What do you want from the next incarnate abilities?


Adeon Hawkwood

 

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Originally Posted by Shadowclone View Post
Then only incarnate-out 1 or 2 or 3 50's? When it stops being fun, stop doing it. I've only incarnated 1 character and the whole system is still fresh and fun to me.
I've only got one character that's even eligible for Incarnate trials.

I've got two abilities on Tier 3, one Tier 2 and two invented, and have not even unlocked Lore and Destiny yet.

I'm already perfectly capable of strangling the short-sighted nitwits who developed this system ON SIGHT.


Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.

 

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Originally Posted by Cheetatron View Post
T4 Sacrificial Radial: Now for something completely different, combine a normal non-incarnate ability you have with an incarnate ability you have
Ex. Combine Tier 3 MM pet with a Lore Lt. Pet
Benefit? Combined pet has all the powers of both including defenses, resistences and Lore power if applicable, the combined hp and is summoned at lvl 50 before incarnate shifts and does not go away until you zone. Can only be used whenever Lore Lt. and T3 summon is in play and when activated sacrifices both. The T3 won't be able to be resummoned until the combined pet is defeated or dismissed *T3 slotting carries over, and combined form is still effected by outside buffs
Sounds like you watch too much Yu-Gi-Oh.

http://www.youtube.com/watch?v=U20Aei7MIwY


 

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If Omega is anything other than the ability to toss fruit pies, cupcakes and Twinkies they've really missed the boat. This is a super-hero game after all, and any super-hero knows that the only way to stop world threats beyond one's ability is through the liberal application of snack cakes. Don't believe me? http://www.seanbaby.com/hostess.htm


 

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Originally Posted by Hatred666 View Post
All kidding aside, this is something I would like to see. Some sort of epic build up power as one of the next incarnate powers.
Blech, you have reminded me why DBZ was not worth watching anymore.

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Originally Posted by Arcanaville View Post
But I DO NOT want something like this to allow for any buff for any character. I don't want blasters buffing health and res max and turning into pocket tankers. That's the exact *opposite* of what I want to see in future slots. We have five slots where everyone can take the same things and homogenize capability. I'd like to see at least *some* future slots have abilities that *amplify* the differences between different archetypes, powersets, and powers rather than mute them.
I agree... I'm a little dismayed at how similar some of the current powers can make us and would like to see the differences built upon with the next powers. Having all our ATs to think about is difficult, I'm sure, but all that variety is what makes CoX great.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

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Originally Posted by Ullikummis View Post
Bigby's Pwning Fist?
Someones been playing DnD to much.......:P


 

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Originally Posted by Verene View Post
If Omega is anything other than the ability to toss fruit pies, cupcakes and Twinkies they've really missed the boat. This is a super-hero game after all, and any super-hero knows that the only way to stop world threats beyond one's ability is through the liberal application of snack cakes. Don't believe me? http://www.seanbaby.com/hostess.htm
This person speaks the truth.


 

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I want the next incarnate abilities to improve my character in some way. So far, all of them have. Considering the devs probably thought out exactly what all the incarnate trees would be like when finalized, I really don't care what they do specifically.


 

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Originally Posted by Thirty-Seven View Post
Let me be clear: I am not saying I totally agree with the stance that the Dev's seem to have re: Incarnate-hood. But, for now, it is what it is... and it makes good sense with regard to the storyline. So, I don't really have TOO much of an issue with it, but honestly, I don't generally make characters that don't fit into the game the way it is currently designed. I tend to look at what is available, and make my concept fit those options, and not the other way around. Which, is honestly the best way to NOT be dissappointed by a lack of options that we have.
Just because you take the powers doesn't mean you have to explain them as Incarnate powers in your concept. As far as roleplaying goes, I would consider it downright stupid to "refuse" to do Incarnate content because it doesn't fit your concept. If it doesn't fit, make it fit. My Stalker has Pyronic judgment. He has no fire powers. I pretend it's an incendiary bomb. Problem solved.

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Originally Posted by Sailboat View Post
I don't care what the further Incarnate abilities do, as long as they're passive.

