DA/DM Build Help


EJI

 

Posted

Been working on a DM/DA recently, currently around 27. But as I like to plan out my long term goals around this level I worked up a build, not sure I'll be able to afford it but thats what farmers are for...

So any comments?
Level 1: Shadow Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Dark Embrace
  • (A) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance/Recharge
  • (7) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Endurance/Recharge
  • (9) Steadfast Protection - Resistance/+Def 3%
  • (9) Steadfast Protection - Knockback Protection
Level 2: Death Shroud
  • (A) Obliteration - Damage
  • (11) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (15) Obliteration - Chance for Smashing Damage
Level 4: Murky Cloud
  • (A) Reactive Armor - Resistance/Endurance
  • (19) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Resistance
  • (21) Reactive Armor - Resistance/Endurance/Recharge
  • (21) Aegis - Resistance/Endurance
Level 6: Smite
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (23) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
  • (25) Siphon Insight - Accuracy/Endurance/Recharge
Level 8: Siphon Life
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
  • (29) Theft of Essence - Chance for +Endurance
Level 10: Obsidian Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (33) Aegis - Resistance/Endurance
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 14: Super Speed
  • (A) Empty
Level 16: Dark Regeneration
  • (A) Mocking Beratement - Taunt
  • (34) Mocking Beratement - Taunt/Recharge
  • (34) Mocking Beratement - Taunt/Recharge/Range
  • (34) Mocking Beratement - Accuracy/Recharge
  • (36) Theft of Essence - Accuracy/Endurance/Recharge
  • (36) Theft of Essence - Chance for +Endurance
Level 18: Dark Consumption
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
Level 20: Combat Jumping
  • (A) Kismet - Accuracy +6%
  • (39) Luck of the Gambler - Recharge Speed
Level 22: Kick
  • (A) Empty
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Recharge
  • (40) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Reactive Armor - Resistance
Level 26: Soul Drain
  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 28: Shadow Maul
  • (A) Perfect Zinger - Taunt
  • (43) Perfect Zinger - Taunt/Recharge
  • (43) Perfect Zinger - Accuracy/Recharge
  • (45) Perfect Zinger - Taunt/Recharge/Range
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense
Level 32: Midnight Grasp
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Kinetic Combat - Accuracy/Damage
  • (46) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
Level 35: Cloak of Fear
  • (A) Endurance Reduction IO
  • (48) Unspeakable Terror - Accuracy/Endurance
  • (48) Glimpse of the Abyss - Accuracy/Endurance
  • (48) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (50) Unspeakable Terror - Disorient Bonus
Level 38: Soul Transfer
  • (A) Recharge Reduction IO
Level 41: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
Level 44: Physical Perfection
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 47: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Cloak of Darkness
  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (15) Performance Shifter - EndMod
  • (17) Performance Shifter - EndMod/Recharge
  • (17) Performance Shifter - EndMod/Accuracy



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Cloak of Darkness would probably be taken earlier... not sure where but earlier. Ideally I'd prefer to go with a slightly more impressive ancillary but don't seem able to find the slots. Maybe leave that till I've got some Incarnate powers going and can afford to lose acc/end/ect from the powers directly. Ideally I'm chasing the soft cap for smashing & lethal with plenty of recharge & recovery. Anything I can adjust to fulfil those aims?


 

Posted

Oblits in a dmg aura is expensive for end consumption, consider multistrikes, 3 cleaving blow & 3 erads, or frankenslotting. Maneuvers is underslotted. 4 pts of kb protection will be adequate, but if you do much incarnate content you'll find yourself on your butt a lot. Also, I'd consider building for a a balance of s/l/e/n rather than just s/l- pure energy dmg is becoming more common and really hurts dark armor. Personally, I'd rather have taunt than mule a taunt set in an attack (shadow maul), ymmv. Murky Cloud and especially Obsidian armor could both lose a slot imo, and I'd shoot for more end redux in the attacks and especially Dark Regen.