What DOES Eagle's Claw do, anyway?
Well, poopy! I honestly thought it was more, but you're right. I was reading the average damage of the power, which is listed as 15% higher than the power's direct damage thanks to the 15% chance for critical that it has. It's kind of disappointing to learn that it's not comparable to, say, Head Splitter. I guess the rest of the set is solid enough, especially with single-target attack, but it still kind of bums me out to not have the truly heavy hitter that I thought I did. Mine wasn't fully slotted for a while, so I couldn't tell, but... Well, it's not bad, suffice it to say.
Quote:
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Eagle's Claw uses the new tech for dynamically changing the chance of a particular power effect to go off, that IIRC was first used for Dual Pistols' ammo types.
Here's exactly what Eagle's Claw does:
PvE-only effects:
- Scale 2.28 Melee_Damage dealt with type smashing. (23.37 at level 1 -- 142.64 at level 50)
- Magnitude 3 stun for Scale 4 Melee_Stun seconds. (3.2 at level 1 -- 4.768 at level 50)
- 15% chance of CRITICAL, Scale 2.28 Melee_Damage dealt with type smashing.
PvP-only effects:- Scale 3.36144 Melee_Damage dealt with type smashing. (34.45 at level 1 -- 210.30 at level 50)
- Magnitude 3 stun for Scale 2 Melee_Stun seconds. (1.6 at level 1 -- 2.384 at level 50), with the usual PvP mez suppression
- 15% chance of CRITICAL, Scale 3.36144 Melee_Damage dealt with type smashing.
Common effects:[ Fiery Embrace raises this to 100% chance while active ]
You're correct that once you factor in the flat 15% crit chance, which applies regardless of target rank, the average damage is closer to scale 2.62.
As Arcanaville noted, the effects from this power kick in at 1.3 seconds into the activation, which takes 2.53 seconds total. The crit buff lasts for 2 seconds, which only leaves you with 0.77 seconds to use it after the power finishes activating, and that's without adjusting for Arcanatime.
EDIT: There appears to be an inconsistency in the data for power customizations. If I'm reading this right, and it's entirely possible I may be mistaken about how it works, the "time before hit" for the 'Bright Face Smasher' and 'Dark Face Smasher' alternate animations seem to be set at 1.5 seconds instead of 1.3. If that's true, then selecting one of those customizations may buy you an extra 0.2 seconds to use the crit buff...