Not only are the power trays grossly over-filled with way too many active, click-type powers, but managing all that while fighting is getting to be a challenge. Keeping track of recharges and when to use what, with long-, medium-, and short-recharge powers -- sometimes with Hasten on, sometimes with teammate buffs changing the recharge rates -- is getting complex.

If they're not going to automate more functions in the game, they ought to regard power tray space and (for want of a better word) the player's mindspace as critical territory and carefully consider each proposal to crowd another thing into. The players need to be able to assess the battlefield and opponents' abilities and actions, the mission objectives, teammates' actions and capabilities, and the storyline as well, and all of that has to be done very, very quickly.

Please make as many new powers as possible passive -- even if that means somewhat weaker. A power that crowds another, pre-existing power out of your tray or your regular rotation isn't as strong as it first looks, is it? And a power you don't remember to use is the weakest of all.
I completely disagree. Passive powers are no fun. I want more clicky clicky boom boom. Keep in mind all of the Incarnate content is optional, so... if you don't want more tray powers, you don't have to take them. I only fill 6 of my trays on most of my 50s and that's including all of my temp power crap that I could easily remove if I needed to, but I doubt I'll ever have need considering I have 3 more trays that are empty. I have to wonder, though, if you think you have a lot of crap taking up room... have you ever played a tri-form Kheldian?

I'd have to think about some stuff before putting any of it in writing. One thing I am pretty sure we'll get though is a second level shift from tier 3+ Omega, which will be nice.

What I'd REALLY like to happen with the next batch of Incarnate powers is for the devs to allow Incarnate level characters to begin a Task Force without a team. It really is quite inconvenient trying to get 5 other people to come to Cimerora and keeping one of them on the team, (or having them log out), while you solo an ITF. I get that Task Forces were never meant to be soloed, but that's kinda the point, isn't it? Characters were never meant to be this powerful... but they are, and as long as they are, and considering the fact that people CAN and WILL do it regardless despite the inconvenience, why not just LET US?


 

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Originally Posted by Hatred666 View Post
Sounds like you watch too much Yu-Gi-Oh.

http://www.youtube.com/watch?v=U20Aei7MIwY
I've never watched an episode of yu gi dx, and this idea was mostly Inspired by Transformers though I can sort of see how you would have made that connection because of the yu gi oh like rules I put in there that was not on purpose but theyy seemed to make the combination balanced in my mind


 

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Originally Posted by Not_Rhino View Post
Just because you take the powers doesn't mean you have to explain them as Incarnate powers in your concept. As far as roleplaying goes, I would consider it downright stupid to "refuse" to do Incarnate content because it doesn't fit your concept. If it doesn't fit, make it fit. My Stalker has Pyronic judgment. He has no fire powers. I pretend it's an incendiary bomb. Problem solved.



I completely disagree. Passive powers are no fun. I want more clicky clicky boom boom. Keep in mind all of the Incarnate content is optional, so... if you don't want more tray powers, you don't have to take them. I only fill 6 of my trays on most of my 50s and that's including all of my temp power crap that I could easily remove if I needed to, but I doubt I'll ever have need considering I have 3 more trays that are empty. I have to wonder, though, if you think you have a lot of crap taking up room... have you ever played a tri-form Kheldian?

I'd have to think about some stuff before putting any of it in writing. One thing I am pretty sure we'll get though is a second level shift from tier 3+ Omega, which will be nice.

What I'd REALLY like to happen with the next batch of Incarnate powers is for the devs to allow Incarnate level characters to begin a Task Force without a team. It really is quite inconvenient trying to get 5 other people to come to Cimerora and keeping one of them on the team, (or having them log out), while you solo an ITF. I get that Task Forces were never meant to be soloed, but that's kinda the point, isn't it? Characters were never meant to be this powerful... but they are, and as long as they are, and considering the fact that people CAN and WILL do it regardless despite the inconvenience, why not just LET US?
I think they mean passive powers like +% of hp, +% of damage, or the attribute buffs that Arcanaville mentioned earlier in the thread.

I would rather the next slot or two have a few of those. I have enough powers.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!