Couple random questions.


ClawsandEffect

 

Posted

A few of my RL friends have started playing City of recently, and they all, of course, have a ton of questions. I've been able to give or look up answers to most things, but there's some stuff I haven't had much luck finding, and a lot that I need brushing up on to be able to give them current information, so I'm hoping that the forums can make quick work of what I can't.

So, without further ado...

What happens when a unique IO like Steadfast: Res/Def or KB protection is slotted into a targeted buff like Thermal Shield?
I'm assuming you, as the slotter, receive the effect of the IO as normal and it has no effect on the target?

What happens when Performance Shifter's proc is slotted into an offensive power? I recall there being a bug back when where it would give endurance to enemies instead of you. Is that still the case? In a power like Consume, which is both hostile and friendly? Transferrence, which works via a pseudopet? Short Circuit, an attack?

How are the sets:
-Martial Arts, Kinetic Melee, Battle Axe, War Mace
-Dark Armor, Electric Armor, Energy Aura
-Assault Rifle, Radiation Blast, Electric Blast
-Ninjas, Mercenaries
(for any valid archetype) in the current state of the game?
I seem to recall these all being sets (except for Kinetic Melee, which I simply don't know anything about) that were weaker or had mechanical problems in the past, and I'm not sure how else to get a perspective on their current relative power other than by simply asking.

When you slot a proc into a pet such as Touch of Lady Grey's (def debuff, chance for negative energy damage) or Explosive Strike's, (knockback, chance for smashing damage), can the proc fire on all of the pet's attacks, or only those with the appropriate condition that qualified the pet to be slotted with that set?

Are there any wildly set-crippling bugs, like the old ones that used to plague several Electric Melee powers when slotted with procs, that stand out as things that should be mentioned to new players picking powersets?

Thanks in advance for the time and answers everyone, I know some of these are a little esoteric, so any help is appreciated.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Quote:
Originally Posted by Draeth Darkstar View Post
A few of my RL friends have started playing City of recently, and they all, of course, have a ton of questions. I've been able to give or look up answers to most things, but there's some stuff I haven't had much luck finding, and a lot that I need brushing up on to be able to give them current information, so I'm hoping that the forums can make quick work of what I can't.

So, without further ado...

What happens when a unique IO like Steadfast: Res/Def or KB protection is slotted into a targeted buff like Thermal Shield?
I'm assuming you, as the slotter, receive the effect of the IO as normal and it has no effect on the target?
Yes.

Quote:
What happens when Performance Shifter's proc is slotted into an offensive power? I recall there being a bug back when where it would give endurance to enemies instead of you. Is that still the case? In a power like Consume, which is both hostile and friendly? Transferrence, which works via a pseudopet? Short Circuit, an attack?
I'm not sure if the proc will still give endurance to the foe in a purely offensive power any more, but it would be far more effective to slot the proc in an auto power.

Quote:
How are the sets Martial Arts, Kinetic Melee, Battle Axe, War Mace, Dark Armor, Electric Armor, Energy Aura, Assault Rifle, Radiation Blast, and Electric Blast, compared to their alternatives (for any valid archetype) in the current state of the game?
I seem to recall these all being sets (except for Kinetic Melee, which I simply don't know anything about) that were weaker or had mechanical problems in the past, and I'm not sure how else to get a perspective on their current relative power other than by simply asking.
It really depends on what you want. Several of the sets you mentioned have seen improvements of one kind or another. MA, Axe and Mace have all had improvements are are pretty good sets (I have MA and Axe at 50). Dark Armor is made much better with IO slotting and the Cardiac Alpha is wonderful (I have a Spines/Dark "lawnmower" build at 50). Electric Armor had a heal replace Conserve Power, making the set much better. Rad Blast can be made much better with some IO procs (Achilles Heel Chance for Resist Debuff). Electric Blast is still low on damage because it has Endurance Drain, but with more sets having endurance drain, it becomes more useful. Lots of people still seem to complain about Energy Aura, but I don't have any significant experience with the set. AR has its fans and its haters. Some folks complain that Dual Pistols is lower damage than it should be, but it is a fun set with fancy animations. People still complain about Time Bomb in Devices.

Quote:
When you slot a proc into a pet such as Touch of Lady Grey's (def debuff, chance for negative energy damage) or Explosive Strike's, (knockback, chance for smashing damage), can the proc fire on all of the pet's attacks, or only those with the appropriate condition that qualified the pet to be slotted with that set?
The proc will only work with the powers that use the type of slotting used.

