WP/DM/Soul fight club build...
For fight club:
- On a WP you need to take aid self if you expect to survive long enough to kill anythting using DM as your attack.
- For any fight club toon you NEED a +tohit power along with your build-up type power. If you are set on Soul Mastery that means ditching leaping and going leadership. Also, if you are going to go soul mastery you might as well build for S/L defense as well (which should not be too hard and won't gimp your build on a WP) and take barrier so darkest night is not getting shut off every time you are mezzable. Same goes for RTTC. While you won't have the benefit of elusivity, you can easily build for 30 to 40% S/L defense and combine that with barrier and the -tohit from RTTC, touch of fear and DN and you will be able to keep those two toggles up fairly consistently. If you aren't going to build up some defense there is no point in taking RTTC or DN.
- Ideally you should take speed, medicine, fighting, and leadership/concealment. Concealment if you take body mastery for Focused accuracy. Personally I'd go leadership AND focused accuracy if phase was not so common now. You need phase to chase after other phasers when they're low HP or as an escape yourself.
- Another option is taking earth mastery for the hold which comes in handy and still hits hard, and quicksand. Three layers of quicksand will lower your opponents defense quite a bit if he is not SR (even SR takes a hit) and quicksand also interrupts aid self.
- If I was going WP/DM I'd probably go fighting, concealment, leadership, medicine. I'd build for at least 70% rech, cycle through boxing, smite, shadow punch (with procs in each) and use siphon life as a heavy hitter/hp replenisher (when needed) and take either earth mastery or body mastery. Many peeps are not a fan of skipping hasten but it's doable.
If you can keep RTTC up consistenly a WP tank is very hard to kill, but you are going to need some extra defense to do that combine with your -tohit. Bottom line, squeeze in aid self, and a +tohit power and if you can phase.
Also...Shadow Maul, while a hard hitter, is not a good idea for two reasons: it's slow and getting stuck in the animation can often lead to your death and two it's a DoT. If your recharge is high enough you can go midnight grasp, smite, siphon life, smite, midnight grasp for a decent (although kinda slow) attack chain. As stated above I am a fan of putting two damage procs in smite, shadow punch, and boxing for my attacks. Btw, putting the absolute amazement -tohit proc in boxing is a great way to win a fight because the -tohit is unresistable and fires off at the same rate as other purple procs.
For fight club:
- On a WP you need to take aid self if you expect to survive long enough to kill anythting using DM as your attack. |
- For any fight club toon you NEED a +tohit power along with your build-up type power. If you are set on Soul Mastery that means ditching leaping and going leadership. Also, if you are going to go soul mastery you might as well build for S/L defense as well (which should not be too hard and won't gimp your build on a WP) and take barrier so darkest night is not getting shut off every time you are mezzable. Same goes for RTTC. While you won't have the benefit of elusivity, you can easily build for 30 to 40% S/L defense and combine that with barrier and the -tohit from RTTC, touch of fear and DN and you will be able to keep those two toggles up fairly consistently. If you aren't going to build up some defense there is no point in taking RTTC or DN. |
- Ideally you should take speed, medicine, fighting, and leadership/concealment. Concealment if you take body mastery for Focused accuracy. Personally I'd go leadership AND focused accuracy if phase was not so common now. You need phase to chase after other phasers when they're low HP or as an escape yourself. |
If you can keep RTTC up consistenly a WP tank is very hard to kill, but you are going to need some extra defense to do that combine with your -tohit. Bottom line, squeeze in aid self, and a +tohit power and if you can phase. |
Also...Shadow Maul, while a hard hitter, is not a good idea for two reasons: it's slow and getting stuck in the animation can often lead to your death and two it's a DoT. If your recharge is high enough you can go midnight grasp, smite, siphon life, smite, midnight grasp for a decent (although kinda slow) attack chain. As stated above I am a fan of putting two damage procs in smite, shadow punch, and boxing for my attacks. Btw, putting the absolute amazement -tohit proc in boxing is a great way to win a fight because the -tohit is unresistable and fires off at the same rate as other purple procs. |
For my power pools I am going to go Speed, Fighting, Leadership and the last one I have to think about. My choices are Leaping or Medicine. I cant see myself getting phase on a 1 vs 1 pvp toon. I have some sort of escape power and my zone pvp toons such as phase, PFF or hibernate, but that helps with multiple players attacking at the same time.
Thanks a lot for your help.
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
(1) Since I plan on slotting Siphon Life with heals and getting Spiritual that boost up recharge and heal, is getting medicine really needed?
This makes sense and I will do some tweaking and try to increase my defense. (2) It has been a while since I did a fight club match, but do 1vs1 melee matches have guys that use phase? (3) That is why I wanted to get Soul mastery for Darkest Night so I will not have RttC drop as much, but I need to work on my defense. Shadow Maul does hit hard, but it does take forever. I can go without that and slot up boxing since I do not have a toggle dropper and boxing is a Disorient. (4) For my power pools I am going to go Speed, Fighting, Leadership and the last one I have to think about. My choices are Leaping or Medicine. I cant see myself getting phase on a 1 vs 1 pvp toon. I have some sort of escape power and my zone pvp toons such as phase, PFF or hibernate, but that helps with multiple players attacking at the same time. Thanks a lot for your help. |
2. Almost every fightclubber is going to have phase for the reasons I mentioned in my first post. They use it as an escape, or to chase after other phasers got get a kill, and it's a good way to get some rech for no slots.
3. I'd still recommend against DN but yeah if you are going to take it, adding some S/L defense will go a long way to making it more effective.
4. Between leaping and medicine there really is no choice to make, medicine all the way. For fight club you really do not need travel powers. If someone strarts running away in the cage, sprint it all you will need. If they are interested in fight club you are not going to have to chase someone all over the map, just the cage will do.
I spent time trying to look for a WP/DM/Soul build and was not able to due to my horrible Search Fu. This is my first try for a PvP build for 1 vs 1 melee matches. Let me know what you think and thanks for your input. Some things I want to point out is that I will have +62% Enhancement(Accuracy), +62.5% Enhancement(RechargeTime), and +541.14 HP (28.88%) HitPoints = 3336hp. I was also thinking of getting Spiritual incarnate, but I am open to other suggestions.
- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (7) Numina's Convalescence - Heal: Level 50
- (7) Numina's Convalescence - Heal/Endurance: Level 50
Level 1: Shadow Punch- (A) Hecatomb - Chance of Damage(Negative): Level 50
- (13) Hecatomb - Damage/Endurance: Level 50
- (15) Hecatomb - Damage/Recharge: Level 50
- (15) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (29) Hecatomb - Accuracy/Recharge: Level 50
Level 2: Mind Over Body- (A) Gladiator's Armor - Recharge/Endurance: Level 50
- (3) Gladiator's Armor - Resistance: Level 50
- (3) Gladiator's Armor - Resistance/Rech/End: Level 50
- (5) Gladiator's Armor - End/Resist: Level 50
- (5) Gladiator's Armor - Recharge/Resist: Level 50
Level 4: Smite- (A) Crushing Impact - Accuracy/Damage: Level 50
- (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (29) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (31) Crushing Impact - Damage/Recharge: Level 50
- (31) Crushing Impact - Damage/Endurance: Level 50
Level 6: Indomitable Will- (A) Shield Wall - Defense: Level 50
- (11) Shield Wall - Defense/Endurance: Level 50
- (11) Shield Wall - Defense/Endurance/Recharge: Level 50
- (13) Luck of the Gambler - Recharge Speed: Level 50
Level 8: Hasten- (A) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
Level 10: Super Speed- (A) HamiO:Microfilament Exposure
Level 12: Quick Recovery- (A) Performance Shifter - EndMod: Level 50
- (21) Performance Shifter - EndMod/Recharge: Level 50
- (21) Performance Shifter - EndMod/Accuracy: Level 50
- (23) Performance Shifter - Chance for +End: Level 50
Level 14: Shadow Maul- (A) Armageddon - Chance for Fire Damage: Level 50
- (33) Armageddon - Damage/Endurance: Level 50
- (34) Armageddon - Damage/Recharge: Level 50
- (34) Armageddon - Accuracy/Damage/Recharge: Level 50
- (34) Armageddon - Accuracy/Recharge: Level 50
Level 16: Fast Healing- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (17) Numina's Convalescence - Heal: Level 50
- (17) Numina's Convalescence - Heal/Endurance: Level 50
Level 18: Super Jump- (A) HamiO:Microfilament Exposure
Level 20: Siphon Life- (A) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
- (36) Touch of the Nictus - Healing: Level 50
- (36) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
- (36) Touch of the Nictus - Accuracy/Healing: Level 50
- (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
Level 22: Kick- (A) HamiO:Nucleolus Exposure
Level 24: Tough- (A) Gladiator's Armor - Recharge/Endurance: Level 50
- (25) Gladiator's Armor - Resistance: Level 50
- (25) Gladiator's Armor - Resistance/Rech/End: Level 50
- (27) Gladiator's Armor - End/Resist: Level 50
- (27) Gladiator's Armor - Recharge/Resist: Level 50
Level 26: Rise to the Challenge- (A) Panacea - Heal: Level 50
- (37) Panacea - Heal/Endurance: Level 50
- (37) Panacea - Endurance/Recharge: Level 50
- (39) Panacea - Hea/Recharge: Level 50
- (39) Panacea - Heal/Endurance/Recharge: Level 50
Level 28: Soul Drain- (A) Obliteration - Chance for Smashing Damage: Level 50
- (31) Obliteration - Damage/Recharge: Level 50
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Accuracy/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 30: Touch of Fear- (A) HamiO:Lysosome Exposure
- (42) HamiO:Lysosome Exposure
Level 32: Strength of Will- (A) Titanium Coating - Resistance: Level 50
- (42) Titanium Coating - Resistance/Endurance: Level 50
- (43) Titanium Coating - Resistance/Recharge: Level 50
Level 35: Heightened Senses- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 38: Midnight Grasp- (A) Gladiator's Strike - Chance for Smashing Damage: Level 50
- (40) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50
- (42) Gladiator's Strike - Accuracy/Endurance/Recharge: Level 50
- (43) Gladiator's Strike - Accuracy/Damage: Level 50
- (43) Gladiator's Strike - Damage/Recharge: Level 50
- (45) Gladiator's Strike - Damage/Endurance/Recharge: Level 50
Level 41: Gloom- (A) Apocalypse - Damage/Endurance: Level 50
- (45) Apocalypse - Damage/Recharge: Level 50
- (46) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (46) Apocalypse - Accuracy/Recharge: Level 50
- (46) Apocalypse - Chance of Damage(Negative): Level 50
Level 44: Darkest Night- (A) HamiO:Enzyme Exposure
- (45) HamiO:Enzyme Exposure
- (50) HamiO:Enzyme Exposure
Level 47: Summon Widow- (A) Soulbound Allegiance - Damage/Recharge: Level 50
- (48) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
- (48) Soulbound Allegiance - Accuracy/Recharge: Level 50
- (48) Edict of the Master - Accuracy/Damage: Level 40
- (50) Edict of the Master - Accuracy/Damage/Endurance: Level 40
- (50) Edict of the Master - Damage: Level 40
Level 49: Taunt- (A) Accuracy IO: Level 50
------------ Level 1: Brawl- (A) Accuracy IO: Level 50
Level 1: Sprint- (A) Celerity - +Stealth: Level 50
Level 2: Rest- (A) Healing IO: Level 50
Level 1: Gauntlet Level 4: Ninja Run Level 2: Swift- (A) Run Speed IO: Level 50
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Health- (A) Panacea - +Hit Points/Endurance: Level 50
- (9) Regenerative Tissue - +Regeneration: Level 30
Level 2: Stamina- (A) Performance Shifter - EndMod: Level 50
- (19) Performance Shifter - EndMod/Recharge: Level 50
- (19) Performance Shifter - EndMod/Accuracy: Level 50
- (23) Performance Shifter - Chance for +End: Level 50
------------ Set Bonus Totals:Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build