DM/Inv


bAss_ackwards

 

Posted

Ok so with the new access to US servers, I made myself a new DM/Inv scrapper on Victory, this is my current plan, with eventually the pvp +def in there (once I get the merits). Everything else I already own, or is easily accessible. Any thoughts/improvements welcome

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Death Badger III: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-ResDam(7)
Level 2: Shadow Maul -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Rchg(9), C'ngBlow-Acc/Dmg(11), C'ngBlow-Dmg/EndRdx(11), C'ngBlow-Dmg/Rchg(13)
Level 4: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(13), Aegis-ResDam/Rchg(15)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Rchg(19)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), Heal-I(23)
Level 10: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-ResDam(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(50)
Level 18: Dark Consumption -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(31), C'ngBlow-Dmg/Rchg(33), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34)
Level 20: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(34), Aegis-ResDam/Rchg(34)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(37)
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(37), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(46)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(40)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(43)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), P'Shift-End%(46)
Level 47: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Unstoppable -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(50)
Level 50: Spiritual Total Radial Revamp
Level 50: Void Total Radial Judgement
Level 50: Reactive Partial Radial Conversion
Level 50: Warworks Partial Radial Improved Ally
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(46)


 

Posted

Do you absolutely have to have a travel power? Can you use Sprint + Ninja Run/Beast Run instead? What about Hasten? Getting perma-Hasten is great for many things in DM/Inv.

My (really) old build was a DM/Inv/Body Mastery. Would you consider DM/Inv/Blaze Mastery? Char, Fire Blast, and Fireball are great powers. I believe Mu Mastery with its single target blast, AoE, and hold are more or less the same too if that is a better fit for theme.

It looks like you enjoy using Shadow Maul. Not recommended for a DPS chain, but a decent cone attack if you can use it reliably. Also: Fun wins out in the case of numbers vs. fun.

Here's what I currently have for my DM/Inv:

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Succubus Kali: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Hopefully that gives you some ideas! I'd say the biggest improvement you could make for your posted build wold be Recharge. High Recharge (and permanent) allows for DM/Inv to have consistent, top-end performance. Cheers!


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Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Do you absolutely have to have a travel power? Can you use Sprint + Ninja Run/Beast Run instead? What about Hasten? Getting perma-Hasten is great for many things in DM/Inv.

My (really) old build was a DM/Inv/Body Mastery. Would you consider DM/Inv/Blaze Mastery? Char, Fire Blast, and Fireball are great powers. I believe Mu Mastery with its single target blast, AoE, and hold are more or less the same too if that is a better fit for theme.

It looks like you enjoy using Shadow Maul. Not recommended for a DPS chain, but a decent cone attack if you can use it reliably. Also: Fun wins out in the case of numbers vs. fun.

[/INDENT]Hopefully that gives you some ideas! I'd say the biggest improvement you could make for your posted build wold be Recharge. High Recharge (and permanent) allows for DM/Inv to have consistent, top-end performance. Cheers!
I suppose I could go for travel power less build, and stick hasten in instead of SJ

The problem with the epic would be lack of slots, not really anywhere I can cut slots from to make a hold and single target blast worthwhile

Shadow Maul is in the build for mentoring/TFs. I realise it loses its appeal at higher levels but at low levels its still a great attack, just be glad I didn't take flurry too!

I will check out your build see if there are any savings I can make on mine, thanks