Quote:
Are there any wildly set-crippling bugs, like the old ones that used to plague several Electric Melee powers when slotted with procs, that stand out as things that should be mentioned to new players picking powersets?
Not really. Most of those kinds of bugs have been fixed or other solutions have been found. It is handy to know about some of those solutions -- for example, the Force Feedback Chance for Rechage proc has a limit on how often it can proc to prevent overuse, so it is not worth while slotting a bunch of them anymore.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
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Posted

Quote:
Originally Posted by Draeth Darkstar View Post
What happens when Performance Shifter's proc is slotted into an offensive power? I recall there being a bug back when where it would give endurance to enemies instead of you.
It's not a bug.

Quote:
Is that still the case?
Yes.

Quote:
In a power like Consume, which is both hostile and friendly?
It gives the endurance to the enemies.

Quote:
Transferrence, which works via a pseudopet?
One chance to give the end to you on summoning, then to whoever the pseudopet targets (The enemy, I'd assume).

Quote:
Short Circuit, an attack?
To the enemies.

The proc always gives the end to the target of the power. You in self powers, your allies in buffs, and enemies in attacks. Even if the power affects both your end and an enemy's (like Power Sink), only the target gets the buff.

If you're uncertain, open your enhancements window, and look under the "Detailed Info" for the power. Look for the line that says "Target Type". It will say "Self", "Location", "Ally", "Teammate" or "Enemy". That is who gets the buff. In the case of "Location" a pseudopet is being summoned, and it can proc on you during the summon, and the power the pet uses (which isn't visible to you directly) checks Target Type.


@Roderick

 

Posted

For special IOs there are three types (or 2.5 if youn want to call it that)

Globals : This includes things like the Steadfast special IO - the effect is described as simply "Grants Effect" with no mention of chance or duration - these IOs grant set bonuses, thus always affect the owner of the power. For non unique globals (Luck of the Gambler Global Recharge, KB protection IOs) the set bonus rule of five applies.

Procs - says "chance to" - this will state either "Target" or "caster". All caster procs should affect the caster regardless of target (see Theft of Essence accurate heal proc); target will always affect the target(s) of the power.

120s - Includes all the uniques in the regular heal set IOS -always affects the caster, like a proc the power must be activated for the IO to work, and is permanent in auto powers like health, on for the duration of a toggle, or for 120 seconds after a click is used (depending on power it is slotted in).


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www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Thanks for the responses everyone, I very much appreciate the information.

Regarding this bit:

Quote:
Originally Posted by Local_Man View Post
It really depends on what you want. Several of the sets you mentioned have seen improvements of one kind or another. MA, Axe and Mace have all had improvements are are pretty good sets (I have MA and Axe at 50). Dark Armor is made much better with IO slotting and the Cardiac Alpha is wonderful (I have a Spines/Dark "lawnmower" build at 50).
Would you (or anyone) happen to know approximately what was done to those melee sets to improve them, or about when it was done so I can look for patch history? Also regarding Dark Armor, what sort of IO build is recommended to improve its performance? S/L defense? Regen? Recharge? Some mix of these?


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

S/L is never bad to build for. The defense power in DA, Cloak of Darkness, is all types and positions, so it will stack with either positional or typed set bonuses.

Recharge helps as well especially with dark regen (and consumption if you have it).

MA probably had the biggest changes, but from what I recall it was a lot of small changes (attacks speed up or stats raised/lowered to a tad more favorable).


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Draeth Darkstar View Post
Also regarding Dark Armor, what sort of IO build is recommended to improve its performance? S/L defense? Regen? Recharge? Some mix of these?
Defense builds are generally fairly inexpensive and get good performance.

Now, whether you build for typed or positional depends on your primary. If you happen to be a Sword/Dark scrapper (Katana or Broadsword, not Dual Blades), you will get good mileage out of building for positional defense, just focus on Ranged and AoE and let Divine Avalanche/Parry take care of the melee defense.

For pretty much everything else, you will get better results out of typed defense.

You can also slot for recharge if you like.

I wouldn't slot for regen on a Dark Armor. Regen is useful either A) when you have a LOT of it (which DA will never get above 230% or so), or B) when you have enough defense to make the regen more valuable (don't have to heal back damage that never lands) If you decide to go with a defense build, more regen wouldn't be a bad secondary goal. It will help your end bar immensely if you don't have to lean on Dark Regeneration quite so heavily.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.