Battle Damage Progression
Quote:
just for fun
Holy goodness that is a lot of effort to put into a single character... but I guess I gotta ask: what is her bio, and well, why all the effort?
(I will say that the last image there is simply sadistic looking. I assume that was the goal: nice.) |
I get character whims and run with them...and needed a break from work for a bit
One line I'm associating with her right now is "Don't worry, I'm pretty sure its mostly my blood."
Natural Brute started Praetoria, currently in Paragon, basically a good person, but with a really bad temper and inexplicable levels of strength.
No genetic differences, no science accident or magical gift...she just gets mad and people are soon tossed thereafter.
And yeah, the character was inspired by Shizuo Heiwajima from Durarara!! who tends to get a slasher smile when he's starting to get angry
my thoughts are that her idea is that the best way she can avoid hurting decent people is to deal with people that are either deserving of her wrath or able to handle it
and I've been itching to play a knockback heavy melee for a LONNNG time
hmm, actually figured out the string of inspiration
watched Durarara!!
lots of fun watching the Shizuo character toss people around
remembered my own few experiences tossing people around in early CoH with an SS tank
rolled up Tender, tweaked her out from looking like a female Shizuo to being that first one above
played around with a bloody version for a second costume, planned it to be her "strength of will" mode...costumes linked to desperation defenses is nothing new for me, have had lots of characters with powers linked to a costume change emote
realized that the heavy knockback playstyle would be easier if I had "target nearest enemy" bound up with my 1-0 keys
put in the option of switching to a normal targeting thing (no target commands in the power buttons) and keyed with a follow
borrowed an old bind file set up I had with a character to rotate her battle cries and pithy-in-combat comments
and thus I have the above project
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
DA file here:
http://thrythlind.deviantart.com/art...nces-216752369
can download the fullsize image there
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
Here's a cut vid of the change over from uninjured to 1 to 2:
http://www.youtube.com/watch?v=4pDPYW2ye_Y
on average, there's 7-9 minutes between costume changes
As of yet, Tender is only level 27, but this the planned progression of battle damage for her. Injury level 2 and 3 use red sparks (combat only for 2) for bleeding. Level 4 and 5 will use clunker path for major bleeding (4 will be combat only)
In addition, the bind files used to control when and how often she downgrades from one level to the next include shuffling some of the keyboard commands so that she starts behaving erratically the longer she's played
starting from initial, it takes two uses of rage (by keyboard, not mouse) before she starts getting into the files that will possibly take her from one level to the next
when she's in that part of the programing she starts to chat
what she says depends on what behavior she's currently exhibiting
if she's wading (switching targets), it's general things like "Who's next"
if she's annoyed (focused and following), it's specific like "Are you a flea, $target?"
At uninjured state, she only switches behavior when I press the "H" key
At level 2, she occasionally switches behavior, but it is uncommon to rare
again, there are two buffer files to prevent immediate moving from one costume to the next, triggered on rage
given rage recharges in roughly 3-4 minutes, that means there's a long period when she stays in the new level of injury.
at level 3, I've found the only sure way to make sure she's hitting what I want her to hit is if that is the only target on the screen and in range
also, at level 3, she has started to mix the two basic behaviors into a third.
what'll happen is that she'll get annoyed, triggering a "Follow" command and then switch to wading, meaning she hit whatever is nearest to her, while still following the original target
assuming I give her her lead and she doesn't just switch annoyance to a new target, this results in her pausing in the chase, smashing something, going back to the chase, pause, smash, back to chase, until she reaches her original target and starts smashing him
given the tendency this has of causing a long string of things chasing her, I've called it the "Benny Hill" behavior
Level 4 and 5 don't exist yet
I plan for level 4 to include random inspiration popping and for level 5 to include shuffling keyboard commands more, such that pressing the button for power 1 triggers power 5 or some other mismatch
or, IE: "I'm going to kick this g...or hand clap everyone away, that works"
The erratic behaviors only exist in the (currently) 68 files I use to control her in solo mode
the 34 I use for team mode use only the costume change, no behavior switch, no chat
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math