Claws/Fire guidance
No one got any tips or ideas here? I'd pretty much imagine it is much like a claws/fire brute, just without the taunt and with lower fire res, but since I haven't got experience with this, could someone please help?
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
Quote:
Yes, you will need some defense, as Fiery Aura offers absolutely none. However, you need to focus on either S/L/E/N or Melee/Ranged/AoE. In this current build, for example, you have sets like Kinetic Combat (S/L def) and sets like Multi-Strike (AoE/Melee def). Pick one or the other, not both.
What is needed to focus on through the slotting of one of suchs? I remember having read that in order to stay alive longer, def is needed, hence why I have slotted for that in the coming build.
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Quote:
Originally Posted by JanusFrs
When I talked with friends regarding this, many recommended that I'd roll a claws/fire brute for the taunt in BA's synergy with burn. In the meantime, this is a thematic character, and as such, he HAS to be a scrapper, so don't bother giving me feedback there please ^^
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Quote:
Originally Posted by JanusFrs
Last note: I took the weapons mastery epic for the toon, but I am not sure whether this HAS to be there, so I can be convinced to switching the epic out.
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Quote:
I'd pretty much imagine it is much like a claws/fire brute, just without the taunt and with lower fire res, but since I haven't got experience with this, could someone please help?
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Your main issue in this build, as stated, is that your defense bonuses are all over the place. Focus on one type first, then go for HP/rech/regen/etc. as you've already started.
Hope this helps!
Quote:
Yeah, I think it'll help me alot with this feedback, thanks
Yes, you will need some defense, as Fiery Aura offers absolutely none. However, you need to focus on either S/L/E/N or Melee/Ranged/AoE. In this current build, for example, you have sets like Kinetic Combat (S/L def) and sets like Multi-Strike (AoE/Melee def). Pick one or the other, not both.
Yeah, I thought about rerolling mine as a Brute so I could actually hold aggro, but Scrappers > Brutes anyday. ![]() From what I understand, Weapons Mastery isn't all that great. I've never tried it, myself. I would suggest Pyre Mastery for more damage (plus it works well with Fiery Embrace) or Body Mastery for Physical Perfection. If you're worried about losing the targeting drone, grab Tactics or Focused Accuracy. Yeah, basically. It can't hold aggro to save its life, but the damage output is pretty good, IMO. Blazing Aura + Spin = awesome. Your main issue in this build, as stated, is that your defense bonuses are all over the place. Focus on one type first, then go for HP/rech/regen/etc. as you've already started. Hope this helps! |

I wholeheartedly agree that Blazing Aura+Spin is brutal! It's been a good while since I last had a toon with a damage aura, so I'd totally forgotten how strong it is :3 And that said, then the toon overall feels like a true machine of destruction thanks to his high damage

When picking Epic power pools, at least in this case I'm not so focused on getting more damage, which might have been an explanation to why I chose the Weapons Pool. That said, I don't really remember why I chose that pool in the build... probably themewise. Thing is though, often times, I don't feel that my toons can use epic pools that much, because many of them seem somewhat redundant on the character IMO.
But yeah, all in all thanks for the heads up

@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
I've been trying to build something similar and can't quite make it.
I'd like to try geting my fire def softcapped, but can't seem to *quite* get there. (too few reistance powers I guess?)
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
There isn't really any reason to softcap Fire defense, as it is an uncommon damage type, especially late-game. Besides, your easily-capped Fire resistance helps you hold your own against Fire damage anyways.
Hi!
In honor of DXP, I decided a few weeks back that I'd make a claws/fire scrapper. What is needed to focus on through the slotting of one of suchs? I remember having read that in order to stay alive longer, def is needed, hence why I have slotted for that in the coming build. I am just unsure as of whether this is the road to go or not.
When I talked with friends regarding this, many recommended that I'd roll a claws/fire brute for the taunt in BA's synergy with burn. In the meantime, this is a thematic character, and as such, he HAS to be a scrapper, so don't bother giving me feedback there please ^^
Last note: I took the weapons mastery epic for the toon, but I am not sure whether this HAS to be there, so I can be convinced to switching the epic out.
Build:
Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(25)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 4: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Dmg/EndRdx(37)
Level 6: Spin -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(7), M'Strk-Acc/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(43)
Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9)
Level 10: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(37), Dct'dW-Rchg(40)
Level 12: Combat Jumping -- Krma-ResKB(A), LkGmblr-Def(13)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(25)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(45)
Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(50)
Level 22: Kick -- Empty(A)
Level 24: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 26: Eviscerate -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(43)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Dam%(45)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Rise of the Phoenix -- Numna-Heal(A), Numna-Heal/Rchg(39), Efficacy-EndMod(39), Efficacy-EndMod/Rchg(39)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42)
Level 44: Caltrops -- ImpSwft-Dam%(A), Posi-Dam%(45)
Level 47: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Exploding Shuriken -- Posi-Acc/Dmg/EndRdx(A)
Level 50: Cardiac Core Paragon
Level 50: Pyronic Radial Final Judgement
Level 50: Paralytic Radial Flawless Interface
Level 50: Clockwork Radial Superior Ally
Level 50: Ageless Radial Epiphany
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 4: Ninja Run
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself