Oppressive Gloom


DarkGob

 

Posted

I'm asking about the scrapper version specifically, but feel free to add the details for other ATs too.

Assuming that I'm at the target cap, how much damage is it doing to me per second?

Assuming I have the base value for max HP (ie, no +HP powers, accolades or bonuses), how much Regen is needed to offset it? A couple small bonuses, a Regenerative Tissue Proc, more?

Assuming I have capped HP, how much regen is needed to offset it?

I've been told that, on a softcapped DA, OG deals more damage to you than it prevents. On a Broadsword/Dark with about 15-20% def to all (before Parry), will that still be the case?

When paired with Broadsword, what are the pros and cons of taking Cloak of Fear over OG?


@Roderick

 

Posted

According to city of data, at level 50 it's doing 6.26 damage to you per tick per enemy, so a total of 31.3 damage/s when saturated (max targets 10).

Base scrapper regen is 5.58 hp/s, so 31.3 hp/s is 5.6 times your usual regeneration. So you'd need a total of +460% regen to counteract that, if I did my math correctly. At the HP cap your base regen jumps to 10.04 hp/s, so you'd only need a total of +212% regen, again assuming I did my math right.

Honestly, though, I wouldn't worry about OG's self damage versus regen too much - I have a feeling that incoming damage from enemies and healing from dark regen will be the dominant effects on your health bar in the long run.

To figure out of OG does more damage than it prevents, you'll need to know how much damage those minions would be doing to you, which is going to vary a lot. Basically, though, what you need to do is figure out a single minion's damage output per second, modify it by your resistances and defense, and compare that to OG's 6.26 damage dealt to you every 2 seconds. Note that OG will still damage you even if the target is an LT or boss which it can't mez, so even if a simple calculation says that the minion would deal more damage to you than OG, if the spawn is only half minions OG might still come out worse if it's on the border.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
According to city of data, at level 50 it's doing 6.26 damage to you per tick per enemy, so a total of 31.3 damage/s when saturated (max targets 10).

Base scrapper regen is 5.58 hp/s, so 31.3 hp/s is 5.6 times your usual regeneration. So you'd need a total of +460% regen to counteract that, if I did my math correctly. At the HP cap your base regen jumps to 10.04 hp/s, so you'd only need a total of +212% regen, again assuming I did my math right.
And don't forget about Health, which is now inherent.

The -HP on OG is really not an issue. If you're running it with Dark Armor, you have a PBAoE self-heal that can trigger off anything that is close enough to be boosting OG.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

The -self damage isn't that big of an issue if you use dark regeneration or some kind of healing to back it up when you need to. I've only noticed its effect when I set it on x6 or higher and I run into the mob and I am not killing fast enough.

I use mostly on my Necro/Pain MM. Mastermind's version has 12' radius which is larger than Scrapper's.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Roderick View Post
When paired with Broadsword, what are the pros and cons of taking Cloak of Fear over OG?
Cloak of Fear needs a lot more slots than OG.

BS has no ability to stack effects with OG, but Parry and CoF stack protection to you.

BS burns a lot of endurance, CoF burns a lot of endurance. OG burns almost none.

OG only works on minions, CoF works on everything even AVs and GMs, but the -tohit gets resisted into near insignificance in those cases.

Stun causes enemies to wander out of melee range. Fear causes them to cower in place without moving and stops them from running if they already were.

BS needs alot of recharge for the best attacks, and OG can take the relatively affordable Absolute Amazement. CoF has no such option for really high recharge.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

On the topic of OG's stun-wandering problem, the Razzle Dazzle: Chance for Immobilize proc can help to mitigate this somewhat, but in my experience doesn't really do a very good job. It's a 20% chance, which is not bad for a proc but not really enough to keep most of the baddies in place.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Given a choice, I'll choose OG over CoF nearly every time. IF you can get to the soft cap then OG isn't as necessary, but considering Dark Armor has no DDR, OG can still be useful when you are de-buffed. It's also nice to have when you're at levels lower then your Soft-capped set bonuses are kicking in at.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.