount you had when you picked up aggro.
Seeing as there's 1.75 that suppresses, and 1.75 that doesn't suppress, the end result would be cutting in half. Enhancements would equally boost both those portions.

Other stealth powers don't necessarily cut it in half, take Hide for instance: it has somewhere around 30% defense to AoE when unsuppressed. I believe in the majority of cases, it is half, though.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Doh! I failed to see the def was mentioned twice.
I think what threw me off was that Mid's lists the base at 1.75%, so it already assumes suppressed Def (which makes sense actually)

still not clear on suppression when being attacked vs attacking, but I'm notgoing to worry about it.

OK, 1.75% base while attacking is worth taking the power for when going for maxed ranged defense.


 

Posted

In Mid's, you can adjust whether it shows you the suppressed or unsuppressed values... I'd recommend keeping it set to showing the suppressed values, simply because you'll be so disappointed when you hit the soft cap with a build, only to realize that's only when you're not in combat :P

Both attacking (hit or miss), as well as being (successfully- misses don't count) attacked will suppress it.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!