


 You will see some colors are very hard to read if used in text, so choose wisely fellow architect! 











 You will see some colors are very hard to read if used in text, so choose wisely fellow architect! 








	I just like the name, "PeachPuff!"
Great tool Supa, thanks for this 
        

Anything to help aspiring and creative authors... well, not anything... *shudders*
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				 Anything to help aspiring and creative authors...   well, not anything...  *shudders* 
			
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 Don't make them required objectives in this scenario if it prevents the mission from being completed! 


 How dare you use tricks to disguise the objective!
 
 Why don't I get paid for all this?
 
 This formula works the same for Middle and Back, so don't ask for another post about this!
	Fantastic thread! I use these "tricks" a lot.
 
Hopefully I can learn a thing or two. Keep up the good work!
        
	This is outstanding work. I award you the MrCaptainMan Star Of Extreeeme Excellence (which i have just invented this second, so it's actual value may be dubious) 
Eco.
        
I still refer to this color guide, bumping this great resource...
Thanx Ankylosaur. I do feel it's an underused capability authors have to customize the presentation of their creations. I need to update the other images below it sometime and possibly add more.
	I used colors extensively in my latest arc. (Rularularian in my sig)
I have several different characters helping to unveil the story (sort of a group of contacts) and color coding their dialog was a great way to help distinguish who was speaking and to help the player keep them all straight. This guide helped me identify my options, though it took a lot of experimentation to figure out which colors worked well in the contact dialog.
Because of that, I actually ended up changing some of the character's costumes so that there was a way to visually associate the character to the text color. 
Couldn't have done it without your guide, so thanks for putting it together!