Mids bug or is it this way in game?


Aggelakis

 

Posted

I am trying to make a Granite Tank with a respectable movement speed with both Rooted and Granite on.
After playing around in mids I have noticed it is claiming that the 5% runspeed from Aegis is conflicting with the 5% Runspeed/Flyspeed/Jumpspeed/Jumpheight from Kinetic Combat with respect to the 5 set bonus cap. Is it this way in game or a mids bug?
It doesn't seem to conflict with Performance Shifter or Gaussian's which give the same set bonus as Kinetic Combat.


 

Posted

You can only have 5 of the same bonus no matter what.

If you have 5% run speed from 5 different sets and try to get another 5% from a 6th set it won't add any additional run speed.

Now if you had 5% runspeed from 5 different sets and try to get a 3% runspeed set bonus THAT would work.

It sounds like you may have more than 5 of those 5% run speed set bonuses.


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Posted

The reason I was asking is because the Aegis bonus and the Kinetic Combat bonus appear different but Mids is treating them as the same.
The Aegis bonus is 5% Runspeed only, the Kinetic Combat bonus is 5% Runspeed/Flyspeed/Jumpspeed/Jumpheight I wanted to know if the game treats them the same as Mids does or whether it is only Mids treating them the same.


 

Posted

Kinetic Combat grants three movement set bonuses at five enhancements:
Five enhancements improves your Run Speed by 5%.
Five enhancements improves your Flight Speed by 5%.
Five enhancements improves your Jumping by 5%.


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Posted

Thanks for taking a look Aggelakis.

It still doesn't really help though, what I mean to say is: The 5 piece Kinetic Combat has the exact same set bonus as the 2 piece Performance Shifter or Gaussians or 5 piece Cloud Senses.
The difference is, in Mids the latter 3 all share the same pool for the total of 5 of the same set bonuses, Kinetic Combat doesn't, it seems to share with Aegis which is only a 5% runspeed boost.

Is that how it is in the game?


 

Posted

I can't say how it is in game, since I haven't tried to use that combination, but I would say Mids is correct. The way it is in game is any set bonus that has the same name counts. The best example is with the Luck of the Gamble +7.5% recharge. LotG +7.5% has a different name in game than a set that grants 7.5% rech. So you can have 5 of the LotG, and then five sets that grant 7.5% rech.

My best advice would be to get those enhancements you're working on, and copy the character to the test or beta servers. THEN slot the enhancements and check the name of the enhancements in your Combat Attributes window. I think 5% run speed would fall under the name "Moderate Run Speed" or it'll something to that effect.

If Mids is wrong, then the set bonus for the Kinetic Combat might say "Moderate Run Speed Moderate Flight Speed Moderate Jump" And then list the Performance Shifter bonus as "Moderate Run Speed".


 

Posted

Quote:
Originally Posted by Giant2005 View Post
Thanks for taking a look Aggelakis.

It still doesn't really help though, what I mean to say is: The 5 piece Kinetic Combat has the exact same set bonus as the 2 piece Performance Shifter or Gaussians or 5 piece Cloud Senses.
The difference is, in Mids the latter 3 all share the same pool for the total of 5 of the same set bonuses, Kinetic Combat doesn't, it seems to share with Aegis which is only a 5% runspeed boost.

Is that how it is in the game?
I just checked in game. Five pieces of Kinetic Combat gives three set bonuses, named "Large Improved Run Speed Bonus", "Large Improved Flight Speed Bonus, and "Large Improved Jumping Bonus". This overlaps with Aegis, which gives a "Large Improved Runspeed Bonus" for two pieces, but not with Performance Shifter, which gives a "Large Improved Movement Bonus".


 

Posted

Quote:
Originally Posted by Katie V View Post
I just checked in game. Five pieces of Kinetic Combat gives three set bonuses, named "Large Improved Run Speed Bonus", "Large Improved Flight Speed Bonus, and "Large Improved Jumping Bonus". This overlaps with Aegis, which gives a "Large Improved Runspeed Bonus" for two pieces, but not with Performance Shifter, which gives a "Large Improved Movement Bonus".
You might PM a Dev and see if Kinetic Combat's bonus is WAI, or if it should be like Performance Shifter...or if Performance Shifter should be like Kinetic Combat.


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Posted

You may find some of the ideas presented in this guide helpful. I did.

http://boards.cityofheroes.com/showthread.php?t=119607

On my Stone / Fire, I hated the idea of using 5 slot Kinetic Combats, as you lose a badly needed accy/damage/recharge boosting 5th enhancer to have a weak Knock Down Proc. This is a bad idea on a tank that is already taking a huge damage output penalty in Granite. And it does hit rule of 5 with the Aegis. Been that way since I started serious work on this tank, over a year ago.

I found the following the most efficient moves to get my Stony up to 22.3 mph in Granite. 5 GotA 7.5% run speed. 2 slots in Swift (NOT 3 - ED kills the boost on the 3rd slot.) Several Aegis 2 slot bonuses ( I have two 3 slot Aegis.) One Regen Tissue 2 slot and one Gaussians two slot. I could have much more run speed (I have had this tank up around 30 mph in the past,) but preferred to commit most other sets to Recharge boosts, which is another critical need. I find 22.3 feels great. If you are getting Speed Boosted, you will probably have to turn on Rooted just to slow down for control.

I would suggest you abandon the idea of real speed with both Granite and Rooted. 22.3 mph drops to 9.4 when I go Rooted too, and for short repositions this is ok. Otherwise, drop then reactivate Rooted, or TP. Once you have Granite well slotted and a few well chosen Defensive bonuses you will almost never need to root in Granite.

Jak

Edit: Duh, forgot the 5% from the first two Performance Shifter slots. Two slot bonuses are your friend.


 

Posted

Quote:
Originally Posted by Katie V View Post
I just checked in game. Five pieces of Kinetic Combat gives three set bonuses, named "Large Improved Run Speed Bonus", "Large Improved Flight Speed Bonus, and "Large Improved Jumping Bonus". This overlaps with Aegis, which gives a "Large Improved Runspeed Bonus" for two pieces, but not with Performance Shifter, which gives a "Large Improved Movement Bonus".
The term "Large Run Speed Bonus" is what's relevant here.

Technically, Kinetic Combat gives you 3 different bonuses when you slot 5 of them, all named "Large <movement> Bonus"

The Performance Shifter gives you a bonus named "Large Movement Bonus", which is not the same as a Large Run Speed Bonus.

That's where your conflict is coming from, the fact that Kinetic Combat actually gives you 3 separate bonuses at the same time, and not a generic Movement bonus like Performance Shifter.

It's the same reason we can slot 5 LotG +Recharges AND 5 7.5% recharge bonuses, the bonuses have different names. In your case here, the bonuses DO have the same name, so they count toward your maximum of 5.


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